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Sinfinite

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Everything posted by Sinfinite

  1. Lots of great info there! I've rolled up a Plants/Savage and a Dark/Energy and am having fun so far! Interested to see how they perform with the DOM changes. Thanks again!
  2. Coming from a business perspective, it was the right move to engage NC Soft. It couldn't be ducked forever hoping things would just be left as they are. And the idea that it would cost too much money for NC Soft to play whack a mole with servers doesn't hold water. As someone who works with our Corporate legal team all the time, starting the legal action is not resource intensive. Going for injunctions is not resource intensive. Actually going through extensive litigation can be resource intensive. It's always better to tackle these things on your own terms and try and frame the conversation. I'm guessing, but it seems that is what they have done (TonyV and folks, not NCSoft). Communication is the other issue. If you look at government communication, business communication, sports team communication to fans, etc. , there is always the chance that people will not like what is being communicated, but a vacuum is a breeding ground for even worse things. Ultimately I think folks need to respect that they are giving us a high level of what is underway and as folks not part of the immediate team engaging in this activity, we don't get to hear all the details for now. Besides, they brought us our game back...that is an amazing starter cache of good will as far as I'm concerned. I understand the fear of losing the game - this game is what my best friend and I spent years playing leading up to his passing just after the game closed. Every time I log in, it brings me memories of playing the game with him and my kids when they were younger. But I think staying positive is the better option for now and see what happens. Just my 2 cents, I'm sure others (rightfully) will disagree and that's cool 🙂
  3. Very well written and provides lots of food for thought. I've always been a player who loves finding synergies between power sets as well. I'd be interested to see some of the DOM power sets you think synergize best. Thanks again for taking the time to write this!
  4. Hello! Brand new level 50 and unfortunately I have forgotten a LOT about slotting and sets from the wonderful days of old. Since this is my first 50, don't have a lot of INF to throw at sets right now, so just looking for help with a solid build I can IO out and grow from there. Power choices are all very flexible but I'm trying for 3 things: 1. Stay hovering at range 2. Try not to get mezzed, held, slept if at all possible 3. Do lots of damage! I left Fire Breath out as the range is 40 and i'm trying to stay farther out but happy to put it back in if it serves a purpose here. Recall Friend is in there as something to help team members since this character will group exclusively with others 95% of the time. Thank you in advance! Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Stormforge: Level 50 Mutation Corruptor Primary Power Set: Fire Blast Secondary Power Set: Storm Summoning Power Pool: Flight Power Pool: Speed Power Pool: Leadership Power Pool: Teleportation Ancillary Pool: Psychic Mastery Villain Profile: Level 1: Fire Blast -- Acc(A), Dmg(3), Dmg(3), Dmg(9), RechRdx(9), EndRdx(13) Level 1: Gale -- Acc(A) Level 2: Fire Ball -- Acc(A), Dmg(5), Dmg(5), Dmg(11), RechRdx(15), EndRdx(39) Level 4: Snow Storm -- EndRdx(A), EndRdx(43) Level 6: Rain of Fire -- Acc(A), Dmg(7), Dmg(7), Dmg(13), RechRdx(15), RechRdx(40) Level 8: Hover -- Flight(A), Flight(50) Level 10: Steamy Mist -- EndRdx(A), EndRdx(11), ResDam(17), ResDam(17), ResDam(31) Level 12: Aim -- RechRdx(A), RechRdx(43), RechRdx(46) Level 14: Hasten -- RechRdx(A), RechRdx(37), RechRdx(40) Level 16: Freezing Rain -- Acc(A), RechRdx(21), RechRdx(23), DefDeb(23), DefDeb(25), Slow(34) Level 18: Blaze -- Acc(A), Dmg(19), Dmg(19), Dmg(31), RechRdx(31), EndRdx(34) Level 20: Hurricane -- EndRdx(A), EndRdx(21), EndRdx(34), ToHitDeb(46), ToHitDeb(46) Level 22: Fly -- Flight(A), Flight(50) Level 24: Assault -- EndRdx(A), EndRdx(25) Level 26: Blazing Bolt -- Acc(A), Dmg(27), Dmg(27), Dmg(29), EndRdx(29), RechRdx(42) Level 28: Tactics -- EndRdx(A), EndRdx(40), ToHit(43), ToHit(50) Level 30: Recall Friend -- EndRdx(A) Level 32: Inferno -- Acc(A), Dmg(33), Dmg(33), Dmg(33), RechRdx(42), EndRdx(42) Level 35: Tornado -- Dmg(A), Dmg(36), Dmg(36), RechRdx(36), RechRdx(37), DefDeb(37) Level 38: Lightning Storm -- Dmg(A), Dmg(39), Dmg(39), RechRdx(48), RechRdx(48), RechRdx(48) Level 41: Mass Hypnosis -- Acc(A) Level 44: Mind Over Body -- EndRdx(A), ResDam(45), ResDam(45), ResDam(45) Level 47: Vengeance -- DefBuff(A) Level 49: Afterburner -- DefBuff(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A) ------------
  5. Same issue here. My TV is across the room and every time there is a dialog box, tool tip, etc. I have to get up and walk across the room to read it! Would be super psyched if somebody found a way to increase the font on those!!!
  6. Just noticed, it's not just tool tip. Any on screen messages (like when logging off), and the text for names above player's and NPC's heads are super tiny as well. Strangely, text in the options, graphics, keymapping type windows scales up fine.
  7. Playing on a TV at 4K. Played with video settings to get it to stop crashing but the last issue I have is that the tool tip text is super tiny, even with UI scaled up over 200%. Found slider for chat font increase, but can't seem to find a setting for tool tip size. Is there a reg entry or something I can modify to increase this? Thank you in advance!
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