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Murcielago

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Posts posted by Murcielago

  1. I am trying to see if putting in a few hundred 1 INF bids on cheap hami-os will cause an artificial scarcity and cause the price to rise. Has anyone ever done this before? 

    • Like 1
  2. On 7/4/2021 at 7:14 PM, Bionic_Flea said:

    Can you post the actual Mids link instead of just the picture?

     

    https://www.midsreborn.com/builds/download.php?uc=1520&c=696&a=1392&f=HEX&dc=78DA6D94594F135114C7EF74A6D6420B2D485BF60242A185A105F4D5A08051C190107D33CD40AED0D885CC94441EFD0A9A68E20A082E2F7E0F97A8EF22EA077049DCD7F130E76F211927697EF7FEE79C7BFEF7DCB99D3A3F167870F4C221A1541FC91B96953D6C2E95A5EFA4515E328DBCA027305ACC1596ACF8A9C2AC69F848A87342B253322FA53EB3982B4A2BC6D2983C2B8B96D4C70CF35C76D42C94CCF0B1E2823465B1ACFF1B04A64BA5BC3E5332E7A4B9FC9FC9A43468C9F9A03399C8CD2F9469D638BE989BD3C78BD29C5FCE4E195699C2D9698C0C25E9F7B047E0B13591F00891D184A717EC636A4930C5BCBA1DAE20E7B32A4442137B3E815F997BBF8143AA93736D3B8573BCCA0A6B55ABE01A33701B5C67D66C301F9147953D7AD54DD6EA5E825BCC7DAFC0D7CCC81BE675CAF2C2AB171E23F01C83D718BC364529B055134FA89E0F3DF10DF09E9B7466CB209866B665983728DA8F3A7ED469439DB62FCC38EAC4BFB3B74BDD4254738E52FD82D7896F322364208877C190E2681D0DCC9BA4D60A8FD38F5A4BF0BB65B04675F6D01506A35CABEB04E73EA5BD85710EE180E668FB83600D58CBEC098161E62DCAAAE75C4F3DBCF4C05BE223D7F190EF06EE9D6868624F2A6951CE53A3E84D02BD49E00CFAD09B67E4AF1167DDF8937BD1F70BFCCD4CFE016D50706D8DEA34C35F337CF5D783F0FB98D66FC5FAADEB9CDFBFC11CB803DE05EF3107EF339F536E3BBE8BF621BC1B0647989903E041A63F2C44277B129D57585BA55937B4EE0EEE5180E27A71DEBD97B106E2D7484D3917CE16A914C707295E479F75F47985908696C6BA135AE5AEDA2D5AE5AE6F4F6D5B4CBA94690DE1A4288EF2B6AA7273A1BC7329EF77148FD281DB7B9A3B1E3AAE3827FB61274651B0B3D0459CA0CB47DAA5645CCAB04B197129FE50E5BFC3FE11A162E8C52CB9C9403FB36B3CBD6B6CEC1AFF05E9A60137

  3. 20 hours ago, aethereal said:

    Revive only works while dead, but it gives a +10% to hit/+40% damage bonus for 30 seconds and takes away all debt, recharge enhanceable to about 1 min reasonably (so let's say 3 minutes base recharge).

     

    Discuss.

    Even then, revive seems counter to what Scrappers need.

  4. 9 hours ago, Dahkness said:

    Update with running this method! I love it, it’s great. It’s not to be relied on for complete survivability. It’s great to always have some kind of high res shield always up to click though.  

    Best defense is a good offense.

  5. 7 minutes ago, Dahkness said:

    1. I'm not sure how good Touch of Fear is and if its worth taking over Shadow Maul. 

    • I don't like ToF. Its low magnitude and only single target so it's really not all that useful. 

    2. For the powers I have proc'd out I'm thinking I should add more ACC to them. (Siphon Life/Shadow Maul)

    • Anything above 80% acc is usually ok. There is a limit to how often procs fire off now.

    3. I don't really understand how or were I should slot the scrapper Proc IO's. Would love some insight on those!

    • I like putting them in AoEs. They seem to have to greatest impact but I don't have any quantifiable data.

    4. Think I should try to get more overall Resistance? I love fly and its easy to negate a lot of attacks and with combat tp I can pick and choose my battles. And with fold space I can set up a combo and dive in with Soul Drain + Aoes.

    • More resistance isn't always a bad thing. 

    Answers in reply and I cannot open your build because my Mid's isn't up to date. 

    • Like 1
  6. Its been almost two years since I've done anything with this character and a lot of new enhancements have come out. I haven't added any yet but does anyone have any suggestions?

     

    https://www.midsreborn.com/builds/download.php?uc=1520&c=697&a=1394&f=HEX&dc=78DA6D94594F135114C7EF74A6D6420B2D485BF60242A185A105F4D5A08051C190107D33CD40AED0D885CC94441EFD0A9A68E20A082E2F7E0F97A8EF22EA077049DCD7F130E76F211927697EF7FEE79C7BFEF7DCB99D3A3F167870F4C221A1541FC91B96953D6C2E95A5EFA4515E328DBCA027305ACC1596ACF8A9C2AC69F848A87342B253322FA53EB3982B4A2BC6D2983C2B8B96D4C70CF35C76D42C94CCF0B1E2823465B1ACFF1B04A64BA5BC3E5332E7A4B9FC9FC9A43468C9F9A03399C8CD2F9469D638BE989BD3C78BD29C5FCE4E195699C2D9698C0C25E9F7B047E0B13591F00891D184A717EC636A4930C5BCBA1DAE20E7B32A4442137B3E815F997BBF8143AA93736D3B8573BCCA0A6B55ABE01A33701B5C67D66C301F9147953D7AD54DD6EA5E825BCC7DAFC0D7CCC81BE675CAF2C2AB171E23F01C83D718BC364529B055134FA89E0F3DF10DF09E9B7466CB209866B665983728DA8F3A7ED469439DB62FCC38EAC4BFB3B74BDD4254731DA5FA05AF13DF6446C84090D7538221C5D13A1A983749AD151EA71FB596E077CB608DEAECA12B0C46B956D709CE7D4A7B0BE31CC201CDD1F607C11AB096D91302C3CC5B9455CFB99E7A78E981B7C447AEE321DF0DBC27D1D0C49E54D2A29CA746D19B047A93C019F4A137CFC85F23CEBAF127F7A2EF17F89B99FC03DAA0E0DA1AD56986BF66F8EAAF07E1F731ADDF8AF55BD739BF7F83397007BC0BDE630EDE673EA7DC767C17ED4378370C8E303307C0834C7F58884EF6243AAFB0B64AB36E68DD1DDCA300C5F5E2BC7B2F630DC4AF919A722E9C2D52298E0F52BC8E3EEBE8F30A210D2D8D7527B4CA5DB55BB4CA5DDF9EDAB6987429D31AC249511CE56D55E5E64279E752DEEF281EA503B7F734773C745C714EF6C34E8CA26067A18B3841978FB44BC9B894619732E252FCA1CA7F87FD2342C5D08B597293817E66D7787AD7D8D835FE0BE5FF0136

  7. 2 hours ago, Bill Z Bubba said:

    I'd honestly be happy if they just ported over Sent Regen.

    I've never looked at the Sentinel version but now that I have I'm envious. That secondary looks really nice but that's just based off of looking at Mid's. 

    • Thumbs Up 1
  8. The two regen posts that have been floating around the forum recently made me think about regen possibly getting a rework by the New Dev Gods. I want to maintain a lot of the playstyle that it currently has and not turn it into a Willpower or Bio Armor clone. Regen lacks debuff resistance against a lot especially against it's primary damage mitigation, regen. -Regen is prevalent towards end game content, everything seems to have it along with increased accuracy. I am proposing the following:

    1. Regen resistance to Resilience
    2. Recharge resistance to Integration (credit to @JayboH)
    3. Instant Healing changes
      1. Reduce Recharge time from 650s to 300s
      2. Remove unenhanceable regeneration to self
      3. Reduce regeneration rate but I'm not sure how to balance this out, I want to increase the utility of the power rather than use it as an O SH*T button in conjunction with MoG without making the set too bonkers.
      4.  Increase the duration from 90s to 120s
      5. Add -slow resistance to this power, I mean if you're healing quickly why should you be able to be slowed down?
    4. Moment of Glory Changes
      1. Increase duration from 15s to 22s
        1. This will give the player slightly more time to run away and/or click heal rather than a mad scramble to RUN than it currently provides. 

    I haven't really thought of anything else but feel free to poke holes and throw rocks at my ideas or even provide your own! 

    • Like 2
  9. 5 hours ago, JayboH said:

    If regen ever gets reworked, I hope it gains recharge debuff resist.  You'd think lore-wise your metabolism is going at a ridiculous rate and recharge debuffs should be shrugged off fairly well, yet it's the set's main weakness.

    Maaaan that would be a great improvement. Regen definitely needs to be looked at, it got nuked when they changed IH to a click. 

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