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About Murcielago

  • Birthday 01/01/1004
  1. This is what I would probably change. http://www.cohplanner.com/mids/download.php?uc=1596&c=730&a=1460&f=HEX&dc=78DA65944B6F524114C7E7C2A5B51428D002A52F0A7DD1526EA1BAF051E3C25AD35A4C0DD19DC15B180B290172A1B15DFA155CA80BBF40377E109F5BA3F1B533265A1337C60D9ECEF9F388DC407E67CE9CC7CC7FE6DECCE1BAEBF9F5875784E6B95A36EBF55C366F99B59AB41C1973AF9417F4B86E56F38D03AB22A7578D543F39C2AD985C4696A534D64D6B9FCD487B665DDE9795BA34B2C5922C175A43DF66A5282D5969182DC3B553AD968D6D69D64A953DB71A6C94F68A0D1A39D5285B93B230D48A2A48AB5E2CD5C2D76AA5BC916D98E57DEA95AD1E947319B3DE90D6D128AD6F85FED6E942D5D37488059B10695DD8E2E022D3B5C4F42698F3390A5FD085D34DD490EBD5D49C7384E9093027A634153B15632EAFDA15072957E35C5D436E1F729DC8F59CD8B9C66FA68B72ECE867BFC331FA6DF016D38F7E7EF48B469821DAA783F7A939DEF33EFA3E300F68AE1F1AF4AF1174BB38F31F5DE7995E701674D39A06784D62202154BD20151B649F6D7083D73EBF05DE606A14E3E69EC2DDA447786838A424698AA128577A40513E257153F36125497088E287113F0CC5EC141F80AA0128118412C119E61814590E11274939CA09718E3D843AA33889519CCC988F7948B1615E8F237C81D55BB8085E02D7984B9799C963DC1E5AEF38941AC7FE62546F927DDA24D49B028F682E825389DCD3956FDA0477C13C335A0025D347BD62C88DBD60C5675E82AFC0D7CCD937E05BA68FFACEE1F4E6B0FFB41F843EDF28348EFAF124EF6FD10057C014744883CFF8ADF9E31222819B9880AECBA8FF9DEA1A3CA71B1F6DEA7C563E819FC12FCCF457A69FF69AC24D4AA99B34A1B7DF69FA9D7A227AFB4D6D2EF5CCA67A3CE91ECFD91ECFB91ECF768F6747475BF268CA33E0A577983DCD1FCEF6374068493EF5938ECFA66DE2DBB1C54C46F9DBF1B33B2FCE79BFBAF39EB0E2238FC147CC5DA75A99EA6D76D977BBEC9D2EFB6F90D2A05A62A463BF1BEED822D0B18F631DFBE9690CEAFC03AD41FDB4
  2. Make two builds, one with an exemplar build with all attuned enhancements and the second as an incarnate build with all +5 enhancements.
  3. The number of scrappers who don't have super strength is too damn low!
  4. Dark/Shield is my absolute hands down favorite. I didn't choose the click life, the click life chose me.
  5. I already have a shield character and electric's single target performance is worse than dark's AoE.
  6. DM/Shield isn't what I'd consider an AoE powerhouse. It does average AoE damage with ridiculous ST damage. I have a Spines/Dark Brute for my AoE damage character. Correct, with fully saturated SD and AAO I can regularly single shot +2 minions with MG and sometimes SL.
  7. Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Murcielago: Level 50 Natural Scrapper Primary Power Set: Dark Melee Secondary Power Set: Shield Defense Power Pool: Force of Will Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Smite -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(13), Hct-Dam%(13) Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(3), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Rchg+(9) Level 2: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(5), ShlWal-Def(7), ShlWal-ResDam/Re TP(9) Level 4: True Grit -- GldArm-ResDam(A), GldArm-3defTpProc(5), Pnc-Heal/EndRedux(17), Pnc-Heal/+End(25) Level 6: Mighty Leap -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(15) Level 8: Siphon Life -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(11), CrsImp-Acc/Dmg/Rchg(15), CrsImp-Acc/Dmg/EndRdx(23), CrsImp-Dmg/EndRdx/Rchg(31) Level 10: Active Defense -- RechRdx-I(A) Level 12: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(19), Rct-EndRdx/Rchg(37), Rct-Def/Rchg(43), Rct-Def/EndRdx/Rchg(45), Rct-ResDam%(50) Level 14: Weaken Resolve -- Acc-I(A) Level 16: Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(34), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(45) Level 18: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(42) Level 20: Against All Odds -- EndRdx-I(A) Level 22: Phalanx Fighting -- LucoftheG-Rchg+(A) Level 24: Tough -- GldArm-ResDam(A), GldArm-End/Res(34), UnbGrd-Max HP%(40) Level 26: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(27), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Def(45), LucoftheG-Rchg+(46) Level 28: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(50) Level 30: Soul Drain -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/Rchg(31), SprScrStr-Dmg/EndRdx/Rchg(39), SprScrStr-Acc/Dmg/EndRdx/Rchg(43), SprScrStr-Rchg/+Crit(46) Level 32: Midnight Grasp -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(39) Level 35: Shield Charge -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(37) Level 38: Moonbeam -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(48), Apc-Dam%(50) Level 41: Shadow Meld -- RechRdx-I(A) Level 44: Grant Cover -- LucoftheG-Rchg+(A) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: One with the Shield -- StdPrt-ResDam/Def+(A) Level 1: Brawl -- Acc-I(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 1: Critical Hit Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Heal(17), Mrc-Rcvry+(21), Prv-Absorb%(29) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(21), PrfShf-End%(40) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 50: Agility Core Paragon Level 50: Void Core Final Judgement Level 50: Paralytic Interface Level 50: Polar Lights Total Core Improved Ally Level 50: Melee Radial Embodiment ------------
  8. I gave up 2XP so I can enjoy the content. Praetoria is amazing but with 2XP it is so easy to outlevel it in a few days of playing.
  9. DIB, DFB, and AE are mostly to blame for that. It is more efficient to stand and hit the queue than run around to missions.
  11. I've also been limiting how much I've been selling to ten enhancements at a time. That way I don't get hosed with a huge inventory of unsold enhancements and then having to sit on them for a while.
  12. I've been setting a bunch of low target bids for converters and enhancement boosters and have them filling overnight.
  13. Right, but that is the part of the beauty of this game. We can play absolute god-tier characters and then switch to pleeb level characters just for fun.
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