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Maelwys last won the day on November 23
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Whenever the T1/T2 MaxHP reduction was in effect, they were indeed taking more (proportional) damage from levelless enemies. But that was reverted and didn't make it to Live, so it should be exactly the same as before (unless you've +HP/+resistance set bonuses in which case they'll be taking less...) However they'll take anything up to 18% less damage from levelled enemies; and being able to withstand "more punishment" = "more survivable" (to me anyway!) If you don't have heals/regeneration/etc to top up their health bars, there's an argument to be made that reducing their damage output reduces their survivability (because they can't kill stuff faster than stuff can kill them!) but given that's not true vs +2s and above, IMO it's hardly a huge issue. MM performance vs low-conning foes isn't exactly poor.
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TBF I'd probably place it and Sleep Grenade roughly on par... but yes, both should 100% be procced up. Though Distortion field doesn't play as nice with the hold ones IIRC - so I'd probably move a few of those slots into Slowed Response. Also, Tricannon could probably do with being swapped to the Expedient Reinforcement set to cap its Resistances. Plus perhaps a Soulbound + a Perfect Zinger proc.
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No, you're not. The thread linked above has clarifications from the Devs on what was changed. And a little bit about the "why". But if you want a more detailed run-through, then this might help:
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Doesn't look like Motolov scourged before https://cod.uberguy.net./html/power.html?power=mastermind_pets.thug_arsonist.molotov_cocktail&at=minion_henchman
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Vs +0s; Your T1 and T2 henchmen will both deal a little less damage than before vs even-level foes. But they'll also be considerably more survivable vs those same foes. The T3 henchmen and the Mastermind themselves are unchanged. That said... if you were intentionally fighting +0s because you typically struggle vs higher-level foes? Perhaps try fighting higher-level foes. Vs +1s; your T1/T2 henchmen will only be dealing very slightly less damage; but still be more survivable. Vs +2s; your T1/T2 henchmen will deal exactly the same damage as before, but still be more survivable. Vs anything over +2; they'll deal more damage and be more survivable.
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MiDs continues it's years long downhill slide
Maelwys replied to Snarky's topic in General Discussion
The main problem is that the App has changed prerequisites a LOT over the years, and the updater has gone through some very buggy iterations. If you have a clean Win10 or Win11 PC with the three prerequisites (DotNet 8.0 Desktop Runtime and DotNet Framework 4.8 and the latest Visual C++ redistributable) then it'll install just fine and update just fine - I've done that recently on two laptops. If however you've got a PC that isn't clean there could be other software/configuration bits blocking it (like Firewalls/Antivirus/etc). And if you've got an older version of Mids which predates the Bootloader changes, then it's quite possible that you'll likely only get the notification that a patch is available but pressing the update button does nothing (because the bootloader is the thing that actually performs the newer updates; so if it can't run properly then nothing happens). In that case the only way to fix it is to install the Visual C++ Redistributable and manually replace the existing "MRBBootstrap.exe" file within your Mids installation folder with an up-to-date copy (the patcher will try to do this; but it often fails to extract the zip file containing the new exe). In most cases, ensuring you have the three prerequisite DotNet and Visual C++ bits and then downloading a working copy of the software (NOT just the latest database, but the whole installation folder) e.g. "mids_3.7.14.3+db_25.6.1082.zip" from https://updates.midsreborn.com/full_updates/ works and will let you run the update successfully. -
page 3 [FOCUSED FEEDBACK] Mastermind Archetype Adjustments
Maelwys replied to The Curator's topic in [Open Beta] Focused Feedback
To add to that: CPH has already stated that there's going to be another patch shortly after Christmas; and that this patch is going to contain a HUGE number of changes. To clarify: that the devs were concerned that the current MM changes would have been "lost in the crowd" if they'd released everything all at once. So they pushed them to Open Beta separately to give them a decent chance to get properly tested and refined before the next patch lands and all hell breaks loose. -
MiDs continues it's years long downhill slide
Maelwys replied to Snarky's topic in General Discussion
Weird. I could understand it being an issue on the server side if nobody could update. But clearly some of us can. And I could also understand if the issue was only happening with a very specific version of the Mids Reborn application. But if you've been completely overwriting your entire Mids Reborn installation folder with a fresh working copy (from the zip file) then that's also ruled out. Which really just leaves the Client device environment that Mids is installed on. Something isn't playing nice. Operating System/Drivers/Software/Firewall? But its a total guessing game unless there's a more detailed error log somewhere. I'd be very tempted to ask you to zip your current Mids Reborn installation folder and upload a copy of it to Dropbox etc. just so I can see if it's possible to replicate the same fault on another device (I have eight sitting here idle, and only four have had Mids on them before) -
MiDs continues it's years long downhill slide
Maelwys replied to Snarky's topic in General Discussion
That looks more like a connectivity issue than anything else. I can't see anything in either its own config files or the registry to suggest that Mids Reborn is attempting to do any independent network stuff (e.g. there's nowhere to set a non-standard proxy etc) so there shouldn't be any difference between Mids trying to get to that URL and any old regular app running on your PC trying to get out to that same URL. Web browsers however can complicate things - they often have their own independent network settings and don't respect the system proxy or certificate store. So it might be worth trying from a different non-web-browser app. If you open a powershell window and type in "tnc updates.midsreborn.com -port 443" does it succeed OK? (that's the built-in "Test-NetConnection" applet - and checking that destinations are reachable on specific ports is what its designed for!) If it succeeds then something's definitely something wrong with Mids specifically. So my next step would be disabling your local Windows Firewall temporarily (in case it's blocking the Mids application itself from reaching the internet) and then whitelisting both Mids and the DotNet framework components within any "Antivirus" or "Endpoint protection" products you might be using on the PC in question. If there's no software firewall running, no antivirus AND you've already nuked Mid's original installation folder and copied one of the working archives over the top of it... then the next thing I'd check would be the DotNet framework bits. But honestly that's getting into longshot territory. It's far more likely that windows has got a dodgy system proxy entry or multiple Network Adapters; or that the local Firewall/AV is silently blocking either Mids or the DotNet framework components. Computers really love to break in weird/wonderful ways... 😛 -
MiDs continues it's years long downhill slide
Maelwys replied to Snarky's topic in General Discussion
As long as you've got *all* the prerequisites the Bootloader should kick in whenever you open Mids via the main program (not via opening a previously saved build file) and hit Update. If you're missing one of the prerequisites like the Microsoft Visual C++ Redistributable (or the bootloader MRBBootstrap.exe itself) then the update will silently fail and you'll get an error recorded in your windows event log (Event Viewer > Windows Logs > Application) like this one. Worst case you can download one of the zip archives that contains the full installation folder and database (rather than the installer) and overwrite your current Mids folder with it. -
page 3 [FOCUSED FEEDBACK] Mastermind Archetype Adjustments
Maelwys replied to The Curator's topic in [Open Beta] Focused Feedback
Nah, that particular slotting is from a Bots/Time; but my (non /Kin) MMs all look pretty similar. A few different slotting variations are here. My Bot/Kin's main build currently has 26.5% EndRed in the Drones, 86.18% in the Protector Bots and 41.41% in the Assbot... and vs a Pylon (e.g. going flat out) all their blue bars drain at roughly the same rate (slowly!) without Speed Boost. With Speed Boost, they'll go indefinitely. Robotics is definitely endurance hungry; and on MMs that don't have any form of additional Recovery/Endurance buffs from their secondary (or Ageless!) the Protector Bots and Assbot will eventually run dry no matter how much +EndRed you throw at them. But there are tricks. /Traps (for example) can stick a Panacea in Triage Beacon. -
MiDs continues it's years long downhill slide
Maelwys replied to Snarky's topic in General Discussion
I last got a DB update available through the Mids app in October I think? None are waiting currently for me on four devices (2x PCs, 2x Laptops). The updater seems to be working fine as long as you have all the Microsoft Runtime prerequisites in place, on both Win10 and Win11. I'm currently shuffling back and forth between at least three different versions of the Homecoming database in Mids (Live, tweaks for Open Beta, and tweaks for Closed Beta). -
page 3 [FOCUSED FEEDBACK] Mastermind Archetype Adjustments
Maelwys replied to The Curator's topic in [Open Beta] Focused Feedback
Yeah, there's been a lot of back-and-forth over the years about which is the best place for MMs to stick the Soulbound Proc... In the T3? (where its raw +Damage buff is bigger and the pet's damage output isn't hit as hard by the purple patch) Or in the T1s? (where it affects three pets; and they can make better use of any additional +ToHit). Personally I'm firmly on team #T1; and the introduction of Lv55 (+4) mobs simply reinforces that viewpoint. Maybe I'll reconsider if/when they finally address the Hit Rate issue. My henchmen are always frankenslotted. Trying to gain the most benefit from Procs whilst including all the Auras and ATOs and ED-capping damage and getting Accuracy "just right" is frickin' hard work (at least on Primaries that lack an appropriate T7!) so I almost never have the leeway to worry about more than two-piece set bonuses. -
(i) It's not against the rules, no. (ii) There are (many) people who treat the market as a form of PVP. Getting accused of being an "Evil Marketeer" can often be treated as a badge of honour. (iii) I'd advise reading some of the threads in the Marketting subforum. Because none of what you're worried about is actually a problem. The short version is that the state of the market is very healthy, and the prices are good for both buyers and sellers as long as you have a tiny bit of patience. Because of how supply works here there is very little chance for anyone to actually corner a market. All the "good" IOs and salvage have a chance to drop practically everywhere, and you have a chance to get them via converters too. Hamidon-Origin enhancements are gated behind certain bits of content, but it's popular content and the drops are random, so there's a constant supply of new HOs entering the market. And due to the percentage-based commission taken by the AH; prices tend to trend downwards. Therefore really the most that folk with absolutely massive wallets can accomplish is to buy up all of the currently available copies of a specific item; and place "bid" orders waiting for more to arrive. This can temporarily drive up the price of individual items... but all a non-marketeer has to do is bid one inf higher then them ("I wanna buy it now!") and their bid will take priority... or they can choose to wait ("Patience is a virtue!") for supply to outstrip the number of bids and drive the price back down again... or they can choose to farm/redeem/craft/convert the item by themselves. So the prices of specific items can be "manipulated" but not outright "controlled". And the marketeers know this... which means you end up with "Marketeers" skimming a decent bit of profit; but prices and supply are kept fairly steady + the market remains healthy. Likewise, "Farmers" keep the supply up. And some of us take great delight in annoying certain marketeers by listing everything we get for 1 inf (because it's fun and it's not real money and we're all rolling in it) It's also worth pointing out that it's typically these same people who go out of their way to earn inf via farming/marketeering/whutever who are the most generous at giving new players handouts. Because again... it's a game and it's not real money. And (rather surprisingly!) it turns out there's more than enough for everyone to get a decent share.
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page 3 [FOCUSED FEEDBACK] Mastermind Archetype Adjustments
Maelwys replied to The Curator's topic in [Open Beta] Focused Feedback
It's true that in 4* content enemies gain an additional +30% base defense, and vs +3 mobs that'll reduce an unbuffed ED-accuracy-capped attack's Hit Rate to ~35%... ...but Phantom Army can take the Soulbound Proc (for 3PPM +40% ToHit and +80% Damage). With ED-capped accuracy aspect; whilst that Proc's buff is active it raises their pre-clamped Hit Rate from ~35% to ~113% (vs +3s) and from ~18% to ~96% (vs +4s). And it's active a LOT; since it lasts for 6.25 seconds, each PA spams attacks and at 3PPM their proc activation chance per attack is anything from 25%-72.5%. Over the course of PA's duration for me it averages about ~55% uptime (it can take a few attacks per PA to kick in; but once activated it hovers around ~66%) This is also why on MMs I tend to put the Soulbound Proc in my T1 henchmen rather than in my T3... the +Damage is a wash; but the +ToHit is far more valuable on the T1s!