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Bill Z Bubba

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Posts posted by Bill Z Bubba

  1. 4 minutes ago, Shadeknight said:

    The STFU part is more... towards those who refuse to test and harp on negatively without adding anything to the conversation. Or who just read patch notes and instead of giving it a whirl they immediately go 0 to 100 on the Negative Nancy meter.

     

    I did log on to beta. Ran one of Mr Gs missions. Killed a pylon. Therefore I tested the changes. Apparently my sin was replying to those that replied to me and branching out of the exact thread topic to cover the wider issue of constant power-creep which you have stated repeatedly isn't a real issue. Which is just a kinder way of saying STFU.

     

    But in the end, it doesn't matter. I'm just another forum poster that barely plays the game at all anymore. More than likely, this last round of changes on top of the attitudes around here will mean nothing more than me being one less person that bothers with either at all.

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  2. Just now, Glacier Peak said:

    Grow thicker skin devil dog! 😁

     

    But seriously, not everybody's feedback makes it in. Same thing has happened to me plenty of times, but I continue to provide feedback because I care about this community. 

     

    Good for you. From what I'm seeing of what's left of the old community, we've got with those that agree with the devs and those that don't who are told to STFU and go away. Then do. Thus the current anemic active player population.

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  3. 2 hours ago, Yomo Kimyata said:

    I'd rather have a 70% chance to activate on each of three targets than a 90% chance on just one target, and you should too.

     

    Why? I NEED the extra critting against AVs and monsters and Pylons. Rest of the time it's nothing but overkill. So for claws, it goes in followup for FU, Focus, Slash, repeat. For nrg, it goes in TF for ET-long, TF, ET-short, gloom, bs, repeat.

  4. 1 hour ago, Sanguinesun said:

    due to its irradiated ground,


    Nerfed in beta as well. Won't over-proc anymore and hits half as many targets. "All/Radiation Melee/Irradiated Ground: This power can now only proc once every 10 seconds and hit up to 5 targets."

  5. Pylon time with fire/bio sent, 2:56. This puts it on par with my shield/nrg tank and claws/sr scrapper. While hovering above the fight in complete safety. (Edit: In normal content, of course. I know it doesn't matter with pylons.) Also took out a lvl 54 Tub Ci in Mr G's arc in less than 5 mins.

     

    Yay. More power creep.

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  6. When you say raw damage, what do you mean?

    Actual raw damage? Sent Fire Blast (69) > Tank Scorch (50.) Sent Flares (52) < Tank Fire Sword (75.) That's T1 vs T1 and T2 vs T2. Sent damres debuff will help some.

     

    Or do you mean raw kill speed clearing everything? Sents cause scatter, like a bad fart. Tanks cause clumping, like kitty litter. Tanks win by a landslide on clear all kill speed.

     

    My shield/nrg tank sits around 2:45 for pylon times. I don't see any nrg/* sents pulling that off, (my fire/bio sent doesn't come close,) but then again, NrgMelee buffs + tank overbuffing vs sents generally being a poorly designed bag of crap, fun or not, isn't a very fair comparison. (Why don't sents get shield again?)

     

    Been running Mr. G's arc at max diff with my fire/bio sent. Several faceplants but got through carnies, Crimson Revenant and family. Slow going of course. The tank rolled through all that without issue while being safer, faster and vastly more efficient.

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  7. 17 hours ago, WindDemon21 said:

    They actually get the EXACT same resists... Brutes just have a higher cap which only comes into play usually with smash/lethal and the elemental type of a specific set.

     

    This is one thing that always made me eyeball brutes badly. They should really have resist/defense values in BETWEEN tankers and scrap/stalkers

     

    Could and should. HP-Max is at 2088, 2410, 3213 and 3534 for the 4 ATs. Base values (edit: and caps!) for the armors should follow the same ratio.

     

    That's right... nerf stalkers and buff brutes. Then make sure damage output follows the same inverse rule.

  8. 3 minutes ago, Krimson said:

    When you are aggroing 3-5 mobs at a time, you totally get runners. So maybe you have to hustle more on Dreck. But something like the Troll Caves with that mob density... It's nice. 

     

    Except for AVs going into full flee mode and ignoring taunt/gauntlet/threat completely, the difference in runners for my claws/sr scrapper vs the brute/tank versions is beyond painful.

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