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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. I've got 3 MMs that are languishing and damn near close to deletion. Part of the issue is that I can't use the 3 attacks I'm given, or the others I take from power pools without bottoming out on end even with 4 perfshifters in stamina on all 3 and proper end-red in each of the attacks. I could do what others suggest and sit back idle while my pets do the work but then I get bored and if I'm bored with a character it has no reason to exist. Remove the end penalty, please. Return MMs to the normal end usage equations.
  2. True statement unless you're SR which has 95% DDR. SR users just cruise on through without a care in the world while everyone else is all "why is my defense in the red?!?!?!"
  3. Only in regular content. Incarnate content gets a 13% tohit buff (as per power analyzer on DA baddies) so incarnate content softcap becomes 58%.
  4. Sitting around 3:45 with my fire/bio sentinel now. BB, Flares, Blaze, Flares, repeat. Musc Core, Degen Core, Assault Core (used at start.) Pyronic Core thrown in when available. Edit: Just for giggles I hit a 2nd tower and threw out my Carnie Radial Lore ... 1:15 was the time.
  5. I'm pretty much stuck in a rut these days with incarnate abilities on all 4 of my claws/sr users. Musculature Core Alpha. Degen Core Interface. Barrier Core Destiny. Assault Core Hybrid. AVs aren't generally a problem with this setup. Barrier Core at T4 is perma and will get you that bit of extra defense to cruise at the incarnate cap on melee even as it drops to the lowest buff level right before you recycle it. Going off memory it's 5% at the lowest level.
  6. BZB Brute attempt also a failure. Same rules, MoITF settings, max diff, no insps. Got to final Rom in 4th mission, peeled off the healing fluffy, took it out, couldn't peel off the others, autohit fluffy ended me. Took 1:04 to get done with missions 1-3. Edit: Unsure if hybrid melee would make any difference at this point.
  7. As in *capped damres to all but psi, incarnate softcapped defense and capped DDR to keep it from failing.* You don't even have to get all the way down to 30% health to get there.
  8. Both of which are very recent additions to the game proving quite well the flaw in the system. But you're correct. We buy/craft/whatever all manner of things to make our builds better. There's no real difference between staying stocked up on double xp and staying stocked up on defense amplifier.
  9. I'm Bill Z Bubba. I'm in a box that doesn't fit any of the definitions put forth so far in this thread because I'm a bit of all of them. I suspect, as Coyotedancer stated, that this is probably true of many of us.
  10. My main is Bill Z Bubba. Prince of Hell. Claws and Super Reflexes Scrapper Extraordinaire. He's got 4 different bodies (tank, brute, scrapper, stalker) in a single universe (Excel.) Each body looks slightly different but all have the same horns, same white hair, same cigar, same wings, same tail, same hooves. My main is the CoH virtual embodiment of how I see myself in real life. He didn't start out that way but he became it and often I become him. No, I don't mean I go on glorious killing sprees leaving behind a riverbed of dead and eviscerated bodies in my wake but I am a scrapper. I latch on to problems and I don't let go until they are resolved. I do share a penchant for destruction over creation, though. Plus, you know, Hail Satan and all that. 🙂
  11. I dunno. I've always considered not faceplanting to be a great benefit for a team.
  12. I'm probably alone on this but considering how ridiculously safe Sentinels are, I see no reason for a base damage increase. Granted, most of my Sents are fire blast users, so I get that this affects my view on the topic, but blast output discrepancies between the sets cross AT boundaries and should be viewed as such.
  13. Yes. I completely understand that after 50, After getting clarion, the game changes for blasters. But I tend, these days at least, to PL a new character to 32, and play them past that. That's a lotta levels to get through without any kind of useful mez protection. It absolutely colors my view of the AT. I would, and do, have a different view when I decide to team more than solo. And while I do team more these days than I ever did back before the snap, I still solo a lot and expect anything I play to be able to solo well. Or... it's not for me or it just gets dumped into the "I'll play this when I know I'm going to team" pile. Anything in *that* pile, while perhaps being fun for a variety of reasons, will always be in *that* pile.
  14. Yup. Got mine in Followup. Got the passive as the only slot in swipe since it's always on. Nothing like having triplestacked followup AND a massive chance to crit focus and slash. And yes... it's even better with eviscerate in the mix. Blah. (Edit, the triplestack only happens on focus and drops right back to dblstack for slash.)
  15. Argh. 52 mins into ITF, max diff, no temps, master run rules plus no insps, after taking out the computer and Requiem, I got distracted by a sudden add of two spawns while fighting Rom and he smacked me down.
  16. Funny how the boards work. I started a badmouth blasters thread under archetypes and came away from it with a much more solid build for my fire/time blaster. 🙂
  17. I enjoy hitting 50 in 2 hours instead of slogging through content. And I say this with a demon/time MM that's been 100% solo/no-PL gold side and she just dinged 34 last night. I actually find very little difference in the meditative properties of farming and scrapping through max diff end-game missions. It's all just killin stuff. And I'm still surprised out how much I missed it all when it was gone. Hell, that's probably why I'm sittin on nearly 40 lvl 50s and have deleted twice that number already. Something that would have never occurred back before the snap when I wasn't a farmer.
  18. Felt the need to offer a followup. I respeced my fire/time blaster. Build below. Then ran a max diff ITF with a rad/fire def, a fire/spines tank, and me on blaster. We completed it with 2 faceplants from the def in 39 mins. That was pretty farkin cool. Off to test soloability now. Side thoughts: the all melee ITF was a kill most. The threesome ITF was a zerg run. This explains the times somewhat. Off to test pylon time along with soloability now. O.o Pylon times are on par with my claws/sr and claws/bio scrappers. 2:15 to 3mins Very nice. Another update: Ran a CoT max diff radio mission in PI. No issues. Ran a Carnie max diff radio mission in PI, 3 faceplants and I called it. Blasters still < Scrappers. But... they can be very cool on teams. Hero Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Tempa Incendema: Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Temporal Manipulation Power Pool: Sorcery Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Flares -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/EndRdx(13), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(15), SprBlsWrt-Rchg/Dmg%(17) Level 1: Time Wall -- ImpSwf-Dam%(A), TraoftheH-Dam%(3), ImpSwf-Acc/EndRdx(40) Level 2: Fire Ball -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(15), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(25), SprDfnBrr-Rchg/+Status Protect(25) Level 4: Time Stop -- Lck-Acc/Rchg(A), Lck-Acc/EndRdx/Rchg/Hold(5) Level 6: Mystic Flight -- Frb-Stlth(A) Level 8: Rain of Fire -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(9), OvrFrc-Acc/Dmg/End(17), OvrFrc-Dmg/End/Rech(48), OvrFrc-Acc/Dmg/End/Rech(48), OvrFrc-Dam/KB(50) Level 10: Chronos -- RechRdx-I(A), RechRdx-I(11), GssSynFr--Build%(11) Level 12: Aim -- RechRdx-I(A), RechRdx-I(13) Level 14: Spirit Ward -- Prv-Absorb%(A) Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 18: Blaze -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(33), Apc-Dam%(34), GldJvl-Dam%(34) Level 20: Temporal Healing -- PrfShf-End%(A), PrfShf-EndMod(21), Empty(21), Pnc-Heal/EndRedux(39), Pnc-Heal(40), Pnc-Heal/+End(40) Level 22: Rune of Protection -- RctArm-ResDam/Rchg(A), ImpArm-ResDam/Rchg(23), TtnCtn-ResDam/Rchg(23) Level 24: Boxing -- Empty(A) Level 26: Blazing Bolt -- ExpMarks-Dmg/End/Int(A), ExpMarks-Acc/End/Rech(27), ExpMarks-Rng/FSnp(27), ExpMarks-Acc/Dmg(33), ExpMarks-Dmg/Rech(33), ExpMarks-Dmg/Int/Rng/Rech(34) Level 28: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(39), GldArm-3defTpProc(39), GldArm-ResDam(42) Level 30: Weave -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-Def/EndRdx/Rchg(31), Rct-ResDam%(31) Level 32: Inferno -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(43), Arm-Dam%(43), Obl-%Dam(43) Level 35: Scorpion Shield -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(36), ShlWal-Def(36), ShlWal-ResDam/Re TP(36) Level 38: Time Lord -- StdPrt-ResDam/Def+(A) Level 41: Summon Spiderlings -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(46), ExpRnf-Acc/Dmg/Rchg(46), ExpRnf-EndRdx/Dmg/Rchg(46) Level 44: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(45), LucoftheG-Def/Rchg+(45) Level 47: Assault -- EndRdx-I(A), EndRdx-I(48) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(37), NmnCnv-Heal(37), NmnCnv-Regen/Rcvry+(37), RgnTss-Regen+(50), Mrc-Rcvry+(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(9), PrfShf-EndMod/Acc(29), PrfShf-End%(29) ------------
  19. Mostly serious. So the defense amplifier... I'll look into that. Edit: New build for my fire/time blaster will go clarion. Doesn't look like the AT IO proc is reliable enough to count on. Edit2: @Apparition what combo do you run?
  20. Wonder how much recharge you'd need to tighten that attack chain up some. How much does your build have now?
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