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Zombra

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  1. This is good information; I never heard of it before this thread. That looks like another decent (but not perfect) workaround for some characters. Still, if I can get on my soapbox for a second, I continue to hate it that I can't control the speed of my characters except by using the Walk power which is obviously of very situational and limited use. I have no choice to not take the Swift power nowadays, and I consider many enhancement sets off limits since they boost speed even more. Seriously, when I am set shopping I skip right past anything with a movement boost, which I don't think is intended. My characters are bouncing off the walls as it is. I understand that more movement speed can be a blessing sometimes but most of the time it is a real curse. I reiterate that I would be very grateful for a "jog at normal unenhanced speed" power available to all characters, not just for escort missions but for everyday use.
  2. Although I think Walk is a "good enough" fix to deal with this problem, I admit I would really love a "Human Speed" or "Jog" power that simply disables all speed bonuses, whether from +speed powers like Swift or set bonuses ... and that's it. Doesn't disable any powers, doesn't slow movement speed way down like Walk does, doesn't change your animations like Walk does, just allows you to move at the normal running speed of a level 1 character back on live.
  3. Y'all, every PC has a Walk power. Just take a stroll with your rescue to the exit. They'll appreciate it and they won't get lost.
  4. Still hoping some code hero out there will rise to the challenge and save the City (Info Tracker) 😄
  5. Thanks. I was thinking the same thing. Just sad because I've never run this arc before and I wanted to do it "right" the first time 😢
  6. Hi, I started the Vincent Ross arc, where he tells you at the beginning that you can choose an ally. I wanted to wait until I was done with Diviner Maros' arc to start this, so I sat on it for a while. Then by accident* I agreed for Lorenz Ansaldo to be my support for the first mission. *I was told to speak with him during a different mission and got confused when the Ross mission text popped up. Realizing my mistake, I tried abandoning the Ross mission, but it only went back to the previous state. Now the Ross mission says I can choose a support person, but my Clues still say that I already picked somebody. I really want to just start the whole thing over, but there is no option to Abandon, only to Complete which I don't want. Any advice? Thanks!
  7. This was even tougher for a female character, but I think I did okay. Doesn't have to be perfect because she's a spy doing her best trying to disguise her way into Wyvern territory, did the best with what she could scrounge. Thanks to everyone above, y'all helped a lot for me to even get this close 🙂
  8. Full disclosure, I was really trying to find out if there is a pet anywhere that looks like a Banished Pantheon floating spirit mask to complete a concept of mine, but I guess there isn't one under vanity or Incarnate Lore. Maybe someday!
  9. Is there an updated list somewhere of all the vanity pets, and where you get them? I can't find the Anniversary Event Vanity Pets listed anywhere on the web. Makes me think I'm missing out on others that might be out there somewhere.
  10. It's the same 10 cops over and over. You thought we were the only ones who use the medical teleporters to zerg missions?
  11. Thinking about Warshades, they probably have a pretty tough time, since PBs can sense "Nictus energy" and a Warshade is simply a Nictus who isn't an asshole - they are physically the same, right? Presumably they will set off the PBs' "Nictus Sense" which will lead to a lot of suspicion and misunderstandings.
  12. Thank you once again @Greycat for your expertise and thoughtful responses. Warning, long post of me trying to sound out my thoughts and see if they look right on the page. I'm going to try to put some information together and speculate about answers to my questions about merging and selection. • Kheldians have been around on Earth for thousands of years (at least). • New Kheldians show up from time to time, whether immigrants or native born (we don't know), but their population is still really low, less than a thousand on the entire planet. • There are Nictus here too, but the two sides are not in open conflict except during the Moonfire TF. At one point Moonfire admits she's not even 100% sure there are any Nictus on Earth, but this doesn't really make sense since she knows about Arakhn. • Most Earthbound Kheldians are fused to human hosts, but some are unfused. • Unbound Kheldian lifespans are very short. • There is a thing called the "Peacebringer Army" that keeps an eye on the Council. This does not seem to be the entire Peacebringer population so presumably there are "civilians". Since there are less than a thousand PBs total on Earth the PB Army can't have enough soldiers to really be an army, but it could be hundreds. • Moonfire says that Peacebringers are resolved to destroy all Nictus. She seems to be speaking for all PBs everywhere. This could be hyperbole but it feels true. • "Nictus Energy" can be sensed by Peacebringers. • Kheldians came to Earth "because of the [Kheldian] war". Whether it was to fight here or escape the war is unclear. • Sometimes an unbound Kheldian will pick a totally random person and ask to bond with them, when they are like seconds away from dying and have no other option. This is how Moonfire came to be. Seems like a real dick move but hey, aliens can be weird. • Pretty much all of this is supposed to be kept secret from humanity, for no stated reason. Maybe not all of the above is relevant, but this is the picture I see being painted: Kheldians are a tiny, hidden minority on Earth, who are worried about Nictus being around but aren't sure and can't definitely locate them. To me the vibe is that the Nictus were here first; their deal seems to be that they wanted to seed Earth with cysts, make more Nictus, bind with humans, make more Nictus, etc. to build up numbers for the war. The PBs followed and have been fucking up those plans. We are probably talking a few dozen at most on each side in the earliest days; think less like an army and more like teams of spies. Nowadays there are hundreds of PBs and maybe the Nictus ranks have also increased. Some PBs know about Arakhn and the Council and are keeping an eye on what's up on Striga, but because Striga is crawling with thousands of Council soldiers they can't just attack head on. What does all this mean for the decision making process around merging with humans? With all this in mind, what is the baseline origin for a Peacebringer player character? I feel like many Earthbound Peacebringers live with worrying about the Nictus every day, but don't see an obvious plan of action. They may or may not know about Striga but aren't exactly sure what is happening there - maybe nothing - and there's no clear target. Maybe some aren't aware of Arakhn or her history. Maybe there's a "cold war" feel where it's like "The Communists are out there ... somewhere". So they want to be ready to defend themselves but only some are truly informed and organized (the PB Army). In any case I feel like most PBs don't want to be in a vulnerable Light Form body when the Nictus could be behind every bush, so whenever a newborn matures enough to merge, or whenever an adult arrives from outer space, they will want to get a strong human body as soon as they can, just to be ready for the fight whenever it happens. Like cold war nuclear preppers who got their fallout shelters all set for the bombs to drop. I'll call these the "Typical" Peacebringers. But there are also what I'll call the "Atypical" Peacebringers, like the "old man" Light Form 10 year old who never bothered to get a host and randomly asked a French art student to merge just before it died. This guy couldn't have been very serious about being ready every day for a Nictus attack. Atypicals presumably hate the Nictus too but probably don't think there even are any on Earth. They are less hyped to support the war effort. I think the Typicals are most of the PBs you see out there, and that this would be the default philosophy of a "serious canon" player character PB crimefighter. They could either be older Kheldians who have seen the war in other galaxies and recently arrived on Earth, or fresh youngsters born here. Either way they will look for a strong human who is sympathetic and unafraid of the prospect of war, probably gravitating towards danger-facing professions such as police, soldiers, emergency responders, and even superheroes. Conversely, Atypicals will account for sillier and less thought out concepts - Kheldians who are out of touch with the events around Striga and don't care about eradicating Nictus energy, whose backstories don't touch on the lore at all and just want to squid around.
  13. OK, I'm still putting together information. My big thought experiment is still coming up but before that it would help a lot to know: Do we ever see "unattached" Kheldians in game? Are there lots of loose energy blobs out there who don't have a host yet? Is there any talk about 'refugees' who are looking for hosts? Or can we assume that Kheldians on Earth never stay unattached for long? I did read the mention of Unbound Nictus that you see come out of Shadow Cysts. If this is the only time we see unbound Khelds that has big implications for how, when, and how often bonding takes place. Oh another question, when a bound Kheldian host physically dies* for whatever reason, does the Kheldian "energy form" emerge like a ghost, to go bind with someone else (or itself be blown to bits by an energy beam, or eaten by a Nictus)? That's kind of how it seems. Do we know anything different? *Not to be confused with being defeated and going to the hospital 🙂 Looking forward to any clarification from fact experts .. @Greycat I'm hoping to hear from you!
  14. You're both right ... but imo @Shenanigunner is more right. The information is there, but hidden if you don't already know where to look. If I disregard vague memories from 20 years ago, here in 2024 I levelled a non-Kheldian from 1-50 without seeing any mention of Kheldians whatsoever, except the ATs in character creation that say "Yo, these are aliens" and Sunstorm loitering in Atlas Park saying "Yo, I'm an alien." Never saw anything else. The game absolutely does not tell you what Kheldians are until you are already playing one, which is too late for someone who wants to create a character from scratch with a canon-friendly concept. Go, hunt, squid around is indeed all the info I've received in game. EDIT: actually I remember that the Galaxy soldier description may have the word Nictus in there. So that counts as a mention I guess but is hardly informative. Actually I'm not sure I saw a single thing from 1-50 that told me that the Nictus and Kheldians are related in any way 😄 With that out of the way, I want to thank @Greycat x1,000,000 for the super awesome link with all the collected lore! Also thank you @GM Crumpet for more solid lore info, and thanks to everyone in the thread for their thoughts character concepts which have given me some good perspective. In my next post I'm going to ask a clarifying question I'd love opinions on, but I don't have time right this minute. 🙂
  15. Oh I could certainly make up my own cool ideas if I wanted to 🙂 First I am trying to figure out the canon (if any!) Gotta learn the rules before you can responsibly break them.
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