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Of course. I think that's true to some degree of all fictional creations everywhere - they reflect their authors in some way. Let me reframe the question. There are alignments in the game, including Alignment Missions that offer decisions to be made, which are meant to reflect player character (←important) worldviews. The writers on the development team were given parameters on how to shade the mission text. Without it needing to reflect on your personal opinions of right and wrong, can you speculate on the developer intent for approximately where the lines are between different alignments? For example, one recurring theme I see in most blueside Alignment Missions is that a Hero will (generally) not accept the loss of a single innocent life, even if it causes larger problems down the road. A Vigilante is more of a "big picture" person who will let one neighborhood be blown up for the "greater good" of stopping the bomb-maker from setting 10 more bombs tomorrow. I feel like this observation is evident without my personal upbringing coming into it. To the game, these are clear aspects of "Hero" and "Vigilante".
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Above all, it's about what you want to emphasize about your character's story. As @TheMoneyMaker posted above, any Origin can fit psychic powers. Almost any Origin can fit almost any power type. You just gotta wiggle it a little. A well-trained soldier with a prototype of a super advanced assault rifle might be Tech. A very similar-looking soldier who was trained by the greatest warriors on Earth for 20 years and also has some advanced weaponry veers more toward Natural. Same concept, but what do you want to emphasize? I would say to the OP, since you don't seem to have a character concept other than "he has powers", that sounds to me like Mutant. Some guy was born and it turned out the part of his brain with psychic potential was way more active than a typical citizen. That's very Mutant.
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You ever have those D&D conversations back in the day like, "What's the difference between Neutral Evil and Chaotic Evil really?", or, "How can anyone really be True Neutral?" Do you love those little detailed differences between Principled and Scrupulous in Palladium? Even Paragon vs Renegade has sparked some interesting discussions over the years. Well now's your chance to have another ridiculous, picky conversation about a game that attempts to pigeonhole the vast spectrums of morality and philosophy into just four pigeonholes! Just kidding. We know these alignments aren't supposed to strictly define just 4 personality types where everyone within each type is identical. Every superpowered entity is unique, except maybe for clones and duplicate robots. Still, since games have rules and we try to fit our stories into those rules, systems like Alignment can be instructive (and entertaining!) to talk about. So: what do you think are the traits that all Heroes share? What about Vigilantes? Rogues? Villains? What really makes a Hero different from a Villain? How are Vigilantes and Rogues similar? Best of all, how about you simply make a list of all four and tell me what you think each one means? I have some thoughts of my own, but first I want to read your alignment rants. Rant! Rant! Rant!
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Is it possible to fix escort missions?
Zombra replied to FreakazoidRobot's topic in Suggestions & Feedback
This is good information; I never heard of it before this thread. That looks like another decent (but not perfect) workaround for some characters. Still, if I can get on my soapbox for a second, I continue to hate it that I can't control the speed of my characters except by using the Walk power which is obviously of very situational and limited use. I have no choice to not take the Swift power nowadays, and I consider many enhancement sets off limits since they boost speed even more. Seriously, when I am set shopping I skip right past anything with a movement boost, which I don't think is intended. My characters are bouncing off the walls as it is. I understand that more movement speed can be a blessing sometimes but most of the time it is a real curse. I reiterate that I would be very grateful for a "jog at normal unenhanced speed" power available to all characters, not just for escort missions but for everyday use. -
Is it possible to fix escort missions?
Zombra replied to FreakazoidRobot's topic in Suggestions & Feedback
Although I think Walk is a "good enough" fix to deal with this problem, I admit I would really love a "Human Speed" or "Jog" power that simply disables all speed bonuses, whether from +speed powers like Swift or set bonuses ... and that's it. Doesn't disable any powers, doesn't slow movement speed way down like Walk does, doesn't change your animations like Walk does, just allows you to move at the normal running speed of a level 1 character back on live. -
Is it possible to fix escort missions?
Zombra replied to FreakazoidRobot's topic in Suggestions & Feedback
Y'all, every PC has a Walk power. Just take a stroll with your rescue to the exit. They'll appreciate it and they won't get lost. -
Any plans to add City Info Tracker?
Zombra replied to Disruptor's topic in Tools, Utilities & Downloads
Still hoping some code hero out there will rise to the challenge and save the City (Info Tracker) 😄 -
Thanks. I was thinking the same thing. Just sad because I've never run this arc before and I wanted to do it "right" the first time 😢
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Hi, I started the Vincent Ross arc, where he tells you at the beginning that you can choose an ally. I wanted to wait until I was done with Diviner Maros' arc to start this, so I sat on it for a while. Then by accident* I agreed for Lorenz Ansaldo to be my support for the first mission. *I was told to speak with him during a different mission and got confused when the Ross mission text popped up. Realizing my mistake, I tried abandoning the Ross mission, but it only went back to the previous state. Now the Ross mission says I can choose a support person, but my Clues still say that I already picked somebody. I really want to just start the whole thing over, but there is no option to Abandon, only to Complete which I don't want. Any advice? Thanks!
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This was even tougher for a female character, but I think I did okay. Doesn't have to be perfect because she's a spy doing her best trying to disguise her way into Wyvern territory, did the best with what she could scrounge. Thanks to everyone above, y'all helped a lot for me to even get this close 🙂
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Full disclosure, I was really trying to find out if there is a pet anywhere that looks like a Banished Pantheon floating spirit mask to complete a concept of mine, but I guess there isn't one under vanity or Incarnate Lore. Maybe someday!
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Is there an updated list somewhere of all the vanity pets, and where you get them? I can't find the Anniversary Event Vanity Pets listed anywhere on the web. Makes me think I'm missing out on others that might be out there somewhere.
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Making *conceptual* sense of Kheldian characters.
Zombra replied to Zombra's topic in General Discussion
It's the same 10 cops over and over. You thought we were the only ones who use the medical teleporters to zerg missions? -
Making *conceptual* sense of Kheldian characters.
Zombra replied to Zombra's topic in General Discussion
Thinking about Warshades, they probably have a pretty tough time, since PBs can sense "Nictus energy" and a Warshade is simply a Nictus who isn't an asshole - they are physically the same, right? Presumably they will set off the PBs' "Nictus Sense" which will lead to a lot of suspicion and misunderstandings.