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A controversial topic: is it time to make all items free?
Zombra replied to Yomo Kimyata's topic in The Market
Don't be scared off by all this trillionaire talk. Since you already know about attuned enhancements, you already know everything you need to about the economy. If you want to go deeper, read guides, work 40 hours a week flipping converters, and try to get the biggest bank account of all time, go for it ... but there are players out there who still play simply for fun and do just fine - *gasp* even at level 50. -
A controversial topic: is it time to make all items free?
Zombra replied to Yomo Kimyata's topic in The Market
If you feel like you have to do this to be a part of COH, you had bad teachers. I can't think of any reason to torture yourself like this except highest end PvP against other trillionaires. -
Dialogue triggers at the wrong times. Are they all just broken forever?
Zombra replied to Zombra's topic in Bug Reports
Quickly weighing in on this - yes, I see it all the time. Pretty sure it's "patrol" dialogues. I don't have a specific example but it seems like every mission out there reverses patrol speak like this example: Melee Thug: Don't worry, they won't. Shooty Thug: I hope no crimefighters find us. Weirdly, it doesn't seem to happen in Architect missions, at least not when testing. -
@JayboH OK, I slept on it and I have a guess what you might mean. When you say that the interpretation of rule 3 should read, "Since the enhancement is slotted, the power becomes instant-cast per rule 1", by "per rule 1", do you mean "in the same way as in rule 1"? It's okay if you want to say that rules 1 and 3 as written both operate in the same way (they do), but neither one is "per" the other. Rule 1 and rule 3 are independent statements; neither affects the other.
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Read it then, read it again now. They look like English words but no apparent statement is being made. Rules 1 and 3 still have no meaningful relationship, regardless of how different rule 2 is from either of them. None of the rules activate each other nor counteract each other. Beginning to think my real mistake was in trusting a good faith argument. A good troll? If so, well done. If not, maybe try rephrasing. Either way, I salute you.
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I'm confused. The description of instant-cast in Sniper Rifle is "this attack becomes instant-cast". That's it. The enhancement text says "your snipe powers become instant-cast". The two descriptions are fundamentally identical. Rule 1 does not have a better description than rule 3. There's no need for either to reference the other at all.
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Dialogue triggers at the wrong times. Are they all just broken forever?
Zombra replied to Zombra's topic in Bug Reports
I haven't done a checklist or anything but I have noticed it happen a lot in Mayhems. -
I love that hustle! But no. The enhancement rule (rule 3) doesn't invoke rule 1 at all. The condition for invoking rule 1 is that the character must be engaged in battle. The enhancement text doesn't say anything about whether the character is engaged in battle. The rules of enhancements are activated for a particular power simply by slotting the enhancement, unless otherwise stated. Another way of looking at it: If rule 1 said "If you are sleeping, you are breathing" and rule 3 said "You are always breathing" That does not necessarily mean you are asleep. Rule 3 does not invoke rule 1. If I have made a mistake, you haven't shown it yet. --------------
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The in-game text? I didn't feel it necessary. We all agree on what the in-game text says. But sure, here it is again: 1) (Snipe power) If you are engaged in battle this attack becomes instant-cast. 2) (Snipe power) If you are not engaged, [this attack] will do bonus damage. 3) {Enhancement) All of your snipe powers become instant-cast. Do we all agree this is what the game says? Yes? Are there any other rules the game tells us? No? OK, great. Let's see how this should work then. Suppose I am not engaged in battle yet, but I have the enhancement slotted. What will happen when I use my snipe power? Let us check the written rules we all agree on: Since I am not engaged in battle, rule 1 does not apply. Rule 1 only applies if I am already engaged in battle. Since I am not engaged in battle, the power will do bonus damage per rule 2. Since the enhancement is slotted, the power becomes instant-cast per rule 3. Therefore, according to the rules we all agree on, the power will be instant-cast and do bonus damage. But this is not how it actually works. How it works does not follow the text of the rules, the text we all agree on. Absolutely not that, because the power description does not say that having one effect means you can't have the other. It only gives us an incomplete list of some ways we can get the effects. If there is a place anywhere in game where it says you cannot have both effects at once, please quote it. However, I do indeed think that the enhancement description should show all its pertinent rules; not just some. "All of your snipe powers become instant-cast, and no longer do bonus damage when initiating combat." would be great. That would make it clear that the normal engagement rules for snipe powers are out the window. -----------
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I was very clear above that I do not have an issue with how the power works, nor with how the enhancement works. The issue is that how they work is not properly explained by the game, leading players to invest in an expensive enhancement (and possibly an entire set) that works differently than it says. Your "thus" part is made up. Nowhere does it say that it can only be one or the other. You are jumping to a conclusion that is not expressed in the written rules. In other words you're guessing. It happens that your guess is correct, but well-written rules don't require guessing to understand. ------------ Thora: Hi Gisele! Looking forward to seeing you tomorrow! If you wear blue shoes tomorrow, I promise I will give you a cookie. If you wear orange shoes tomorrow, I promise I will sing you a song. If you wear an orange jacket tomorrow, I promise I will give you a cookie. Gisele: Great! I'll wear an orange jacket and orange shoes tomorrow. That way I'll get a cookie and a song! Thora: Absolutely not. It's obvious that you can't have both a cookie and a song. Gisele: Um, that's not what you promised. Thora: Yes, it is. Who is right about what Thora promised? ------------
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Dialogue triggers at the wrong times. Are they all just broken forever?
Zombra replied to Zombra's topic in Bug Reports
This is sincerely valuable information, thank you. So the game straight up wasn't built in working order in the first place. I can certainly admit that my memories from 20 years ago of it working well are probably rose-colored. Sad but I'll follow your example and test a lot to 'trick' the game into delivering something close enough. Appreciate the reply. -
Dialogue triggers at the wrong times. Are they all just broken forever?
Zombra replied to Zombra's topic in Bug Reports
Mission: To What End for Power Part Two (and countless others, but I just tested this one) When approaching the Keres elite boss, Enemy Unaware dialog does not trigger, even when I enter the room, until combat starts. Then it triggers at the same time as Enemy Attack dialog. This happens all the time in tons of missions (though not always). I am fairly sure this was not the mission behavior on live - when I started playing Homecoming last year, I immediately noticed it in all kidnap missions, and some others, and noticed how wrong it felt. -
Dialogue triggers at the wrong times. Are they all just broken forever?
Zombra replied to Zombra's topic in Bug Reports
Seems odd that Enemy Attack Dialog triggers immediately in the room. Isn't there a trigger for when combat starts? If not, is there any difference between Enemy Unaware Dialog and Enemy Attack Dialog? -
Dialogue triggers at the wrong times. Are they all just broken forever?
Zombra replied to Zombra's topic in Bug Reports
Architect mission testing. Mission goal: Release captive. Map: City Map 01 Patrol dialogue triggered in chat box, but no word balloons in gameplay space so speakers cannot be located. Seems like they are too far away. -
Dialogue triggers at the wrong times. Are they all just broken forever?
Zombra replied to Zombra's topic in Bug Reports
OK, here is one with specific details. Architect mission testing. Mission goal: Release captive. Map: City Map 01 Immediately upon entry, Enemy Unaware Dialog, Captive Inactive Dialog, Enemy Attack Dialog, and Captive Active Dialog all trigger instantly. I am 380yds away from the captive and there is no line of sight. No word balloons appear in game space, def too far away.