Roderick
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Posts posted by Roderick
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50 minutes ago, Saiyajinzoningen said:
i'm not sure many players would find checking the combat attributes every few seconds very immersive
Maybe it isn't immersive, but if you don't want to be ganked when stealthing missions, you do it anyways. You actually become transparent before the stealth reactivates; I started tracking Stealth Radius because if I just go when I'm transparent, I get attacked.
And anyways, it's an option. Anyone choosing to use it is probably willing to use the Combat Attributes. It's not like adding a NoFX option would suddenly force everyone to use it. Like everything else, it would default to the current way.
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On 2/6/2020 at 11:47 AM, Saiyajinzoningen said:
1. Stalker hide has the words (hidden) in the upper righthand corner, stealth has no such function, how would you know if you are successfully hidden without the effect?
By tracking "Stealth Radius" in your Combat Attributes.
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Right. I rarely use those in names, so I'd forgotten those were available too.
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Definitely 20. I have a bad habit of coming up with names that are 21 characters long. It's been a long standing frustration.
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20, any number of spaces, one apostrophe, unlimited alphanumeric characters (within the max length), no other characters, not even accented letters.
SG names are longer, and allow more non-alphanumeric characters, but I don't remember the limits.
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5 hours ago, MTeague said:
It would dispense with a lot of existing Kheldian Lore, or at least have to be retconned in.
Not really.
The natural form of a Kheldian is a ball of energy (similar to a Nictus), that can't exist in most environments, so it bonds to a host to survivein their environs. The Nova and Dwarf forms are memories of previous hosts; future Kheldians will be able to mimic the forms of humans.
The official lore reason that all Kheldians have the same set of forms is that all Kheldians on Earth came from the same place, and had the same types of previous hosts.
If Kheldians arrived on Earth that had had a different set of previous hosts, they could have different forms. However, the base powers would still be the same; the blasts and shields are part of the natural Kheldian powers, and there would be no Nictus versions, unless some group captured and expeimented on them like the 5th Column did on the original Peacebringers.
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Prior to a recent patch, a lot of single target tank attacks were being erroneously shown as AoE, because of the AoE taunt provided by Gauntlet.
With the new change to how Gauntlet is applied, powers should be correctly showing if they're ST or AoE. Nothing should actually be different.
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I use https://www.hosting24.com/cpanel-hosting They're cheap, and good enough for what I use them for. What little bit of research I've done suggests that they're a pretty good option in general. I have no idea if they provide everything you need, and I wouldn't know how to check, but they're worth looking at.
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Go into your City of Heroesfolder and delete playerslot.txt
That file contains information on what order your characters are listed in, and sometimes it gets corrupted and starts trying to do things like putting multiple characters in the same slot. When this happens, one or more of your characters may appear to vanish. Deleting the file will put your characters back to the default order. You'll need to resort them afterwards.
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That's actually two different bugs.
The first (weapon not appearing) is usually caused by having the No Redraw animation option selected, though there are other causes as well. The animation system gets confused sometimes, and thinks you already have a weapon out, so it doesn't add one.
The second (no weapon option for your secondary) is because you can only have one weapon assigned to each hand; in this case, the pistol is overriding the katana option.
In your particular case, the latter bug might be the cause of the former. I'm not sure.
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2 hours ago, Haijinx said:
If you slow them and then knock them back do they sail back in slow mo?
No, knockback is controlled by the physics engine, and isn't affected by any type of movement buff or debuff.
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2 hours ago, DougGraves said:
Never have I ever done the Dr. Quarterfield Task Force
I can say with 100% certainty that noone in the history has ever completed - or even attempted - the Dr. Quarterfeld Task Force.
On a related note, I don't think that anyone in the history of CoH has ever spelled the Dr. Quaterfield Task force correctly.
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If you click "Show me available missions" and one of the options is the start of a story arc, you're locked into that arc until you finish it, even if you accept the other mission, or don't select anything.
Once a story arc is opened, nothing can remove it, other than completing it. Even switching sides will just hide it, and it will still take up one of your available story arc slots until you switch back and complete it.
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It's worth adding that Dark Melee gets Siphon Life at level 16, so if your Primary doesn't provide a heal, Dark is a great pairing. Of course, you'll have weaker AOE damage with Dark Melee, so you have to keep that in mind.
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If you're willing to pick up a couple uniques (Steadfast Protection, Gladiator's Armor, Reactive Defenses, Shield Wall), you can easily get Shield Defense to 35% defense to all and 24% resist to all at super low level. And you'll get extra defense from nearby allies (via Phalanx Fighting) and scaling resist (from Reactive).
SpoilerHero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Level 49 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Battle Axe
Power Pool: LeapingHero Profile:
Level 1: Deflection -- EndRdx-I(A), DefBuff-I(3), DefBuff-I(3), DefBuff-I(5)
Level 1: Beheader -- Empty(A)
Level 2: Battle Agility -- EndRdx-I(A), DefBuff-I(5), DefBuff-I(7), DefBuff-I(7)
Level 4: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(9)
Level 6: Active Defense -- Empty(A)
Level 8: Combat Jumping -- Rct-ResDam%(A)
Level 10: [Empty]
Level 12: Phalanx Fighting -- ShlWal-ResDam/Re TP(A)
Level 14: [Empty]
Level 16: [Empty]
Level 18: [Empty]
Level 20: [Empty]
Level 22: [Empty]
Level 24: [Empty]
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
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1 hour ago, Rathulfr said:
Some see the glass half full, others half empty.
Obviously, the glass is twice as big as it needs to be.
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I once had the idea that Grendel, former leader of the Trolls, was not killed when Atta defeated him, and instead, his loyal lieutenants spirited him away and put his comatose body in a bath of 'Dyne, hoping to revive him.
It's well established that ODing on 'Dyne makes you bigger (see Supa Trolls for example); perhaps a years long soak in 'Dyne (possibly contaminated by something magic from the Circle of Thorns or Minions of Igneous) would result in him finally awakening as a several stories tall, rage-addled Troll, bent on revenge.
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It's a false positive from your virus checker. playerslot.txt is just a text file that tells the game the order that you sorted your characters in (the server doesn't store your sort order). I don't use AVG, so I don't know exactly how it works, but you should be fine just clicking "Allow App".
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It was asked about several times on Live. Basically, it can't be done without completely redoing the respec system from scratch, and it was considered too much work for too little return to ever consider.
However, the people in charge here have done a lot of things already that used to fall into the same category, so maybe one day we'll see it happen.
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No, sorry.
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From Paragon Wiki:
QuoteThis badge is only awarded to characters of the villain or rogue alignments. Although credit for this badge may be earned by heroes or vigilantes, the badge will not be awarded to a character until they change alignment.
Almost certainly an alignment issue. I feel like these "Can only be earned by one faction" badges have been wonky ever since Null started offering alignment changes. I wonder if he doesn't properly update everything that an alignment change is supposed to do.
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Go to Badger, create a new character, make sure the filters are clear and the dropdown for badges per page says "All", and then click the checkbox at the top of the list that selects everything currently listed.
The counter will change to say 1530, but if you go to your character list it will say 1532. I'm not sure what the discrepancy is.
1 hour ago, Techwright said:I think I'd once heard that there were certain side-specific badges that neutralized other side-specific badges.
Not exactly. There are several badges that have different names depending on whether you're Hero or Villain, and even some with a different name if you started as a Praetorian. Also, there are some badges that you can complete the requirements for, but you won't earn them unless you're the right alignment. However, once you earn them, you'll keep them if you switch back.
There used to be some that you'd lose if you switched side (the ones that give power-granting accolades, IIRC), but I'm pretty sure they were changed before side-switching even left the test server.
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On 1/16/2020 at 3:27 PM, The Curator said:
This is a Release Candidate. This means that this patch contains files as they would go to the Live servers; because of this, several Pineapple features like all the Merit recipes being free and a bunch of badges being awarded at character creation are disabled. Those features will come back once the Release Candidate set of patches is done and we go back to regular Experimental or Beta patches. Commands such as levelupxp, influence and boostset should still be available.
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If you have a character that you don't care about wasting the buff on, you can do the arc, delete the temp power, and then run the arc again to test.
Removable Transparency Concealment PLZ
in Suggestions & Feedback
Posted
Then don't do it?
Why do you object to a modification that is completely optional? Nobody is forcing you to turn on this option if it's implemented. But you are trying to force others to go without it.
Personally, I think that EVERY power that adds any effect to the player should have NoFX options, whether it's an aura, transparency, or anything else.