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Roderick

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Posts posted by Roderick

  1. 31 minutes ago, Tyrannical said:

    Ki Push has a similar mechanic where the knockback effect is far longer than that of others, which makes me believe the technology is there to play with on knockdown and knockup too.

    Actually, it has normal KB. It just applies a repel for a second or so, and then does the KB right when the repel ends.

  2. There are already NPCs you have to rescue that use something more like the pet AI; even if you try to ditch them, they'll try to catch up to you, even from halfway across the city.

     

    However, if you boost make it so that non-combat hostages have can follow a stealthed character, you end up with situations where the guards don't see the PC and just ignore the escaping hostage running past them. You also end up with situations where the NPC ends up latched onto a PC that isn't heading for the target location, like when Sister Solaris grabs the tank that's trying to control aggro, and not one of the seven other people trying to lead her to the pedestal.

     

    A better solution, in my opinion, would be to give them a power similar to the [Positioning] power used by certain Cabal and Longbow.  The PC leading them gets knocked out of stealth, so that the NPC can follow them, without forcing the player to detoggle, but they can still get out of range to transfer the NPC to a different player if necessary.

     

    And if there isn't a reason for the NPCs to be slow (like the Tip mission where the hostage is injured, so they go at walking speed and can't fight), please speed them up. Nothing was changed with escort NPCs when the Fitness pool was made inherent, so now, even if you turn off all your toggles, you still go fast enough to constantly drop the average hostage.

  3. Overwhelming Force converts the existing Knockback to Knockdown, and has a chance to add Knockdown of its own. Knockdown + Knockdown = Knockback, so when the proc fires, things get knocked back.

     

    Also, you're testing on -8 enemies. Knockback gets scaled based on level difference. Even powers that are normally Knockdown can turn into Knockback when used on significantly lower level foes.

     

    Also, I believe that they scale down the KB by different amounts. By putting them in something with massive KB, like Quasar, you might be left with enough KB that it still throws them.

  4. Someone did the math ages ago, before boosting enhancements was an option. The math was also done before the Procs Per Minute change was introduced, which could mess with the math a bit, but shouldn't be too much.

     

    In general, the Proc plus a level 50 EndMod (preferably from the set to get the movement bonus) is going to give the same or better effects; that's why so many high end builds use that setup.

  5. 59 minutes ago, Caulderone said:

    They meant in the planner, I would assume.  The answer is no.  Just set the IOs to max level of the set is the closest the planner gets.

    Attuned sets are exactly the same as Set IOs of the same level, so this is the correct solution.

     

    Note that attuned enhancements can't be boosted, so make sure you aren't adding any +s to the enhancements you want treated as attuned (ie, don't use the "Set all enhancements to +5", etc in the menus).

  6. 1 hour ago, Amhiel said:

    @Roderick  ty, this is a start. Now I have to figure out how to make the camera auto position itself behind my toon as soon as I let go of the middle button. I can't believe how much trouble this is. It's such a basic thing. I've never come across a game where the cam doesn't swing right back into position. 

    Right, I forgot about that part. The only way (that I know of) to make it realign itself is to zoom all the way in, so that you're in first person view, and then back out. You can use the scroll wheel, or there's a hot key that instantly snaps you in, then if you press it again, snaps back out to the distance it was set to before. For me, it's End, but I can't remember if that's the default, or if I changed it at some time.

  7. On 12/26/2019 at 8:13 PM, Christopher Robin said:

    With you on the shields @NiklasWB but making rapiers for the Broadsword category, eh, not so much.

    I'm thinking that's an entirely different style of fighting and to do it justice would require it's own set of animations.

    Maybe if they start adding new powersets a Musketeer-ish fencing or swashbuckling style would make for a good request?

     
     

     

     

    Go try out Assassin Strike on a Broadsword Stalker. Rapier would work just fine there.

  8. 27 minutes ago, Shred Monkey said:

    Gadgetry and Utility Belt power pools?   That's cool sounding.  What's the story there?

    Origin Pools, like Sorcery and Force of Will. Early versions that slipped into the data files during a build, that were never finished or made available to players, but since they were in the files, they showed up when the data was scraped.

  9. It might be worth adding a warning to your section on Striga: This zone never got a revamp. As such, it's an old-style Hazard Zone. Some of the spawns are quite big, and if you're not careful, the various street hunt missions can be dangerous.

     

    However, it is among my favorite zones too, and it makes me sad it's often skipped. Also, it is a huge benefit for those trying to get an early start with their Atlas Medallion accolade, especially when the Moonfire TF is included (another gem, IMO).

    • Like 3
  10. Untitled.thumb.png.fee924052b6d0e1980fde817d9c9951d.png

    The first block is Blaster Ice Storm. The second is Corruptor Ice Storm. Note that the Corruptor version has an extra damage listing; this is Scourge. Every Corruptor power has it listed in any power that can Scourge.

     

    The third block is Corruptor Sleet. Note that it only has one damage listing; it does not Scourge.

     

    I don't know if other secondary abilities Scourge or not (I'd assume not), but now you know how to check them yourself.

    • Thanks 1
  11. On 12/31/2019 at 11:47 AM, Haijinx said:

    For rule of cool you do have to give a nod to ninja blade though.

     

    Since the main tempo slowing animation was the spinning sword, the set looks awesome.

     

    Plus the assassins strike is the coolest assassins strike animation available.

    Broadsword would like to have a word with you. 

     

    The lunging strike for its Assassin Strike may be my favorite animation in the entire game. The quick version being used to stab a runner in the back (especially if it drops them) is particularly amazing. 

  12. In CoH terms Champions teleport makes you invisible, untargetable, 0 threat, only affecting self, flying, and speed capped (way faster than normal flight, more like 3D super speed). When you turn it off, you poof back into existence. 

     

    When I was playing Champions, I never used it; I don't particularly like their version.

  13. 4 hours ago, kelika2 said:

    Hurricane sucks

    Make up your mind. First you say Hurricane blows, and you want it to suck. Now you're saying that it already does suck, when we all already know that it doesn't suck, it blows. But not as much as Gale blows. Do you also want Gale to suck, or is it OK that Gale blows?

    • Haha 3
  14. 5 hours ago, Redlynne said:

    Trick Arrow, as mentioned above, is just flat out/no questions asked INFERIOR to Tactical Arrow for Blasters.  Don't believe me?  Cross compare the T1 power between the Archetypes.  On top of that, Defenders and Corruptors will output less damage with Archery than a Blaster will ... except in the context of Scourge for Corruptors hitting a $Target that's below 50% HP, but that's functionally an edge case scenario since you won't Scourge on every hit.  In aggregate, a Blaster will do more damage on a consistent basis than a Corruptor will, since the Corruptor damage output is not as consistent due to Scourge.

    Not to mention that Blasters also get an inherent that boosts their (already superior) damage. Defiance buffs are smaller than Scourge's, but they apply to every attack except the first one (since the buff is applied after the damage is dealt). And the +Damage in the Defender's inherent is about as good as 1-2 stacks of Defiance. When they even have it.

     

    Plus they get Build Up, while all the other classes only get Aim (and the Blaster can take Aim too, if they feel it's necessary). AND their Build Up is full strength, even though it has a brief +Recharge effect, when most other Build Ups with extra effects give slightly less +Damage.

     

    Its T1 attack is a full strength attack and an immobilize, which admittedly isn't as big of a deal any more; most are like that now, though I remember when you got an immobilize with little or no damage.

     

    It gets an AoE hold that stops minions and Lts and (with some work) can be made permanent plus a single target hold that deals (minor) damage and is permanent out of the box, so you can lock down a boss when combined with the AoE hold, or once enhanced can lock down a boss by itself, or be combined with the AoE to lock down multiple bosses.

     

    I personally consider the slow and blind skippable on a blaster, but they're still good, and I'm sure there are people that use them.

     

    Then add a Quickness clone, Combat Jumping and Acrobatics clones squished into one power (that stack with regular CJ and Acro, if you want), and Targeting Drone baked into their survival toggle, and you have a secondary that is borderline OP.

     

    The only drawback is that it causes redraw when you use any of the bow powers. But that doesn't apply when paired with Archery, and actually eliminates the redraw penalty Archery suffers with other secondaries.

     

    tldr:

    4 hours ago, Haijinx said:

    Archery/Tactical is the only choice really.

     

  15. 4 hours ago, kelika2 said:

    read the post again, they get one ask.

    and no, in the history of ever Hurricane has never made or broke a fight in terms of being useful.

    there is no way to use this power effectively in a group setting.  ever.  since 2004 to now I never ever once seen someone use this and thought "wow"

    Just stop and stop doing that whole "participation award" thing.  Hurricane just never

    ever

    ever

    made a positive difference in a fight

    ever

    Hurricane is hard (but not impossible) to use well in an outdoors map.

     

    Indoors on the other hand, it's freaking amazing. It takes practice, and I freely admit that I'm no good at it, but using hurricane to mash an entire spawn into a corner is amazing. It even (effectively) ignores target caps because on one pulse of the power, it pushes the affected enemies behind the ones above the target cap, and targets are picked from the closest out, until the cap is reached, so on the next pulse, it picks the ones that were missed before.

     

    With the modern rush mentality fostered by IOs and Incarnates, you don't see it much any more, but I remember watching the team stand in the hall while the tank pulled a group from the room into the corner, then the stormie slams everything in so they can't escape while everyone else drops mass AoE on them. It was glorious, and there's no reliable way to replicate it without Hurricane.

    • Like 1
  16. I seem to recall a similar issue on Live; one of the special units in one of the incarnate factions not counting towards defeat badges (Tsoo sorcerers, Pantheon masks, etc), IIRC. The dev explanation was that the Incarnate versions of non-Incarnate factions were technically a new, faction that had the same name on the display, but a different one internally. I don't know if anything was ever changed to fix that or not, or if that would apply to this issue.

    • Like 1
  17. 7 hours ago, ninja surprise said:

    I was hoping for a quit button in the character creator, instead of having to hit the back 

    button all the way back out.

    You mean close the program? Alt+F4, as previously mentioned, or (if you're in windowed mode) click the X in the corner.

     

    Or do you mean leave the character creator and go back to the character select screen? Click the "Origin" tab at the top, and then click "Back" once. The section tabs at the top let you freely flip between sections of the character creator, with a couple caveats (must pick powers from both primary and secondary before going to Custom screen, for example).

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