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Issue 26, Page 4 (Release Candidate 2)

This is a Release Candidate. This means that this patch contains files as they would go to the Live servers; because of this, several Pineapple features like all the Merit recipes being free and a bunch of badges being awarded at character creation are disabled. Those features will come back once the Release Candidate set of patches is done and we go back to regular Experimental or Beta patches. Commands such as levelupxp, influence and boostset should still be available.

 

The Pineapple database has been reset. Use the Beta Account Center to copy characters from the Live servers into Pineapple.

 

Changes from RC1

  • Fixed the crash handler not triggering if the install path contained any spaces.
  • Fixed a crash relating to summoning certain Lore pets.
  • Removed some experimental costume format code (to return at a later date).
  • Minor tweaks and fixes to Tanker powers and descriptions.

 

Safe Mode

This patch includes a new version of Safe Mode that is based on the 32-Bit client but with a different launch configuration. If you are unable to launch the 32-Bit client normally, try this version of Safe Mode and report the results in the relevant thread.

 

Tanker & Brute Changes

Scaling & Stats

  • Tanker:
    • Ranged damage modifier increased from 0.5 to 0.8, Melee damage modifier increased from 0.8 to 0.95,
      • Bruise has been removed in favour of a flat damage scale increase.
    • Buff modifiers increased to match Controller values.
    • Damage buff cap increased from 400% to 500%.
  • Brute:
    • Ranged and Melee damage modifiers are now equal at 0.75.
    • Damage buff cap lowered from 775% to 700%.
  • All Brute and Tanker Epic pools now use ranged damage modifiers.
    • Note that due to the above changes, Epic Pools should see no damage change at all.

 

AoEs

  • Most Tanker Melee AoE powers have had their target caps increased. 
    • Most cones now have a 10 target cap. 
    • Most PBAoEs now have a 16 target cap.
  • Tanker now gets an inherent buff to the radius of AoE attacks and arc of cones.
    • +50% for AoEs.
    • +100% for cones.
    •  Some powers are unaffected by this buff. This is noted on the power description.

 

Brute Fury Generation

  • Hitting AVs no longer gives bonus Fury, but Fury generation for attacking has been increased in a variety of ways:
  • Brute Fury generation now takes into account the cast time of the attack for successful hits.
    • Any attack slower than brawl will now generate bonus Fury if it lands a hit.
  • Brutes now get bonus fury generation in teams - the larger the team, the larger the bonus.
  • Fury now takes 10 seconds without attacking to start its accelerated decay, instead of 5 seconds.
  • The goal of these changes is to improve Fury generation in teams when the Brute is not the only brute, or is in the company of another tanking AT.


Gauntlet & PunchVoke

  • Gauntlet is now applied via a global proc.
    • Any single target power that takes accuracy enhancements will trigger an AoE taunt.
    • Every AoE power that takes accuracy enhancements will taunt the enemies it hit.
    • Radius is now the same for all attacks (10ft, 5 targets max)
    • Taunt scale is now 10% higher than the Brute's.
  • Brute PunchVoke is now also applied via a global proc.
    • Any power that either inflicts damage or takes accuracy enhancements will trigger PunchVoke.

 
Power Acquisition Levels

To improve Tanker AoE capability during level up progression, the following powers had their acquisition levels changed:

  • Battle Axe > Whirling Axe = 20, Swoop = 28
  • Martial Arts > Dragon Tail = 20, Focus Chi = 28, Crippling Axe Kick = 35
  • Stone Melee> Tremor = 28, Hurl Boulder = 35 
  • War Mace > Whirling Mace = 20, Clobber = 28


Taunt Auras

  • The following Taunt Auras now have a built-in scale 1 Taunt (approximately 13.6s at level 50), as the global Gauntlet / PunchVoke proc doesn't apply to them: 
    • Invincibility, Against All Odds, Rise to the Challenge (Brute and Tank only).
  • Brute and Tanker Ice Armor powers no longer have built-in Taunt, they are now instead covered by the inherent global proc.

 

Other Changes

  • The following tanker and brute powers should now accept regular Taunt Enhancements:
    • Oppressive Gloom, Cloak of Fear, Burn (note that burn patches don't taunt, only the up-front damage does.)
  • Spines: Spine Burst> No longer ignores Radius buffs.
  • Spines: Quills > Now ignore Radius buffs.
  • Burn for Brute and Tankers should also accept Taunt Sets (note that any proc on burn will not pass through to the patch.)
  • Brute > Martial Arts > Taunt / Crane Kick: Fixed incorrect power order.

 

Pets & Henchmen Updates

  • Mastermind pets which have been commanded to Stay or to Go To a location will hold that position and will not chase after targets or move closer to use powers that are out of range. Be aware this also means they will not move out of damage patches on their own.
  • Mastermind pets in Follow mode will now always stay within a 100' radius of their owner, regardless if they are in Defensive or Aggressive stance. Pets that are primarily ranged attackers will try to stay in the Supremacy radius.
  • The pet AI now ignores the aggro cap. This should prevent pets from standing around twiddling their thumbs in Incarnate Trials and other situations where many pets are attacking the same target.
  • Pets now give a strong preference to selecting targets that are within 50' of the pet's owner. This helps melee-oriented Mastermind pets stay in Supremacy range more often, while still allowing them to move and effectively engage targets outside the range.
  • A number of pets have been classified as "Ranged Only" pets. The AI for these pets will no longer change position in order to use melee powers such as Brawl. They still possess these powers and will use them opportunistically if a target is in range, but will not move in order to do so.
  • The pets that no longer move in to use melee attacks are:
    • Mercenaries > Soldiers
    • Mercenaries > Medic
    • Mercenaries > Spec Ops
    • Mercenaries > Commando
    • Necromancy > Lich
    • Robotics > Battle Drones
    • Robotics > Protector Bots
    • Robotics > Assault Bot
    • Thugs > Thugs
    • Thugs > Arsonist
    • Thugs > Enforcers

 

Powers

Combat Log

  • Combat log output has been standardized. Many powers used to report the wrong damage type and effects in the combat log, this process has fixed that, in addition to making the combat log a lot easier to parse.

 

Phantom Army

  • Added new customisation options for Phantom Army
    • Mirror (copy of current character costume)
    • Phantom Mirror (copy of current character costume with Phantom Army VFX)


Other

  • Pool > Teleportation > Long Range Teleport: This power now grants a popup tray power that allows a second chance at teleporting should you fail to teleport the first time. The Second Chance power will remain for 2 minutes or until you zone.
  • Lowered Weaken Resolve's -res debuff from scale -1.5 to scale -1.0.

 

PvP Powers Changes

  • Global Damage Procs like Hybrid Double Hit, Plant Manipulation's Toxins and  Bio Armor's Offensive Adaptation should now use PvP damage formula in PvP instead of the PvE damage formula.
  • Misc power changes:
Spoiler
  • Fixed PvP damage for Archery and other Snipes that were reported to be doing too little damage in slow form.
  • Blaster > Immobilizing Dart > Should no longer have a Hold in PvP.
  • Storm Summoning > Hurricane should now apply it's -Range to everyone.
  • Storm Summoning > O2 Boost should now provide stun and sleep resistance instead of protection in PvP
  • Storm Summoning > Gale (controllers) should no longer list double mag knockbacks in PvP.
  • Mez Duration and Suppression rules have been enforced for the following enhancements:
Spoiler
  • Debilitative Action: Disorient Bonus
  • Devastation: Chance for Hold
  • Dominion of Arachnos: Recharge/Chance for -Dmg and Terrorize
  • Energy Manipulator: Chance to Stun
  • Executioners Contract: Disorient Bonus
  • Frozen Blast: Recharge/Chance for Immobilize
  • Gravitational Anchor: Chance for Hold
  • Lockdown: Chance for +2 Mag Hold
  • Pounding Slugfest: Disorient Bonus
  • Razzle Dazzle: Chance for Immobilize
  • Superior Dominion of Arachnos: Recharge/Chance for -Dmg and Terrorize
  • Superior Frozen Blast: Recharge/Chance for Immobilize
  • Unspeakable Terror: Disorient Bonus
  • Mez Duration and Suppression rules have been enforced for the following powers:
Spoiler
  • Arachnos Soldiers > Bane Spider Soldier > Bash
  • Arachnos Soldiers > Bane Spider Soldier > Pulverize
  • Blaster Ranged > Dark Blast > Abyssal Gaze
  • Blaster Support > Atomic Manipulation > Electron Shackles
  • Blaster Support > Atomic Manipulation > Positron Cell
  • Blaster Support > Darkness Manipulation > Midnight Grasp
  • Blaster Support > Electricity Manipulation > Electric Fence
  • Blaster Support > Ice Manipulation > Frozen Aura
  • Blaster Support > Mental Manipulation > World of Confusion
  • Blaster Support > Ninja Training > Blinding Powder
  • Blaster Support > Ninja Training > Immobilizing Dart
  • Blaster Support > Temporal Manipulation > Time Shift
  • Blaster Support > Temporal Manipulation > Time Stop
  • Blaster Support > Temporal Manipulation > Time Wall
  • Brute Defense > Dark Armor > Cloak of Fear
  • Brute Defense > Dark Armor > Soul Transfer
  • Brute Melee > Electrical Melee > Jacobs Ladder
  • Brute Melee > Energy Melee > Bone Smasher
  • Brute Melee > Martial Arts > Cobra Strike
  • Brute Melee > Martial Arts > Crippling Axe Kick
  • Brute Melee > Martial Arts > Eagles Claw
  • Brute Melee > Martial Arts > Thunder Kick
  • Brute Melee > Spines > Barb Swipe
  • Brute Melee > Spines > Impale
  • Brute Melee > Spines > Lunge
  • Brute Melee > Spines > Quills
  • Brute Melee > Spines > Ripper
  • Brute Melee > Spines > Spine Burst
  • Brute Melee > Spines > Throw Spines
  • Brute Melee > Street Justice > Crushing Uppercut
  • Brute Melee > Street Justice > Initial Strike
  • Brute Melee > Street Justice > Spinning Strike
  • Brute Melee > Street Justice > Sweeping Cross
  • Brute Melee > Titan Weapons > Follow Through
  • Controller Buff > Darkness Affinity > Howling Twilight
  • Controller Buff > Force Field > Repulsion Bomb
  • Controller Buff > Radiation Emission > EM Pulse
  • Controller Buff > Time Manipulation > Time Stop
  • Controller Buff > Traps > Web Grenade
  • Controller Control > Darkness Control > Dark Grasp
  • Controller Control > Earth Control > Salt Crystals
  • Controller Control > Ice Control > Arctic Air
  • Controller Control > Mind Control > Telekinesis
  • Corruptor Buff > Dark Miasma > Petrifying Gaze
  • Corruptor Buff > Force Field > Repulsion Bomb
  • Corruptor Buff > Time Manipulation > Time Stop
  • Corruptor Ranged > Beam Rifle > Lancer Shot
  • Defender Buff > Dark Miasma > Petrifying Gaze
  • Defender Buff > Time Manipulation > Time Stop
  • Defender Buff > Traps > Web Grenade
  • Defender Ranged > Assault Rifle > Beanbag
  • Dominator Assault > Earth Assault > Mud Pots
  • Dominator Assault > Energy Assault > Whirling Hands
  • Dominator Control > Darkness Control > Dark Grasp
  • Dominator Control > Electric Control > Chain Fences
  • Dominator Control > Electric Control > Electric Fence
  • Dominator Control > Electric Control > Tesla Cage
  • Dominator Control > Ice Control > Arctic Air
  • Dominator Control > Mind Control > Confuse
  • Dominator Control > Mind Control > Mass Confusion
  • Dominator Control > Mind Control > Telekinesis
  • Dominator Control > Plant Control > Seeds of Confusion
  • Mastermind Buff > Dark Miasma > Fearsome Stare
  • Mastermind Buff > Storm Summoning > Thunder Clap
  • Mastermind Buff > Time Manipulation > Time Stop
  • Mastermind Pets > Jounin > Blinding Powder
  • Peacebringer Defensive > Luminous Aura > White Dwarf Smite
  • Scrapper Defense > Dark Armor > Cloak of Fear
  • Scrapper Defense > Dark Armor > Oppressive Gloom
  • Scrapper Defense > Dark Armor > Soul Transfer
  • Scrapper Melee > Dark Melee > Midnight Grasp
  • Scrapper Melee > Electrical Melee > Charged Brawl
  • Scrapper Melee > Electrical Melee > Havoc Punch
  • Scrapper Melee > Electrical Melee > Jacobs Ladder
  • Scrapper Melee > Electrical Melee > Lightning Clap
  • Scrapper Melee > Electrical Melee > Thunder Strike
  • Scrapper Melee > Martial Arts > Cobra Strike
  • Scrapper Melee > Martial Arts > Crippling Axe Kick
  • Scrapper Melee > Martial Arts > Eagles Claw
  • Scrapper Melee > Martial Arts > Thunder Kick
  • Scrapper Melee > Spines > Barb Swipe
  • Scrapper Melee > Spines > Impale
  • Scrapper Melee > Spines > Lunge
  • Scrapper Melee > Spines > Quills
  • Scrapper Melee > Spines > Ripper
  • Scrapper Melee > Spines > Spine Burst
  • Scrapper Melee > Spines > Throw Spines
  • Scrapper Melee > Street Justice > Crushing Uppercut
  • Scrapper Melee > Street Justice > Initial Strike
  • Scrapper Melee > Street Justice > Spinning Strike
  • Scrapper Melee > Street Justice > Sweeping Cross
  • Scrapper Melee > Titan Weapons > Follow Through
  • Scrapper Melee > War Mace > Whirling Mace
  • Sentinel Defense > Dark Armor > Cloak of Fear
  • Sentinel Defense > Dark Armor > Soul Transfer
  • Sentinel Ranged > Dark Blast > Abyssal Gaze
  • Stalker Defense > Dark Armor > Cloak of Fear
  • Stalker Defense > Dark Armor > Soul Transfer
  • Stalker Melee > Street Justice > Crushing Uppercut
  • Stalker Melee > Street Justice > Initial Strike
  • Stalker Melee > Street Justice > Spinning Strike
  • Stalker Melee > Street Justice > Sweeping Cross
  • Tanker Defense > Dark Armor > Cloak of Fear
  • Tanker Defense > Dark Armor > Oppressive Gloom
  • Tanker Defense > Dark Armor > Soul Transfer
  • Tanker Melee > Electrical Melee > Charged Brawl
  • Tanker Melee > Electrical Melee > Havoc Punch
  • Tanker Melee > Electrical Melee > Jacobs Ladder
  • Tanker Melee > Electrical Melee > Lightning Clap
  • Tanker Melee > Electrical Melee > Thunder Strike
  • Tanker Melee > Energy Melee > Barrage
  • Tanker Melee > Martial Arts > Cobra Strike
  • Tanker Melee > Martial Arts > Crippling Axe Kick
  • Tanker Melee > Martial Arts > Eagles Claw
  • Tanker Melee > Martial Arts > Thunder Kick
  • Tanker Melee > Psionic Melee > Greater Psi Blade
  • Tanker Melee > Psionic Melee > Psi Blade Sweep
  • Tanker Melee > Spines > Barb Swipe
  • Tanker Melee > Spines > Impale
  • Tanker Melee > Spines > Lunge
  • Tanker Melee > Spines > Quills
  • Tanker Melee > Spines > Ripper
  • Tanker Melee > Spines > Spine Burst
  • Tanker Melee > Spines > Throw Spines
  • Tanker Melee > Street Justice > Crushing Uppercut
  • Tanker Melee > Street Justice > Initial Strike
  • Tanker Melee > Street Justice > Spinning Strike
  • Tanker Melee > Street Justice > Sweeping Cross
  • Tanker Melee > Titan Weapons > Follow Through
  • Tanker Melee > War Mace > Whirling Mace
  • Warshade Defensive > Umbral Aura > Black Dwarf Smite
  • Warshade Defensive > Umbral Aura > Inky Aspect
  • Pool > Fighting > Boxing
  • Pool > Fighting > Cross Punch
  • Pool > Presence > Intimidate
  • Pool > Presence > Invoke Panic
  • Pool > Speed > Flurry
  • Epic > Arctic Mastery > Chilblain
  • Epic > Blaze Mastery > Ring of Fire
  • Epic > Charge Mastery > ESD
  • Epic > Chill Mastery > Flash Freeze
  • Epic > Cold Mastery > Flash Freeze
  • Epic > Flame Mastery > Char
  • Epic > Dark Mastery > Soul Transfer
  • Epic > Flame Mastery > Char
  • Epic > Earth Mastery > Salt Crystals
  • Epic > Earth Mastery > Stone Prison
  • Epic > Electrical Mastery > EM Pulse
  • Epic > Electrical Mastery > Shocking Bolt
  • Epic > Electricity Mastery > Electric Fence
  • Epic > Flame Mastery > Char
  • Epic > Munitions Mastery > Cryo Freeze Ray
  • Epic > Munitions Mastery > Sleep Grenade
  • Epic > Psionic Mastery > World of Confusion
  • Epic > Psionic Mastery > World of Confusion
  • Epic > Psychic Mastery > Telekinesis
  • Epic > Psychic Mastery > World of Confusion
  • Epic > Pyre Mastery > Ring of Fire
  • Epic > Dark Mastery > Netherworld Grasp
  • Epic > Mace Mastery > Pulverize
  • Epic > Stone Mastery > Fissure
  • Epic > Stone Mastery > Seismic Smash
  • Epic > Weapon Mastery > Web Grenade
  • Epic > Weapon Mastery > Web Grenade
  • Temporary Powers > Temporary Powers > Stun Grenade
  • Temporary Powers > Temporary Powers > Fiendish Glare
  • Temporary Powers > Temporary Powers > Seduction
  • Temporary Powers > Temporary Powers > Duplicity
  • Temporary Powers > Temporary Powers > Hand Clap
  • Temporary Powers > Temporary Powers > Stun Grenade
  • Temporary Powers > Temporary Powers > Stun Grenade
  • Temporary Powers > Temporary Powers > Minor Mutation
  • Temporary Powers > Temporary Powers > Nectar
  • Temporary Powers > Temporary Powers > Power of Scirocco
  • Temporary Powers > Temporary Powers > Atomic Blast
  • Temporary Powers > Temporary Powers > Cosmic Burst
  • Temporary Powers > Temporary Powers > Psionic Activator
  • Temporary Powers > Temporary Powers > Stun Grenade
  • Temporary Powers > Temporary Powers > Stun Grenade
  • Temporary Powers > Temporary Powers > Vanguard Psi-Bomb
  • Mez Duration and Suppression rules have been enforced for the following player pet powers:
Spoiler
  • Pets > PPD Hard Suit > Bone Smasher
  • Pets > PPD Hard Suit > Energy Punch
  • Pets > PPD Sergeant > Force Brawl
  • Pets > Resistance_Rifle > Power Punch
  • Pets > Tech Lab > Explosion
  • Pets > Seeker 1 > FlashPulse
  • Pets > Seeker 1 > FlashPulse
  • Pets > Seeker 2 > FlashPulse
  • Pets > Seeker 2 > FlashPulse
  • Pets > Seeker 3 > FlashPulse
  • Pets > Coral Guardian Warder > Fossilize
  • Pets > Fly Trap > Entangle
  • Pets > Fortunata Mistress > Psychic Wail
  • Pets > Fortunata Mistress > Scramble Thoughts
  • Pets > Mu Adept > EM Pulse
  • Pets > Mu Guardian > EM Pulse
  • Pets > Mu Striker > EM Pulse
  • Pets > Shade > Scare
  • Pets > Seeker 1 > FlashPulse
  • Knockback Suppression rules have been enforced for the following powers:
Spoiler
  • Blaster Ranged > Archery > Explosive Arrow
  • Blaster Ranged > Psychic Blast > Psionic Tornado
  • Blaster Support > Electricity Manipulation > Thunder Strike
  • Blaster Support > Ninja Training > Golden Dragonfly
  • Brute Melee > Katana > Golden Dragonfly
  • Brute Melee > Stone Melee > Fault
  • Controller Control > Electric Control > Jolting Chain
  • Controller Control > Gravity Control > Wormhole
  • Peacebringer Defensive > Luminous Aura > White Dwarf Flare
  • Peacebringer Defensive > Luminous Aura > White Dwarf Smite
  • Peacebringer Defensive > Luminous Aura > White Dwarf Strike
  • Peacebringer Offensive > Luminous Blast > Solar Flare
  • Scrapper Melee > Dual Blades > Typhoon's Edge
  • Staker Melee > Spines > Ripper
  • Warshade Defensive > Umbral Aura > Black Dwarf Smite
  • Warshade Defensive > Umbral Aura > Black Dwarf Strike
  • Warshade Offensive > Umbral Blast > Dark Nova Blast
  • Warshade Offensive > Umbral Blast > Dark Nova Detonation
  • Epic > Field Mastery > Power Blast
  • Epic > Leviathan Mastery > Arctic Breath
  • Epic > Primal Forces Mastery > Power Blast
  • Epic > Psionic Mastery > Psionic Tornado
  • Pool > Fighting > Kick
  • Pool > Leaping > Jump Kick
  • Temporary Powers > Advanced Assault Rifle Slug
  • Temporary Powers > Arachnos Shotgun Blast
  • Temporary Powers > Electron Haze
  • Temporary Powers > Energy Smash
  • Temporary Powers > Focused Burst
  • Temporary Powers > Gabriel's Hammer
  • Temporary Powers > Holy Shotgun Shells
  • Temporary Powers > Laser Beam Eyes
  • Temporary Powers > Nictus Gravitic Emanation
  • Temporary Powers > Plasmatic Taser
  • Temporary Powers > PPD Grenade Launcher
  • Temporary Powers > Rikti Rifle
  • Temporary Powers > Sawed-off Shotgun
  • Temporary Powers > Shivan Haze
  • Temporary Powers > Shivan Smash
  • Temporary Powers > Shivan Strike
  • Temporary Powers > Shotgun Launched Frag Grenade
  • Temporary Powers > St > Louis Slammer
  • Temporary Powers > Synaptic Whirlwind
  • Pets > Arachnobot Blaster > Energy Blast
  • Pets > Bomb > Time Bomb
  • Pets > High Explosives > High Explosives
  • Pets > High Explosives Tech > High Explosives
  • Pets > LightningStorm_NPC > Lightning
  • Pets > Longbow Heavy > Energy Barrage
  • Pets > Longbow Heavy > Grenade
  • Pets > Longbow Heavy > Plasma Blast
  • Pets > Mine > Trip Mine
  • Pets > Phantasm > Energy Torrent
  • Pets > Phantasm > Power Bolt
  • Pets > Singularity > Lift
  • Pets > Stone > Hurl Boulder
  • Pets > Tech Lab > Explosion
  • Pets > Thug Minion > Dual Wield
  • Knockback Suppression rules have been enforced for the following enhancements:
Spoiler
  • Avalanche: Recharge/Chance for Knockdown
  • Kinetic Combat: Chance for Knockdown
  • Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown
  • Stupefy: Chance for Knockback
  • Kinetic Combat: Chance for Knockdown
  • Ragnarok: Chance for Knockdown
  • Stupefy: Chance for Knockback
  • Might of the Empire: Damage/Recharge/Chance for Knockdown
  • Superior Avalanche: Recharge/Chance for Knockdown
  • Ragnarok: Chance for Knockdown

 

Bases

  • Renamed "Bathroom" tab to "Bath & Kitchen"
  • Added 38 new base items created by @Naomi:
Spoiler
  • Bath & Kitchen > Laundry Basket 1
  • Bath & Kitchen > Laundry Basket 2
  • Bath & Kitchen > Laundry Detergent
  • Bath & Kitchen > Microwave
  • Bath & Kitchen > Dinner Fork
  • Bath & Kitchen > Dinner Spoon
  • Bath & Kitchen > Dinner Knife
  • Bath & Kitchen > Dinner Plate 1
  • Bath & Kitchen > Dinner Plate 2
  • Bath & Kitchen > Dinner Bowl 1
  • Bath & Kitchen > Dinner Bowl 2
  • Bath & Kitchen > Coffee Maker 1
  • Bath & Kitchen > Coffee Maker 2
  • Bath & Kitchen > Coffee Maker 3
  • Bath & Kitchen > Coffee Carafe 1
  • Bath & Kitchen > Coffee Carafe 2
  • Bath & Kitchen > French Press 1
  • Bath & Kitchen > French Press 2
  • Bath & Kitchen > Coffee Can 1
  • Bath & Kitchen > Coffee Can 2
  • Bath & Kitchen > Coffee Bag 1
  • Bath & Kitchen > Ice Bucket 1
  • Bath & Kitchen > Ice Bucket 2
  • Bath & Kitchen > Wine Glass 1
  • Bath & Kitchen > Wine Glass 2
  • Bath & Kitchen > Champagne Flute 1
  • Bath & Kitchen > Champagne Flute 2
  • Bath & Kitchen > Wine Bottle
  • Bath & Kitchen > Champagne Bottle
  • Bath & Kitchen > Portable Grill 1
  • Bath & Kitchen > Portable Grill 2
  • Bath & Kitchen > Portable Grill 3
  • Bath & Kitchen > Portable Grill 4
  • Bath & Kitchen > Portable Grill Lid
  • Bath & Kitchen > Grill Hotdog 1
  • Bath & Kitchen > Grill Hotdog 2
  • Bath & Kitchen > Grill Hamburger 1
  • Bath & Kitchen > Grill Hamburger 2

 

User Interface

  • Switch to a different method of hooking the Print Screen key. This should fix the issues with using modifier keys in conjunction with it, as well as allow it to pass through to the OS so the traditional "copy to clipboard" functionality works again.
  • Resynchronize modifier key state in certain edge cases (mostly involving the numeric keypad) to try and resolve issues of the shift key rarely getting stuck.

 

Bug Fixes

  • Fix the team window showing "On mission map" when a teammate is in their Supergroup Base and vice versa.
  • Prevent immediate crash when passing a -patchdir parameter to a nonexistent directory. This seems to be happening on certain Macs.
  • Fixes for many Mapserver crashes unearthed by the new crash handler
  • Various fixes and stability improvements to the client
    • This should allow some users that were previously stuck on the Safe Mode client to now use the new client
  • Fixed a bug that allowed players to inadvertently delete the geometry of entire zones

 

Powers Fixes

  • Archery > Ranged Shot Fixed a bug where would not animate in the character customization screen.
  • Blaster Ranged > Electric Blast > Corrected an FXGEO feedback error with this power's FX.
  • Blaster Support > Atomic Manipulation > Beta Decay: Text should no longer state it taunts enemies.
  • Blaster Support > Atomic Manipulation > Electron Shackles: Should no longer accept Endurance Modification enhancements or sets.
  • Blaster Support > Psoinic Manipulation > Drain Psych: -Regeneration effect should no longer be enhanceable.
  • Dark Control > Umbra Beast: Should now accept Fear Enhancement and Sets.
  • Devices > Targeting Drone: The power description for Targeting Drone has been fixed.
  • Dominator > Fire Control > Fire Imps: Should now always summon 3 imps.
  • Dominator > Psionic Assault > Drain Psych: -Regeneration effect should no longer be enhanceable.
  • Dominator > Savage Assault > Call hawk & Feral Charge: Should no longer accept Dominator Archetype Enhancement sets.
  • Pool > Force of Will > Mighty Leap > Takeoff effect can now be cancelled.
  • Pool > Force of Will > Weaken Resolve: Fixed typos. Now accepts Accurate ToHit Debuff enhancements.
  • Gravity Control > Singularity should now apply and take advantage of the Impact mechanic.
  • Ice Melee > Frozen Fists (Brute/Stalker/Scrapper) Power Description should no longer say it adds -res.
  • Incarnate > Hybrid : Should no longer fail to shut down after zoning.
  • Martial Arts > Crippling Axe Kick: now accepts defense debuff enhancements and sets.
  • Poison Weaken and Cold Domination -Special powers should no longer be boosted by +Special powers like Power Boost. As a rule, Str effects should not be affected by other Str effects.
  • Pool > Concealment > Stealth and Invisibility: translucency issues should now, FINALLY be fixed.
  • Pool > Leaping > Spring Attack: should now do damage when used by Sentinels
  • Proton Volley's Fast-Snipe sphere FX should now tint properly.
  • Radiation Armor > Beta Decay: Taunt magnitude should now always be Mag 4
  • Radiation Melee > Contamination AoE should now reliably trigger when hitting a contaminated target.
  • Sentinel > Bio Armor > Athletic Regulation: Should no longer accept travel enhancement sets.
  • Sentinel > Energy Aura > Power Armor:  Should now accept Healing Enhancement Sets
  • Sentinel > Fire Blast > Blazing Blast: Should now do 13 ticks of damage over time.
  • Tanker Melee > Psionic Melee > Greater Psi Blade: Should no longer do AoE insight damage.
  • Temporary Powers > Ethereal Shift should shut down automatically as other Phase Shift powers.
  • Boosts > Performance Shifter > Chance for +Endurance: Should now have a chance to grant the caster Endurance if used on an offensive attack.
  • Arachnos Soldiers > Summoned Spiders should no longer play a teleport fx every 10 seconds.
  • AE Critter > Sonic Resonance > Liquefy: This power had a range of zero. It has been changed to 60ft.
  • AE Critter > Pain Domination > Soothing Aura: This power is now an Auto, as most AE versions of Toggle powers.
  • AE Critter > Force Fields > Personal Force Fields now lasts 30 seconds instead of 0.75 seconds.
  • AE Critter > Assault Rifle > Ignite: Should now properly do damage.
Edited by The Curator
  • Like 5
  • Thanks 5
Posted

Thanks.

Quick question (maybe I missed it) - Why the Release Candidate 1 and Release Candidate 2?

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Posted
35 minutes ago, Troo said:

Thanks.

Quick question (maybe I missed it) - Why the Release Candidate 1 and Release Candidate 2?

As follows:

2 hours ago, The Curator said:

This is a Release Candidate. This means that this patch contains files as they would go to the Live servers; because of this, several Pineapple features like all the Merit recipes being free and a bunch of badges being awarded at character creation are disabled. Those features will come back once the Release Candidate set of patches is done and we go back to regular Experimental or Beta patches. Commands such as levelupxp, influence and boostset should still be available.

The '2' just denotes that it's the next version of it, due to the changes in this patch from the previous Release Candidate.

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Posted
5 hours ago, The Curator said:

Gauntlet & PunchVoke

  • Gauntlet is now applied via a global proc.
    • Any single target power that takes accuracy enhancements will trigger an AoE taunt.
    • Every AoE power that takes accuracy enhancements will taunt the enemies it hit.
    • Radius is now the same for all attacks (10ft, 5 targets max)
    • Taunt scale is now 10% higher than the Brute's.


Taunt Auras

  • Brute and Tanker Ice Armor powers no longer have built-in Taunt, they are now instead covered by the inherent global proc.

Other Changes

  • The following tanker and brute powers should now accept regular Taunt Enhancements:
    • Oppressive Gloom, Cloak of Fear, Burn (note that burn patches don't taunt, only the up-front damage does.)

 

 

I have some questions about all of this. The first is about that little note regarding Ice Armor. If Ice Armor no longer has built in Taunt and relies on the proc, why was this done? Is it because they get Chilling Embrace and Icicles? I just don't understand why that would be done when other sets can have multiple auras that would draw attention. 

 

The second is about allowing taunt enhancements in Oppressive Gloom and Cloak of Fear. Why was this done? Why not allow all the taunt aura powers to allow taunt enhancement slotting again? I remember that used to be how it was, and then was changed. So if we bring it back for a few powers let's bring it back for all of them.

 

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Posted

All auras will still taunt as they always have. The only difference between doing so via the proc or via attribs in the powers is how it displays in the power info.

 

An ice tank or brute can still rub multiple auras and have all of them taunt via the 100% chance global taunt inherent proc. 

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image.png.92a3b58fceeba87311219011193ecb00.png

 

Posted

That doesn't answer my question on why Ice Armor was specifically targeted in this regard.

 

So are you saying it's because they have multiple auras they can use to apply the taunt? The advantage of the auras having taunt naturally was that I didn't need to hit successfully to make it work. The changes listed suggest that for my Ice Armor to apply that through its armor set I'd have to use Energy Absorption or Icicles and have it successfully hit to make the taunt trigger via the proc, versus just running in there with Chilling Embrace.

 

Also, what about my second question?

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Posted
5 hours ago, The Curator said:

Buff modifiers increased to match Controller values.

Can we get a list of what powers this actually affected? I went on the test server and the only powers that I noticed had Controller values were Maneuvers and Assault. Tactics has the same to-hit but doesn't have the same perception radius or perception resistance between Tankers and Controllers. Vengeance also doesn't heal for the same amount (can't be sure about the other numbers on it too since I could only see the heal.) 

 

If this is how it's supposed to be, then I think powers like Grant Invisibility should have the same value. For Tankers they actually can apply a 2.5% suppressed defense buff, while Controllers only get 2.25% so the Tanker version is actually slightly stronger.

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Posted (edited)
34 minutes ago, Biosphere said:

That doesn't answer my question on why Ice Armor was specifically targeted in this regard.


It was not targeted, the same applies to all auras that are not self-buffing scale auras like invincibility. Raw damage or debuff auras rely on the global proc.

 

The powers all still take taunt enhancements.

Edited by Captain Powerhouse
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image.png.92a3b58fceeba87311219011193ecb00.png

 

Posted
55 minutes ago, Biosphere said:

The second is about allowing taunt enhancements in Oppressive Gloom and Cloak of Fear. Why was this done? Why not allow all the taunt aura powers to allow taunt enhancement slotting again? I remember that used to be how it was, and then was changed. So if we bring it back for a few powers let's bring it back for all of them.


To clarify. Those powers always took Taunt enhancements, the ability to take Taunt sets was removed.

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Posted
13 minutes ago, Captain Powerhouse said:

It was not targeted, the same applies to all auras that are not self-buffing scale auras like invincibility. Raw damage or debuff auras rely on the global proc.

 

That's fair, but what about stuff like Beta Decay? It scales adding more recharge per enemy and I noticed its taunt is gone. Same thing with Against all Odds which scales for more damage buff

3 minutes ago, Myrmidon said:


To clarify. Those powers always took Taunt enhancements, the ability to take Taunt sets was removed.

Thank you for the clarification. However I still hold to my point, because Chilling Embrace for example can be slotted with regular Taunt enhancements, but not Taunt sets. Why not if the other powers which have the same concept can? Cloak of Fear is a -to-hit, and Chilling Embrace is a -damage.  

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Posted (edited)
6 minutes ago, Biosphere said:

Thank you for the clarification. However I still hold to my point, because Chilling Embrace for example can be slotted with regular Taunt enhancements, but not Taunt sets. Why not if the other powers which have the same concept can? Cloak of Fear is a -to-hit, and Chilling Embrace is a -damage.


As I recall, they were removed from Taunt auras because of the set Procs.

 

if they work in Chilling Embrace, my Ice Tanker may move to the playlist much sooner than anticipated.

Edited by Myrmidon

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Posted
20 minutes ago, Captain Powerhouse said:


It was not targeted, the same applies to all auras that are not self-buffing scale auras like invincibility. Raw damage or debuff auras rely on the global proc.

 

The powers all still take taunt enhancements.

This is horribly baffling. The taunt auras should all behave the same way. What is the justification for this change? it makes no sense to allow specific auras to do a better job of acquiring threat.

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Posted
5 minutes ago, Myrmidon said:


As I recall, they were removed from Taunt auras because of the set Procs.

Right that's true, but that doesn't help me understand why this specific change was made for Cloak of Fear but not Chilling Embrace. Both of them are not scaling auras, where one does -tohit and one does -damage. So I can see why this has been changed for auras like Invincibility, however if this new update is making it so Cloak of Fear can slot these sets, why not also let Chilling Embrace do it? It's the same non-scalar type aura.

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Posted

My Ill/ toon will forever love this patch, and I will be eternally grateful to the dev team 🤗

 

Now, if only Spectral Terror could also be fixed to accept Accurate ToHit Debuff sets, that would be the best.

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Posted
7 hours ago, Chronicler J said:

Bruising change is disappointing. Looks like feedback on it is being brushed aside, too. Thought we escaped this kind of development. 

It's been discussed extensively in the feedback threads. Just because the decision is one you disagree with it doesn't mean the feedback is being ignored. It's all been read and it has all been considered, but there comes a time when the changes need to be pushed live and left to sit for a while before deciding if any further work is required.

5 hours ago, Chronicler J said:

This is horribly baffling. The taunt auras should all behave the same way. What is the justification for this change? it makes no sense to allow specific auras to do a better job of acquiring threat.

 

5 hours ago, Biosphere said:

Right that's true, but that doesn't help me understand why this specific change was made for Cloak of Fear but not Chilling Embrace. Both of them are not scaling auras, where one does -tohit and one does -damage. So I can see why this has been changed for auras like Invincibility, however if this new update is making it so Cloak of Fear can slot these sets, why not also let Chilling Embrace do it? It's the same non-scalar type aura.

I think you're both misunderstanding the patch notes 🙂 These changes specifically bring the different classes of aura in line with each other.

  • All damage auras use the global taunt proc. All purely debuff auras use the global taunt proc. This isn't a nerf, it's just a cleaner way of handling the mechanic.
  • Neither Chilling Embrace nor Cloak of Fear take Taunt sets, just regular Taunt enhancements - they are now the same in that regard. No auras take Taunt sets.

Hope this clears up the confusion!

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Posted

In an attempt to reduce the noise in the signal-to-noise ratio in the thread, a note about the power information displays:

 

 

This post was specifically in response to the AoE buff not showing, but also applies to the taunt proc. Just because you don't see it doesn't mean that it isn't there.

 

Now, I'm not saying that there couldn't be something missing that wasn't caught in the last 3 months: if you are concerned about something, copy your character over and test - the character copy only takes a couple of minutes most times, and means you can do direct comparisons between live and what's on test. But some items not being reflected in the power information is (unfortunately) a known issue.

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Posted
13 hours ago, The Curator said:

Tanker & Brute Changes

Scaling & Stats

  • Tanker:
    • Ranged damage modifier increased from 0.5 to 0.8, Melee damage modifier increased from 0.8 to 0.95,
      • Bruise has been removed in favour of a flat damage scale increase.
    • Buff modifiers increased to match Controller values.
    • Damage buff cap increased from 400% to 500%.
  • Brute:
    • Ranged and Melee damage modifiers are now equal at 0.75.
    • Damage buff cap lowered from 775% to 700%.
  • All Brute and Tanker Epic pools now use ranged damage modifiers.
    • Note that due to the above changes, Epic Pools should see no damage change at all.

 

 

 

Something here confuses me. Probably because of my ignorance. It says Brute's melee and ranged modifiers are now .75. (ParagonWiki says ranged used to be .5. Is that wrong?)

 

Then "Note that due to the above changes, Epic Pools should see no damage change at all.". But shouldn't ranged damage for butes increase if the modifier went up from .5 to .75? Were Brute Epic powers using the Melee Damage Modifier before? Even on ranged attacks?

Posted
1 hour ago, Jimmy said:

Hope this clears up the confusion!

Thanks for the reply Jimmy. It's a mistake I read taunt set enhancements instead of regular.

 

But can you also help explain just how the global proc would work for something like Chilling Embrace? Because I went on the test server and tested an Ice tank with Embrace next to a Scrapper using Invincibility and the Scrapper's aura kept threat. But then when I tried it again by itself Embrace seemed to keep threat.

 

Is there something I did wrong or how does the proc work for the aura? Is it automatic because it's auto hit?  And last question, is it possible we can have a list of powers the Controller like buff numbers happened to? I could only find Leadership being similar and I wanted to understand how much that change affected the Tanker.

Posted (edited)
6 hours ago, quixoteprog said:

Then "Note that due to the above changes, Epic Pools should see no damage change at all.". But shouldn't ranged damage for butes increase if the modifier went up from .5 to .75? Were Brute Epic powers using the Melee Damage Modifier before? Even on ranged attacks?

Yes. That's why the bullet point right above it states "All Brute and Tanker Epic pools now use ranged damage modifiers." (emphasis mine)

 

Edit to throw in a relevant link:

 

Edited by siolfir
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