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Janrith

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Posts posted by Janrith

  1. 6 hours ago, HobowShotgun said:

    Hey folks, 

    Pride Warrior here. Just so you all know I AM alive and on the Everlasting server attempting to start a New Feline Fellowship. Drop me a line any time @PrideWarrior. Lovel you cats, Peace!

     

    Hey Pride!  Saunik here.  I'm over on Torchbearer with the Coven.

     

    Hope you're having a blast.

  2. I was away for a while, but am back in the game and was revisiting this topic.  Seeing what you have here, I don't have to.  I gotta say, WOW, I didn't think this little tool would garner such support.

     

    Thanks Robokitty, Wingman, AboveTheChemist for keeping it alive and not only running with it, but blowing it out of the water!

     

    You guys rock!

     

     

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  3. On 10/17/2019 at 8:12 PM, Christopher Robin said:

     

    A bit silly but if you stand by the bathrooms in Pocket D you can

    hear vomiting, toilets flushing and the occasional farty sounds depending what is going on.

     

    Also there are several NPC's called the BUM who sit outside the entrances to the old Paragon Dance Party (which

    got replaced by Pocket D) and sarcastically tell you to go to Pocket D and let me sleep.

    What they say can vary but it's always sarcastic.

     

    Finally there is a developers clubhouse (The Cryptic Lounge) hidden under the rubble

    in Faultline. The tunnel to get to it is under a ramp and behind some crates.

    You can find Melissa Bianco (WarWitch) in her street clothes and a

    badge inside. I used to hold SuperGroup meetings in there.

     

     

     

     

    Sounds like you're tallking about the Egg Hunter badge location.

  4. On 6/5/2020 at 4:48 PM, srmalloy said:

    I didn't know about the teleport hack; the way I was shown to get there was to fly to the southeastern corner of the PI zone and move up the east barrier wall until you found the gap there that would let you out of the zone limits, then fly out to where the water stopped and duck under the map, then fly back to the arena. I know that method still worked at shutdown, because I parked a character in the Matrix room on the last day.

    This was how I learned this too :)

  5. On ‎7‎/‎29‎/‎2019 at 7:38 AM, AboveTheChemist said:

    I tried adding the following line to my keybinds file to serve as my quick key for changing the priority target name.

     

    
    CTRL+NUMPADENTER "beginchat /bind NUMPADENTER "target_enemy_near$$target_custom_next enemy alive ""

    When I press CTRL+NUMPADENTER in game, though, it gives an error because all it sees is the part between the first two quotes (i.e. beginchat /bind NUMPADENTER ). Is there any way to get the keybind file to treat the second and third set of quotes as text rather than the start/end characters of the bind. Like an escape character or something?

     

    Without going into too much detail I fiddled with this a LOT but never got it to work the way I want. I subsequently found a less optimal but otherwise sufficient solution but I wanted to appeal for help to see if I could find a solution using the original implementation above.

    The game doesn't have any way of embedding quotes inside another set of quotes inside these sorts of commands.

     

  6. Heya, had an epiphany...

     

    Since chat commands work normally, I can have a menu option such as "beginchat /bindloadfile groups/5thcolumns.tt".

     

    This drops the bind command into the chat prompt, and all you have to do is hit enter to load the bind.

     

    So I'm now updating my test popmenu file to contain working bind menus for all the binds in this thread's spreadsheet.  When I get it tested out, I'll package up my bind files and the menu file and attach it to this thread.

     

    -=Janrith.

    • Thanks 2
  7. 17 hours ago, chaossdragon said:

    dumb thought and I'm probably wrong here but,  popmenu using the 'groups' folder method you have to bindloadfile  as the option?  if the target cycle key is the same in all bindfiles then a popmenu to load that groups/group_name.txt  then you could use the popmenu to load the correct binds for what your fighting.   

    Hate to do this to you again, but from the same post :classic_smile:...

     

    On ‎8‎/‎5‎/‎2019 at 5:18 PM, Janrith said:

    ...

    I'd been trying to move to using a popmenu for targeting, but they still have the annoying behavior of not actually loading the bindfile until after a restart of the game client -- currently not a usable solution, despite the more useful menuing structure.

    ...

    I don't yet know why the game client treats a bind load command from a popmenu any different than a normal command, but I've not been able to deep dive into the source code as of yet.

     

    I have it, just haven't had the time to wrap my mind around it.

     

    -=Janrith

  8. On ‎8‎/‎11‎/‎2019 at 12:12 AM, chaossdragon said:

    Would it be possible to create a popmenu for 'Target Group'  to use at the beginning of a mission or farm once you know what 'group' to select? 

     

    Enter a map with 'Lost'  use the popmenu and select Lost to then now have your target keybind cycle the Lost group's priorities...

     

    to my knowledge popmenu's do not have a char limit like a keybind would.

     

    On ‎8‎/‎5‎/‎2019 at 5:18 PM, Janrith said:

    ...

    Also can't apply the multi binds directly in the menus as popmenu doesn't support embedded quotes, something needed to have a multi-command bind on a menu.

    ...

    TL;DR:

     

    Unfortunately no, because of the above...

     

    Longer version:

     

    A Menu option is defined as:

     

    Option "Name" "Command"

     

    While multiple commands separated by $$ are allowed in a popmenu, embedded quotes are not.  so, for a popmenu option defined as:

     

    Option "5th Column" "bind v "targetcustomnext val enemy alive$$targetcustomnext mek enemy alive$$targetcustomnext vam enemy alive$$targetcustomnext wo enemy alive$$targetcustomnext sha enemy alive""

     

    The option in the menu is interpreted as:

     

    "5th Column" "bind v "

     

    And the menu fails with the following error:

     

    BindFailure.jpg.b022a59880ea863beb2d5a82f91097cb.jpg

     

    We could setup the actual target commands on menu options, but that wouldn't really be efficient for ingame use:

     

    Option "Nemesis2" "targetcustomnext come enemy alive$$targetcustomnext tir enemy alive$$targetcustomnext hul enemy alive$$targetcustomnext fa enemy alive$$targetcustomnext sur enemy alive"

     

    TargetingMenu.thumb.jpg.eda3f8eb37d61c03e31db18e67200b2c.jpg

     

    You'd have to select the menu item for every mob... UGH!

     

    Still trying to figure out a way around this.  Methinks fixing the popmenu handling of the bind commands would be the real fix here...

     

    -=Janrith

  9. Hi all!

     

    I'm working on a popmenu that lists the game's badges in alphabetic order and whether or not you have them on your character using the LockedOption Badge identifiers.  However, the only identifier info I have is from a googledoc link on the popmenu article on ParagonWiki, circa 2010.  I've been able to figure out some of the missing identifiers based on the format of others in the same ilk, but, as with anything, the format isn't 100% consistent.  I'm also looking through the code base to find the info, but not having much luck.

     

    BadgeList_PopMenu_Complete.thumb.jpg.321fac1d49675478315a3e1a79f3cbf1.jpg

     

    As you can see, I have fleshed out the Exploration, History, and Accomplishment sections, and will be fleshing out the rest of the sections over the next few days. 

     

    The order is based on the Badge Tracker Spreadsheet order.

     

    Badges that I don't have Identifiers for are flagged with an (NI) tag at the end of the title (and the menu they live in).

     

    The incomplete version seen above is attached to this post.  I'll replace it when I have all of the menus fleshed out,

     

    (edit:)

    I've filled out all of the menus with the Badge Identifier information that I have (see the updated screenshot above).

     

    There are quite a few badges that I don't have, so I can't fully test out the full badge list; if you know you have a badge and it's not lighting up (and not marked as needing the identifier), please let me know so I can fix it.

     

    Also, an updated list deserves a new screencap...

    (/edit)

     

    If anyone knows the identifiers for any of these badges, or knows of an updated "i25" badge identifier list, could you please point me in the correct direction so I can complete the list?

     

    Thanks all.

     

    -=Janrith

     

     

     

    BadgeList.mnu

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  10. Just a quick update:

     

    I've been adding new binds to the workbook for the majority of the Villain and Praetorian enemy groups, moved the "original" Praetorians to their own worksheet (the ones you have to fight in the PI missions for the Multidimensional badge), and moved the TF ones to another separate sheet.

     

    I'd been trying to move to using a popmenu for targeting, but they still have the annoying behavior of not actually loading the bindfile until after a restart of the game client -- currently not a usable solution, despite the more useful menuing structure.  Also can't apply the multi binds directly in the menus as popmenu doesn't support embedded quotes, something needed to have a multi-command bind on a menu.

     

    There just a few groups left to add to the Enemy Binds sheet, then I'll start in on the TF/SF lists.  I hope to get an update posted by the end of the week.

     

    Take care!

     

    -=Janrith

  11. 22 hours ago, Pale_Enchantress said:

      I'm just terrible at xl I guess I don't know what to  Do to make the  Text string appear.   I know how to copy and paste and make a bind I don't know how to make the string appear in the document.

     

    The first row for each group contains the bind in the Bind column (Column F).  So, for 5th Column, cell F9 contains:

     

    v "targetcustomnext val enemy alive$$targetcustomnext mek enemy alive$$targetcustomnext vam enemy alive$$targetcustomnext wo enemy alive$$targetcustomnext sha enemy alive"

     

    Does that help?

     

    -=Janrith

    • Thanks 1
  12. On ‎7‎/‎24‎/‎2019 at 2:27 PM, Pale_Enchantress said:

    Im totally lost, how do I import this into my game. I have a file I store my binds in. What do I type to load it. What buttons actually do the cycling?


    Im really trying to just find a set that will cycle through bosses and elite bosses whatever the type that is being fought. This more advanced set sounds useful but im even more lost with it.

    Note above I said:



    It doesn't write out the bind files; a quick cut/paste into notepad will do that for you.

     

     

    So, copy the cell's bind string into a text file, give it a name for the enemy group that you'll remember.

     

    Then you can use /bindloadfile <filepath/filename> to load it ingame when you need it.

     

    I created a Groups folder under the game's data folder, and made a file containing the Crey bind (ex: C:\Games\CityOfHeroes\Data\Groups\Crey.txt).  I load it with:

     

    
    /bindloadfile groups\crey.txt
    
    

     

    I hope that helps.

     

    -=Janrith

  13. You don't normally need to quote multi-word power names:

     

    /powexec_name Dreadful Wail
    

     

    works just fine

     

    And, you don't need to quote a bind for single commands, although when you are doing multiple commands in a single bind you DO need the quotes:

     

    /bind k powexec_toggleon Tactics
    
    /bind k "powexec_toggleon Tactics$$powexec_toggleon Maneuvers"
    

     

    (that last will turn on Maneuves on the first keypress, Tactics on the second)

     

    For consistency however, I always quote my binds

     

    -=Janrith

  14. Hi, it's me again...

     

    As an addendum to the Help With High Priority Targeting thread, I began documenting my bind files in a spreadsheet and became obsessed with making it easier to add, remove and update enemies into the binds.  In the end, I setup a formula that would read the enemy groups in the sheet and build out the bind for me.

     

    Rather than thread-jack that topic, I figured I should make a new one, so here goes!

     

    It includes a setup sheet where I setup the bind key, the targeting command, and a couple of delimiter combinations to build out the files with either a generic target command, one with the "alive" keyword, and one with the "enemy alive" keywords.  This is due to some groups having a large number of threats that need to be targeted, exceeding the 256 character limit.

     

    I've set it up to target certain types of enemies first, in this (loose) order:

     

    Exploders (e.g. Embalmed)

    Rezzers (e.g Mortificators)

    Healers

    Snipers

    Mezzes

    Immobilizers

    Debuffers

    Badge

     

    then by rank:

     

    Giant Monster

    Arch Villain

    Elite Boss

    Boss

    Lieutenant

     

    It will also show the length of the bind command and flag if it exceeds the 256 character limit.

     

    I've attached the spreadsheet, TargetedGroups.xlsm; it's 35kb in size.  The workbook currently handles 42 enemy groups (and has sections for each of the 5 segments of the Silver Mantis Strike Force).  I plan on adding binds for more TFs, SFs, ITs etc, as needed.  It's pretty easy to add more groups as needed, just follow the format of the previous ones, and set the join range to match that of the bind values in the new group.

     

    Note: It uses a function called Join() to concatenate the targets together using the aggregated targeting/keywords as a join separator.  This is why it is an XLSM (macro enabled Excel) file.  That is the ONLY user function in the file.  Also, I don't take credit for the Join() function; that was from an article over at  Spreadsheets Made Easy (I was too lazy to come up with my own :) ).

     

    It doesn't write out the bind files; a quick cut/paste into notepad will do that for you.  If the demand is there, I may make a VBA macro/button combo to do that.

     

    The second part of this (that I'll tackle in a separate topic) is setting up the Custom.Window file to have a menu of bind files to choose from when you enter a mission (or go on a hunt, a TF or whatever).  I have that working as well, but again, need to document the process (and the bugs I've found with the whole Custom.Window functionality).

     

    If you find it useful, or have ideas on what I should add, or suggestions on priority, or anything else really, please comment and let me know.  I'd love to hear feedback.

     

    Happy hunting!

     

    @Saunik

    TargetedGroups.xlsm

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