I want to run my first tanker and have loved all the Shield powers in the hero creator. I also love that it is a literal “stand behind me and follow my lead” tanker.
If I wanted to build the ultimate Shield Tanker for keeping my allies alive in 4* content, what secondary would you pair it with? These are the ones I've been looking at (and mostly theoretical):
**Shield/Elec:** With it's double teleports attacks, you basically have an Alpha Strike for every mob. Single Target dmg is lacking, but AOE is insane and you're there to just to be unkillable and arrest baddies, right? Probably "feels" the most powerful out of the combos due to Shield Charge and Lightning Rod.
**Shield/MA:** I believe some crazy stuff was performed with this combo in the past. MA can basically bring up all of Shields positional defenses to incarnate levels, and you can build heavy resists underneath it. Dragon's tail fires off really quick and can keep mobs down and if you slot a FF into it, it'll fire off to really pump up the recharge.
**Shield/Kinetic Melee:** This combo is my "dark horse" and kind of under the radar strong. Shield Charge + Burst allows you to really keep mobs on their butt. Burst refreshes quickly, and can slot FF and -resist. The BIG synergy is that AAO in shield causes foes to do -Dmg, as does KM attacks. So you're effectively lowering the damage that enemies do to your team just by... being you. Heck, you could grab Darkest Night epic power as well and further tank their damage. You also have two ranged attacks for runners that also have knockdown for great crowd control.
**Shield/Fiery Melee:** FM just seems REALLY strong on Tankers. Good AOE and ST. Combustion seems really strong, and AAO will fuel more damage. Cool looking together as well.
**Shield/Stone Melee:** I feel like this could be close to Shield/SS, but without the rage crash. Idk if it does anything the best, but it seems to do EVERYTHING well. Nice dmg, good CC. You can slot the Entomb proc for a fatty shield and use FF to pump up the recharge.
**Shield/Ice Melee:** Seems to trade the damage from FM for more control. Cool (😎) thematically as well. I assume it’s good for procs and the ice patch power seems to work well.
**Shield/Street Justice:** This might be the most stylish choice 😂 I do love the crunch of StJ. Tankers get some wider AOE’s, which is nice, and you keep the hard hitting single target as well. Seems pretty easy to hit the shield defensive caps on a Tanker, which means you can probably proc out the StJ attacks more. I’m sure CU would hit like a nuke.
**Shield/SS:** How is the rage crash on a defensive set? I could see AAO + Rage leading to a lot of damage.
I know Shield/DM is good as well, but I ran a DM Scrapper on live and want to switch it up a bit.
I'd love to hear the community's thoughts and/or suggestions.