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lineuphere

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  1. My Energy Blaster is my favorite blaster to play - by far. I mean, the animations alone are some of the best in the game, IMO. I do know that KB is annoying to some other players, and to be honest, I learned that it can be even more frustrating when I'm fighting mobs by myself - especially since my Blaster is Energy/Martial Combat -- very much a blapper, so it was a no brainer to slot the KB>KD in multiple powers, so that I can just kick them after I shoot them without having to jog over to them. For those that gave up on Energy Blast, give this a try... 1. Power Blast / Power Bolt - whichever one you take, eventually slot it with the 6 set of Blaster Wrath - Once you pass level 25, you'll never use this power anyway. It become a mule for your AT set - so no worries about have a KB>KD 2. Energy Torrent - I have a SudAcc KB>KD in it and just 3 Explosive Strikes for the Ranged Damage buff, but again, you'll barely ever use this power beyond 25, so you could conceivably skip the KB conversion. 3. Power Burst - I have a SudAcc KB>KD slotted here and the other slots are %damage procs as well as the Force Feedback proc. 4. Sniper Blast - I have a SudAcc KB>KD in this along with the GladJav%proc, the Cupid'sCrush Damage/Confuse proc, and 3 SotManticores (again, for Ranged Def buff). The snipe is so powerful, a Lieutenant is sometimes gone in one shot. 5. Power Push - I skip this power 6. Explosive Blast - SudAcc KB>KD slotted here and the other slots are %damage procs and the Annihilation -Res Debuff proc. 7. Nova - The full Overwhelming Force set, which includes its KB>KD enhancement. Again, to each his own, but I enjoy the whole style and appearance of Energy Blast so much that, frankly, I'd make even more slot adjustments to play it if I had to.
  2. Thank god for the quirky, randomness of procs, otherwise we'd probably all have matchy-matchy full sets in all our powers and all be doing the same thing. I don't disagree that some of the non damage procs like Numina, Prevent Med, etc can be confusing, but if they weren't, I suppose we wouldn't need a forum. As others have said, losing set bonuses is a sacrifice to using procs. And procs are by no means an improvement to everything they're slotted in. It may take a bit of mids research and spreadsheet calculating to fine tune how to best leverage your goals with them, but I don't see that as a problem, I see it as part of the fun of this game. A single AT can be played a myriad of ways and being able to slot it in a variety of ways for the way I intend to roll is a way to keep the toons from getting stale. Further, while it may be silly to some, procs sometimes help me feel like they're adding nuance the story of my characters. For example, when my Earth Control/Savage Assault Dominator launches "Unkindness", that power is fully slotted with procs. With that, I think of each one of those ravens having their own purpose - %cold damage, %neg damage, %res debuff, %energy damage, %fire damage, and %smashing damage. I'm proud of those birds when all those orange numbers roll up. Sure, I could slot Unkindness with 6 Ragnaroks and get all those great set bonuses, but... yawn.
  3. This is a very annoying bug in this power set. Bumping it with fingers crossed it gets addressed. The attack animation timing has nothing to do with the SFX or the target's hit (or miss) timing.
  4. In the Pandora's Box arc, when using the LFG tab to teleport to Flashfire, I zone into and get stuck in the bridge.
  5. So many great adjustments for the VEATS. Well done. This is so tiny, but probably a good time to bring up: The SFX on the Power Maul mace option is bothersome. Is there any way to turn it off (or have it fade out)? I love the visual of it, but aside from the soft, very faint jingle that the 3 carnival maces make, the Power Maul is the only one that has a perpetual SFX. Thematically, it goes against me being all stealthy when the critters can certainly hear my invisible mace buzzing and whirring nearby.
  6. Not seeing the new travel sets. Tried reinstalling twice. Did they get cancelled already?
  7. Just for train travel logistics, there is no junction to indicate where the yellow light rail line connects to the green light rail line.
  8. Same.
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