My Energy Blaster is my favorite blaster to play - by far. I mean, the animations alone are some of the best in the game, IMO.
I do know that KB is annoying to some other players, and to be honest, I learned that it can be even more frustrating when I'm fighting mobs by myself - especially since my Blaster is Energy/Martial Combat -- very much a blapper, so it was a no brainer to slot the KB>KD in multiple powers, so that I can just kick them after I shoot them without having to jog over to them.
For those that gave up on Energy Blast, give this a try...
1. Power Blast / Power Bolt - whichever one you take, eventually slot it with the 6 set of Blaster Wrath - Once you pass level 25, you'll never use this power anyway. It become a mule for your AT set - so no worries about have a KB>KD
2. Energy Torrent - I have a SudAcc KB>KD in it and just 3 Explosive Strikes for the Ranged Damage buff, but again, you'll barely ever use this power beyond 25, so you could conceivably skip the KB conversion.
3. Power Burst - I have a SudAcc KB>KD slotted here and the other slots are %damage procs as well as the Force Feedback proc.
4. Sniper Blast - I have a SudAcc KB>KD in this along with the GladJav%proc, the Cupid'sCrush Damage/Confuse proc, and 3 SotManticores (again, for Ranged Def buff). The snipe is so powerful, a Lieutenant is sometimes gone in one shot.
5. Power Push - I skip this power
6. Explosive Blast - SudAcc KB>KD slotted here and the other slots are %damage procs and the Annihilation -Res Debuff proc.
7. Nova - The full Overwhelming Force set, which includes its KB>KD enhancement.
Again, to each his own, but I enjoy the whole style and appearance of Energy Blast so much that, frankly, I'd make even more slot adjustments to play it if I had to.