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SSR

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Everything posted by SSR

  1. It's making everything better across the board lol. I love this logic of hiding nerfing with false buffs.
  2. Well put and you are 100% correct.... Most of these people accusing of the poster of not testing do not even know 100% if they tested or not....
  3. You mean the changes that are a net benefit for every control set???? lol why even bring it up 😵‍💫
  4. The point is a power set will have its amazing 1 or two powers..... There are plenty of powers that are like that and changing this is like taking what makes plant different and special.... As a matter of fact all powers should be their own special version. Also it's not like creepers comes back SUPER fast... It's mainly useful on slow teams with no dmg.... if you take it to speed team it will help some but not be game changing....
  5. Okay Grandma lol.... Dismissing feedback as “just what someone wants” doesn’t mean it’s not valid. Passionate communities keep games alive, after all. But these power changes have been inconsistent... The devs have made changes that nerf powers and try to throw you a + that wasn't something people really asked for. "Hey this whole power set is getting nerfed... Here is a nice costume piece to make you happy...." (Obviously over exaggeration) BUT if you want a prime example.... giving you access to the powers at a lower level at a cost of nerfing Fire farms.... Needless changes that a lot of people did not request or want. I don't agree with somethings posted by @Nayeh But for the most part I feel like their Opinion is valid and I 100% agree on the comment about chasing Nerfs instead of improving things that need improvement like defenders and kinetic melee or any other Super Under performing powerset. (Kinetic Melee)
  6. So many good ideas have been made on here... I love it lol. Keep'em coming!!!! I hope they get noticed 😛
  7. This actually doesn't sound too complicated. Could be a toggle that turns on and off certain powers and you get a boost on all the powers based on the version you are. I like it!!! and it would get rid of all those extra powers for no reason.
  8. Did you try loading the toons in to different zones at the same time? I was running 3 and they would zone one at a time and before I was able to load all 3 at the same time.
  9. Has anyone else had a problem of running 3 windows and they load one at a time instead of instantly together? When I first built my PC they used to all load together and now it loads one at a time slowly and I'm pretty sure my rig has more than enough power to run like 10+ instances....
  10. Originally wasn't it so we could have enough acc to hit through it? I feel like back in live I used to use power boost and aim to hit them while in the bubble.
  11. for the "Ability to save and load power tray layouts." There is a nice little trick that as soon as you respec log out and log back in and most of your powers will be back where they were.
  12. Random thought but if I was a dev I would drop the need for boxing/kick and then make tough and weave optional first two picks. Also I would up Weave defense buff to 10% AND allow up to 5 Pool picks!
  13. Thank you so much @Cobalt Arachne You are amazing!
  14. If you need any help testing this please let me know, I can assist.
  15. Please can we get someone to look into this. We run Master of Runs on Everlasting and this has lead us to have multiple runs miss this badge. Becky gets stuck while trying to go through the glowie and never leaves that location. Here is a video showing what is happening https://drive.google.com/file/d/1aCBwTD2hSB0XfKVJ6OeIEKgOqzrY08Ch/view?usp=sharing. Also Becky won't attach to anyone. This is after we finished most of the SF.
  16. Surprised rudra hasn’t been here yet. >.>
  17. Very cool to see this! Awesome job Homecoming crew.
  18. Oh good to know... I was planning/set up a test to see if maybe having the bar and moving on would still increase the amount of credit received. BUT if this occurred to you already then that provides some good info. Thanks for posting this.
  19. Hello! I recently was switching between toons (while working on day job badges) and I noticed something strange. When you leave the area you were working on the badge for, you lose all progress towards the day job badge. This mainly occurs if you leave too quickly from the area you were in. Here is a Link to see the "Bug" https://drive.google.com/file/d/1w5IYkcbTYp4mSamRybFHvagW1fZN0Dlv/view?usp=drive_link I almost do not want to call it a bug but I do think some people should know about this because I have heard of others having a similar issue. I am also running another test to see if having a little of the progress bar showing removes the possibility of that "bug" occurring. Disclaimer**** not sure if anyone else has submitted this before >.>
  20. Sleet, Infrigidate and my shields are not showing a counter on my Mastermind power. Seems like it shows sometimes and it doesn't on other times.
  21. @ZorkNemesis the window scale changes the UI size and no it does not change dynamically Like the UI scale.
  22. Was this change intentional? I use window scaling to change the size of my windows but now I cannot apply them after changing it to a different size.
  23. In the magisterium iTrial, during the last phase where you fight Big Tyrant there is a bug that occurs if the team kills him too quickly. Tyrant dies while he is large and the trial becomes stuck and does not complete. This has happened multiple times and has caused many leagues to miss out on badges like the Triple Threat/Ready to Rumble badges.
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  24. Removing incarnates did change the dmg values technically :P. We lost a level shift so our resistances are less! I don't care anymore for Master of runs on this because its just as easy as it would be if we did have incarnates... The only issue I have with it now is people following instructions when leading it and having to have specific ATs to run it :/ (tank with taunt and jet pack mainly). The one good change that was done to Master of Runs was the fact you can use travel temp powers lol tbh. Otherwise I really wish they had done more testing or asked for people's opinions about this before pushing no Incarnates.
  25. I think to spice things up a little with the Rikti Invasion U'kon Gr'ai could be added as a Giant Monster Spawn by killing enough Sentries. This could entice more people to join and change it up some since it has been very much the same thing for a long time. If you have a large enough group the badges come pretty quickly and then you are standing there just clearing for a while. (gets a little slow paced) I believe a great addition would be by killing enough Sentries you get Large Red letters stating " A GIANT MONSTER IS APPROACHING" or "U'KON GR'AI IS ANGRY WITH YOU" and then comes U'Kon Gr'ai angry that his henchmen are being destroyed!
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