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PhotriusPyrelus

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  1. I didn't realize that. I guess that explains why Mids wasn't showing a lower cooldown time on that ability. And here I thought it was a bug. @_@ My mistake. Unless fighting only a single target, I spend a lot of time making sure my debuffs are actually effective. With sufficient recharge reduction, Neutrino Bolt alone becomes its own 'attack chain'. I mean in the two builds Linea shared on the other thread, it had a mere half-second CD. Eh. I really...really don't like procs... But yeah, I guess that makes sense.
  2. So I was respeccing and forgot I had fly turned on. I respecced out of fly, but when I was done respeccing...I was still flying. And I don't have the power any more so I can't turn it off. It's kind of funny, really. I'm slow as mud, and I have almost no "friction", so I drift badly. It's quite funny, but probably not intended.
  3. And I kind of mean "help" in the same way a child does when he asks for "help" with his homework. >.< A very kind person showed me a build in a different thread, but there's a lot that confuses me and that I just don't like about it. Two chief issues rooted in theming preferences are are A) I don't want to mess with non-heroic alignments, so I can't use Mace Mastery and 2) I don't want to use the sorcery tree - as an aside, is it just me, or is Rune of Protection *obnoxiously* overpowered? 25% res all, and practical CC immunity for a full minute on only a 3 minute CD (low enough to pretty easily get 100% up-time)? I've been working on just picking powers and I'm kind of stumped. So far: 1. Radiation Infection 1. Neutrino Bolt 2. Accelerate Metabolism 4. Fly 6. Enervating Field 8. Mutation 10. Irradiate 12. Lingering Radiation 14. Hover 16. Evasive Maneuvers 18. Choking Cloud 20. Boxing 22. Fallout 24. Tough 26. EM Pulse 28. Neutron Bomb 30. Atomic Blast 33. Weave 35. Maneuvers 38. Tactics 41. ??? 44. ??? 47. ??? 49. ??? I skip Radiant Aura because it clashes with my character concept (radiation doesn't heal, what kind of fantasy nonsense is that?! ~_^), and if I'm doing my job right, people shouldn't need healing anyway, right? Yes, I do have Fallout and Mutation, mostly for the luls, but also because sometimes people make mistakes, and as someone I used to know was fond of saying: "it's easier to res than heal". Though from my experience in PUGs, both are kind of dead slots; people usually either awaken or release before I can use their defeated self as a nuke and then revive them. I'm not sure if I should get Neutrino Bolt (NB) or X-Ray Beam (XRB); XRB has a much stronger defense debuff, but there's gotta be a good reason the build Linea linked used NB instead. Also less thumb-twiddling with NB at very low exemplaring. I pick up Fly at level 4 mostly for exemplaring. I pick up Hover and Evasive Maneuvers for more speed when traveling, and because in missions fly is usually *too fast*, so I like to have hover for the slower speed and higher friction. It gives me 4 different options for velocity (H, H+EM, F, F+EM). Everything else should more or less speak for itself. I'm not sure if I really need Proton Volley or Cosmic Burst. I have nothing against them, but I don't see much need for them. I'm more interested in doing debuffing than in DPSing. I thought about getting combat jumping for extra defense. I skipped Aim because I'd probably always forget to use it. --- As for enhancements and slotting, I really just don't know. I don't even know where to begin I miss pre-sets CoH, when enhancing was so much simpler for my smooth brain. x_x Related question: how do enhancement slots work with exemplaring? Respeccing doesn't really make it clear there is actually a level attached to the enhancement slots and in fact, you can 6-slot your level 49 power with a respec, when you can only get 4 in it via natural level-up. But on the other hand, I did a very low-level exemplar the other day and even though I have 6 slots with 5 rechargers in Accelerate Metabolism, it had its full 7 minute cooldown. A few parameters I would like for enhancement: Choking Cloud with lots of hold duration so it gets off many pulses during its duration to keep Minions and Lts locked-down once they're in it. Mids says it activates every 5 seconds, City of Data seems to suggest it's every 2 seconds. Either way, about 10 seconds of hold duration should work. I would like Accelerated Metabolism to be at or near 100% uptime if possible. I know I don't have Hasten and that makes it a tall order, but I really *really* do not like Hasten. Aside from the aesthetics and that *awful* sound effect, it's easier on my afore-mentioned smooth brain if I can just set AM to auto-cast and forget about it than having to remember to hit AM *and* Hasten every 2 minutes. I guess it might help to know the exact opportunity cost to make a more-informed decision, but not knowing that, I'd really just rather not take Hasten. Unless it's a stupid idea*, I'd like Irradiate and Neutron Bomb to be slotted for defense debuff to make large mobs all the more easy to hit for the team (and for EM Pulse and Atomic Blast). *- I half-think it is; the defense debuff on Rad Blast seems one of the worst secondary effects, because DPSers should want to be hit-capped without it and Radiation Infection already does -31.25% def. I almost rerolled to a different blast, but I just can't give up the matching aesthetics (yes, I do know about customizing power colours, but I still doubt it would look right). ANYWAY, this is really long so I'll stop word vomiting now. If you made it this far, thank you for reading, even if you don't have the time or energy to help. ❤️
  4. What is that? I don't know all the jargon yet, sorry. >.<
  5. That...really doesn't make any sense to me. The advantage of missions is the higher density of mobs and the control over their level. Even street-sweeping in a danger zone like the Hollows with larger groups should fall well behind missions *without* end-of-mission rewards, because the mob-density and level can be so much higher. I mean have you looked at how low it is? It's like one extra group of mobs. Maybe street-sweeping was better when you didn't get a real travel power 'til 14, but we get them at level *4* now. And why not street-sweep on the way to the mission if travel is so slow and cuts into efficiency?
  6. 1. I don't really understand. I know TP means Teleport, but I'm not sure what you're talking about; I've never used the teleport powers (unless you count other people teleporting me) 2. I have 1 End.Redux, 1 Rech.Redux and 4 Hold Duration at the moment. It pretty much permenantly locks down minions, and about 90% on Lt.s. Also, I haven't really messed with sets yet; I'm only 43, I think, and am still using regular IOs. I think the ones in Choking Cloud (whose initials are hilariously CC, that had to be intentional), are 25. 3. What do you mean "The animation time on Radiation infection leaves [me] in a precarious position"? I've been thinking about anchoring on Lt.s, but it seems more important that I be certain at least one of the bosses is covered in the aura, and since the debuffs don't deactivate upon death any more, but rather when the body disappears, this seemed like a better strategy to me. I'm certainly not saying I know better, just my line of thinking so far. 4. I have to admit, I have *ZERO* idea how threat works in this game. I don't really understand how taunt works or how debuffs can pull threat. @_@
  7. Odd that he would expect a playstyle, then deliberately design encounters counter to that expected playstyle. Furthermore, if that was the intended playstyle, why not hard-limit toggles like auto-casts? It would be nice to play a game where Statesman's ideas could actually work. I love having a big toolbox and choosing the right tool to use for the right job.
  8. This UI element is so small, it really hurts my eyes, and some colours are simply unpickable because my mouse sensitivity cannot go low enough to select each of the colours. Any chance it could be made bigger? I can't even embiggen the window itself, I tried. @_@
  9. Back on live I played a Rad/Rad Defender and I loved it. It was one of the best characters I ever played in any MMO. I had decent DPS (less than a blaster, but still contributing), I didn't feel overly squishy in the rare case that enemies managed to hit me through my Radiation Infection. I wasn't even using Choking Cloud back then because I thought it was dumb. Admittedly, though, I didn't play very much at level-cap. Since I started playing again, I feel so much weaker. My DPS is abysmal, if enemies hit me, I fold like a tower of cards. I basically have no choice *but* to use Choking Cloud. And that's just solo. In teams I feel 100% useless. My damage is non-existent, my debuffs don't seem to matter at all, and if I try to get in to use Choking Cloud, AOE puts me face down in the dirt. And last night some very experienced level 50 let me tag along with him. He didn't need me there at all. He was 100% fine soloing everything. I appreciate his charity in letting me soak up XP, but damn did it make me feel useless and start wondering what's the point of playing a Defender? ...and then a Blaster joined and started pulling (not sure what power set, he did some move where he charged in and did beaucoup damage) and he'd wipe out the minions instantly, and it looked like whatever wasn't killed outright was mezzed for several seconds. I don't think I saw him ever fall below 75% HP. So yeah. What's the point of playing the buffing/debuffing class when no one needs your buffs or debuffs...
  10. I knew that, but I couldn't put it together. x_x Thanks. It's clear now.
  11. I don't want to necro that thread, so I'll ask here; I don't understand why he phrases using SOs as "Typical cost to SO a character again at level X" while for IOs it's "Typical cost to add IOs to a character at level X". The answer is probably obvious if you understand IOs, but I really don't. I crafting was added after I'd largely stopped playing. EDIT: Aw nuts, this thread is also 5 years old. x_x
  12. That's a bummer... I don't even care about the levels or enhancements. I just want my costumes and bios... Oh well. Thanks anyway.
  13. So I'm sure this question is answered somewhere, but I don't know where to find it. Is it at all possible to recover characters from the live-retail servers? The #1 reason I haven't played Homecoming is because I assumed this was impossible, and I can't bear to not get my main's costumes right trying to recreate them from decades-old memories. That said, someone in Star Trek Online chat suggested this was now possible, so I tried to look into it, but I couldn't find much, so here I am asking. Thank you for your time, sorry if I just didn't look hard enough.
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