brian9824
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Posts posted by brian9824
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The only downside is the Pine planner seems to include stuff thats not in I25 like utility belt, but meh. It's a small price to pay.
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50% damage loss v Offensive. I agree that Defensive is nice when tanking, but not really for Brutes or Scrappers. I suppose if you have 2 builds you could mini-tank when needed, but for the most part I think it's a waste. Maybe what the Tier 9's were meant to be, minus the crash?
The whole point is you don't need 2 builds. Use defensive and charge into that huge mob and whittle em down. Then once you've killed a few of them switch over to offensive.
Or rush in and wail away at them, if you start to take a pounding switch to defensive and heal up, and then go back to offensive mode and continue the assault.
Your not locked into any one of the forms, and they recharge fast so you can swap constantly during a fight as the flow of battle changes. Don't think of yourself as being limited to any one of the forms and use each of them for its advantages.
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But it ugly! ;_;
Just customize it so it has no graphical impact.
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What Generator said. It's hard to make informed decisions on the new powersets, so I just wanted to contribute to the database.
Something like that should definitely be in either the description or the detailed info. Defensive Adaptation is not exactly Stone Armor, I don't see many situations where losing 50% damage is worth the extra resist.
That's because it does a lot more then just add some more armor. Thought it was 25% not 50? Anyways the point is you use it when you need to prioritize defense.
Defensive adaption also interacts with other powers and increases your life, add's more defense, get additional defense and resistance per enemy near you, etc. It makes you more tankier prioritizing being able to soak up everything. It's basically designed for the huge alpha strike, and something you can toggle out of once your team has unloaded on the enemies and thinned the herd out.
Or during solo it's not needed as much unless you crank it up. The set is not designed for people to just leave 1 adaptation on. You should be swapping in battle as needed to maximize the potential and the features.
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You can disable xp altogether, and you can exemplar down and join anyone and get double influence and no xp as well. So there are already options to accommodate that.
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Anyone mind looking over my tri-form build and seeing if I missed anything? Been so long since i looked at warshades.
Hero Plan by Mids' Hero Designer 1.962
Click this DataLink to open the build!
Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Hero Profile:
Level 1: Ebon Eye
- (A) Empty
Level 1: Absorption
- (A) Empty
Level 2: Shadow Bolt
- (A) Empty
Level 4: Combat Jumping
- (A) Luck of the Gambler - Recharge Speed
Level 6: Hasten
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (23) Recharge Reduction IO
Level 8: Dark Nova
- (A) Performance Shifter - Chance for +End
- (21) Empty
Level 10: Starless Step
- (A) Time & Space Manipulation - Range
Level 12: Sunless Mire
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (27) Obliteration - Accuracy/Recharge
- (27) Fury of the Gladiator - Damage/Recharge
- (29) Fury of the Gladiator - Accuracy/Damage/End/Rech
Level 14: Shadow Cloak
- (A) Reactive Defenses - Scaling Resist Damage
- (31) Shield Wall - +Res (Teleportation), +5% Res (All)
- (31) Luck of the Gambler - Recharge Speed
- (33) Karma - Knockback Protection
Level 16: Super Speed
- (A) Celerity - +Stealth
Level 18: Gravity Well
- (A) Unbreakable Constraint - Hold
- (34) Unbreakable Constraint - Hold/Recharge
- (34) Unbreakable Constraint - Accuracy/Hold/Recharge
- (34) Unbreakable Constraint - Endurance/Hold
- (37) Unbreakable Constraint - Accuracy/Recharge
Level 20: Essence Drain
- (A) Empty
Level 22: Black Dwarf
- (A) Resist Damage IO
- (25) Resist Damage IO
- (25) Unbreakable Guard - +Max HP
Level 24: Stygian Circle
- (A) Panacea - Heal/Endurance
- (45) Panacea - Endurance/Recharge
- (48) Panacea - Hea/Recharge
- (48) Panacea - Heal/Endurance/Recharge
- (50) Panacea - Heal
Level 26: Unchain Essence
- (A) Ragnarok - Damage
- (50) Ragnarok - Damage/Recharge
- (50) Ragnarok - Accuracy/Damage/Recharge
Level 28: Stealth
- (A) Luck of the Gambler - Recharge Speed
Level 30: Gravitic Emanation
- (A) Absolute Amazement - Stun
- (36) Absolute Amazement - Stun/Recharge
- (36) Absolute Amazement - Accuracy/Stun/Recharge
- (37) Absolute Amazement - Accuracy/Recharge
- (37) Absolute Amazement - Chance for ToHit Debuff
Level 32: Dark Extraction
- (A) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (40) Expedient Reinforcement - Endurance/Damage/Recharge
Level 35: Stygian Return
- (A) Numina's Convalesence - +Regeneration/+Recovery
- (36) Panacea - +Hit Points/Endurance
Level 38: Quasar
- (A) Armageddon - Damage
- (39) Armageddon - Damage/Recharge
- (39) Armageddon - Accuracy/Damage/Recharge
- (39) Armageddon - Accuracy/Recharge
- (40) Armageddon - Damage/Endurance
Level 41: Eclipse
- (A) Accuracy IO
- (42) Accuracy IO
- (42) Resist Damage IO
- (42) Recharge Reduction IO
- (43) Recharge Reduction IO
- (43) Recharge Reduction IO
Level 44: Grant Invisibility
- (A) Luck of the Gambler - Recharge Speed
Level 47: Maneuvers
- (A) Luck of the Gambler - Recharge Speed
Level 49: [Empty]
- (A) Empty
Level 1: Brawl
- (A) Accuracy IO
Level 1: Dark Sustenance
Level 1: Prestige Power Dash
- (A) Empty
Level 1: Prestige Power Slide
- (A) Empty
Level 1: Prestige Power Quick
- (A) Empty
Level 1: Prestige Power Rush
- (A) Empty
Level 1: Prestige Power Surge
- (A) Empty
Level 1: Shadow Step
- (A) Time & Space Manipulation - Range
Level 1: Sprint
- (A) Empty
Level 2: Rest
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 10: Shadow Recall
- (A) Time & Space Manipulation - Endurance
Level 2: Swift
- (A) Run Speed IO
Level 2: Health
- (A) Preventive Medicine - Chance for +Absorb
Level 2: Hurdle
- (A) Jumping IO
Level 2: Stamina
- (A) Performance Shifter - Chance for +End
Level 8: Dark Nova Blast
- (A) Superior Essence Transfer - Accuracy/Damage
- (7) Superior Essence Transfer - Damage/RechargeTime
- (7) Superior Essence Transfer - Accuracy/Damage/RechargeTime
- (9) Superior Essence Transfer - Damage/Endurance/RechargeTime
- (9) Superior Essence Transfer - RechargeTime/Global Heal
- (19) Superior Essence Transfer - Accuracy/Damage/Endurance/RechargeTime
Level 8: Dark Nova Bolt
- (A) Superior Kheldian's Grace - Accuracy/Damage
- (3) Superior Kheldian's Grace - Damage/Recharge
- (3) Superior Kheldian's Grace - Accuracy/Damage/Recharge
- (5) Superior Kheldian's Grace - Damage/Endurance/Recharge
- (5) Superior Kheldian's Grace - Accuracy/Damage/Endurance/Recharge
- (19) Superior Kheldian's Grace - Recharge/Form Empowerment
Level 8: Dark Nova Detonation
- (A) Annihilation - Accuracy/Damage
- (15) Annihilation - Damage/RechargeTime
- (15) Annihilation - Accuracy/Damage/RechargeTime
- (17) Annihilation - Accuracy/Damage/Endurance
- (17) Annihilation - Accuracy/Damage/Endurance/RechargeTime
Level 8: Dark Nova Emanation
- (A) Superior Frozen Blast - Accuracy/Damage
- (11) Superior Frozen Blast - Damage/Endurance
- (11) Superior Frozen Blast - Accuracy/Damage/Endurance
- (13) Superior Frozen Blast - Accuracy/Damage/Recharge
- (13) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
- (21) Superior Frozen Blast - Recharge/Chance for Immobilize
Level 22: Black Dwarf Antagonize
- (A) Taunt Duration IO
Level 22: Black Dwarf Drain
- (A) Touch of the Nictus - Healing
- (45) Touch of the Nictus - Accuracy/Healing
- (46) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 22: Black Dwarf Mire
- (A) Fury of the Gladiator - Damage/Recharge
- (29) Fury of the Gladiator - Accuracy/Endurance/Recharge
- (31) Recharge Reduction IO
Level 22: Black Dwarf Smite
- (A) Empty
- (45) Empty
Level 22: Black Dwarf Step
- (A) Time & Space Manipulation - Endurance
Level 22: Black Dwarf Strike
- (A) Hecatomb - Damage
- (40) Hecatomb - Damage/Recharge
- (43) Hecatomb - Accuracy/Damage/Recharge
- (46) Hecatomb - Accuracy/Recharge
- (46) Hecatomb - Damage/Endurance
- (48) Empty
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Set Bonus Totals:
- 20.5% DamageBuff(Smashing)
- 20.5% DamageBuff(Lethal)
- 20.5% DamageBuff(Fire)
- 20.5% DamageBuff(Cold)
- 20.5% DamageBuff(Energy)
- 20.5% DamageBuff(Negative)
- 20.5% DamageBuff(Toxic)
- 20.5% DamageBuff(Psionic)
- 2.5% Defense(Smashing)
- 2.5% Defense(Lethal)
- 7.5% Defense(Fire)
- 7.5% Defense(Cold)
- 2.5% Defense(Energy)
- 2.5% Defense(Negative)
- 5% Defense(Melee)
- 5% Defense(Ranged)
- 7.5% Defense(AoE)
- 1.35% Max End
- 84% Enhancement(Accuracy)
- 3% Enhancement(Max EnduranceDiscount)
- 101.3% Enhancement(RechargeTime)
- GrantPower Preventive Medicine (10% chance, if Scourge)
- 255.7 HP (23.87%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 92.5%
- MezResist(Held) 92.5%
- MezResist(Immobilized) 92.5%
- MezResist(Sleep) 92.5%
- MezResist(Stunned) 92.5%
- MezResist(Terrorized) 92.5%
- 22.5% (0.38 End/sec) Recovery
- 36% (1.61 HP/sec) Regeneration
- 15% ResEffect(SpeedFlying)
- 15% ResEffect(RechargeTime)
- 15% ResEffect(SpeedRunning)
- 18.25% Resistance(Smashing)
- 18.25% Resistance(Lethal)
- 47.5% Resistance(Fire)
- 47.5% Resistance(Cold)
- 13.75% Resistance(Energy)
- 13.75% Resistance(Negative)
- 16% Resistance(Toxic)
- 16% Resistance(Psionic)
- 0% Resistance(Smashing)
- 0% Resistance(Lethal)
- 0% Resistance(Fire)
- 0% Resistance(Cold)
- 0% Resistance(Energy)
- 0% Resistance(Negative)
- 0% Resistance(Toxic)
- 0% Resistance(Psionic)
- (A) Empty
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1. Roleplaying is not required in any fashion and can completely ignore it.
2. As for powers there really arent bad ones. Some are more situational and some powers excel more in certain cases. Aka some melee weapon's like spines are more suited for aoe damage and are less ideal then others at single target, but all are viable end game and will excel in different parts of the map.
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Which is the best server for end game? What I mean by this is which server is more likely to have people doing the end game bosses/content? Don't really want to join a server that has a busy lowbie experience and then a dead end game experience.
Cheers.
There isn't going to be one better then another. Even the older servers aren't going to really have that many more high levels as the newer ones got huge xp boosts. There is no real difference between any of em
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So this is what I have so far, i'm trying to see if I can swap some smashing/lethal resist for other benefits as im a bit over capped on it.
Hero Plan by Mids' Hero Designer 1.962
Click this DataLink to open the build!
Tank Bot 2.0: Level 50 Technology Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Titan Weapons
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
Level 1: Hardened Carapace
- (A) Aegis - Resistance/Endurance: Level 40
- (3) Aegis - Resistance/Recharge: Level 50
- (3) Aegis - Endurance/Recharge: Level 50
- (5) Aegis - Resistance/Endurance/Recharge: Level 50
- (7) Aegis - Resistance: Level 50
- (9) Aegis - Psionic/Status Resistance: Level 50
Level 1: Defensive Sweep
- (A) Armageddon - Damage: Level 50
- (23) Armageddon - Damage/Recharge: Level 50
- (25) Armageddon - Accuracy/Damage/Recharge: Level 50
- (33) Armageddon - Accuracy/Recharge: Level 50
- (48) Armageddon - Damage/Endurance: Level 50
- (48) Armageddon - Chance for Fire Damage: Level 50
Level 2: Crushing Blow
- (A) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (25) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (27) Crushing Impact - Damage/Recharge: Level 50
- (34) Crushing Impact - Accuracy/Damage: Level 50
- (50) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 4: Inexhaustible
- (A) Numina's Convalesence - Heal/Endurance: Level 50
- (9) Numina's Convalesence - Endurance/Recharge: Level 50
- (11) Numina's Convalesence - Heal/Recharge: Level 50
- (45) Numina's Convalesence - Heal/Endurance/Recharge: Level 50
- (46) Numina's Convalesence - Heal: Level 50
- (46) Numina's Convalesence - +Regeneration/+Recovery: Level 50
Level 6: Environmental Modification
- (A) Reactive Defenses - Scaling Resist Damage: Level 50
- (17) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50
- (19) Reactive Defenses - Defense/RechargeTime: Level 50
- (19) Reactive Defenses - Endurance/RechargeTime: Level 50
- (21) Reactive Defenses - Defense/Endurance: Level 50
- (21) Reactive Defenses - Defense: Level 50
Level 8: Adaptation
Level 10: Ablative Carapace
- (A) Preventive Medicine - Heal: Level 50
- (11) Preventive Medicine - Heal/RechargeTime: Level 50
- (23) Preventive Medicine - Heal/RechargeTime/Endurance: Level 50
Level 12: Evolving Armor
- (A) Unbreakable Guard - Resistance: Level 50
- (13) Unbreakable Guard - Resistance/Endurance: Level 50
- (13) Unbreakable Guard - Endurance/RechargeTime: Level 50
- (15) Unbreakable Guard - RechargeTime/Resistance: Level 50
- (15) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50
- (17) Unbreakable Guard - +Max HP: Level 50
Level 14: Super Jump
- (A) Unbounded Leap - +Stealth: Level 50
Level 16: Taunt
- (A) Taunt Duration IO: Level 50
Level 18: DNA Siphon
- (A) Numina's Convalesence - Heal/Recharge: Level 50
- (29) Numina's Convalesence - Heal: Level 50
- (31) Numina's Convalesence - Heal/Endurance/Recharge: Level 50
Level 20: Follow Through
- (A) Superior Gauntleted Fist - Accuracy/Damage: Level 50
- (31) Superior Gauntleted Fist - Damage/RechargeTime: Level 50
- (31) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime: Level 50
- (40) Superior Gauntleted Fist - Damage/Endurance/RechargeTime: Level 50
- (40) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime: Level 50
- (42) Superior Gauntleted Fist - RechargeTime/+Absorb: Level 50
Level 22: Build Momentum
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
Level 24: Hasten
- (A) Recharge Reduction IO: Level 50
- (40) Recharge Reduction IO: Level 50
Level 26: Genetic Contamination
- (A) Superior Avalanche - Accuracy/Damage: Level 50
- (34) Superior Avalanche - Damage/Endurance: Level 50
- (36) Superior Avalanche - Accuracy/Damage/Endurance: Level 50
- (37) Superior Avalanche - Accuracy/Damage/Recharge: Level 50
- (50) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50
- (50) Superior Avalanche - Recharge/Chance for Knockdown: Level 50
Level 28: Rend Armor
- (A) Mako's Bite - Accuracy/Damage: Level 50
- (36) Mako's Bite - Damage/Recharge: Level 50
- (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
Level 30: Kick
- (A) Empty
Level 32: Parasitic Aura
- (A) Numina's Convalesence - Heal/Recharge: Level 50
- (33) Numina's Convalesence - Heal/Endurance/Recharge: Level 50
- (33) Numina's Convalesence - Heal: Level 50
Level 35: Whirling Smash
- (A) Multi-Strike - Accuracy/Damage: Level 50
- (37) Multi-Strike - Damage/Endurance: Level 50
- (39) Multi-Strike - Damage/Recharge: Level 50
- (43) Multi-Strike - Accuracy/Endurance: Level 50
- (43) Multi-Strike - Accuracy/Damage/Endurance: Level 50
- (45) Multi-Strike - Damage/Endurance/Recharge: Level 50
Level 38: Arc of Destruction
- (A) Superior Might of the Tanker - Accuracy/Damage: Level 50
- (39) Superior Might of the Tanker - Damage/Recharge: Level 50
- (39) Superior Might of the Tanker - Accuracy/Damage/Recharge: Level 50
- (42) Superior Might of the Tanker - Recharge/Chance for +Res(All): Level 50
- (42) Superior Might of the Tanker - Damage/Endurance/Recharge: Level 50
- (43) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge: Level 50
Level 41: Tough
- (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
- (46) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 44: Weave
- (A) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50
- (45) Luck of the Gambler - Recharge Speed: Level 50
Level 47: Combat Jumping
- (A) Red Fortune - Defense: Level 50
- (48) Red Fortune - Defense/Endurance: Level 50
Level 49: [Empty]
Level 1: Brawl
- (A) Empty
Level 1: Gauntlet
Level 1: Prestige Power Dash
- (A) Empty
Level 1: Prestige Power Slide
- (A) Empty
Level 1: Prestige Power Quick
- (A) Empty
Level 1: Prestige Power Rush
- (A) Empty
Level 1: Prestige Power Surge
- (A) Empty
Level 1: Sprint
- (A) Run Speed IO: Level 50
Level 2: Rest
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO: Level 50
Level 2: Health
- (A) Preventive Medicine - Chance for +Absorb: Level 50
- (27) Numina's Convalesence - Heal: Level 50
- (29) Numina's Convalesence - Heal/Recharge: Level 50
- (34) Numina's Convalesence - Heal/Endurance/Recharge: Level 50
Level 2: Hurdle
- (A) Jumping IO: Level 50
Level 2: Stamina
- (A) Performance Shifter - Chance for +End: Level 50
- (5) Endurance Modification IO: Level 50
- (7) Endurance Modification IO: Level 50
Level 1: Momentum
Level 8: Defensive Adaptation
Level 8: Efficient Adaptation
Level 8: Offensive Adaptation
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Set Bonus Totals:
- 4% DamageBuff(Smashing)
- 4% DamageBuff(Lethal)
- 4% DamageBuff(Fire)
- 4% DamageBuff(Cold)
- 4% DamageBuff(Energy)
- 4% DamageBuff(Negative)
- 4% DamageBuff(Toxic)
- 4% DamageBuff(Psionic)
- 13.5% Defense(Smashing)
- 13.5% Defense(Lethal)
- 16.63% Defense(Fire)
- 16.63% Defense(Cold)
- 7.88% Defense(Energy)
- 7.88% Defense(Negative)
- 6% Defense(Psionic)
- 21% Defense(Melee)
- 9.75% Defense(Ranged)
- 15.06% Defense(AoE)
- 3.6% Max End
- 6.25% Enhancement(Max EnduranceDiscount)
- 41.25% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 22% Enhancement(Accuracy)
- 15% SpeedFlying
- GrantPower Preventive Medicine (10% chance, if Scourge)
- 421.7 HP (22.5%) HitPoints
- 15% JumpHeight
- 15% SpeedJumping
- MezResist(Confused) 145%
- MezResist(Held) 145%
- MezResist(Immobilized) 145%
- MezResist(Sleep) 145%
- MezResist(Stunned) 145%
- MezResist(Terrorized) 145%
- 8% (0.13 End/sec) Recovery
- 64% (5 HP/sec) Regeneration
- 15% ResEffect(SpeedFlying)
- 15% ResEffect(RechargeTime)
- 15% ResEffect(SpeedRunning)
- 32% Resistance(Smashing)
- 32% Resistance(Lethal)
- 32.75% Resistance(Fire)
- 32.75% Resistance(Cold)
- 15.5% Resistance(Energy)
- 15.5% Resistance(Negative)
- 26.75% Resistance(Toxic)
- 31.75% Resistance(Psionic)
- 0% Resistance(Smashing)
- 0% Resistance(Lethal)
- 0% Resistance(Fire)
- 0% Resistance(Cold)
- 0% Resistance(Energy)
- 0% Resistance(Negative)
- 0% Resistance(Toxic)
- 0% Resistance(Psionic)
- 15% SpeedRunning
- (A) Aegis - Resistance/Endurance: Level 40
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I've got a LAN server set up. It's not nearly as much of an...experience as getting to play with everyone else (although the easy twinkage is nice), but I'm confident at this point that I will only go without CoX when/if I want to do so, going forward, one way or another.
How did you do it? Is there an "easy setup guide" out there somewhere? If not, could you make one? I would have PMed this to you, but it looks like you have your account setup to not take PMs.
I'd be very interested in this too.
Same here.
As soon as there is an idiot-proof way for me to set up my own server, I intend to do just that. I will happily play this game solo anyway, and while I will miss seeing everybody else's characters around, it would still be better than losing the game forever.
Ditto, i'd be interested as well.
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Nobody's a dev here. The server operators are just players with the means to run a server now that it's been leaked. Some players have always been hostile to AE. Some have always been autocratic about how others play the game or being able to get more than some arbitrarily determined fair share of loot. This could become a political issue dividing different servers in time... if there even are public servers for much longer.
It seems like the autocratic ones are now in the majority and it will be their wills done.
It's more like whats for the greater good. I mean they could support an AE farm for 8 people, or provide support for 100-200 players to log in and play.
I mean the decision between the two is a no brainer, especially as there are plenty of ways to farm without the AE.
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Anyone have a link to a Hero Planner updated to work with all the changes in I25?
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They posted on discord they are aware and looking into it.
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Honestly I'm all for disabling the AE all togethor if its negatively impacting the rest of the game. I mean if it comes down to supporting 200 people running missions or 8 people running a AE the resources are better spent on the missions.
There is more then enough content in the game itself and opportunities.
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Are there extra bonuses on these on top of the standard one? If so can we repeatedly clear them and if so how often?
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Also /toggle vault
That will let you access vault, or you can access it from the salvage tab.
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Not to sound ungrateful, but the Super Packs just seem..bad.
If the value is 10 merits (and some goodies) but you only get 5 things, it is very likely to get nothing you actually want. And for 10 mil?
If it was 10mil back on the old servers, sure. But now, not many people besides hard core farmers are going to have that to gamble away. And it pretty much is a gamble.
I remember getting some of the Super Packs on Test Server, way back, and was not at all impressed.
Remember its also a money sink. The money is taken out of the server helping control inflation.
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What's odd about this is hero and villain alignment mishes still reward their respective merits, which according to the merit vendors are still worth 50 merits, so does that mean the timers are still in place for those missions? Otherwise, just get Null the Gull to change you to hero or villain and grind those tips instead.
I'm a hero and did my hero morality mission last night and only got 20 merits and no hero merit. So is it rewarded if you do the mission to CHANGE to hero?
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99% sure i was on Virtue with my main Technoid (Ice/Device blaster) but i hopped servers alot so struggling to remember.
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I made a post about this a few days ago as well. It's needed!
Ditto I had made a post as well. Even 1 dedicated forum for it would be nice
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So they didn't fix a bug with enflame?
The point being that fixing a bug which can be as simple as a numerical mistake is vastly different then creating animations for powers which take far more specialized skill sets and work and knowledge.
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You can buy salvage racks and put them in your bases. Each rack is a separate vault. SG permissions decide who can take and add salvage to them; I think these can be set separately on each rack. There is, or was, a limit total of how many racks you can put in a base. Each rack can hold 100 pieces of salvage; used to be 30. The limits are generous enough that I added dedicated racks for stuff like Halloween salvage.
It's been a long time since I looked into that, you can't make an individual base can you?
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I was wondering if we can get ride of the posting fee because sometime the item does not sell and that (money) Influence/Infany is never replaceable ?
That is so people are forced to post items for reasonable prices, otherwise people would list items for 100 million and slowly keep lowering it until it sells.
XP/ Influence New addition Tweeks
in Suggestions & Feedback
Posted
The problem is you get more influence by far by other methods. Farming merits is fast and is incredibly easy to get money. I get a few million that way and use it to pay for my toon while leveling and then sell off a few pieces of rare salvage as it drops.
That will cover you 100% until you hit 50. So if your low on money just spend 1-2 hours doing a TF or an arc or two and your set