Jump to content
Account validation emails are not going out, delaying registrations. We apologize for the inconvenience.

Oubliette_Red

Members
  • Posts

    2734
  • Joined

  • Last visited

  • Days Won

    6

Posts posted by Oubliette_Red

  1. 1 hour ago, srmalloy said:

    Even something as simple as going back and upscaling all of the tunnel geometry by 25% in each dimension would make a significant improvement in the navigability of the caves. The concern I have is how it would spill over elsewhere, since the Council/5th Column base maps use the same geometry dressed differently -- I don't know if they actually use the same internal tileset with different colors and greeblies, or have their own tileset; if they use the same tileset, it would break all the Council/5th maps or generate scaling issues with the greeblies.

     

    If I recall correctly (and I may not because 15 years or so have passed) but I believe the maps comprise of cubes of map pieces that are fitted together to make the completed map. During one of the last Meet'n'Greets I believe one of the Legacy Devs mention that they were trying to figure out how to make those pieces come together on generation to make for truly random maps (I think for AE anyway) but because of glowie/mob spawn locations it was proving to not be so simple. Resizing the maps may not be nearly so tall an order but spawn points and connections would likely still require manual adjustments for the Devs.

    • Thumbs Up 1
  2. 5 hours ago, Jacke said:

     

    I've had to change my thinking on this.  The Layer Cake Cave map is not the worst.  That one I understand well and though I still dislike it, I can handle it well enough.

     

    More hate for the Council/5th Column Pool Room.  Also some other caves where there's crazy vertical twists with parts of the cave going over itself, so the minimap doesn't help that much.  I'd rather have the Layer Cake Room over them.

     

     

     

    That one cave map is my all-time favourite. One of the Legacy Devs admitted to me that they have worked on the caves of Morrowind after I mentioned how much I liked them, especially this one in particular. I played so much Morrowind that when I first started CoH, it took me months to get into my head that I didn't have to avoid puddles in the cave maps in fear of enemies hearing me.

    • Like 1
  3. Just now, Bionic_Flea said:

     

    Well, I counted arcs and badge missions.  I suppose I could pull up the wiki and look up how many missions each arc has, but that sounds like more work than I am willing to do.  😁

     

    Any idea when that HeroCon was?  Because a lot of content gets added every year.  I know it's not precise, but it's a nice marker.

     

    I missed their first HeroCon, because it took me a few weeks to make my way to the forums when I started playing the game but I attended all the HeroCons and Meet'n'Greets after that. Could have been the one in 2011.

  4. On 6/29/2025 at 6:35 PM, baster said:

    You never played WoW ??? WooiWoo you must be last of maybe 3 gamer humans left alive that haven't yet play WoW at some point.   Well good for you because that means when you deside to dive in, you are in for a treat. I mean it's only the best MMORPG in history of human kind.

    I strongly suggest WoW classic up to and including the Litch King expansion.

     

    As for Champions, ya I did that as well and couple other lesser here games. Got depressed on how much of a letdown it was comparing it to CoH/CoV and gave up on it. CoH was thr clear Dimond in the rough even though I only got couple of toons in to 30s before game was no more.

     

    Thus game to this day has still do much to offer and is sk unique that with some imagination and investment from a rich folk it could be put back on the map amd legitimate contented for one of today's top most still in my opinion.

     

    Obviously graphics updates, innovation , new dungeons and raids etc.. etc.. maybe even armor peaces and sets with stats eventually and I think we have a winner.

     

    Problem is I think that people who have this vision don't have the money and the ones who have the money don't have the vision. 

     

    Never played WoW either, have no intention of ever installing it. Played Champions and Marvel during beta, didn't spend much more time on them than that. I would love for CoH to get a graphic update but that would require a whole new engine.

     

    On 6/30/2025 at 2:51 PM, El D said:

     

    This is a really good point. The Shining Stars/Hearts of Darkness arcs do a lot to intro the game's mechanics both new and old but they're also easily skipped by doing other starting arcs, joining trials, or the ever present AE farms. Using zone trainers for something like this is a good idea, but I'd go a step further and also have it be a constantly accessible 'assistance hotline' in the players' contacts. Perhaps a Hero Corps thing, to restore a bit of the function the Field Analysts used to have. That way if there's a specific problem during a mission or something, new players can readily look up a solution or how a particular mechanic works. Bonus points if it can detect possible issues with a character's slotted enhancements or chosen powers based on what problem they select. 'My powers keep missing!' -> 'You have not slotted any Accuracy boosting enhancements in X, Y, and Z' or something to that effect. That'd probably be a lot more intensive to set up than just a static string of suggested solutions though.

     

    Expecting MMO players to read would be like expecting a dog to spot a rainbow.

     

    • Haha 3
  5. I find End management in CoH far less annoying than farming for gear that other MMO's require you to do. In CoH I can upgrade my "gear" with a click of a button if I'm still rockin' SOs. I also don't have to forego the armor drop I just got because it's fugly.

    • Like 2
    • Thanks 1
  6. 9 hours ago, GM_GooglyMoogly said:

    maxresdefault.jpg

     

    The only rule about leaving is: 

    1. Do not abuse or harass others
      1. This includes players, Homecoming staff, and players or staff from other communities
      2. If someone wants you to leave them alone, you must leave them alone

    It's always sad to lose fellow players.  Maybe Bag_Fry will come back some day.

     

    Until then, can I have his stuffs that no one else wants?

     

    woSWx7f.jpg

    • Haha 1
  7. First of all, I'd like to welcome them to CoH!

    Second, I'd give them pointers on which Archetypes/powersets to play based on their desire.

    Third and probably the most important, warn them that creating their costumes could run well into taking hours and have them make their characters prior to getting together to play. That or convince them to all hit 'Random' and enter the game.

     

    Happy hunting!

  8. 15 hours ago, TheMoneyMaker said:

    My only note:  shouldn't her red flame aura match her eyes and sword? Like why aren't they red or why isn't the aura orange-yellow?

     

    Otherwise great design with the leather and lace demon.

     

    I do this quite often when I have characters with full-body auras, the higher intensity in the weapon and/or eye can be justified as power concentration since brighter usually means hotter.

     

    Also, for me personally, I tend to mute full-body auras as I find them distracting and sometimes headache-inducing depending on the colours in use.

    • Thumbs Up 3
    • Thumbs Left 1
  9. 2 hours ago, Vard said:

    It's the weirdest thing. When CoH first launched I made it to level 30+ without any difficulty. But this has me stumped. I scoped the entire periphery of the warehouse but couldn't find any doors or staircases leading to another level. Tried asking for help in the chat, but no luck. So I keep having to start this mission over ... Ugh. Attached is a screenshot of my predicament. It appears there are villains directly below me. This is demoralizing!

     

    Occasionally, they can get stuck in walls/floors, or the marker can be incorrect, it can also be pointing to the spawn point of a patrol. Push come to shove you send in a gm request for help. They can pop enemies out of walls or complete missions, but if it's happening repeatedly, they you might want to also report it.

     

    If you've cleared all the floors, look at your map and there should be a red arrow(s) indicating the last mob. Out of curiosity, which mission/contact is this?

     

    Edit: Most warehouses are generally a single level, though some will have freight elevators to take you to another level, like the ones in Pocket D and there a few that open freight elevator doors with stacks of boxes that you climb to get to another level.

     

×
×
  • Create New...