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Oubliette_Red

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Posts posted by Oubliette_Red

  1. On 9/4/2019 at 8:34 PM, RaZoor said:

    Awesome stuff gang.

    Been going crazy trying to get rid of the recharge sound... took me a few trys as I renamed the file "Recharge.ogg" per the instructions. but it is already a OGG file... so you really only need the name. 

     

    now if you guys can make the words "recharging" go away over my head you will all be REAL LIFE superheores!

    I've never see "recharging" over my character's head. Perhaps something in Options?

  2. Another alternate costume contest that I use to participate in a lot back on Legacy was on the forums and used the colour palette. The player that ran the contest would pick 5 colours from the costume creator palette (sometimes 3) and players could create whatever they wanted with the stipulation that you use use the colours selected for that week and only those colours. Skin was exempted from the required palette.

  3.  

    2 hours ago, Clave Dark 5 said:
    On 9/4/2019 at 4:58 PM, RikOz said:

    I know it's RNG, but man, every time I've played around with the random feature it seems to be heavily weighted toward selecting the bestial and monstrous heads and pieces. That, and those jester parts come up with alarming frequency.

    I was about to mention those animal heads when I made my post!  So many green tigers, dark blue wolves!

    Same here.

    And crab legs, seems like every third roll has crab legs.

    I don't think the RNG's dice are regulation.

    • Like 1
  4. Hearing impaired.

    • Perhaps an 'NPC dialog' for indicating that an objective is nearby, close to the same radius as the audio for the glowie.

     

    Color-blindness graphics options:

    • Red/Green
    • Blue/Yellow

    At a minimum, I think it might be helpful for folks if they could apply these changes to their UI, in particular the buttons for powers. This is something I've seen mostly in mobile apps, though not many. But I know that players really appreciated it when it was an option.

     

    • Like 2
  5. 5 hours ago, Solarverse said:

    Has anyone tried combining multiple sound effects to one power? If that can be done, then I can undo this change on my own by simply adding the Kheld Howl soundbite to the existing sound bite. It would be a lot of work, but if it can be done, I would sure like to know about it.

    Some powers use multiple sounds as it is. Not sure about any of the Squid's attacks. Some have Activation, Attack, Hit, and/or loops.

  6. If you have edit right in an SG you can use the /sg_music <filename> command to play the sound in your SG.

     

    FactoryWhistle_01
    FactoryWhistle_02
    FactoryWhistle_03

    FactoryWhistle_04

     

    Since they are not loops, they will only play once when you enter your base. And since they are not loops, they also may not be the sound you are looking for, the ambient Skyway loop Ilocated didn't have the sound you described.

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