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tidge

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Posts posted by tidge

  1. 1 hour ago, OdinAZ said:

    Hello, do the global bonuses you get enhancement sets also affect your pets?  I was looking for a good way to increase overall accuracy for Thugs.

     

    The good news about Thugs: Gang War is a good spot to slot (some of) the Henchmen-affecting survival pieces, this allows for more "traditional" slotting of powers (for Accuracy, etc.) in the henchmen. I usually go into the Leadership pool to get Tactics, I find it doesn't need much more than Endurance reduction on a final build. The base +ToHit is something like +7.5% and ToHit enhancements are on the 20% scale IIRC so with henchmen slotting they shouldn't need too much more (for most content).

     

    I like to put the level 50 %BuildUp piece from Soulbound Allegience in the T1 henchmen, it will trigger a LOT for significant bonuses to hit (and damage). The Soulbound Allegiance set is a good one to split 3-ways (or 2-ways), the non-proc pieces can be boosted to 50+5.

     

     

     

     

  2. I think a time-limited Ignore feature would be a good thing, and it is something I would use.

     

    The limited number of players on my ignore list are a mix of folks who had public meltdowns of hateful talk or just an endless sort of jibber-jabber across channels or for some reason got into public spats in open channels with each other. Some of these just needed to be off my radar for a short period of time.

    • Like 2
  3.  

    I have no real comments on Necro/Thermal, except that I took a Thugs/Thermal past 50 and I didn't like what Thermal was bringing.

     

    On 4/30/2025 at 8:48 PM, kelika2 said:

    procs in pets sounds great but not really, achilles is way overhyped. 

     

    This echoes my feels about %damage in pets, particularly the Achilles' Heel piece. I get serious Jim Cramer "Mad Money" vibes whenever I see it being recommended across the board.

     

    I *do* add procs to henchmen/pets, but I've kinda landed on the following circumstances for MM, *if* there are spots to spare, and things like ToHit chances and Endurance sustain are ok:

    • I like %Buildup (Very Rare) in the T1s, as each of them will be benefiting from it, often with multiple instances
    • I like %knockdown for a soft form of control, since it triggers on all damage
    • I'll add %damage on T1 henches, if most of their attacks can trigger it

    If a henchmen or pet won't be triggering a %damage piece from most of its attacks, I end to not use a slot for %damage. %-Resistance in (most) pets and (pretty much all) henchmen is pretty marginal when compared to other options... mostly because of the relatively short time to try to have a favorable sequence of events to leverage the period of %-Resistance. I prefer to add %-Resistance to MM AoE attacks instead, if that debuffing strategy is desired.

     

    For pets (not henchmen), I give those a slightly more detailed look at %damage... usually because they are available for AT that don't otherwise do a lot of damage (without %damage). Again, it depends on how many of their attacks/controls can trigger a possible proc. For example, Dark Servant leverages the Cloud Senses piece best IMO.

  4. On 4/10/2025 at 6:55 PM, MrSnottyPants said:

    So most folks are saying play something else - guess that is an answer 😁

     

    I enjoyed my FF/Beam Rifle Defender a LOT. When I was on my BR kick, Corruptor was the only AT I didn't try. Part of the reason was I had just played a bunch of different Corruptors up to 50, and part was that the Defender worked out really well.

     

    From my PoV, the advantages of this combo on the Defender was:

    • I could delay taking primary powers in favor of more beam attack early
    • I could leverage %damage to slightly more overall benefit in terms of DPS
    • When I did take the buffs (and debuffs), they had Defender base values

    I feel obligated to write (again): I'm still not a fan of Force Bomb. Yes I know people swear by it, but the animation takes me out of almost every character concept. In the case of the BR, having an 'extra' Beam Rifle attack was more appealing than Force Bomb (because realistically, it would probably make most 'math sense' to have taken one fewer to have room for Force Bomb). I don't care that "it is a good %damage attack with a debuff"!

  5. On 4/29/2025 at 1:21 PM, Ukase said:

    What's a Reward Merit worth to you folks?  

     

    I don't have an unending stream of alts, and I only have a limited number of multi-builds... I write this because it means that I don't need that much Inf. As I play a lot of content that rewards Merits, I usually end up spending the merits on things like ATO or Winter pieces, Purple recipes, and converters or unslotters when I'm out of them (or forget to claim them from email).

     

    This isn't me trying to keep Inf out of the market, it is more like me not wanting to bother with the market (to get specific items) at certain times. There are certain things I buy with merits that I know I could get for less (inf, assuming I convert merits->converters and sell those) and I'll keep an eye on some of those... but mostly by using outstanding bids at the prices I've pre-judged to be worth my time and effort.

  6. 20 minutes ago, Chance Jackson said:

    Why not just make everyone the same level as the league leader?

     

    Any of these sorts of decisions are like half-full/half-empty discussions. There is no foolproof way to avoid potential problems, most instances of leagues (and teams on leagues) having issues are the leaders simply not paying attention, as well as an assumption that players aren't going to grief others (even accidentally) by doing things like making multiple level 50s suddenly lower level (by passing stars, being moved to a different team, whatever).

    • Like 1
  7. I just popped in to echo long-past sentiments about how annoying I find it when Microsoft rolls out OS based on calendars and motivated by sales pitches. I understand the business model, but I don't like it.

     

    My more recent annoyances with them are varied:

    • I really don't like the UI for Windows 11. To me, it looks like a feeble attempt to an attempt to back off from the tablet/phone idea by about 10%.
    • I've long been annoyed by the default permission structure and near-hidden (and very unclear) approach to the services and processes that run on Windows OS.
    • I can't trust that the Windows team won't just cripple my machines because of the incredibly bad assumptions they make about the hardware being used. The recent flub with the hardware-specific updates for 11, and the not-long-ago 10 update that required more space in a partition than the W10 default come to mind. Seriously, how can they have deployed an update that required more space in a partition that windows sets up by default?
    • I avoid Edge as much as possible. I wish it was possible to completely do without it.

    As far as underlying hardware goes: I was something of an early adopter of x64 OS... but if I'm being honest, except for some gaming choices (and a single math-intensive application) I think I'd be just fine with x32, assuming x32 apps. My experience with a wide variety of apps used in business, it is almost always the graphics handling (for web display of info) that ends up as the limiting factor.

    • Like 1
  8. Terra Volta as a zone has always bothered me... initially because of the internal geography and the sort of random nature of the enemy groups(*1) (even considering the first two respecs)... it just feels like whatever ideas to make it make sense were only considered at the 5% level. The history plaques make less sense to me than almost any other Hazard Zone. There is so little apparent connection between what appears in TV versus what appears in IP that I've always been bothered by it.

     

    (*1) Sky Raiders make some sense to me... but only if they are somehow leveraging manufacturing within the zone.  I like them in Striga much more. Freaks/Lost/DE just feel like random "who'd appreciate a destroyed zone?" add-ins.

    • Like 2
  9. I've had more fun with a Shield Tanker, because of Shield Charge. SR becomes crazy good at surviving.

     

    Willpower is fine, but I prefer to use that on other ATs. I can see using it, but other Tanker primaries just do more IMO.

    • Thumbs Up 1
  10. 5 minutes ago, DIGITAL_JEDII said:

    It accepts regular invention jump/fly.

     

    I know this came up in the original thread, so I'm not going to revisit that point here. I get that a point is trying to be made about potential inconsistency, but...

     

    Swift https://cod.uberguy.net/html/power.html?power=pool.fitness.quick&at=blaster only increases FlyingSpeed and RunningSpeed, it doesn't need to have reduced Endurance, so as a power it has no need to accept sets, unless someone specifically wants to mule a piece from a set... which you've explained that you want to do. Other sets that take such enhancement pieces have an endurance cost (and must be toggled on). Hurdle behaves the same as Swift.

     

    We are amazingly lucky that we can slot Invention sets in Health and Stamina... this is a sort of exploit, but because Green and Blue bars are so critical to game play, I'll read between the lines and write: This is the sort of loophole (to get +HP/+End, etc.) that the dev team is ok with. Maybe they'd be ok allowing more exploits in Swift and Hurdle, but the "prestige" toggles (and Sprint) also can't take Universal Travel sets... but I think it is unlikely. The entire inherent Fitness pool is a weird leftover, with Enhancement sets it is really useful, but the game never really should have such low ceilings on things like travel/green/blue in the first place.

     

    • Thumbs Up 1
  11. 1 hour ago, tidge said:

     

    What pieces do you want to slot in them?

     

    9 minutes ago, DIGITAL_JEDII said:

    I was intending to put Hypersonic fly protection in Swift

     

    I think this would be an example of the sort of enhancement piece that, if allowed in an inherent power, would devalue power picks. It's maybe not the *best* example of such a piece (see Stealth, KB protection) but it is in that category. Also: Swift doesn't grant flight, so that particular piece should probably just be slotted in an actual power that grants flight.

  12. On 4/26/2025 at 9:26 PM, speczero said:

    He told me the mod integrated the AI ChatGPT with over 3000 of the NPC's in the game. You could literally walk up and talk to random NPC's like they were players and there were a lot of extended things you could do with them, and this is just the random no matter NPC's.

     

    Ah, like the OG Deus Ex?

  13. Being able to slot mules into Swift (and other inherent 'running' powers) would make it trivial to add pieces for KB protection and Slow Resistance (so, not counting Swift, this would be 6 additional free slots IIRC). I don't think the devs are likely to make it that easy (via inherent powers) for players to get such things for a one-time investment in an enhancement piece.

  14. 20 hours ago, Uncle Shags said:

    Everyone is different, but I've never had extra slots laying around to put in a travel power.

     

    For non-armor set ATs, I often plan to 3-slot a travel power with Blessing of the Zephyr; it gives the +4 KB protection, enhances travel speeds and adds a smidge more positional defenses.

     

    Infiltration is a convenient power to leverage either Travel or Defense pieces.

  15. Self quoting...

     

    On 11/21/2024 at 9:28 AM, tidge said:

    This was a while ago, but I came to resent both the Spider backpack AND the Mace. If I was going to roll another VEAT soldier, I'd choose ONLY Bane (to not get stuck with the spider arms) and avoid Mace attacks as much as possible. Even leaning hard into the Leadership powers it wouldn't be easy, as IIRC there are a few good powers that still use the Mace animation (Surveillance?)

     

     

    I *did* revisit the VEATs, and I pretty much did this... up to the point where I felt like I needed the Mace to improve DPS, and then I just accepted that my character sometimes was clobbering enemies with a mace.

     

    What I enjoyed most about this approach is that there is a lot of potential for a gun-wielding character; this is manifest in the large number of enemy groups that use pow-pow guns; Longbow, Arachnos, Family, et al. The leadership and survival buffs available to Hunstman/Banes are excellent!

  16. 1 hour ago, skoryy said:

     What's viable for you might not be for me because I got bored of soloing +4/x8 and just do teams these days.  What's viable for you might not be for me because I find stalkers more engaging than other melee classes.  What's viable for you might not be for me because an elec/time 'troller makes for some fun animations and I can still hang with the team.

     

    I crave more examples, just in case what's viable for you is also viable for me.

  17. 1 hour ago, Uun said:

    The live server devs changed experience progression several times during the life of the game. As I recall, they changed the amount of xp granted by mobs at various levels at least twice. Not sure if they also changed the amount of xp required per level. I was unable to find patch notes for this so not sure exactly when it occurred, but leveling was MUCH slower during the early years of the game. It was common to exhaust all your contacts at lvl 35-39 and run out of content.

     

    I definitely remember doing a LOT of street sweeping (in Brickstown, FF, and then PI) at certain points. I don't explicitly recall the changes to XP-granted, but I remember debt being a terrible obstacle. I still feel a twinge whenever I see the University in Funders Falls, as that was the area I had done sooo much street sweeping in!

     

    Larger spawn sizes was always one of the reasons to spend time in Hazard zones, assuming they wouldn't murder you.

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