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Wow. Never thought I'd see the day. Congratulations, Homecoming!
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[Petition] Removal of "EARTH FOR HUMANS" Billboards
Wonderbolt replied to Raiden Dirty's topic in Everlasting
Signed - The Celestial- 18 replies
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There are a lot of excellent logos like that, which would be great for players to be able to access! I totally agree, I would love to see those added, along with many NPC-only costume pieces that we currently can't access.
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Concealment Pool Update: Stealth or Invisibility?
Wonderbolt replied to Jimmy's topic in Developer's Corner
Stealth. "Invisibility" has a very specific meaning to someone designing a character, whereas "Stealth" has a general meaning that completely covers invisibility as a concept. If I want to play a stealthy hero like Batman, and I'm looking for powers that would fit him, my eyes fall on "invisibility" and I think "no, that's not appropriate. He can't become invisible, he's just stealthy." Conversely, let's say I'm designing a character who can in fact become invisible. My eyes fall on a power named "Stealth" and I think "perfect, that fits my invisibility-using character just fine, her invisibility allows her to be stealthy." Powers should have broad appeal, and Stealth appeals to anyone who wants to be hard to see. Invisibility is much narrower. -
Focused Feedback: Power Changes (Release Candidates)
Wonderbolt replied to Arcanum's topic in [Open Beta] Focused Feedback
If it needs more work then give it more work, but it better not get shelved indefinitely. Toggles during walk is a fantastic change and we should get it when they're able to do it properly. -
Focused Feedback: Power Changes (Release Candidates)
Wonderbolt replied to Arcanum's topic in [Open Beta] Focused Feedback
Why tie it to walk? Just have a "Suppress everything" toggle and a walk toggle. If you want to suppress all while walking, toggle both on. I want to be able to walk around carrying my shield, or with my cool-looking toggles active, and be able to turn Walk on for some RP without needing to spend 20 seconds putting 13 toggles back up before I'm allowed to fight again, every time I want to do a scene where my character isn't sprinting. -
Focused Feedback: Power Changes (Release Candidates)
Wonderbolt replied to Arcanum's topic in [Open Beta] Focused Feedback
I'm sure there was some bug that's preventing its rollout, but I can't even begin to describe how disappointed I was to learn the Walk changes had been reverted. PLEASE make sure this gets put into an upcoming update or worked on some more for this one. That was such a fantastic change and having it reverted back feels awful. Having to de-toggle everything on my character just to have a walking animation for RP should not stay the norm. -
everlasting [City of Roleplay] Recruitment Fair & Comic Celebration!
Wonderbolt replied to Ruin Mage's topic in Everlasting
The Academy of Heroes will be at the event, recruiting high-school students interested in a My Hero Academia/X-Men themed SG! -
Focused Feedback: Power Customisation Update
Wonderbolt replied to Jimmy's topic in [Open Beta] Focused Feedback
For the love of Freem and all that is holy in this world, please let [Prestige Power Slide] be on the list for this customization next.- 35 replies
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I've been following it for a while. The Issue 27, Page 1 beta actually finally made some tiny amount of progress - it added weapons in the costume editor for Sentinels with Ninja Tool Mastery (previously they didn't even get weapons on their screen, or even in the costume file) - but that just brought it in line with the other glitched Katana sets.
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Katanas (on all ATs - Scrappers, Stalkers, even Blasters with Ninja Training and Sentinels with Ninja Tool Mastery) are invisible to everyone but the player using them. The only exception to this is during the attack animations themselves, when the weapon becomes temporarily visible - but at all other times the player will be seen holding empty air. This does not appear on the Katana player's screen, just everyone else's.
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Instead of the usual "Color Tintable" customization option for the new [Starless Step], the only option given is "Dark" and selecting it instead just disables all power FX for the power. The character does the animation (with no Warshade FX) and then appears at the new location jarringly. The default coloration option works fine.
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General Feedback: Issue 27, Page 1
Wonderbolt replied to Jimmy's topic in [Open Beta] Focused Feedback
Customization for Warshades' new [Starless Step] power is broken. Instead of the usual "Color Tintable" you're simply given the option "Dark" and then no matter what colors you select, the power just has no animation at all. If you select the default colors/animation though, it works normally. Katanas are still broken (only the user can see them, except for briefly during animations - otherwise, your character appears to all other players as though your hands are empty). It seems that Ninja Tool Mastery sentinels finally get to wield weapons though, so there's at least been some change there! -
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Focused Feedback: Katana Animations (Release Candidates)
Wonderbolt replied to Jimmy's topic in [Open Beta] Focused Feedback
Is this going to fix the issue of Katana powers being invisible to people other than the user? My /Ninja blaster's sword is only visible during the attack animation, and on anyone else's screen she appears to be holding an invisible sword except during the attack. Also - will Sentinels with Ninja Tools be allowed to select weapons now? Currently, there are no weapon options available - they all wield invisible swords.