
JackBaldy
Members-
Posts
6 -
Joined
Reputation
4 NeutralRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
I use Foot Stomp all the time while also using Hover. You could argue there's a skill ceiling thing at play here when it comes to effectively using things like Hover + Fly + Combat Jumping + Foot Stomp in combat, but I don't think it's anything too outrageous mechanically speaking. :Shrugs: One thing that took some getting used to was that Hover and Fly are no longer mutually exclusive in Homecoming. Definitely interesting for sure though. 😄 The thing I personally like about Hover/Flying in combat is that one is more able to easily close the distance melee wise and obstacles aren't really a problem. Even when there's a lot of traffic, one can fly over teammates to attack enemies in melee range and other adjacent techniques. Super useful when taking on flying enemies as well. I like the idea of being the weapon as opposed to needing to do ranged attacks to ground enemies and then I can get to them. I do enjoy it thematically you could say. o.o Super useful when scouting for mission objectives from a distance in the air as well and many other adjacent things. I'm just blabbing about my love for Hover and Flight at this point though. xD Is there anything you'd recommend instead? o.o
- 13 replies
-
- inv
- invulernability
-
(and 6 more)
Tagged with:
-
Thanks for the continued input Maelwys! So I finally got on the Mids bandwagon and I loaded up your build (There was a database mismatch but I couldn't find a way to update the database so I assume you have a further build not released to the public? Anyhow, one thing was that for whatever reason, I couldn't get the defense numbers to match on the left side. I assume it's something I'm doing wrong because I'm new to Mids, but I'm not sure what. For example, Psionic defense would be sitting at 19.6% instead of 20.1%. Any idea what's causing the discrepancy? Is it just the database mismatch? Anycase, I noticed that you didn't have hover toggled on for the stat totals. That raises defense a little bit but also raises endurance cost. Going to have to see how that plays out once I get situated importing into the test server and what have you. Still new to this and taking it slowly, but you've been more than helpful. Thanks a bunch. 😄 Edit: Okay, I figured out the discrepancy. I had to set Invincibility to have 1 foe around. Afterwards it matched. o.o =D
- 13 replies
-
- 1
-
-
- inv
- invulernability
-
(and 6 more)
Tagged with:
-
Appreciate the informative post. I'm kind of new to the whole test server thing, any recommendations on where I should take the build out for a spin?
- 13 replies
-
- inv
- invulernability
-
(and 6 more)
Tagged with:
-
Thanks for the responses. It seems like I have a lot to think about. I noticed the build Maelwys provided seems to focus a bit more on offense than usual? At least that's the vibe I get from the incarnate choices (Musculature, for example). One thing that might be concerning is the endurance management without something like Ageless? Biff Pow, I see your build doesn't focus much on recharge like you stated (Lacking things like Hasten). I'm not sure how I feel about that. I generally like things Hasten to keep active, but perhaps the build makes up for it elsewhere? Both builds seem to use Unstoppable as a mule power, presumably? Definitely have to test things out in the test server, but the help is much appreciated. Much love. :D
- 13 replies
-
- 1
-
-
- inv
- invulernability
-
(and 6 more)
Tagged with:
-
JackBaldy started following Invulnerability/Super Strength Tanker Help (Inv/SS Tank)
-
Originally I played most of my time prior to the crafting update, so I'm not too well versed on things like the crafting system or the incarnate system. I've been putting off making a proper build for this character because the thought of spending millions on the wrong thing makes me feel somewhat anxious. I've decided to come to the forums for perhaps guidance in the right direction. Down below I'll post my current non-set IOs build so you folks can get an idea of what kind of character I'm playing. I've looked around online to see for builds, but I didn't really see one that incorporated Hover+Fly+Combat Jumping all in one build. I imagine it might not be the most efficient? I like to use Hover+Fly to get around target to target, and I will also use Combat Jumping when combat travel power suppression is active to get to targets faster (On top of just having it on for defense). I noticed that Combat Jumping also makes Fly behave slightly different (Faster acceleration and turning, for example), so that's nice as well when activating Fly but not having Hover on just yet. I do also use Taunt. I know that there are some Tankers that forego getting Taunt, but I like the utility of Taunt and I think it goes hand in hand with the other tools that gather aggro. One other thing I'd like to add is that I generally do all sorts of content and not just 50+, so I imagine that going for Attuned enhancements is the way to go? Anyhow, all help is appreciated. o.o Boundless Baldy: Level 50 Mutation Class_Tanker Character Profile: ------------------ Level 1: Inherent Inherent Brawl Crafted_Accuracy (45) Level 1: Inherent Inherent prestige_DVD_Glidep Crafted_Jump (50) Level 1: Inherent Inherent Sprint Mutation_Endurance_Discount (53) Level 2: Inherent Inherent Rest Crafted_Interrupt (50) Level 1: Inherent Inherent prestige_generic_Sprintp Crafted_Jump (50) Level 1: Inherent Inherent prestige_BestBuy_Sprintp Crafted_Jump (50) Level 1: Inherent Inherent prestige_EB_Sprintp Crafted_Jump (50) Level 1: Inherent Inherent prestige_Gamestop_Sprintp Crafted_Jump (50) Level 1: Inherent Fitness Swift Mutation_Fly (53) Level 1: Inherent Fitness Hurdle Crafted_Jump (50) Level 1: Inherent Fitness Health Crafted_Heal (50) Level 1: Inherent Fitness Stamina Crafted_Recovery (50) Crafted_Recovery (50) Crafted_Recovery (50) Level 1: Tanker_Defense Invulnerability Temp_Invulnerability Crafted_Endurance_Discount (50) Crafted_Res_Damage (45) Crafted_Res_Damage (45) Crafted_Res_Damage (45) Crafted_Endurance_Discount (50) Level 2: Tanker_Defense Invulnerability Resist_Physical_Damage Crafted_Res_Damage (45) Crafted_Res_Damage (45) Crafted_Res_Damage (45) Level 6: Tanker_Defense Invulnerability Resist_Elements Crafted_Res_Damage (50) Crafted_Res_Damage (50) Crafted_Res_Damage (50) Level 8: Tanker_Defense Invulnerability Unyeilding_Stance Crafted_Endurance_Discount (50) Crafted_Res_Damage (50) Crafted_Res_Damage (50) Crafted_Res_Damage (50) Crafted_Endurance_Discount (50) Level 12: Tanker_Defense Invulnerability Resist_Energies Crafted_Res_Damage (50) Crafted_Res_Damage (50) Crafted_Res_Damage (50) Level 18: Tanker_Defense Invulnerability Invincibility Crafted_Endurance_Discount (50) Mutation_Defense_Buff (53) Mutation_Defense_Buff (53) Mutation_Defense_Buff (53) Crafted_ToHit_Buff (50) Crafted_ToHit_Buff (50) Level 22: Tanker_Defense Invulnerability Tough_Hide Mutation_Defense_Buff (53) Mutation_Defense_Buff (53) Mutation_Defense_Buff (53) Level 32: Tanker_Defense Invulnerability Dull_Pain Crafted_Recharge (50) Level 1: Tanker_Melee Super_Strength Jab Crafted_Endurance_Discount (50) Crafted_Accuracy (50) Crafted_Accuracy (50) Mutation_Damage (53) Mutation_Damage (53) Mutation_Damage (53) Level 4: Tanker_Melee Super_Strength Punch Crafted_Endurance_Discount (50) Crafted_Accuracy (50) Crafted_Accuracy (50) Mutation_Damage (53) Mutation_Damage (53) Mutation_Damage (53) Level 10: Tanker_Melee Super_Strength Taunt Crafted_Accuracy (50) Level 20: Tanker_Melee Super_Strength Knockout_Blow Crafted_Endurance_Discount (50) Crafted_Accuracy (50) Crafted_Accuracy (50) Mutation_Damage (53) Mutation_Damage (53) Mutation_Damage (53) Level 24: Tanker_Melee Super_Strength Haymaker Crafted_Endurance_Discount (50) Crafted_Accuracy (50) Crafted_Accuracy (50) Mutation_Damage (53) Mutation_Damage (53) Mutation_Damage (53) Level 35: Tanker_Melee Super_Strength Foot_Stomp Crafted_Endurance_Discount (50) Crafted_Accuracy (50) Crafted_Accuracy (50) Mutation_Damage (53) Mutation_Damage (53) Mutation_Damage (53) Level 47: Tanker_Melee Super_Strength Rage Crafted_Recharge (50) Crafted_Recharge (50) Crafted_Recharge (50) Level 14: Pool Flight Combat_Flight Mutation_Endurance_Discount (53) Level 16: Pool Flight Fly Mutation_Fly (52) Level 0: Pool Flight Fly_Boost Level 26: Pool Fighting Boxing Crafted_Accuracy (50) Level 28: Pool Fighting Tough Mutation_Endurance_Discount (53) Crafted_Res_Damage (45) Crafted_Res_Damage (45) Crafted_Res_Damage (45) Mutation_Endurance_Discount (53) Level 30: Pool Fighting Weave Crafted_Endurance_Discount (50) Mutation_Defense_Buff (53) Mutation_Defense_Buff (53) Mutation_Defense_Buff (53) Crafted_Endurance_Discount (50) Level 38: Pool Leaping Combat_Jumping Crafted_Jump (50) Level 41: Epic Energy_Mastery Conserve_Power Crafted_Recharge (50) Crafted_Recharge (50) Crafted_Recharge (50) Level 44: Epic Energy_Mastery Laser_Beam_Eyes Mutation_Endurance_Discount (53) Mutation_Accuracy (53) Mutation_Damage (53) Mutation_Damage (53) Mutation_Damage (53) Mutation_Accuracy (53) Level 49: Pool Speed Hasten Crafted_Recharge (50) Crafted_Recharge (50) Crafted_Recharge (50) Level 50: Redirects Inherents Gauntlet_Proc ------------------
- 13 replies
-
- inv
- invulernability
-
(and 6 more)
Tagged with:
-
+1 I'd love it if this game introduced camera offsets. There's already rotation offsets technically with the "Rotate Camera" bind, and the player can zoom in and out, but the only thing that's missing is the horizontal and vertical camera offsets. Loved it when the code patch for Morrowind added something like that to that game. My apologies for the necromancy but this is a suggestion that really resonated with me. :Shrugs: