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MoonSheep

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Posts posted by MoonSheep

  1. This was a helpful guide - thankyou. Just completed this arc solo, thought I'd add some thoughts.

     

    The macro was certainly helpful, I did a macro for a keyword of "Rogue" which picked up the PPD on the floor easily. I managed to find all 12 and then defeated the boss to save Lawrence Harken, I chose the second dialogue option but didn't bother leading him out, I just went to the exit and the mission completed. I then went on to complete the arc for the "Helping Hand" badge.

     

    A note on the timed mission, I was inside the map when the timer ran out and didn't die, whether that's a bug I don't know.

     

    On the latter missions within the arc, the final mission is very long - you'll need to defeat Castillo as an AV who messes around a 2-3 times disappearing for dialogue interventions etc. A malta EB will also appear after he's died, so bring a lot of inspirations and be ready for a long fight.

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  2. 8 minutes ago, Saikochoro said:

    Nope I quoted the correct comment.  What is the purpose of complaining about power levelers other than in an attempt to “correct” their way of playing the game? It’s either Insulting/shaming one way of playing by calling them a pain, or it is trying to get them to change. Either way, it boils down to not approving how people get to play the game. As has been said by more than just me, you don’t get a say in how other play the game. If you don’t want them on your team, then kick them and put them on global ignore. Other than that you don’t get a say. 

     

    In your second paragraph you inferred that people who do not share your view of playing the game erode the quality of the community, which is ridiculous.  I countered by saying those that try to enforce their view on others are the problem. 

    I’m sorry I don’t understand where this language of “shaming” and “enforcing” is coming from and think my post has been rather misinterpreted. I didn’t mean to cause panic or anger by expressing a view that inexperienced PL’ers at time cause me frustration.

     

    I seem to have misjudged the vibe of the CoH 2.0 community here by some margin. A rather hostile response to someone contributing a viewpoint to add to the discussion. Nobody is “enforcing” an opinion or any other such nonsense.

  3. 53 minutes ago, Ura Hero said:

     

     

    It would have taken weeks to get the badge using the first method.  If you read further down the thread chain, you will see how we worked it out to get the badge in a couple of days,

    Had a full read through - that was quite the speed increase. Looking forward to trying this out myself later this week

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  4. This would be a great change, it would be nice to see more variety in the sets people choose. There’s likely a few other melee sets (and power sets in general) which could do with some love

     

    We have some great data from the dev team on the most popular and least popular sets/ATs, perhaps we need a working group to review the bottom 2 sets/ATs and think of sensible ways to revamp them

  5. On 8/18/2020 at 6:41 PM, Glacier Peak said:

    Fellow badgers, please share your wisdom - I am averaging less than 900k per hour with my current setup (detailed below). I knew ahead of time this one was a grind, but I think I am not doing it as efficiently as possible.

     

    Setup:

    Level 50+3 Ice/Cold Corruptor (AoE autopower is Soul Drain from the Soul Mastery PPP with a 47 second recharge)

    Ouroborus Mission "View your Future Memory"

    AVs set to +4 so they have extra health

    Gather 7 AVs in to small area (10ft radius) and auto power.

     

    With the powers imbued on my character in this mission, every 47 seconds Soul Drain deals approximately 14,350 damage. For math's sake, let me say it activates once every minute and deals 15,000 damage. That rough approximation gets me to about 900,000 damage dealt per hour. Which means it will take 111 hours or close to five straight days of grinding to earn the Cataclysmic badge.

     

    The biggest issue I am finding is that my primary set lacks any AoEs. Frost Breath is a cone that recharges 3 seconds under the mission buff. It recharges too fast to be used for this purpose. I've tried both the Pyronic and Cryonic Judgement powers, but their damage output is abysmal compared to Soul Drain (and they take forever to recharge since their recharge times are unaffected by buffs). Soul drain seems to be my only option (I just use selectbuild 2 instead of respecing every time). Even having Ice Storm, Sleet, and Blizzard recharge very quickly and casting it, I am finding the damage output to still not match Soul Drain (and it scatters the AVs like crazy).

     

    Any advice would be appreciated!

    What’s wrong with this? Sounds perfect for the classic badge hunting technique of setting it up before you go to bed and letting it add up over 8-10 hours, do that a few nights in a week and you’ll have it before you know it

  6. On 9/1/2020 at 7:20 PM, Saikochoro said:

    The people who try to enforce their own view of the game on all others are a pain. You know, the ones who like to police how people play and enjoy the game. The ones who try to dictate which ways of playing the game are valid and which ways are not. 
     

    COH is a game that gives freedom to play and enjoy almost any way that you want. That is one of the great things about it.  The main things hurting the quality of the game community are the ones who try to enforce their rule on others in how they play the game. 

    Think you might have quoted the wrong person in your response there mate, contributing to discussion by posting a viewpoint of “it takes me longer to do a TF when people don’t know what they’re doing, that’s annoying” is hardly “enforcing an opinion” or “dictating how people play”, think you might be a tad overly sensitive to the opinions of others.. 

  7. On 8/30/2020 at 10:37 PM, Greycat said:

    So team and play at lower levels. Don't sweat people who don't. They don't affect you.

    Some people enjoy RP. Others don't. They can coexist.

    Some people enjoy creating "builds" for characters. Others don't. They don't affect each others play.

    Some people enjoy base building. Others find it too tedious to do much more than a basic "here's storage, here's teleporters," if they do anything. That's perfectly fine, too.

     

    There's room for everyone. Invite people along, don't worry about people who like something different. They're not wrong. Neither are you. Only saying they are or that they won't enjoy the way they play is wrong. They know what they like far better than you do.

    Strong opinions / absolute statements

     

    People who PL to 50 are a real pain if you have allocated 30-40 minutes in your day to play a TF or trial and several members of the team have no idea how to play and turn it into a 1 hour+ long saga of grinding. Or not being able to find many teams under 20 as everyone is obsessed with running DFBs into the ground

     

    City of Heroes is an online game where people are able to team and play together, the quality of the online community is what makes the game a lovely place to be. People who don’t share the values of community, character development/journey, teamwork etc feel out of place in my opinion 

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  8. I'm pleased you've made this post, as it's a topic I've been wanting to discuss for quite some time and my view is often against the grain

     

    For context, my main character is a Mind/Fire/Ice dom which is near enough the only thing I've played since returning and was my main back on live for a long time. 1000+ badges, 5000+ merits etc, a long, long time playing it. Additional context is that I rarely solo, I play TFs/Trials almost entirely, so always in a large group.

     

    I believe this topic of damage from Fire, Primal, Psi mastery to be rather misguided and everytime I see someone choose one of these mastery powers for the AoE damage, my first thought is that they haven't actually put much thought at all into their character or power choices and have simply followed the herd

     

    In my opinion, one of strongest dominator powers across all sets is Sleet. In a permadom build it recharges little over 30 seconds and provides the entire battle with -30% Res and easily -55% Def. It is the same strength as that on a defender. Defender strength sleet available to you, on a high damage, high control AT


    Therefore, if you had 5 damage dealers in your team including yourself, dealing an average of 500 damage (a combined 2500), the -30% res on the enemy mob would contribute an extra 750 damage into the fray - Significantly speeding up the pace of battle

     

    Being able to provide a debuff which benefits the entire team is far more effective than a single low damage AoE which is only able to be used by one person. Strength in numbers is the very reason teams on CoH are so powerful. When I come across another AT who also has Sleet on their build - whether dom, corr or defender, it really has a profound impact on the amount of damage the team is able to deal


    Therefore, my rather unwavering opinion is that for a team character, any other choice than Ice mastery for Sleet is misinformed and a poor choice. I will happily die on this hill defending my position and my weathered skeleton will be a lesson to all of the incredulous nature of man. Sleet is life, Sleet is love

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  9. 2008 called and asked for its fire mastery back

     

    Ice mastery on dominators is incredibly powerful and nearly always worth taking unless you have thematic reasons

     

    Sleet alone makes it the mastery of choice for informed players. I run it on my Mind/Fire/Ice permadom main and it’s a game changer. Being able to provide -50% Def / -30% res to a whole mob benefits the entire team and even when solo is a great help in ensuring everything gets hit with control powers / softens up bosses. The very fast recharge on it means it’ll be pretty much permanently debuffing

     

    If you’re going down the silly follow-the-herd route of building for defense, it has Ice Armour too which will contribute to your S/L def

     

    Also, remover super speed and consume and choose vengeance instead. People die in teams all the time, very helpful to give a +35% def, +30% dam/acc buff for you and the team

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  10. On 6/26/2020 at 4:23 PM, Coyote said:

     

    Also, missing Domination by 2 seconds is a huge deal since it drops.

    Missing Hasten by 2 seconds just means 2 seconds of the buff lost. Not a big deal.

    I use binds that load different files, which alternate setting Domination/Hasten as the auto power, so as long as I'm moving or acting, I don't have a problem. But without those binds, I'd definitely put Domination on auto.

    Nothing worse than standing outside after a mission not paying attention then seeing your dom bar drop and the instant regret!

     

    Or catching it just in time and seeing it go back up.. phew

  11. On 7/9/2020 at 8:09 AM, ParagonUnitedHeroes said:

    I have an earth/earth that just feels powerful. Earth control has always been my fav control powerset. The sounds are amazing. Earth Assault makes me feel like a brute.

     

    ice/ice/ice is probably is my fav Dom. Once ice patch is down i just rain down the icicles and watch the mobs melt away.

     

    I had a plant/thorny but rerolled as plant/fire and have enjoyed the results., Seeds+vines+carion creepers is fun to watch, then  shooting some fire at the mobs is satisfying. i use him a lot in fire farms to pull mobs.. 

     

    my main is a mind/fire/ice and have played no other alts since returning last may as it has a bit of everything. ice/ice/ice does appeal to me though for the amount of -rech powers. 

     

    having both chilling embrace and arctic air would really change the pace of battle (and dramatically change your endurance bar)

  12. I’d say no to almost all of these changes, dominators are already very powerful

     

    As a mind/fire dom though, I do think sets such as Ice should have their debuff effects doubled during domination, e.g. -rech, -speed. For Earth it would be doubling the -def element

     

    Some assault sets need to have their animation times adjusted as they don’t flow very well, leaving people choosing just a handle of ‘viable’ sets

  13. 4 hours ago, CaptainLupis said:

    Is it really inefficient? Remember it takes time to use insps, time where I am not attacking, so using insps I don't need is just slowing me down.

    This ridiculous statement humoured me, so I did some fun maths to highlight how "inefficient" using inspirations are

     

    The example uses a Claws scrapper cycling through the following three powers, numbers taken from mids (no enhancements for simplicity)

     

    Eviserate - 2.33s cast, 143 dmg

    Focus, 1.17s cast, 95 dmg

    Slash, 1.33s cast, 90 dmg

     

    Each cycle takes 4.83 seconds and deals 328 damage. It's possible to do this cycle 12.4 times a minute, dealing a total of 4,067 damage a minute

     

    Popping two small red inspirations can be done in around 0.5-0.75 seconds and gives us a 50% boost to damage for 60 seconds, this changes our numbers to:

     

    501 damage a cycle, dealing 6,212 a minute.

     

    Therefore as long as we go through 8.1 cycles in a minute, we'll be dealing more than the non-inspiration damage. This gives us just under 20 seonds to click on two inspirations in order to be quicker than not using insps 😂😂

     

    y u say such silly things?

     

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  14. 1 hour ago, CaptainLupis said:

    Is it really inefficient? Remember it takes time to use insps, time where I am not attacking, so using insps I don't need is just slowing me down.

    lol.

     

    not sure you’re playing the same game the rest of us are if you think it takes a notable amount of time to use insps

  15. I see the alternate argument but have a differing view

     

    Even if I’ve setup my insp tray for a tough AV battle I’ll still use the left most line of insps and mash my F1 key to clear them out whenever full. To not use them is being inefficient and missing out on additional buffs 

     

    Another pet peeve are ranged characters who stay solely at range when I am blessing the earth with God’s Fulcrum Shift. Come close and feel the warmth of our Kinetic Lord (amen)

  16. people who don’t use a single insp whilst playing - why? crunch down those insps baby, enjoy the free buffs

     

    they drop like crazy during a good team, there’s no good reason not to use them other than some bizarre ego insecurity of “i don’t need insps” 

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  17. 5 hours ago, reib said:

    Eheh i Remember Lui very well, do you Remember ITALIAN FURIES Sg? Clairevoyance was a scary mines teleporter too. Ar/Dev blaster. 

    Haha.. for not the best reasons I expect. My apologies to all, is 1.5 decades enough time for forgiveness?

     

    Yes I remember the ITALIAN FURIES SG, Order of The Cruciform Swords and ULTRAVIOLET, - I remember being on one of their teams that set an STF record (back when having a cold and sonic def was a must have to have a chance of making it through)

     

    Also a shoutout to Battle Cow if he's still around

  18. Hi All - Some good names and SGs on this thread I recognise 15 years later - especially Echelon. I used to play an Energy/Energy blaster under the name Lui. Perhaps slightly nutty as a teenager! 

     

    Does anyone remember some of these names? 

    Tainted Greek

    Xanthus

    Claire Voyant (Possible the largest bane of my life in Sirens Call - An incredible Spines/SR PvP scrapper)

     

  19. On 7/14/2020 at 4:21 PM, Apparition said:

    Dinging level 47 and being nearly immediately inundated with tells along the lines of, “Hey, would you mind going to PI and bridge for us?”

    I think back in the day lvl 42 was the ultimate SK for a lvl 53 farming map!

  20. Hey Everyone - I've been a keen badger since starting in 2005 and always enjoy seeing a fellow badge enthusiast when teaming

     

    Lately however, I've been considering what is the next badging challenge - i'm keen to see what is the least amount of badges a lvl 50 character could have

     

    You'd certainly need to PL to 50 outside of AE with an enemy type that doesnt drop any defeat badges and watch out for anything on the floor on your way to PI. It would also be quite hard to show off as patrol badges may quickly accrue if logging off in the wrong place

     

    Am I alone in this line of thought?

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  21. On 12/20/2019 at 9:35 PM, Mezmera said:

    First you make it seem like soloing is a badge of honor now you're assuming I only solo?  I'm saying why wait for a tank or any melee for that matter to take aggro when this build can handle that itself without requiring having a tank in the team.  If you'd like a comparison in strike force terms I lead the charge into the 8 heroes at the end of LRSF on this dom, I take the focus of all of that aggro and survive it well so then I have more dps to offer than a tank or brute, debuffing along with great control.  

     

    Your suggestion is to offer more of the same of what you can already do well on a dom to squeeze out 10% more recharge.  My assertion is that you can do that AS WELL AS tanking, blasting and anything else your team needs you to do.  How is this not the definition of variety?  

     

    I quite enjoy my character it's the apex of what I could create on this game.  If I'd like to drive my Ferrari as fast as I can why should I be told I can't when I've been doing such?  I don't NEED to pop a purple insp or two, which allows me to carry other things like reds, oranges and greens.  It's always the Mind/Fire doms who say you MUST play a certain way.  It's like you're telling me to be a spoon and I'm telling you there is no spoon.  

     

    Again, I'm on Excelsior, come play some incarnate +4x8 content with me, I'll tank for you.

     

    Why not just play a tank? Everything you describe in your posts is around survival, tanking, taking alpha etc..

     

    Playing a dom is a very different playstyle to being a brute/tank - being stealthy, confusing/mezzing the right foe to benefit the team, saving the day for someone in trouble etc

     

  22. 20 hours ago, Mezmera said:

    Gee what a small box you're painting yourself into.  So we should just build for recharge and that is it?  You act like these sets aren't building for accuracy and recharge as you're building for defense as well.  The first goal is recharge for permadom, then my ambitions go further like for defense, and along the way this build picks up tons of +dmg, +accuracy, +hp, +resistance, +defense and a lot of other bonuses.  Do you even know what Soul Drain does?  Imagine having your very own fulcrum shift but it also greatly increases your tohit (there's your accuracy).  What happens to your squishy little build when there's enemies impervious to your controls like in an ITF or incarnate content?  How sad to have to chase for a corner.  

     

    My very first villain the day villains came out on live was a Mind/Energy dominator, I've been doing bruteless RSF's since before IOs and level shifts.  I'd be careful with your generalization.  I've got 1 of almost every AT so that I can see how things are from playing from that perspective.  But if you'd like to know the value of my time would equate more to playing "Dominators and nothing else".  In all honesty if a brute could come and do what I do with my dom I would be very impressed.  

     

    Tell you what I'll extend you the same invite another dom player who sounded a lot like you do to come duo with my dom, lets see who can handle that hard incarnate stuff better.  I could tank the alpha aggro whereas someone with your limited build would need to hit that hibernate with a quickness.  Come show me how its done, lets see if that blaster with a mez shield of yours can out dps, control, survive better than my dom.  

    Edit: Have amended the below post sightly as it was rather unnecessarily flippant!

     

    When/why do you need to tank? Whacking a few mezzes before jumping into a mob after the first brute/tank/scrapper should suffice - or perhaps you solo most of the time?

     

    My views, whilst perhaps dialed up to 11 on the intensity scale, aim to provide an alternate viewpoint and stop people painting themselves into what I see as the 'small box' of trying to build every AT into a bad version of a tank. Build for perma dom and then have some fun with various procs for a laugh and enjoy the playstyle. If you get into trouble, pop a medium purple insp or two

     

    I think the vocal minority which tells every player their character needs weave and softcapped defense stifles creativity and gives people the wrong impression that such builds are required

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  23. Late to the party, but signed in for the first time to counter a lot of the truly awful advice on this Dominator forum from people who seem to only play brutes/scrappers and nothing else

     

    If you're building a dominator for defense, you're wasting your time and should stick to playing Brutes. The beauty of a dominator is its ability to lock down mobs, especially when you've achieved permadom. A mezzed enemy deals no damage. My main is a mind/fire dom, as it was back on live, easily solo's taskforces, story arcs, trials etc. Build a dom for +rech and +acc so you can use your powers to their best. If you're dying often, you need to click your mez powers once in a while

     

    The generic advice spouted of "bUiLd fOr SoFt CaP" is poor advice from people who don't understand Dom's and don't know how to play anything other than a melee fighter

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