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Posts posted by MoonSheep
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6 minutes ago, Marbing said:
Idk man I think when it comes to ratio of reactions, @MoonSheep has you beat:
Wear them proudly, @MoonSheep.
its true, my refusal to blindly praise AE has resulted in many beatings 🤕
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1 hour ago, Troo said:
Glad to see Widower have a sense of humor.
(as long as Moon is okay with it)
well if i wake up tomorrow morning to find this has become The Mediocre AE Debate i might start to get disappointed 😛
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1 hour ago, Nemu said:
Looks like my cover's blown.
I am the inner circle.
No use hiding in the shadows anymore. There's gonna be some changes around here now that I've been unmasked. Drastic changes.
I have in my possession the accounts/alt accounts of everyone in the farming community, and they will be promptly moved to a secret server.
I also have in my possession the account/alt accounts of everyone in the anti-farming community, and they will be promptly moved to another secret server.
In addition both parties will receive a perma-ban on the forums, your opinions bore me and I will have it no more.
While I'm at it I will do the same with the KB/anti-KB crowds.
I will also do the same for the folks that consistently /jranger any suggestion without coming up with any feedback or alternatives other than /jranger. You do not speak for me. Away with you peons.
The day of reckoning is at hand...
You can stop this though.
If you convince @Yomo Kimyata that I should be the winner of his scrapper contest.
you too?
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2 hours ago, Black Zot said:
AE farmers are the primary source for all those relatively cheap IOs on Wentworth's people use to build their characters. Kill AE, and that source dries up - and in turn, the now-nonexistent IO supply sends prices through the roof, at the same time as killing off one of the major sources of currency to pay those prices.
You want IO builds (the gateway to most of the fun the game has to offer) to be out of reach of all but the richest players? This is how you do it.
If you're one of those jackasses who thinks Emmert was onto something with his "players should struggle against minions" BS, that probably sounds pretty good. But you'll be enjoying your Dark Souls knockoff in a big empty, because anyone who valued their ability to solo above -1x1 will soon be gone.
or the devs could simply seed IO prices like they do already for salvage
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6 hours ago, Coyotedancer said:
If these threads are to be believed, to a certain portion of the forum population we already are. I'm sure Moon and UA and others like them would just be *HEARTBROKEN* if all of us pulled up proverbial stakes and moved elsewhere. 😝
can you imagine a world without AE?
*shudders*
😛
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10 hours ago, The_Warpact said:
The Cape mission.
PVP before the nerf and mostly base raids.
An actual villain population which was cutoff from blue unless you did the change over missions.
The game has been made more convenient just like the world today.
I prefer to grow a garden and get veggies that way instead of the convenience of just buying from the store. I guess I prefer my game the same way, stuff should be earned in a way it makes it more wholesome and worthwhile.
i completely agree. the game on live used to have meaningful rewards for progression. everything feels a bit too auto-win thesedays
on a nostalgic note, sirens call on live used to be *amazing* before everyone had a hyper IOd out build
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37 minutes ago, Doc_Scorpion said:
Precisely. On Live, the supply of LotG was limited to drops of the LotG recipes. High demand lead to high prices because supply was limited. On HC, the supply of LotG is... I won't say unlimited, but due to converters certainly much higher. High demand for LotG means higher demands for converters (happily supplied by players cashing in Reward Merits) and higher demand for "trash" IO recipes - of which there are many. Thus the inflation in price is diffused across those many "trash" IO recipes rather than appearing in the price of the LotG IO.i’m not sure there is inflation of any IO prices on HC compared to live but i understand your point that converters make undesirable IOs have value rather than a single golden goose of the set
it used to feel amazing if a purple or a numinas, miracle etc dropped - thesedays it’s a non event
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1 hour ago, Excraft said:
Says the shrieking infant whining crying and stomping their little feet in a hissy fit because nobody wants to play with them. Oh the irony.
thank you for your contribution
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3 hours ago, kelika2 said:
time to buff giant monsters and their rewards
what about a Coralax zone GM event that summons waves of coralax from all surrounding waters in the zone to defend it each time it reaches 75/50/25% health. progressively more numerous each time. wave of luts/bosses then EBs
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On 7/7/2022 at 12:33 PM, cranebump said:
I would run Numina 10 times in a row if it would replace both Synapse and Cit.
people hate on synapse but at least the maps are nice
citadel is definitely the worse. part of me dies everytime i run it
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10 hours ago, Troo said:
Should we just bump all the zones, missions, and task forces to level 50+?
- Any concerns?
- What's the best way to implement?
Do you have thoughts?
given the conversations you, me and others have had in the AE thread we’ve both learned a lot about game balance, risk vs reward and desired mechanics of an MMO. therefore troo, i’d suggest the following:
everyone should start at lvl 50, all IOs should be free and enemies should all have 1hp
all zones which aren’t atlas park can be removed and itrials can start from AP - what a dream. honing the game to peak perfection
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On 7/10/2022 at 6:34 PM, FungalGrowth said:
Seems like every TF I join is set to +0 and then they skip half or more of it on top of that. It's really not fun when every TF is unchallenging and shortcut to the nth degree. Low reward, low fun. It's so bad that I find myself not joining TF's that I need because I know it will almost certainly be some "speed run". So I don't join and run it myself later.
Which brings up my 2nd complaint. Please fix the stupid difficulty bug where if the leader is not in the zone when someone enters the mission, the difficulty is NOT set to the leader's chosen difficulty. I lead lots of TF's (because I hate the low reward, low fun speedy runs), but even when I am leader the difficulty still ends up being +0 on many of the missions because someone with a team teleport or mission teleport ends up getting into the mission before I can get into the zone. This happens most frequently with team teleport when I am in the "2nd wave" of people teleported but also happens when I have a delivery to do and the rest of the team uses team teleport while I am in the delivery zone. Very annoying.
i run most of my TFs with the enemies buffed option even if i’m running on +0. the extra enemy accuracy and damage gives things that oldschool CoH feel
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21 minutes ago, battlewraith said:
Yes, but you're missing the point. I want to achieve some objective--say creating a new build that I have planned out and want to use to run certain TFs with my friends. I have to level that character to 50 and then do all the slotting and accolades, etc. Getting that character to 50 involves running repetitive content that I have done for years. Do I want to spend a long tedious slog going through regular content, or get on a fire farm and grind out those levels I need in a few hours? NEITHER of these option is fun. One is just a much better way of getting that initial phase out of the way so I can use the character in the way that I enjoy. Cmon, you know this.
i think this is a good example of expectations management. trying to play an MMORPG as a pickup and play FPS is going to cause friction. CoH isn’t a superhero version of Left 4 Dead
MMO’s have art, creativity and journey progression as their core gameplay offering. Exploits such as AE farms are designed to circumvent this which is why there is some pushback to the practice of auto-win
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well, back on track to the debate
i do think balance is the ultimate objective. a large playerbase is nice, though it shouldn’t take priority over trying to develop CoX into it’s “truest” form
the development of the game is largely an artform and is the basis for the experience. a lot of the debate is about right vs wrong, however the artistic goal seems to be absent from the discussion
AE as a concept was an opportunity for art - and often is in many cases, however it’s mostly known for its (currently) permitted game exploits
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48 minutes ago, kelika2 said:
thats not how masses work
not sure that’s how quoting works either mate but well done for trying
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12 minutes ago, Troo said:
Ultima Online (UO) released 1997 https://uo.com/
Time designated it as one of the 100 greatest video games of all time in November 2012
25 years non-stop.
"The following are actions taken on accounts that were either banned or suspended during the month of June: (6/20)
- 59 - Macroing
- 3 - Solicitation
- 29 - Multiboxing
- 7 - Naming Violation
- 5 - Disruptive Behavior
- 2 - Third party program use
- 6 - Game Anomaly Exploit
- 1 - Abuse of Game Mechanics
- 2 - Solicitation"
Maybe, just maybe one reason it is still around is that players have to play the game to advance in it.
I'm not saying we need to be them.
I have no problem with folks casually PLing a character from time to time.
I do have a problem with exploits. Sometimes we do something not thinking it is exploitative, those cases should be easily addressed and have the exploit fixed.
AE is potentially the greatest asset CoX has.
Want to play a Dynasty Warrior style AE mission? I think that's a good thing.
Just don't expect 10x rewards & exp for a fraction of effort. Being efficient and effective are different than simply taking advantage.
you’re able to articulate many of the points i don’t have the eloquence for, troo
in my view, if the end goal can be easily achieved, the novelty of the game wears off quickly and people leave. the game experience of reward and achievement for the non-farming playerbase are impacted as end objectives are essentially meaningless when the game is auto-win
i am hugely supportive of progressively numerous mass waves in AE or at the end of certain TFs where thematically sensible, sometimes it’s good fun for a chaos slay fest
AE farms in their current form though are quite clearly an exploit and are outside of the standard game mechanics of effort vs reward - especially now that accounts are free and you can quad/quintbox your way to riches
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3 minutes ago, Gobbledegook said:
They are still pretty good though with better DPA on attacks. Certainly better -res than anything /Dark can offer.
oh yeah for sure, i'd be going with dark blast for the -acc values and see how much i can debuff to keep the team safer
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8 minutes ago, Bionic_Flea said:
Don't you think that being able to custom design enemies that only do damage you are essentially immune to and play on maps that you chose to barely have to move to have hundreds of enemies on you might have something to do with it? Come on now. Let's be honest.
i think you've touched on a good point here ol flea, in my view reward should be balanced against difficulty
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11 minutes ago, Numair said:
But why? Sonic gets even better?!the debuff numbers are being significantly reduced - i only fire off my sonic attacks for their debuff values, my kin/sonic is a bit of a sitting duck
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12 minutes ago, GM Widower said:
Rather than hide the debating about AE that is no longer on topic to this thread, I've moved it somewhere else. Please go debate about AE there. Please discuss the additions to AE made in this patch here.
haha.. i'll prepare myself for an evening of downvote notifications
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i’ve always loved my kin/sonic, i only play two alts, that being one of them
after the sonic changes i think i’ll delete it and re-roll it as a kin/dark
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poison/fire probably one of the best defenders for soloing. it disarms AVs in seconds
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1 minute ago, brattycommissar2 said:
i'm glad that you've been able to play the game in a way that you have found fulfilling! please understand that others have done so as well and it's just that they played it differently!
AE has strayed from gods light and must be smited 🙏
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The Pretty Good AE Debate
in General Discussion
Posted
why poke a wasp nest when you can take a running kick at it