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MoonSheep

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Posts posted by MoonSheep

  1. 30 minutes ago, Scarlet Shocker said:

     

    So is it better to leave the Proc out or should I wait until my attack chain takes over 10 seconds? 😁

     

    put the proc in and continue to live your life, it’s fine. i wouldn’t overthink it

    • Microphone 3
  2. hey @perrond, some build thoughts

     

    - try to avoid 3 slotting things like recharge, you can get similar numbers from boosting enhancements instead once lvl 50, e.g. having your two recharge IOs at +3 or +5 through enhancement boosters. this frees up some slots

    - blaze and quick snipe blazing bolt are very close in their damage, bolt is a tiny bit higher. a great combination

    - speed boost looks a bit overslotted, i usually just put 2 end mod IOs into it

    - i wouldn't put the third slot of Miracle Heal into Health, you have transfusion for healing and transference for endurance

    - would have 2 recharge IOs into siphon speed along with suitable accuracy, it's helpful to stop AVs running away and similar

     

    hope it's fun to play, two great powersets

  3. i wrote some build comments but i think a lot has been covered. in summary i would unfortunately abandon the current build and have a re-think from the ground up to make it more effective, including having a think on whether empathy will be the right choice for you if wanting to play solo

     

    i'd also note that if you're playing on a busy server like excelsior, there are a lot of opportunities to team with people. it may not be your thing which is fine - if you're dedicated to solo i'd very much look at a more solo friendly defender set like Poison, Radiation, Trick Arrow, Storm etc. if your true love is empathy, there will be ways to make it more effective solo, but it is quite a team focused set

     

    overall my primary suggestion would be to get on discord voice chat with someone and walk through what you're looking for, discuss the modern basics of slotting and similar. a lot has changed over the years

     

    once you're on your way with a build and alt that you want to stick with, feel free to DM me if you want some of common unique IOs that'll help your build (Miracle +Recovery, LoTG +Defense etc etc)

  4. just adding onto what @bellona100 said to highlight it for importance Scarlet

     

    put the chance to hide ATO as soon as possible in assassin's strike, it crits reliably allowing for a nice attack chain where you can get good damage from an AS and then a crit from the next attack, do two more attacks and bam, it's time to quick AS again

    • Like 2
    • Thumbs Up 1
  5. 28 minutes ago, tidge said:

     

    As I wrote: I found that trying to use Venomous Gas was slowing down my solo times. If I made the choice to get VG, for solo play I had to be able to hang in melee range.

     

    On teams, when we were facing enemies that needed the debuffs from VG, I needed to be able to hang in melee or I was getting hit/mezzes/etc. My team experiences were that unless there was some coverage (typically Incarnates) to help me to hang in melee, that out team performance was superior if I stopped trying to make VG a thing and swapped over to other personal tactics. 

     

    If a team or solo doesn't need the VG debuff to defeat enemies in the same amount of time, I see the power pick and slot investment as mostly wasted.

     

    I won't deny that VG looks like a good debuff on paper, but in practice I found trying to use it to be holding my characters' back, after hanging with it on multiple toons for a LOT of content, solo and on teams.This isn't the only power like this in the game for me. If others feel it is improving their times because they've tried other strategies and have seen the opposite of my experience, great for them. I'm sharing my experience to provide another players' perspective.

     

    VG for sure needs melee presence in order to be effective but i haven’t found that to be problematic - i pop a few insps or if im in a team, i let someone else do the face tanking

     

    enhancing the -To Hit component is important for solo, if i’m carpark sweeping in PI the mage bosses can make life miserable if they’re not suitably debuffed. this is where i find ice blast better than fire blast, the added utility of having two holds can be a great benefit

     

    regardless, embrace death tidge. think of the developers who spend months creating the various floor textures of this great world. how will you admire the footwear of your teammates by being so upright all the time?

    • Haha 1
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  6. 19 minutes ago, tidge said:

     

    I don't want to have to take Boxing/Tough/Weave and/or Combat Jumping and/or a patron pool to hang in close combat to leverage a T9 debuff.

     

    I don't want to have to take Combat Teleport to BAMF in/out while I wait for a debuff tick

     

    I don't want to have to take 2 powers + Rune of protection, or 3 other power pool powers just to have extra survivabiity to toss off a ticking PBAoE debuff.

     

    I want to have other power picks that make my character engage in enemy defeating. I'm not saying other players are stupid for taking Venomous Gas; I'm saying Venomous Gas doesn't work for me. The only other complete miss for me in Poison is Antidote.

     

    As for the linked thread? The build includes 6-slots of Word of Confusion at level 47. I'm sure there are players for whom that suggestion rocks their socks... but not for me. MMV on Hasten as a power pick at level 8... but also not for me.

     

    EDIT: I want to add... I've tried to make Venomous Gas work for me on multiple ATs, taking it ASAP and leveling up to 50 with it... my rejection of it is not on some theoretical basis. I found that VG was slowing down my solo completion times and that alternate choices improved my characters' performance.

     

    I have Poison characters I like, but certain powers simply don't synergize with my playstyle or other powers. Is that worthy of the aggressive thumbs-downs, I guess so!

     

    none of that is required though - poison is powerful but yes it is in glass cannon territory. i generally only play on teams and i find just carrying a few wakies and purple insps is a simple fix. let someone take the alpha and then hop in to cause chaos

    • Thumbs Down 1
  7. On 8/26/2025 at 3:52 PM, tidge said:

    My PoV is that if an enemy could be defeated by me being within melee range of my debuff for less than 10 seconds, my debuff was probably not necessary.

     

    As I noted why I skip Venomous Gas: I don't appreciate having to invest in pool powers to make a T9 power useful.

     

    you don’t have to invest in any pool powers, you click the PbAoE toggle and it automatically debuffs enemies within 15ft every 0.5s

     

    it’s also the second most powerful debuff power in the set by numbers and the overall most impactful power in poison as a whole as it debuffs multiple enemies at a time, e.g it will give the entire mob -25% res (for equal levels), with the ST debuff giving the boss -40% res for a total of -65%.

     

    not picking venomous gas would be like not picking up fulcrum shift from kinetics - it’s the signature dish of Chateau Poison

  8. On 8/27/2025 at 3:03 AM, Ironblade said:

     

    I think your memory is playing tricks on you, gilding the 'good old days'.  Back on live, some uniques were only obtainable by trading off-market or putting in a bid for 2 billion inf and waiting for it to fill.  Now, they're two orders of magnitude cheaper (i.e. about 1/100th of the previous cost).

     

    adding further response to @Bleak Sun’s post

     

    on live, many purple IOs would cost 200-400m, thesedays the general price is 15-20M

     

    rare items like LoTG +Rech, Miracle +Recovery were generally between 40-60M each. thesedays they are an average of 8 million

     

    rare salvage also used to often be a few million each, thesedays it’s around 500k

     

    across the board, items on homecoming are around 10% of what they used to cost on live

    • Thumbs Up 2
  9. 10 hours ago, JayboH said:

    If I include stuff like LOTG, you have a whopping 45 procs on this character.  

     

    i'm sure there's room for a few more!

     

    i'd suggest having a go on the test server. when a boss has -65% res from envenom and venomous gas, the procs hit with a good amount of damage. char and greater fire sword having 9 procs between them with a combined animation of 2.44 seconds really lays out some good damage, followed by blaze and blazing bolt both having 1s animations

     

    it's great for teams when someone also has a -res power. add a kin and you're truly cooking with gas

  10. 18 hours ago, JayboH said:

    Yeah, that's my goal too, but I've seen aggro stripped due to proximity with Venomous.  Would be kind of cool to see mobs slowly run as if Venomous was a moving caltrops patch maybe.  I don't suppose you have a build you enjoy that you could share?

     

    here's what i'm currently using. i prefer min/max builds with a lot of insps for speed runs rather than roleplay or iron man challenges that build for defense etc, i appreciate it's not everyones cup of tea

     

    i expect there's some further opportunities for optimisation, the focus is mostly on maximum damage output through the debuff + proc combo

     

    POISON FIRE 2025 - Hero Defender
    Build plan made with Mids Reborn v3.7.14 rev. 3
    ──────────────────────────────

    • Primary powerset: Poison
    • Secondary powerset: Fire Blast
    • Pool powerset (#1): Leaping
    • Pool powerset (#2): Leadership
    • Pool powerset (#3): Teleportation
    • Pool powerset (#4): Speed
    • Epic powerset: Fire Mastery

    ──────────────────────────────

    Powers taken:

    Level 1: Envenom

    • A: Achilles' Heel: Chance for Res Debuff
    • 7: Touch of Lady Grey: Chance for Negative Damage
    • 19: Lysosome Exposure
    • 34: Lysosome Exposure
    • 37: Lysosome Exposure

    Level 1: Fire Blast

    • A: Decimation: Accuracy/Damage
    • 3: Decimation: Damage/Endurance
    • 3: Decimation: Damage/Recharge
    • 5: Decimation: Accuracy/Endurance/Recharge
    • 5: Decimation: Accuracy/Damage/Recharge

    Level 2: Weaken

    • A: Siphon Insight: ToHit Debuff
    • 7: Siphon Insight: Accuracy/Endurance/Recharge
    • 34: Siphon Insight: Accuracy/ToHit Debuff
    • 34: Siphon Insight: Accuracy/Recharge

    Level 4: Super Jump

    • A: Blessing of the Zephyr: Knockback Reduction (4 points)

    Level 6: Fire Ball

    • A: Annihilation: Chance for Res Debuff
    • 11: Positron's Blast: Chance of Damage(Energy)
    • 11: Javelin Volley: Chance of Damage(Lethal)
    • 17: Bombardment: Chance for Fire Damage
    • 17: Ragnarok: Damage
    • 19: Nucleolus Exposure

    Level 8: Alkaloid

    • A: Panacea: Heal/Endurance
    • 9: Panacea: Heal

    Level 10: Combat Jumping

    • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

    Level 12: Elixir of Life

    • A: Steadfast Protection: Knockback Protection
    • 15: Gladiator's Armor: TP Protection +3% Def (All)
    • 21: Unbreakable Guard: +Max HP
    • 21: Invention: Recharge Reduction

    Level 14: Assault

    • A: Invention: Endurance Reduction

    Level 16: Maneuvers

    • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

    Level 18: Vengeance

    • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • 45: Luck of the Gambler: Defense/Recharge
    • 46: Shield Wall: +Res (Teleportation), +5% Res (All)

    Level 20: Aim

    • A: Invention: Recharge Reduction
    • 36: Invention: Recharge Reduction
    • 40: Gaussian's Synchronized Fire-Control: Chance for Build Up

    Level 22: Poison Trap

    • A: Fury of the Gladiator: Chance for Res Debuff
    • 23: Neuronic Shutdown: Chance of Damage(Psionic)
    • 23: Obliteration: Chance for Smashing Damage
    • 33: Scirocco's Dervish: Chance of Damage(Lethal)
    • 33: Ghost Widow's Embrace: Chance of Damage(Psionic)
    • 33: Eradication: Chance for Energy Damage

    Level 24: Blaze

    • A: Apocalypse: Chance of Damage(Negative)
    • 25: Apocalypse: Damage/Endurance
    • 25: Apocalypse: Damage
    • 27: Apocalypse: Damage/Recharge/Accuracy
    • 27: Apocalypse: Recharge/Accuracy
    • 29: Gladiator's Javelin: Chance of Damage(Toxic)

    Level 26: Venomous Gas

    • A: Enzyme Exposure
    • 29: Enzyme Exposure
    • 31: Achilles' Heel: Chance for Res Debuff
    • 40: Touch of Lady Grey: Chance for Negative Damage

    Level 28: Blazing Bolt

    • A: Superior Vigilant Assault: Accuracy/Damage
    • 40: Superior Vigilant Assault: Accuracy/Damage/Endurance
    • 42: Superior Vigilant Assault: Damage/Endurance/RechargeTime
    • 43: Decimation: Chance of Build Up
    • 43: Sting of the Manticore: Chance of Damage(Toxic)
    • 43: Gladiator's Javelin: Chance of Damage(Toxic)

    Level 30: Inferno

    • A: Armageddon: Chance for Fire Damage
    • 31: Armageddon: Damage/Recharge
    • 31: Armageddon: Damage
    • 42: Eradication: Chance for Energy Damage
    • 45: Scirocco's Dervish: Chance of Damage(Lethal)
    • 45: Obliteration: Chance for Smashing Damage

    Level 32: Teleport Target

    • A: Blessing of the Zephyr: Knockback Reduction (4 points)

    Level 35: Char

    • A: Unbreakable Constraint: Chance for Smashing Damage
    • 36: Ghost Widow's Embrace: Chance of Damage(Psionic)
    • 36: Neuronic Shutdown: Chance of Damage(Psionic)
    • 37: Gladiator's Net: Chance of Damage(Lethal)
    • 37: Gladiator's Javelin: Chance of Damage(Toxic)
    • 39: Invention: Accuracy

    Level 38: Fire Shield

    • A: Titanium Coating: Resistance
    • 39: Titanium Coating: Resistance/Endurance
    • 39: Titanium Coating: Resistance/Recharge
    • 42: Titanium Coating: Endurance/Recharge
    • 50: Steadfast Protection: Resistance/+Def 3%

    Level 41: Teleport

    • A: Invention: Range

    Level 44: Fold Space

    • A: Invention: Accuracy
    • 46: Invention: Recharge Reduction
    • 46: Invention: Recharge Reduction

    Level 47: Greater Fire Sword

    • A: Hecatomb: Chance of Damage(Negative)
    • 48: Mako's Bite: Chance of Damage(Lethal)
    • 48: Touch of Death: Chance of Damage(Negative)
    • 48: Gladiator's Strike: Chance for Smashing Damage
    • 50: Hecatomb: Damage
    • 50: Nucleolus Exposure

    Level 49: Rise of the Phoenix

    • A: Invention: Recharge Reduction


    ──────────────────────────────

    Inherents:

    Level 1: Vigilance


    Level 1: Brawl

    • (Empty)

    Level 1: Sprint

    • (Empty)

    Level 2: Rest

    • (Empty)

    Level 1: Swift

    • (Empty)

    Level 1: Hurdle

    • (Empty)

    Level 1: Health

    • A: Numina's Convalesence: +Regeneration/+Recovery
    • 13: Panacea: +Hit Points/Endurance
    • 15: Miracle: +Recovery

    Level 1: Stamina

    • A: Performance Shifter: Chance for +End
    • 9: Invention: Endurance Modification
    • 13: Invention: Endurance Modification

    Level 49: Quick Form


    Level 4: Double Jump

     

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  11. 3 minutes ago, JayboH said:

    Interesting.  Keep a set weak on purpose as a reason to use Vengeance in the Leadership pool.  

     

    What do you proc up and with what? 

     

    My guess is that the idea is to really super load Poison Trap and toss Weaken before jumping in with Venomous, since the goal is to get in the middle of mobs with it.  Strong reminder here that a powerset balance relies on using Single Origin Enhancements...  

      

    You'll need that high damage debuff because of the anemic heal apparently.

     

    i have a poison/fire/fire def and load the longer recharge damage powers with procs. e.g char has 5 damage procs which turns it into a delete button. most others have 3-4, it can really churn out the damage figures on enemies which are debuffed 

     

    i also rarely solo, so someone else tends to take the alpha

  12. - it’s best on defenders due to the stronger debuff values. i wouldn’t play it on other sets

    - the heal is fine, i don’t want people to live, more opportunities for tasty veng

    - the debuff values are very nice

    - this then is complimented nicely by damage procs

    - this is the overall synergy of the set, debuffs + damage procs = yey

    - venomous gas is one of the best debuffs in the game. 15ft radius, 0.5s tick rate. minus res, def, damage and to hit. godly.

    - poison can quickly get an AV to -95% damage, very nice

    - inspirations exist, use them to stay alive

  13. hey wu, i have the same combo and have enjoyed it for many years

     

    the build looks mostly fine and it would be fun to play, but it massively under-utilises the -res benefits of poison by not tilting towards procs

     

    in summary: the huge -res of poison means powers which have long recharges of 15s or more should be loaded up for procs. e.g your build doesn't include the highest damaging power in the poison/fire/fire combo - char! it can be slotted nicely for 5 damage procs and 1 accuracy, it's a very heavy hitter - as is greater fire sword. the build is sub optimal without these slotted up nicely for procs

     

    have a look at the bits linked in this post for guidance on procs: 

    and for poison in general:

     

     

    • Thanks 1
  14. 16 hours ago, Snarky said:

    STOP saying merge Shards.  People play on low pop Shards by CHOICE   There are options.

     

    wuss

     

    i say: merge those servers! at random times, without notice, in different directions

     

    also: start changing the size of maps gradually without telling people

     

    make atlas park a little bit smaller each week during maintenance until we’re all crammed together like a nightclub and add 200 feet to steel canyon every month so it’s 3 miles long

    • Haha 4
    • Confused 1
    • Banjo 1
  15. 28 minutes ago, Oklahoman said:

     

    That went straight to my head, so I just ordered an ELEVEN gallon hat from Amazon. I don't enjoy Keyes or UGh so I don't currently run those, but never say never.

     

    certainly won’t fit through the underground itrial caves with an 11 gallon hat

  16. 5 minutes ago, Auroxis said:

     

    Ok?... It's great that you enjoy min-maxing inspirations, but even without insps a build can fill its attack chain with procs and still make room to hit good defense/resistance targets. What I'm railing against is Lunar's assertion (from what I understood anyway) that builds with procs only work because of inspirations.

     

    oh right - i’d say it’s definitely possible to have a fairly procced out build and still have reasonable defenses 

     

    i have been thinking about building an insp-less alt for many years but i just can’t quit those crunchy, delicious inspirations. mmmm mmm, so moreish 

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