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FUBARczar

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Posts posted by FUBARczar

  1. Sweep is junk, don't bother with it.

     

    You will need all the endurance help you can get.

     

    Aw, man, I was hoping Sweep would be decent. Cone too narrow, or damage too weak?

     

    Good to know about the endurance.

    Sweep is fine and can disorient, it's cone is good, DMG is good, and added soft control

    • Like 1
  2. Bio has an oh-shit button just as effective as DA but it comes late like lvl 35? And it gets a pre-heal alpha absorption power.  I'd be fascinated to see the effect rage + adaptation has on DMG output

  3. WP secondary is great, but as an alternative consider shield as well. Psi and Rad melee would pair great with both. Of course dark melee and shield is a classic with great synergy too.

  4. I've had SJ on a Stalker (SJ/Ice), and Spines on a Scrapper (Dark armor), Stalker (WP) and a Tank (Bio armor) all to 50

     

    That said, SJ will be noticeably better for soloing Bosses and EBs.

     

    But if you want to solo +3 without bosses set to a team of 8, then go Spines.

  5. I am up to lvl 46 with a Spines/Bio, it's enjoyable (yay two damage auras!) as others have mentioned about adaptation and that the differences are noticeable and allow different playstyles on the run. 

     

    The keys for me have been recharge and HP.  Having Ablative carapace up for absorption to take alpha strikes and such, with Parasitic Aura as the back up for really nasty situations. and then keeping DNA Siphon as a back-up for a self-heal.

     

    This method has worked great on +3 ITFs with just SOs for instance, with the only deaths coming from team wipes at the end of the first mission, with that huge Kheldian onslaught.

  6. A good set could look like: 

    Dark Assault:

    1-Dark Blast  2-Smite  3-Gloom  4-Night Fall  5-Heart of Darkness  6-Engulfing Darkness  7-Life Drain  8-Moon Beam  9-Midnight Grasp

     

    But the difficulty comes when adapting Blast sets that don't have a melee counterpart like Dual Pistols or Sonic.

  7. My issue with Sentinels is that the part about Blasters that made their squishiness so apparent was their often melee range secondary attacks.  With the Blaster secondaries gone, the aggro has seemed less of a concern and so my need for defensive capability from the Sentinel secondaries comes off as less than thrilling.

     

    I feel like Sentinels could have been better off if they had combination melee & ranged (like Dominator secondaries) as their primary set.

     

    Yeah, that's what I was thinking, something more like a Dominator's Assault secondary seemed appropriate, just take out the snipe and any power_boost/aim/build_up

     

    edit- and without any boosts just give them dmg modifiers of something like 1.05 to 1.125 for both range and melee.  Seems like a fair trade-off

     

    Having a mix of shorter-ranged range attacks and melee attacks forces them to stay close to the battle for a good attack chain, and they still benefit from the utility of having some range. 

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