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randomperson
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It is hard to use a bow in melee. It just breaks immersion too much for me!!!!! Nothing in game mechanics prevents it, but it's just too hard to imagine my character's mindset, stringing and launching an arrow at someone that's only 2 feet away! I gave my MM Boxing from the fighting pool. And I was pleasantly surprised to find that when you take any power from the fighting pool, you're normal default brawl power gets a -Rech buff!!! So kind of glad I did this. Ninjas is best always paired with a +Def secondary. My present Ninja MM skipped Genin, and uses Forge to keep all 3 bigger pets constantly near soft cap so they are nigh indestructible.
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When I first started doing content in Cimerora, I always did the Surgeons first. But after a while it just got to be too much of a pain to always separately target them. Also depends how much my build depends on mitigation. If I go after the surgeon first, but leave the boss unmitigated, he might kill me while I'm distracted.
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Help deciding on powers for this character...
randomperson replied to AckshunJackson's topic in General Discussion
I want to say Electric/something Sentinel. All that gold makes me think his suit is conductive. The secondary could be anything without prominent VFX. Invuln, Energy, Psionics, or maybe Will Power. Or maybe Rad. -
I have a brute that multiboxes to rescue my other toons if they get into trouble on a mission, so they don't have to hosp. She's MA/Rad and somehow ended up being so badass that she can solo damn near anything. So she's still level 38, and leveling very slowly because she only gets any play time when her niche situation arises. And like you I have an ADA toon/ GM killer. She's level 41 and I only plan to get her to 50 if it's by killing ADA or helping on random GM kill help requests.
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True. On the server I've been playing on, multiboxing is accepted, but you have to be good at it. There are a few players who can run 3 MM's to get combined damage, and really nobody minds it because they're willing to do the mundane parts of a Trial or something. Also sometimes we need a multiboxer to get up to the requisite 16 for a Rikti raid.
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If you were a ghost, what powers would you have??
randomperson replied to smnolimits41's topic in General Discussion
I like to give my ghosts a self rez power, since they are supposed to be immortal. Also Aetherial Shift. -
I wonder how many of the AFK's are multiboxes of someone who is actually participating on their other account? I wonder how many people would want to do one of these if the ground rule was " one AFK multi per participant', and leeching was considered ok within that limit?
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I looked it up on Uberguy's City of Data 2.0 and both of these powers have identical animation times. I think the primary animation for Haymaker might actually be exactly the same animation as Air Superiority, but it also has a secondary option available in customization to use a wind up one handed punch. Personally I think the second one looks cooler. It's a matter of preference, though. Others might prefer the primary version. Is it possible that Air Superiority could be given the same options as Haymaker? Here's a link to City of Data 2.0 for brutes, if you want to look up the two powers. https://cod.uberguy.net/html/archetype.html?at=brute
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I chose Black Scorpion as my patron for a magic Ninjas/Emp who looks like a dark elf. I wanted to try out the "Power Up" power, but found it only really works on Forge. That seemed like too much of a waste, so now I want to respec to Mako's Patron power set. However, I can't think of a good in story reason that would make sense. Black Scorpion is my chosen patron. Respec'ing to an ancillary works for me because then I'm just choosing not to use the mace. But if I choose powers from another patron, I feel like I need an excuse why somehow I was able to gain access to that patron's powers without actually switching patrons? I like that Mako has two holds, which I can stack with the Oni, and also it would give me a resistance power I can put resistance procs on. Scorpion shield is pretty strong, but that extra +6 to all defense you get from having a resistance power proc'd up is pretty useful too. Knockout blow themes pretty good with martial arts. But I can't think of a good in story reason. Might have to stick with the mace. And have to admit dark elf + spider webs makes a good theme....
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This was intended as an eclectic build. No Genin. Just Jounin and Oni. I can keep fortitude up on all 3 making them unstoppable juggernauts. And it has been working!!!!! Except all the aggro keeps coming back on me the MM, because Jounin keep placating. 😞 I just can't fit all the powers I want. I don't make a lot of healers so I don't want to be missing powers that matter. Recovery Aura is a bigger deal than I thought, so I had to fit it and that is when the build broke down. I was faced with having to sacrifice stuff I like or reimagine everything. (And then figure out a story so I can make sense of how my character lost a bunch of abilities, and gained new ones, because all my character's life stories have to make sense to me comic book style.)
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I was planning to respec out of Mace/Power Boost precisely because I found it would not boost RA. My disappointment was unbearable. It only boosts your next couple of heals, and Fortitude, and I had Unleash Potential on that build. Was planning to switch to fire mastery and get rid of Force of Will set to trade for teleport set. ............I'm very conflicted now. However, I appreciate the reassurance that getting rid of Resurrect won't likely trouble my teammates much. Maybe I'll stick with Mace for my ancillary, and finish the build that way.
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Doing my final respec before I level to 50, but I can only fit one of these. People seem to like being rezed when they die, but "Resurrect" has no side benefits apart from raising you. Also I have Clear Mind, so I can unmez people when they use a wake. Still not happy to give it up. So the real question is: Is Regen Aura all that great?
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FA/EM is the best of the best for AOE damage tanks. You've already seen the pinnacle of tanker AOE with that one!! However if you want to save your INV/SS tank, I have to open with a question: how far are you willing to go? Are willing to sell your soul? Or more to the point: are you willing to turn evil!?!?!?!!?? The best AOE damage Ancillary is Mu Mastery. Electrifying fences is technically an immobilize power, but it actually deals pretty decent DOT. So you can take Electrifying Fences, then Ball Lightning, then Mu Striker. Those first to are targeted AOE, so you just target the nearest enemy and it's the same as using a Melee AOE. The Striker will just keep hitting stuff for you, so added passive damage. You can add Static discharge if you're willing to settle for a cone AOE.
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My newest tank is Regen/Battle Axe. All the Battle Axe powers say they inflict 0.67 KB. However, in battle sometimes I hit enemies and they just go flying! It's not always, but in some battles I keep knocking the boss so far away that I can't reach them. I'm deeply concerned about how this will play out once I start joining teams, and want to try and keep the mobs gathered. But mostly: I don't understand!!!! I'm fine with the idea that I may need to add Sudden Acceleration KB/KD procs to all my attacks. I kind of suspected I might need to when I started this character, and I have probably enough of them in stock with some older characters. But I don't want to if I don't have to. Anyone know what is going on with this mechanic?