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ShardWarrior

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Posts posted by ShardWarrior

  1. Would love to get more outer and interior textures for buildings -  there look to be quite a lot of them in game that I'm hoping can get added to the base editor.  Definitely would love to have road surfaces added as well.

     

    Working on a base/compund along the lines of something like this but there are really no good textures for non-brick building exteriors or roads.

     

    latest?cb=20181220191005

    • Like 2
  2. No thank you.  What we have here is infinitely better.  People who did not want to join massive, impersonal supergroups just to enjoy all of what bases and base building had to offer are now free to build on their own.

     

    If you have too much inf to spare, hold some CCs or just donate some to random players.

  3. Some shots of Mini Lanterns SG base on Torchbearer.  I was going for an asteroid in space vibe (think of like Oa from Green Lantern or a star port in space).  The workshop and hospital facilities are floating asteroids accessed by teleport point for those who don't fly.    There are a couple of ships in orbit to give it the star port feel.

     

    SUxMxgS.jpg LCUiDug.jpg
    1iLSNr7.jpg yBwn66g.jpg
    BcxMc6t.jpg 3EiPKYE.jpg
    oGzrhqL.jpg OmK0vTg.jpg
    • Like 2
  4. The -DEF debuff/crash on Rage is gutting this set to the point of taking away choice because the 20% -DEF debuff simply destroys Defense based sets.

     

    If you MUST have something in there, some suggestions/alternatives:

     

    • Increase the recharge length so it cannot be stacked
    • Make it a "standard" click Build-Up
    • Increase the -END drop

     

    These would be preferable to gutting defense when it drops ... (which Rage provides no DEF buff to begin with).

  5. The Arch Nemesis system in CO is a letdown to be honest.  It sounds great on paper, but in reality it suffers from a lot of issues.  Basically, you can design what your Arch Nemesis looks like - that's about it.  You cannot select how they act, what they say and so forth. 

     

    You have far, far, FAR more expressive control over this in the Mission Architect here in CoX.  There is no comparison IMO.

    • Like 1
  6. The way it is right now restricts something I know is important to everyone that plays and runs this game, player choice.

     

    TBH the more I read about this, the more I believe that was exactly the intent - to ruin SS the same way they (meaning the Castle/original devs - not HC folk) did Regen.

  7. It is again appropriate to quote the mighty Six, who knows many things. (But yeah, the bug fix is here to stay.)

     

    If by "bug fix" you mean "totally useless, horrible design choice that ruins the Super Strength set for defense based characters" then yes, I would agree.

     

    There are any number of directions this could have been taken -

     

    • Make it non-stackable
    • Increase the recharge length so it cannot be made perma
    • Covert it into a Build-Up click
    • Etc. Etc.

     

    The -DEF debuff totally destroys using SS with defense based sets.  Instead of adding more choice and customization (eg. fun), this change is taking choices away in my opinion.  Not worth the time investment to level a SS character using Shields or SR or whatever defense based set, grinding for IOs, Incarnates powers and such when the set includes a nonsensical debuff that essentially guts all of that effort.

     

    Sorry, but no thank you.

     

     

     

    • Like 1
  8. How difficult is it to add more styles to the editor?  Would be fantastic to have floor/wall/ceiling texture sets for;

     

    • Office buildings
    • Ships (like the tankers from Striga missions or the destroyer interior from Marchands arc)
    • Tech Lab (also from Praetorian arc)
    • Stained Glass
    • Concrete like the Vanguard base in RWZ
    • Wood paneling
    • Different varieties of stone for cave interiors
    • Supermarket

    • Like 1
  9. This appears to have gotten lost in the shuffle. I would ask people to keep it in mind - the fix isn't going away, so how can Rage/SS as a whole be made better, in your opinion?

     

    Removing the -DEF debuff on Rage would make the set better.  It is making SS totally useless on sets that rely on defense.

  10. The reasoning is that you rage out, then get exhausted and become weaker and more vulnerable. You're tired so you can't punch quite as hard and you can't dodge things as well.

     

    Yeah, I get that... as I said, it doesn't provide a +DEF buff.  It doesn't make sense that it would now come with a -DEF debuff.  That makes using it on tanks/brutes with defense based sets useless.  It's a stupid change that needs to be removed.  The end drop and -DMG debuff are enough.

  11. Not sure how, but I now have 2 secret entrances, each in a different room.  If I try to move one to the entrance room, it shows as moving but still exists in the second room.  Now I can't remove the second room because  it says it contains items that can't be sold.

     

    Anyone see this issue before?  If so, how do I clear it?  Is there a /slash command to just reset the base back to zero?

  12. I don't get the reasoning behind the -DEF Debuff.  This makes it a pointless ability for DEF based sets as you're essentially cutting your own throat by using it in prolonged engagements and endgame content.

     

    Rage doesn't apply a DEF bonus - it's not Elude... why give it a -DEF debuff?  Silly.

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