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KingofMonkeys

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  1. Savage/Energy. More fun than I ever thought I would have on a stalker. Deliciously fun. Survivable, sustainable. A plethora of AoE carnage. BL > Leap > AS > Flurry. Tons of AoE. Lots of bloody proccing goodness. Zapp is nice to have to for the cowards that run away.
  2. Full on Raids might be a bit of a stretch at this point, but a PVP "On/Off" switch for the most basic form of PVP should be possible in theory. The main issue would be teleport like powers and AI on pets walking on surfaces outside of the rooms. If you've ever summoned pets in ATB style bases you probably know what I mean.
  3. No idea how balanced these are but what the hey just for fun: Revenge 10-50 Univeral Debuff Set (ToHit Debuff, Slow, Defense Debuff) ToHit Debuff/Slow/Defense Debuff ToHit Debuff/Slow/Defense Debuff/Accuracy ToHit Debuff/Slow/Defense Debuff/Endurance Recharge/Accuracy Endurance/Recharge ToHit Debuff/Slow/Defense Debuff/Chance for Cold Damage (2) Max Endurance 1.8% (3) Smash/Lethal Resist 2.25% (4) Ranged Defense 2.5% (5) Recharge 7.5% (6) Hold/Stun/Sleep Protection (Mag 2) Redemption 10-50 Universal Buff Set (ToHit / Defense / Resistance) ToHit / Defense / Resistance ToHit / Defense / Resistance / Endurance Reduction ToHit / Defense / Resistance / Recharge ToHit / Defense / Resistance / Endurance Reduction / Recharge Endurance/Recharge Recharge / Unresisted Damage Bonus (Unique / Global) (Adds a 10% Damage bonus to all attacks, this bonus damage ignores enemy resistance) (2) Endurance Discount 2.5% (3) Range 5% (4) Recharge 5% (5) 3% HP (6) All Positional Defense 3%
  4. KingofMonkeys

    Moonbeam

    Ball to my Lightning Savage to my Leap Rending Flurry Remains
  5. Another option is deleting whatever is in the way until you can select the desired floor, and then just ctrl+z whatever you had to delete.
  6. It is an incredibly fun, active and chaotic combo that's for sure. My main uses this combo and it can rip through +4/8 mobs pretty confidently. Here is my plant/dark's current build A few things- while having soft capped S/L/E/N and ranged is nice on paper, I don't feel it is necessary. You have to invest quite a bit in your slotting to get there. I'd recommend just going for soft capped S/L and relying on your vast amount of mez / barrier for odd ball damage types. Roots is a okay if you want the extra AoE damage, but ED will be up every 5 seconds and Creepers/Seeds should be helping with AoE as well. Creepers deserves all the damage slots you can afford, and in doing so it will vastly outperform any build slotting it with regular damage enhancements, Creepers is a perfect example of a "proc monster". LIfe Drain is a good example of this as well, you can slot it for Healing to help you in combat while still dishing out more damage from procs then it would slotted for damage. Midnight grasp is skippable (Which I admit can be fun for stacking the Chance for BU ATO), it has a long animation time and Moonbeam, Gloom, Life Drain, and Smite / Dark Blast should be more than sufficient. Spirit Tree is immobile and not needed either IMO, besides you can cycle Life Drain into your attack chain and with Power Boost/Healing slotted it will help with what attacks do land on you. In the above build you'll notice it rolls with Ice Mastery. Unless you have a strong thing against Ice Armor- I'd recommend Ice simply for the utility Hoarfrost and Sleet bring. Hoarfrost will give you an emergency heal and cap your HP for all but 30 seconds. Sleet will help you kill even faster, and is another pseudo crowd control AoE. I'd also recommend Muscle over Agility alpha in this case, you will have more than enough Recharge in this build. The build is definitely an endurance hog, but Domination will be refilling your endurance every 72 seconds, and Life drain is slotted with a +End proc for good measure. Just a few suggestions! Hope it helps. I've played the heck out of this build and still consider one of the most fun character's i've made.
  7. I re-read what you meant and changed my reply, but u beat me to it lol. Yes, indeed you can, but this would definitely be a welcome change if re-using the power simply refreshed its duration and didnt mess with any of the current buffs.
  8. 1) The AI on some ranged based pets is still wonky. For example; Mu Guardian and Phantasm have a plethora of ranged damage attacks but insist on making runs into melee. This just seems silly imo. If a pet doesn't have melee attacks it doesn't make sense for them to charge into melee. I understand that some pet's AI has been fixed recently, but for the two mentioned above it still should be addressed. 2) For recharge based pets- such as Mu Guardian and other patron pets, re-activating the power while said pet is still active should refresh the pet's duration. It kind of sucks having to wait for a pet to de-spawn and then re-summon when you have enough recharge to keep it up permanently. I've caught myself re-summoning a patron pet proactively only to have the duration of the previous summon cancel out the new one and kill the pet, quite an inconvenience. It would be nice if the previous summon kept all of its current buffs as well.
  9. Furthermore, I think it might be worth looking at the recharge based pets. Would it be broken to make Spider pets last forever and or reduce the recharge a bit? I could see the argument for a duration on the essences, but even those come with a cost in requiring a defeated foe to summon.
  10. Awakaned, PPD Quantums, Rularuu, Vanguard. A lot of the time its either not having adequate positional defense or lacking defense debuff resistance that makes things annoying. I usually roll at +4/x8 though so its a bit more manageable if I nerf the difficulty a bit.
  11. Always nice to find a good balance between efficient function and thematic aesthetics. Have everything you need within sneezing distance of the entrance, while still having plenty of play room for the spectacle and creativity.
  12. Just took a tour. Wow. Got major Star ship Enterprise vibes. Escape pod is a nice touch! How long did it take to make? Whats the object count? lol
  13. Quite enjoy my Savage/Energy stalker. Hemo from hide is ridiculous, AS nearly always procing hide again is nifty, and quick snipe Zapp is nice for cowards that try to run. The AoE? Quite a lovely surprise. Ball lightning > Savage Leap > Flurry and Shred if you wish, BU everywhere in between. Definitely not what I imagined playing a stalker would be like, feels more like a Blapper or a Shield scrapper jumping around throwing procs and AoE all over the place. Blood Frenzy and Energy Drain to squelch any endurance issues. Making stuff bleed all over and cower. Fun stuff.
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