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Alchemystic

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Posts posted by Alchemystic

  1.  

    1 hour ago, Replacement said:

    you should check out Rebirth. A lot of the old hurdles were intentionally left in place (I could be wrong, but I think they even went out of their way to reinstate some) over there.  It's definitely more of an "earn it" environment from what I've read.

    Does Rebirth still use the original base editor too? I'm having chilling flashbacks of stacking desks and clipping floor tiles to move things on a vertical axis :classic_tongue:

     

    ...In which case, building the base was work enough, even without a prestige grind! :classic_laugh:

     

  2. 1 hour ago, GM Widower said:

    Two things: firstly, disagreeing and trolling are not the same thing. 

    Don't think there was a disagreement anyway, I actually made a post supporting the idea of prestige/base PvP being reintroduced somehow. 

     

    It wasn't until @NNDeepdish pointed out a few posting habits that I figured we're probably having our collective legs pulled here :classic_tongue:

  3. 20 minutes ago, Illy said:

    I don't think you know what that word means. You keep using it to describe anyone you disagree with. 

    Actually just like @NNDeepdish I just have to look at your track record to tell.

     

    Usual tells are burner accounts like yours that pop up, cause controversy, and then attack anyone who calls you out.

     

     

  4. 8 minutes ago, Illy said:

    It does have a useful purpose, as stated in the original post. It creates goals for large groups of people.

     

    Nobody else is bothered by the fact that the game has basically been altered into being a massive free-reins simulator? Everything is just given to the player now. Virtually unlimited double XP, merits, influence, and base items. These used to exist in the form of a limitation that though they created a grind, made "progression" a feature of the game, added to immersion because of this challenge, and added some degree of depth to what is now a brainless custom-scenario version of the game. 

     

    That's all because the real grind is at level 50 now, and everything prior to that isn't the core challenge in the game anymore.

     

    Level 50 content is the new goal for large groups of people, and there are many things at that level to work toward (Incarnate Powers, Master of X badges, raid drops, so on...)

     

     

    • Like 1
  5. The direction the devs have gone with bases makes this impossible, since it is an entirely cosmetic focus.

     

    But, perhaps we include a 'classic' version of the base creator, with prestige, power, defenses, all that... then maybe.

     

    It would have to exist as a separate feature to bases though, perhaps called 'holdouts' or something, and would exist primarily for PvP (so likely no cosmetic/utility items, just defenses and power)

  6. 1 hour ago, GM Widower said:

    There's no issue with badge art - go play through one of the arcs we released in September and see for yourself. The question is whether or not it'd be appropriate. I, personally, have no issue with it, but I'm but a poor Lead GM who cannot speak for the development side.

    I didn't realise we had somebody doing badge art, in which case, great!

     

    Nor was I aware there were new arcs, I was told that creating new ones was off the table for numerous reasons.

     

    So I guess there might be a chance for future badges to be implemented along side the great suggestions above :classic_laugh:

  7. Unless its a generic badge, like exploration or milestones, the only thing preventing us from having new badges is art, simple as that.

    Not sure if anyone on the development team is into making badge art, or if anyone here on the forums want to volunteer, but that's the barrier we face right now sadly.

  8. Would it be possible to put 'leg details' into the game? I'm told that making a new category in the costume creator is a tough job, but we could perhaps combine it with the tails category?

     

    I know this means a few people will be upset that they cant have tails AND leg details, but it's probably the best shot we got for it.

  9. On 1/27/2020 at 5:02 PM, TraumaTrain said:

    In St. Martial, we could have something like the Jade Spider running rampant. A wailer emperor would be neat as well. Maybe it spawns hordes of wailers while you try to bring it down.

     

    I like the Wailer idea.

     

    Wailers are a notoriously underused asset for something that spawns all over the damned place.

  10.  Preeeetty hard, since older weapon sets have notoriously finicky coding stuffed into them that makes it hard to change without imploding the game :classic_tongue:

     

    I got told once by a dev that new animations/FX is the hardest part of customising a powerset, and by that point it's probably better to just make it a new powerset altogether.

     

    But the idea of a grenade based powerset definitely appeals!

  11. Just now, DMW452 said:

    Honestly, I think the pet and attack sets would have to be in separate powersets for this--the pets as the secondary support set.  It's also a nice flip as a number of existing ATs are.  So you could have a Forcefield support set that gives you bots, Dark with Necro, Nature with Beasts, Ninjas with Ninjitsu, Demons with Fire, etc.

    Could be possible! Although it would only give you 3 support powers to play with if you squeeze them into a henchmen style set.

     

    Which is why I figured you meant Melee/Pets + Support, since pets already are a damage element, it may be a bit too much damage output to go Support/Pets + Melee. 

  12. I like the look of this, the twist really sets it apart from most of the typical repetitive Melee/Support suggestions thats for sure!

     

    I've always wondered since Demon Summoming comes close enough to melee, would it be possible to follow the same principle with other henchmen sets?

     

    Many pets already are melee focused too, and I've always wanted to give them better support since they usually happen to be the squishiest, so I would probably keep the support sets as is just to ensure survivability.

     

    Perhaps for the Inherent Power, you gain shared melee defense and smashing/lethal resistance with each nearby henchmen?

     

    As for the melee attacks;

    • Demon Summoning could stay the same easy, maybe tweak Corruption into being a melee attack though?
    • Necromancy would give you access to Dark Melee attacks.
    • Beast Mastery would give you Savage Melee attacks.
    • Ninjas would give you Katana attacks.
    • Thugs would give you Street Justice attacks.
    • Robotics could be Energy Melee, maybe? Electric Melee?
    • And finally Mercenaries... uhh, War Mace redesigned as a baton? Maybe a stubby shotgun? 
  13. 35 minutes ago, The_Warpact said:

    Ah, but see you've been called out as to your true nature and your internet ego has obviously suffered a blow.

    Not to be undone or lose face since apparently you frequent this forum quite often, you continue your prattling in a vain attempt to assert your dominance and reign supreme as the keyboard warrior that you strive to be.

    But, as often in the case we are not supposed to feed the trolls, but, I find it strangely satisfying to call you out.

    You strive too much to be your namesake what a sad creature you must be in rl.

    Get some help its apparent that you truly need it.

     

     

    Thanks for proving my point, well played.

     

     

  14. 28 minutes ago, The_Warpact said:

    Well everyone can only strive to your level of arrogance and godliness.

    As usual though you fall to the class of fail, instead of offering advice you fall to... (tantrum continues)

     

     

    Usually people defend their ideas with reason and rationale, rather than being so fragile they descend into psuedo-bardic drivel in some vain attempt to sound clever in front of internet strangers.

     

    Its sort of the pot calling the kettle black at this point, you were insecure enough to go on some childish tangent as soon as somebody dared challenge your "new idea", so you cast yourself as the real troll here from the start... especially considering you 'dont come to the forums too much' yet seem to be active enough to prolonge your pointless ramblings.

     

    But if you want genuine advice on the topic, it's the same as everyone else here; a big old /jranger

     

    Have a good afterlife?

     

  15.  

    19 hours ago, ShardWarrior said:

    If someone would want to intentionally do this, why not let them? 

    I guess people can already play petless masterminds, right?

     

    I suppose if this were to be implemented there would have to be some sort of archetype-specific guide or tutorial to draw attention to its mechanics, just to help new players.

     

    On a similar note; would it break the game to lower the prequisite level for ancillary power pools to 32?

  16. How possible is it to convert the current aura system into a modular one like the rest of our costumes?

     

    So instead of picking an aura and selecting between arms or legs, we do the opposite and select what individual limbs get certain auras?

     

    eg. smoke on left arm, tendrils on right leg, glowing on eyes, fire on hair, electricity on body, and so on.

  17. 11 hours ago, Trickshooter said:

    It could definitely cause some confusion. Player translucency in the game is currently associated with stealth and the one instance in the game that breaks this rule, Fade from Darkness Affinity, tends to mislead teammates frequently.

    They should really change that so that it uses the same FX as Shadowy Presence instead of invisibility.

     

    It would make more sense, avoid confusion with stealth, and also not cause weird texture bugs with Shadow Fall.

    • Like 1
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