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Alchemystic

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Posts posted by Alchemystic

  1. The problem is that there's only 4 current whip animations at the minute; Corruption, Lash, Crack Whip and Hell on Earth. If we also add Build Up and Taunt/Placate that's 6 powers we can put together for a 'whip' powerset.

     

    So, we would be missing 3 powers (4 if you count Assassin's Strike).

     

    I'm not entirely sure if it's possible to reuse the whip FX with different animations to make up the rest of the powers, or if we need to look elsewhere for something that fits.

  2. I think at a push it may be more feasible to use the two color options when customising powers to apply to pet costumes.

     

    So if you picked Brown/Olive, that would be the camo that Mercenaries use, or on robots it would be the color of their metal plating, and on thugs it would be the colour of their shirts/accessories and so on.

    • Like 1
  3. 2 minutes ago, boggo2300 said:

    I'm pretty sure theres more to it than that, but I've never tried to do it, so arguing about it is pointless, and I don't think moving Hazard zones red-side is going to increase interest in red side at all, and it's going to require a lot of work blue side, moving GM spawns, rewriting missions all over the place that send you to said zones to make something that really doesn't gel with the rest of the red side zones.

     

    Kinda irrelevant argument anyway, HC don't have the resources to do any of this at the moment, they don't even have the resources to finish KW and that was 80% done before they even got their hands on it

    Yeah, this is all hypothetical stuff anyway for far in the future, but I firmly believe that from a narrative point of view giving Striga over to redside and showcasing the interactions between 5th Column/Council/UDF its a good move. Doubly so if the present Striga material is moved to Boomtown and enhances the content being showcased there too.

  4. The only other idea that comes to mind for attack powers that wouldn't take much effort is making it a bit more melee focused like Demon Summoning.

     

    I'm thinking that it might be possible to make close ranged versions of Mental Strike and Telekinetic Blow, and having the 3rd attack look much like Flurry. You just summon a bunch of disembodied fists to do the smacking.

    • Like 1
  5. 11 minutes ago, boggo2300 said:

    read higher up the thread, redesigning a zone (which making an echo counts as) is pretty much as much work as creating a new zone from scratch according to the only people to have done it I have no issue witth new red side zones, I just think trying to nab blue side zones to do it is going to make more work and piss people off, which makes it the wrong way to do it

    Actually creating an Echo is as simple as moving the map from one access point (Ferry/Submarine) to another (Ouroboros) and putting the words 'Echo:' in front of it.

     

    And I think more people would appreciate having a ready-made redside zone ready to fill with more content than having a stale old hazard zone that serves no purpose other than a Task Force being present. Besides, losing a hero zone to the villains is good for narrative, it shows some actual conflict and intrigue between both sides, not this static stalemate that's gone on for years.

     

    The plan for Hazard Zones was to entirely re-purpose them, not just remodel them, completely change the nature of them. I think one of them becoming a redside area was entirely in the cards.

  6. 49 minutes ago, Menelruin said:

    I had previously envisioned a Clones powerset as being more science/mutant-ey, and thus lobbing some sort of chemical bomb at enemies as their blast.  The temporary clone attack is cooler, though. 

     

    Random aside, has anyone here played One Must Fall: 2097?  There was a fighter type, Shadow, that basically launched afterimages of itself out as a form of quasi-projectile attack.

    I have indeed!

     

    I was actually basing the attacks off characters such as these, mostly Noob Saibot from the Mortal Kombat series.

    • Like 1
  7. 1 hour ago, Bentley Berkeley said:

    Yeah no sorry terrible idea. And you think a zone like striga sees little action? Bud I can put together a fast moonfire or hess run any time of the day and it almost always fills because Striga is a beloved zone. Many consider the final mission of the Hess TF one of the coolest things to see. Every time I have a first timer in the group I tell them to look out the window of the control room in the previou mish to see the giant robot and every time I have people even those who have run the tf before go wait what omg thats awesome screenshot time or something along those lines.

     

    Many regularly run the arcs for the useful temp powers like the emp grenades which with a build up is basically a  nuke on robot and freak foes. The wedding ring and even its short lived echo are things basically people always get. The war wolf whistle the same. really only the holy shotgun tends to be seen as why bother.

     

    I mean yeah some bitch about the cave maps but well those type of folks are always gonna complain about basically anything that isnt just a one giant room kill all map imo.

     

    Turning it into a co op zone sure I guess, but why bother, go rogue and go over, or go full vigilante.

     

    You also may not of gotten the memo, but part of the plan after the death of statesman was to turn recluse well not good but more neutral. Never forget his help in saving the world from Darren Wades twisted plot.

     

    So I personally think if new content is added or old content reworked it should be in the direction of arachnos moving away from villain and towards the rogue/vigilante alignment.After all that is basically were Vanguard and Lady Grey operate.

     

    Now what I could get behind is having boom town rebuilt into New Praetoria and put some of the oh so lovely praetorian cityscapes there. Because blue side always deserves more, and gold side is such a tragedy to not be seen more. I recently got someone who had never played gold side to try praetoria, they had literally never stepped into it even for a flashback arc, and were utterly blown away by the visuals of that region. All that work, making those areas, they  need to be seen more in the heavily trafficked part of the game world. Hell just say there was some teleport the entire city secret plan and have actual praetoria just appear as a new island and make it a co op zone or pvp zone for blue and red to freely go to. Remove or replace specific NPCs as needed. and dont fret new arcs etc yet just have it be for pvp/pve interaction and street sweeping for now, but get that beauty of a game space brought into the mainstream world.

    Like I said, there's nothing there except TF contacts (and exploration badges). which is why I think moving those contacts somewhere else wouldn't harm the game.

     

    It was always Paragon Studios ambition to completely revamp Hazard Zones so they have more content, so too was it their wish to improve red-side so it had more to explore.

     

    I don't believe turning Striga into a villain zone is a "terrible idea", since all Hazard Zones seem to be are areas overrun with villains. Transferring Striga's contacts to Boomtown certainly improves upon the new Council narrative, and any mission that takes place in Striga's outdoors can still be played if the mission access point is a vehicle instead of a door.

     

    "Old Striga" could still be reached as an Echo just like Galaxy and Astoria, so its not like blue-side actually lose anything in this transaction. All this suggestion does is offer red-side a little more content that wouldn't violate the lore or make any huge changes to the world.

     

    In fact, Striga could serve as a really nice playground for fights between the 5th Column and the Council, along with showcasing the newly formed alliance between the Council and Calvin Scott's UPA faction.

     

    So I don't think it's a terrible idea at all, and if moving contacts around is so horrifying then I guess we'll just throw everyone who came from Galaxy City back where they came from 😂

    • Like 1
  8. 1 hour ago, boggo2300 said:

    taking something from a group in a game is ALWAYS a bad idea, why do you think we ended up with the echo zones after they removed them from the game when they drank the freemium koolade? but since you would be risking alienating the largest group of players to do something which according to the lead dev, and co-author of the engine doesn't actually make it easier to complete a zone, it seems like a dumb idea, and if new zones are desperately needed (I don't think they are, and with the current resources you are probably looking at YEARS to get a new zone up) they would be better done as new zones matching the feel 

    Then create an Echo for it like Galaxy and Dark Astoria

  9. 1 hour ago, Ximmy42 said:

    Hi there--

    I think the OP was trying to say they would like a GM/Dev-sponsored RP event. An "official" monthly event, as it were. I happen to know that the OP runs a RP SG, and I think they run a RP VG as well.

    Anyhoo, just hoping to clarify.

    It entirely depends on if there is a GM/Dev with interest in running RP events at all. They could certainly promote things on the GMOTD on Everlasting for people willing to run a large scale event themselves.

  10. As a note, thanks to the insight from @Captain Powerhouseover on the Illusion Dominators thread, we now know its at least possible to give pets access to a player's secondary powers. So this concept is looking a lot more viable than I first anticipated 😅

     

    With that being said, I still think it has a long way to go before it is in working condition, I think one of the bigger issues is trying to figure out if the 'blast' powers themselves are viable too. Making new powers from scratch is tough, even just fashioning something from existing FX/Animations. I can't really think of anything else that seems fitting for a 'Duplicator' character though...

    • Like 2
  11. 2 minutes ago, boggo2300 said:

    well the big killer with Kallisti has been populating it and making content for it, so I don't think you'd be saving much effort in the long run

    not immediately anyway, but I think shifting the contacts from Striga Isle to Boomtown would enhance upon the Council narrative that is already expanding into that area. Striga would then be left open as a good template to work some more villain material into the game, perhaps with the 5th Column reacquiring it from the Council and giving them some much needed presence red-side, opening it to villainous opportunities. 

    • Like 1
  12. 24 minutes ago, boggo2300 said:

    for the love of god HOW much work do you want to pile of the dev team?

     

    and stealing hero zones isn't going to bring people red-side, making red-side suck less is the only thing that's going to do that

    To be fair many of the blue-side hazard zones suffer the same problem, if not worse.

     

    So it'd be killing two birds with one stone by re-purposing a hazard zone that's fallen by the wayside into a red-side zone with better content, plus it would require far FAR less work than making an entirely new zone.

  13. 1 minute ago, Captain Powerhouse said:

    Technically, the "tech" does not exist. This will require a high-maintenance approach of having the pet summon power (or the pet itself) check what powers the caster has, something that would require the powerset modified any time new assault set added to the AT.

    I know the 'Doppelganger' enemy group has a means of checking what powers the player has, could any of the code there be reused to accomplish this?

     

    Or is it more alike to powersets like Shield Defense that have coding to prevent it from being paired with incompatible sets like Staff and Katana?

  14. 44 minutes ago, Captain Powerhouse said:

    Controllers dont have offensive secondaries, so this would never work for them, but my idea is to make Dom PA use modified versions of the first 2 powers the dominator has. If it's a Ill/Fire dom, the Decoy would have Flares, Incinerate and maybe also Bind. Their powers would not taunt, though. It would go very nicely on hand with the new mirror theme for Decoys.

    I'm glad something like this actually works! My idea for a 'Duplicates' mastermind set pretty much relied on pets being able to use the player's secondary powers 😅

  15. 1 minute ago, siolfir said:

    Well, plus the whole contact chain to unlock one of the two TF contacts. But it would be appropriately villainous to take away the easiest way to get the hunts for the Atlas Medallion.

    Sure! But those contacts could easily be moved to another Council heavy zone, perhaps even Boomtown since it's in dire need of more content, and it lines up nicely with the Council Warworks factory thats already present!

    • Like 1
  16. I think Striga Isle would be a good candidate to turn into a villain zone. Besides two TF contacts, there isn't really much going on there, and I don't think it's actually part of Paragon city. It could be pretty easy for villain groups to secure more of a foothold there and blockade access to it from Paragon with a little more effort.

    • Confused 1
  17. 11 hours ago, Captain Powerhouse said:

    For what it's worth: I agree with the live devs:

    • PA is problematic.
    • Removing it steals too much identity.
    • Got to come up with a version of the power that is re-balanced but still retains identity.

    Basically, whenever it happens, they will get A phantom army, but the powers the army has wont necessarily be the same the controller versions get.

    Perhaps instead of the typical powers they have access to, they gain these instead;

     

    SonicBlast Stun.png - Screech

    PsychicBlast WillDomination.png - Will Domination

    DarknessManipulation PenumbralGrasp.png - Penumbral Grasp

    TimeManipulation TimeStop.png - Time Stop

     

    I think these powers work nicely for single target mez abilities the phantoms could have access too, keeping them varied just as before, but also keeping them close to the theme of illusions. Each with reduced damage and magnitude of course. I think this works as a rather nice compromise as it a) provides more Mez for Domination, and b) has less damage that that of the controller version. 

  18. 9 minutes ago, Solarverse said:

    I am speaking more of the balance of the AT, not the server. Which is why I did not mention the server, because it's not a competition to see which server balances better than another. A lot of that is just ego IMO. I just personally feel the reasons given for Illusions not being granted to Doms is purely B.S. Now that is referring to the live devs, not these devs. As I have no idea what the devs on this version of the game has said, if they even said anything at all.

    To be fair there have been a great many devs. The cryptic studio devs, the paragon studios devs, the SCORE devs, the resurgence devs, the homecoming devs... and during all that time Illusion Doms have been inquired about and each time the answer basically falls to "it isn't optimal in it's current state"

    • Like 1
  19. There are several staff weapon skins available to NPCs in Night Ward, belonging to the Animus Arcana, Drudges and Black Knights.

     

    I don't know why these models aren't available to the players (I assume because Night Ward was just before closure), but they are there and ready to be used, its just a matter of bringing them over to player costumes to be used.

    • Like 1
  20. 8 minutes ago, Solarverse said:

    I have tested Illusions/Energy Manipulation on another server. It worked great and was the most fun Powerset/AT I have ever played. It benefited perfectly with Domination. All the reasons given for why Illusions was not given to Doms is pure B.S. IMO. It was everything I imagined it to be and more. I'll leave it at that.

    I wouldn't cite other servers too much in terms of powers/archetypes, they're not exactly seen as the most credible example of how to balance a game.

  21. I think the best place to find that sort of stuff is to look on the Everlasting Server and Roleplay threads here on the forums, that's where most big organised events are posted up.

     

    Other than that? I'd consider joining one of the various RP supergroups, they usually run events like that regularly for their members.

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