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  1. Thank you all. 
     

    Just want to understand the hype of the power. I read when it pair with PA, it is the strong there is to offer. But the numbers don’t seem to indicate so. 
     

    Either way, I still MA as a set is not bad. I just need to find a way to make the most of it. 

  2. On 9/12/2023 at 11:48 AM, StrikerFox said:

    For gits and shiggles, did another round. Same slotting/incarnates as the previous post, except this time used Tar Patch. Also used Dark Blast and Life Drain for Necro. The builds do not have Gloom or any of the Merc MM attacks.

     

    Mercs:

    2023-09-11 19:41:20 [NPC] Commando: He's dog meat.
    2023-09-11 19:42:29 You have defeated Rikti Pylon

     

    1m9s/69s = 684dps. In 69s, damage procs triggered 141 times. Average of 2 procs every second!

     

    Necro:
    2023-09-11 19:28:41 [NPC] Lich: Once I finish Rikti Pylon, I may just come after you, NecroGKTest.
    2023-09-11 19:29:43 You have defeated Rikti Pylon

     

    1m2s/62s = 746dps. In 62s, damage procs triggered 86 times.

     

    Also these builds are not fully IO'd. They are pet test builds, most of the secondary powers are not slotted except for Darkest Night and Twilight Grasp. Could probably tighten up the T7 cooldown, add the other MM attacks. Maybe an alternate secondary. I think Sleet, Slowed Response, Freezing Rain, Acid Mortar etc all provide a higher -res debuff than Tar Patch. Both Mercs and Necro can probably get sub-60sec pylon times.

     

    Also I tossed Ghost Widow and Trap of the Hunter procs into Lich because I could fit them for testing. They're not really worth it. Between both Necro runs, GW activated 7 times; TotH activated once.

     

    chatlog 2023-09-11.txt 960.11 kB · 13 downloads

     

    I have:

    Lady G and Archilles' in GK.

    SB BU and Cloud Senses in SE.

    Could Senses in Lich.

     

    Still debating whether to proc personal attacks.  Does anyone know if that temp pet proc well?

     

     

     

     

     

  3. There was a post where someone tested which heal and resistance procs can be slotted into the 1st and 2nd upgrade powers AND the pets will get the benefit of that proc (e.g one of the heal proc), and which ones have no effect. 

     

    Could someone help me to find it please?

    Thank you.

  4. I have exactly just that when Homecoming first open its door. It was a poison/sonic. The Dev thought my character was too much of an IP risk and recostumed it. 
     

    Anyway, poison/sonic is thematic good for what you are asking. It is also functionally very good too, provided that you can survive at close melee range.  Poison/dp is also good. Use Chen rounds. 

  5. But which one is most synergistic with Poison?

     

    I actually have a Poison/Sonic sitting at 50 for a long time.  Originally I wanted to maximise the -res potential.  Now I am debating whether the combine effect of +dam AND -res of a Kin/Sonic may serve the purpose better. 

     

    So now I am planning to level a new Poison but have been going back and forth on various secondary without settling on anyone yet. 

     

    Overall, which secondary can best take advantage of the debuff potential of Poison?

  6. 7 hours ago, Olly said:

     

    Short answer, the data says maybe. Holding all else equal:

    Benumb (120 sec): -500% Regeneration for 30s (all affected targets)
    Heat Exhaustion (120s): -500% Regeneration for 40s (all affected targets)
    EMP Arrow (300 sec): -500% Regeneration for 45s (all affected targets)

     

    The challenge is the recharge time of EMP arrow. With IO's and Incarnates, Benumb and HE can get down to 60 sec cast times, meaning you can keep the AV under this debuff for about 50%, with other -regen debuffs making it close to perma. So unless TA has some serious -res powers to make up that extra regen time, it wouldn't handle it as well.

     


    In which case, a classic Ill/Rad seems to offer a better deal when comparing to TA.

  7. Does the Controller version of EMP Arrow do -regen as well? 
     

    I have just noticed that only the Defender version does -regen as listed in the power info. 
     

    Can someone please help to verify. 
     

    Thanks.

  8. This Villain build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Channelgun -- SprDmnofA-Dmg/Rchg(A), SprDmnofA-Acc/Dmg/Rchg(3), SprDmnofA-Acc/Dmg/EndRdx/Rchg(5), SprDmnofA-Rchg/DmgFear%(7), SprDmnofA-Dmg/EndRdx/Rchg(7)
    Level 1: Crab Spider Armor Upgrade -- StdPrt-ResDam/Def+(A)
    Level 2: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(3)
    Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5)
    Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 8: Suppression -- Rgn-Knock%(A), Rgn-Acc/Rchg(9), Rgn-Acc/Dmg/Rchg(9), Rgn-Dmg/Rchg(11), Rgn-Dmg/EndRdx(11)
    Level 10: Tactical Training: Maneuvers -- Rct-Def(A), Rct-Def/Rchg(13), Rct-ResDam%(13), Rct-Def/EndRdx(15), Rct-EndRdx/Rchg(19), Rct-Def/EndRdx/Rchg(40)
    Level 12: Venom Grenade -- SprSpdBit-Dmg/Rchg(A), SprSpdBit-Rchg/Global Toxic(15), SprSpdBit-Acc/Dmg/Rchg(17), SprSpdBit-Dmg/EndRdx/Rchg(17), Ann-ResDeb%(43)
    Level 14: Assault -- EndRdx-I(A)
    Level 16: Tactical Training: Assault -- EndRdx-I(A)
    Level 18: Frag Grenade -- SuddAcc-KB/Rech(A), SuddAcc-KB/Dmg/Rech(19), SuddAcc-KB/Dmg/End(21), SuddAcc-KB/Acc/Dmg(23), SuddAcc-KB/Acc(23), SuddAcc--KB/+KD(25)
    Level 20: Tactical Training: Leadership -- RctRtc-Pcptn(A), RctRtc-ToHit(21)
    Level 22: Mental Training -- Run-I(A)
    Level 24: Fortification -- GldArm-End/Res(A), GldArm-ResDam(25), GldArm-RechRes(27), GldArm-RechEnd(27), GldArm-Res/Rech/End(29), GldArm-3defTpProc(29)
    Level 26: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46), GssSynFr--Rchg/EndRdx(50)
    Level 28: Serum -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(33)
    Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 32: Victory Rush -- EndMod-I(A)
    Level 35: Summon Spiderlings -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-Dmg/EndRdx(36), EdcoftheM-PetDef(37), CaltoArm-+Def(Pets)(37)
    Level 38: Call Reinforcements -- SlbAll-Dmg/Rchg(A), SlbAll-Acc/Rchg(39), ExpRnf-+Res(Pets)(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-Acc/Dmg(40)
    Level 41: Web Envelope -- GrvAnc-Hold%(A), GrvAnc-Immob/Rchg(42), GrvAnc-Acc/Immob/Rchg(42), GrvAnc-Acc/Rchg(42), GrvAnc-Immob/EndRdx(43)
    Level 44: Shatter Armor -- Hct-Dam%(A), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(46)
    Level 47: Summon Blaster -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-Acc/Dmg(48), SvrRgh-PetResDam(50), SlbAll-Acc/Dmg/Rchg(50)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Conditioning | Hidden
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Heal-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(34), RgnTss-Regen+(37)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34), SynSck-EndMod/+RunSpeed(34)
    ------------
    ------------
    ------------
    Set Bonus Totals:

    • 53.54 Toxic Damage (12% chance, Cancels on Miss)
    • 22% DamageBuff(Smashing)
    • 22% DamageBuff(Lethal)
    • 22% DamageBuff(Fire)
    • 22% DamageBuff(Cold)
    • 22% DamageBuff(Energy)
    • 22% DamageBuff(Negative)
    • 22% DamageBuff(Toxic)
    • 22% DamageBuff(Psionic)
    • 14.44% Defense(Melee)
    • 10% Defense
    • 11.63% Defense(Smashing)
    • 11.63% Defense(Lethal)
    • 7.25% Defense(Fire)
    • 7.25% Defense(Cold)
    • 8.5% Defense(Energy)
    • 8.5% Defense(Negative)
    • 6% Defense(Psionic)
    • 11% Defense(Ranged)
    • 8.5% Defense(AoE)
    • 2.25% Max End
    • 7.5% Enhancement(Max EnduranceDiscount)
    • 60% Enhancement(Accuracy)
    • 113.8% Enhancement(RechargeTime)
    • 22.5% SpeedFlying
    • GrantPower Preventive Medicine (0% chance, if Scourge)
    • 172.7 HP (16.12%) HitPoints
    • 22.5% JumpHeight
    • 22.5% SpeedJumping
    • Knockback (Mag -3)
    • Knockup (Mag -3)
    • MezResist(Confused) 60%
    • MezResist(Held) 60%
    • MezResist(Immobilized) 60%
    • MezResist(Sleep) 60%
    • MezResist(Stunned) 60%
    • MezResist(Terrorized) 60%
    • MezResist(Teleport) 100% (20% chance)
    • 20% PerceptionRadius
    • 17% (0.3 End/sec) Recovery
    • 16% (0.86 HP/sec) Regeneration
    • 31.75% Resistance(Smashing)
    • 52% Resistance(Fire)
    • 52% Resistance(Cold)
    • 32.5% Resistance(Energy)
    • 32.5% Resistance(Negative)
    • 31.75% Resistance(Toxic)
    • 31.75% Resistance(Psionic)
    • 31.75% Resistance(Lethal)
    • 37.5% SpeedRunning

     

     

  9. Level 50 Magic Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Mace Mastery
    Villain Profile:
    Level 1: Channelgun -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(3), SprSpdBit-Acc/Dmg/Rchg(5), SprSpdBit-Dmg/EndRdx/Rchg(7), SprSpdBit-Acc/Dmg/EndRdx/Rchg(7), SprSpdBit-Rchg/Global Toxic(9)
    Level 1: Crab Spider Armor Upgrade -- StdPrt-ResDam/Def+(A)
    Level 2: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(3), ShlWal-ResDam/Re TP(9)
    Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5)
    Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def/EndRdx(40), LucoftheG-Def(43)
    Level 8: Suppression -- Rgn-Knock%(A), Rgn-Dmg/Rchg(11), Rgn-Dmg/EndRdx(11), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(13)
    Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 12: Venom Grenade -- SprDmnofA-Rchg/DmgFear%(A), SprDmnofA-Acc/Dmg/EndRdx/Rchg(15), SprDmnofA-Dmg/Rchg(17), SprDmnofA-Acc/Dmg/Rchg(17), SprDmnofA-Dmg/EndRdx/Rchg(19)
    Level 14: Assault -- EndRdx-I(A)
    Level 16: Tactical Training: Assault -- EndRdx-I(A)
    Level 18: Frag Grenade -- Ann-Acc/Dmg(A), Ann-ResDeb%(19), Ann-Dmg/Rchg(21), Ann-Acc/Dmg/Rchg(23), Ann-Acc/Dmg/EndRdx(23), Ann-Acc/Dmg/EndRdx/Rchg(25)
    Level 20: Tactical Training: Leadership -- RctRtc-Pcptn(A), RctRtc-ToHit(21)
    Level 22: Mental Training -- Run-I(A)
    Level 24: Fortification -- GldArm-End/Res(A), GldArm-ResDam(25), GldArm-RechRes(27), GldArm-RechEnd(27), GldArm-Res/Rech/End(29), GldArm-3defTpProc(29)
    Level 26: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46), GssSynFr--Rchg/EndRdx(50)
    Level 28: Serum -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(33)
    Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 32: Victory Rush -- EndMod-I(A)
    Level 35: Summon Spiderlings -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-Dmg/EndRdx(36), SlbAll-Acc/Dmg/Rchg(37), SlbAll-Build%(37)
    Level 38: Call Reinforcements -- CaltoArm-+Def(Pets)(A), CaltoArm-Acc/Rchg(39), CaltoArm-Acc/Dmg/Rchg(39), CaltoArm-EndRdx/Dmg/Rchg(39), SlbAll-Dmg/Rchg(40), SlbAll-Acc/Rchg(40)
    Level 41: Web Envelope -- GrvAnc-Hold%(A), GrvAnc-Immob/Rchg(42), GrvAnc-Acc/Immob/Rchg(42), GrvAnc-Acc/Rchg(42), GrvAnc-Immob/EndRdx(43)
    Level 44: Shatter Armor -- Hct-Dam%(A), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(46)
    Level 47: Summon Blaster -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-+Res(Pets)(48), EdcoftheM-PetDef(50), SvrRgh-PetResDam(50)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Conditioning | Hidden
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(34), RgnTss-Regen+(37)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34), SynSck-EndMod/+RunSpeed(34)
    ------------
    ------------
    ------------
    Set Bonus Totals:

    • [*]53.54 Toxic Damage (12% chance, Cancels on Miss)
       
  10.  
     

    Please help me to improve my Crabbermind build.  It is almost perma pets but the Def and Res are not that good outside of Barrier.

     

    I am not sure where to put the ATOs.  So I am open to swapping them to other powers.  I slotted as many pet auras as possible in order to keep them alive. 

     

    BIG THANKS!!!

     

    This Villain build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

  11. How about TA? In its current form, it looks like a good match for Bots for fighting from a distance. It has -res, -dam, -dam, -rech, -speed, -special, -tohit and -regen (albeit on a long cool down). 
     

    It is a polar opposite of ff in the sense that TA is very active set. I have yet to test it extensively but I do look forward to this combo. 

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