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About Charistoph

  • Birthday 04/01/1975

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  1. To be fair, compared to Everquest, Vanilla WoW was a solo player game. It wouldn't be compared to WoW as of Wrath, at least.
  2. I was stating the reasons given by EA, I wasn't going to bother delving in to all the nitty-gritty of the boardroom rumors and theories. It wouldn't surprise me if they pulled a Firefly on it at all, though. EA is definitely one of the companies which demonstrates the more evil side of corporations.
  3. Not always. I remember finding out the hard way which ones were Elite, Dungeons, and other aspects. Those aspects were added after launch. I can't remember how long, though.
  4. When we weren't in a dungeon, we were solo, and Draenei weren't an option at the time. Yeah, certain areas were not expected to be soloed when you got the quests to go there. I got around some of that by region hopping to keep leveling in quests easy. If certain parts of Lock Modan were hard, I'd be heading to either the Wetlands or head down south to Westfall and Red Ridge. I always had something to do, some of it was definitely either dropped or delayed, though. And compared to any other MMORPG out there at the time, besides maybe CoH, WoW was very soloable. You just had to be relatively smart and not continue to try and bang your heads against certain walls alone.
  5. I found it so, relatively speaking, and I was running a Dwarf Warrior in Protection Spec because I was running as the tank for my room-mate and his brothers. We four-manned Gnomregon and Dead Mines rather handily. We started breaking up after Gnome-town, though. My leveling between dungeons was slower (surprise surprise), and I was an altoholic. Of course, I'm comparing to Dark Age of Camelot, FFXI, and Vanguard, too. You want to talk about not being solo-friendly? Look at FFXI, where only a couple classes could get to level 10 without a group (at least, if your luck with RNG is incredibly poor like mine is). Vanguard was almost as brutal, but once you hit your teens, you either needed to group, seek content you were over-leveled on, or be really lucky/good. Pantheon is looking to be similarly rough if what the devs have been saying is in the finalized version.
  6. I remember that Warcraft 3 was supposed to have a stronger RPG flavor than it released with. You literally only controlled your hero. You didn't control the base or what it did or anything. You ran your hero around to fight or collect troops to fight with, and that's it. In a way, it is a cross between some of the WoW content where you're escorted by NPCs (an interesting take on escort missions) and what Starcraft 2 does in some areas.
  7. Yeah, one of the best examples of Vanilla WoW's problems were the so-called "hybrids". Druids and Paladins were supposed to be able to Tank, even Shamans could a little, theoretically. However, they often lacked the tools the Warriors had to be effective at it, especially as the content you were facing was more difficult than your equipment or level could address. They were often left to healing, especially when their damage couldn't keep up any more than their tanking could. Even the raiding gear pushed them in to those pigeon holes as well. Oddly enough, I tried to talk to someone about this a few months back, and they asked if I thought that I could trust the programmers to make the changes without destroying the game. My own thoughts are, you're already expecting them to make the game as original, and it won't be.
  8. I like the principle of it, but I find the methods to meet the rep grinds with obnoxious pain. Warlords was the worst, and Legion was rough, with BfA actually managing to be a LITTLE helpful instead of targeted obnoxiousness. I found that running a Human as my first character through made it just enough faster for looking so boring. I probably should have pushed my Hunter to be first, but my Death Knight can tank, so he gets dungeon queues faster to finish certain decent quest rewards.
  9. I played WoW, CoH, and SW:tOR all around the same time. I like each for different things. I've played FFXI, and as someone who doesn't know how to win friends, much less influence people, it wasn't the game for me. I played Vanguard, Saga of Heroes, and I found it more enjoyable than Everquest 2. I even tried EQ 2 for free, and never got much farther than the first few levels with a character. Vanguard was a little to group-centric for me to be able to get far, but I still enjoyed it. I still play WoW, and just finished the latest Pathfinder and have basically played it for in-game currency since right after BfA launched. I have a Vanilla and Wrath server I like to put some time on, too. I haven't played SW:tOR too much because they are soo pay-to-play without inconveniences these days. CoH is still the best superhero MMORPG on (or off now) the market, though.
  10. Still confusing caution and intelligent forethought as FUD. No one has presenting anything in a way that represents fear, so that leaves out the first part. It has been presented in a reasoned manner. Uncertainty will definitely be in play, because until another company actually comes out and says something, we don't know what they will do. The fact that nothing has happened (so far) is an indication that tacit (meaning silent, unvoiced, or unspoken) permission has been granted by virtue of apathy. But until a statement has been made or these systems have been around for some time, that uncertainty will still be quite proper. Doubt? I don't see anyone presenting anything to doubt the system as yet. If they had, they wouldn't be here in the first place. If anything, the doubt is that any major business is even going to bother doing anything about it. So, the only one pushing any FUD here is you by continuing to call it that.
  11. There was a Cartoon Network show that involved a sheep avoiding the military. The whole unit was populated by contradictory names like General Specific, Major Minor, Private Public, etc. The show was rather stupid, but I remember the names. Edit: Since I'm waxing historical and this is a thread of punny names, a webcomic of yore for your pleasure.
  12. Kind of my point: Fantasy isn't a dead end, it's just poorly produced more often than not. Heck, for every sci-fi video game out there, you're going to find about 3-4 times as many fantasy games, especially in the MMORPG environment. Interestingly enough, my first MMORPG was a sci-fi game made by Westwood Studios (long may EA burn) called Earth & Beyond. The closest to it nowadays would be Eve and Star Trek Online (it's more of a mix of the two). Much like CoH here, it has had a group or two working to allow people to play it again. EA shut it down because it wasn't matching Everquest's numbers. This was announced before CoH went live, much less WoW.
  13. Ironically, two of the most popular "future" franchises involve a mix of swords and guns: Star Wars and Warhammer 40K. And a lot of the Fantasy movies were just simply not picked up by big money, so that's why they fall flat.
  14. I haven't wanted to do something so... extreme. However, I did want to tie a character who used their super-buff to do a costume change for its duration, and when it reached its timer, either change back or go to a more loose or tattered version. Think Super Saiyan on a timer.
  15. That's assuming, of course, that everyone is in agreement that the latest chapters in the saga are just universally bad. There are some of us who enjoy them, while also acknowledging that they are not quite the same as the Star Wars I grew up with. Doesn't make them inherently bad, just different. :) I would second this for the most part. If nothing else, I've enjoyed the first 2 of the new ones more than I remember liking the first 2 of the Prequel Trilogy, though it's kind of a wash. Phantom Menace was just... bad. Attack of the clones I barely remember. I did rather like Revenge of the Sith, so that was a positive. In the Sequel Trilogy the first movie was similar to Attack of the Clones for me, imminently forgettable. In what is probably a super unpopular opinion, I rather liked the second movie. TBH, I liked it about as well as any Star Wars I've seen. It was basically a movie about imperfect mentors/parental figures who had experienced colossal failure & then having them try to change & be better. Eventually Luke accepts his failures & resolves to press on in spite of them, and he gets a nice little conclusion to his arc. Now, ole Ben Swolo is a character I really dislike in large part because his arc has been pretty aweful, since it feels (like many things from the 1st to the 2nd movie) they decided to abandon the arc they originally intended for him & as such his actions in the 2nd film feel disjointed &... silly. It also feels like they really bungled the arc for the super-secret Leaderguy, at least for now... But there's at least 1 more movie & that could let them end on a strong note. I'm not burying my opinion on this set of movies just yet. Anyway, there's a lot of poorly thought out plot points & bad acting throughout the whole series. At the very least Hayden Christiansen was worse in the Prequels IMO than anything in the Sequel Trilogy to date. Honestly compared to the Prequels I'm not sure why the Sequel Trilogy gets so much crap. Of course, this is all opinion. 8) I won't disagree on the acting, but the basic plot points of the Last Jedi were so absolutely horrible that I found them to be untenable. When you start getting in to the details of everything, it made it ten times worse. There were so few things done right in that movie that I would have thought the Three Stooges were trying to right a dramatic war piece. I could go off on a huge post of details, but there are other who have presented those views better than I can.
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