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Charistoph

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Everything posted by Charistoph

  1. So, I've started an Electrical/Storm Controller, and so far it's been a lot of fun. However I think I've run in to a bit of a stinker power with Jolting Chain (well, it's fun after I slotted a Knockback in to it, just not practical). However, due to the lack of up-to-date guides on these, could I get some help as to a direction to take this guy? For context, I haven't decided if I'm going with Experimentation or Super Speed with this guy, and I'm thinking of putting Mu Mastery on him to keep the Electrical theme going. Other than that, I'm rather open to Pool Powers.
  2. So, I have an Ice Melee and Bio Armor character design I'm looking to make, and I'm considering setting him up as a Brute as I have a lot of Tankers, but I'm concerned about the slow and Ice Patch that Ice Melee has, so I'm concerned how it affects Rage and such.
  3. And with that, I think this thread will just goes down hill. 😁
  4. You should look up a character called "Panda" in the anime, Jujutsu Kaizen. I think he'd fit right in with him.
  5. It looks good, and it works great as an early design with open opportunities for expansion to represent different aspects of his career. Possibilities of redoing the head exist, but only if you want his identity to be more in cover or ambiguous.
  6. Heh, I love the Freedom Force reference in the name. And the costume looks great!
  7. That reminds me of a couple of scenes, like when (live TV show) Supergirl was trying out new uniforms and found out why Superman had a cape: to provide stability in flight and make it easier to corner (after she ran in to a berm after failing a tight turn check). It also reminds me of Hero Academia where they announce their costumes, but then later on look at adding items to their costume to improve their powers like boomy-hands Bakugo having grenade styled gloves that are reservoirs for his explosive sweat or Midoriya adding boot reinforcements for kicking and gloves to amplify his finger air shooting.
  8. Also a possibility: Dark Age of Camelot Friars use a Quarterstaff in combat and are rather agile. They are also secondary healers, too. Too bad there's no Staff/Empathy or Staff/Pain builds currently possible.
  9. It feels very Samurai, so I would look in to a Katana or Bow set. Or if ranged, I'd look in to Rad or Energy blast or Illusion control.
  10. *Must.... not... make... They... Might... Be... Giants.... joke....*
  11. For some reason it kind of made me think of Alan Tudyk's character on Resident Alien. If you want some inspiration, maybe look there?
  12. A while back I got a random idea on some Psionic Melee inspired by characters of another game: Tanker with Invulnerable Primary Stalker with a Darkness Secondary
  13. Heh, that makes me want to pull out the old yodeling country LPs. Meanwhile, keep the doves away.
  14. Believe it or not, I'm walking on air. I never though the costume designer could be so free. It makes me want to fly away on a wing and prayer.
  15. I don't know... They would naturally inspire ZZ Top, that's for sure.
  16. Everyone has their things. I just use the mouse so dang much more than most of what I use the rest of the keyboard, outside of typing. It's very much a post-Doom development, and I believe I would have a hard time going back to playing Doom the original way I played it with the last 2 decades of doing mouse look in everything from Half-Life, Dark Age of Camelot and beyond.
  17. For the first, it is because I am the master of my dollar, and the game is not a master of me. I could only afford one subscription at a time, so it was spread out across 4-5 different games over CoH's life, each of which I would get burned out from time to time. My first MMORPG was Earth & Beyond. It was closed shortly before CoH launched because EA bought Westwood and it didn't match Everquest's numbers after a year. I got on to Dark Age of Camelot at some point before City of Heroes and it took up most of my time before City of Heroes launched. I got in to Warcraft because I was a fan of the RTS games, and Old Republic because I was a fan of the RPGs. Toss in adventures in different MMORPGs over the rest of the time, including Tabula Rasa (which had an amazing Collector's Edition box that I held on to for years). As to why I use WASD to move my character? Because I am right-handed and use my mouse with my right hand. This let's my left hand be in a good typing position as well as use basic keybinds for abilities using Shift, Alt, and Ctrl. Part of it also is training from FPS like Half-Life and Quake (which uses mouse view), which I had to learn completely different from using the arrow keys in Wolfenstein and Doom (which didn't really need any mouse view). If I was left-handed, the situation may be quite different.
  18. Sadly, it won't go over how much I've already spent before setting it up. While I don't have the GoG app, I do have Steam, and Steam does track for its games, including the near 400 hours in Master of Orion (rerelease). I wonder if Steam does it for other games.
  19. Yeah, there's a difference between BAB and Dillo. BAB's big problem is how tall and muscular he is. Muscularity is possible, but to get someone that has the Proportion slider all the way to the right, yeah. That dude's in CGI or a very inconvenient suit.
  20. Yeah, as I said, finding the size isn't as hard as finding someone of the size AND can act. If you can find them, grab them and get them going as they'll be a treasure. However there is another way to address it. Do you remember the Lord of the Rings? There is this character named Gimli played by John Rhys-Davies. This guy is pretty big and 6'1". If you remember Indiana Jones, he played Sallah in the first and third films. Yet in LotR he's shorter than everyone but the hobbits, including Olando Bloom's and Viggo Mortensen's 5'11". A lot of perspective editing can handle the situation without relying on "realistic CGI". Of course, if they can get CGI to tie in as well as Battle Angel, it might work. Each success (and failure) will improve the system, but I think a "live" Paragon City will still require perspective shots ala LotR to incorporate certain Huge characters. The actual hard part is getting a certain Korean copyright holder to allow it and be hands off at the same time.
  21. It was in getting CoH fans to attend. Getting them to show up wouldn't be the problem, but getting anyone unfamiliar with Paragon City to be invested would be more of a challenge. An animated movie with no history and trying to be as "adult" as the MCU would lead to a box office failure. So it depends on how far you want it to go, a one shot or being able to do more? I think we could rather easily find people to play the size of BAB. Just review some of the linemen of an American football team and you'll find some good candidates. However, they'd probably act like most of them dance on Dancing with the Stars, not well. Finding a young Ving Rhames or Michael Clarke Duncan, though, would be a challenge, but I'd be more than happy to give one a go if one could be found as they would be a treasure. The Thing from either FF series would be easier than doing BAB CGI. Just remember how much lip the resurrected Superman got in Justice League, to say nothing of Tarkin and Leia in Rogue One.
  22. And another side we have Battle Angel which was copying from two different mediums, both the original graphic novels as well as the cell animations. Of course, we also have Ben Affleck's Daredevil, too. They wouldn't, but a lot would depend on how far you expect this to go. If you really want something like this to grow beyond just a one shot, it needs to be developed with that in mind. If you want to bring in blockbuster numbers, you're going to have to go Avengers more than Into the Spider-verse. Miles could get away with it because of the 6-7 other live spider-man movies and the two Avenger tie-ins that had already come out, but Paragon City lacks that development. If one goes animated and expecting it to be sold to adults, it may be seen more as Wizards than Lionsgate Avengers. If one was to take City of Heroes animated, I would either go with the OVA or televised/stream presentation route much like the Justice League cartoon provided as a continuation of the Batman and Superman animated shoes. If the response goes well, then start looking at an eventual live movie. Getting the rights away from the Korean owner would be almost as hard as finding a good actor to play BAB live.
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