I'm working on a particularly slot-hungry build and I am not sure about some of the powers Rad Armor has to offer. This is strictly speaking for endgame builds, I'm not asking about pre-set bonus builds that need more help with things like endurance and accuracy. In spite of that, I'm mostly in need of basic enhancement value advice rather than what set goes where.
So here's what I know and what I don't know:
Alpha Barrier: This needs maximum resist slotting and the remainder goes into endredux and/or globals. Don't need help on this one.
Gamma Bost: This takes Heal and Endmod, but I'm not sure I'll need the endmod aspect beyond the unenhanced value. Is the heal/regen worth slotting or is it superfluous? If it is important to slot heals here, what's the minimum to get by on? Is it okay to just leave this power at one slot and stick something like miracle+rec in it?
Proton Armor: Same as Alpha Barrier, resist slotting, endredux and globals. Don't need help on this one.
Fallout Shelter: Same as Alpha Barrier, resist slotting, endredux and globals. Don't need help on this one.
Radiation Therapy: This is another power I'm uncertain of. I am inclined to just put two Touch of the Nictus here with Acc/Heal/Rech priority, but does this need more and varied slots? This feels in play a lot like the Dark Armor heal and doesn't require a lot of help to get strong returns on. What do you think? More than two slots necessary?
Beta Decay: This just needs one Hami Enzyme Exposure for saving slots, don't think I need help on this one but if you've got a better idea on it speak up please, I'll take any advice!
Particle Shielding: I like this power a lot and I am inclined to six slot it with Preventive Medicine, is that sub-optimal? I feel like this power covers up any defensive/resist gap easily and is probably worth the slots.
Ground Zero: I like this power a lot, but every time I go to slot it I want to shove it full of a damage set like Oblit or Armageddon or whatever gets the recharge and damage up to maximum levels. Am I using this wrong? Should I be slotting heals in it or something?
Meltdown: Is this skippable on a brute? I am inclined to skip it, as I don't need the resists and since it can't be perma'd the damage bonus doesn't seem like enough to go on. Do you take this power?
Any advice is appreciated. If I can go ahead with the slotting I mentioned for each power let me know, and please tell me where I've made mistakes!