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Gone

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About Gone

  • Birthday 01/01/1004

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  1. Gone

    Managing Endurance

    One would think it would be enough, in some cases it's true,but it depends on your primary. I have a tw/wp scrapper and even with both stamina and quick recovery along with endurance procs it seems she is still starved for stamina from time to time. My poor SS/inv brute is constantly gasping for a breath even after a few attacks and I have her toggles as well as her attacks slotted with endurance reduction enhancements. I try to just use the toggles that are most needed for a particular enemy group on and I turn the others off and even then it feels like it isn't enough. I don't think it, I play it. I have a TW/WP Brute and WP/TW Tank, and neither of them have endurance issues. If it isn't enough, slot more aggressively, with three endurance modifications in Stamina and Quick Recovery AND the endurance procs. I didn't say anything about Invuln. Invuln is an old-school set with old-school set problems like endurance management, and it doesn't inherently have ANY endurance management powers, so yes, I can see how you would have problems with that, but again, I was talking about this topic which is about Willpower not Invuln.
  2. Gone

    Managing Endurance

    That's why I said "one of" the most endurance efficient secondaries, not "the". This thread is about helping someone with Willpower and has nothing to do with Radiation. Sure, I like radiation, my main is a Radiation Armor tanker. But it has nothing to do with this topic. There's your problem. Focused Accuracy is something of an endurance hog that doesn't really give enough of a bump to your DPS to justify the endurance you pay, the slots you invest in it, or the expense of spending one of your precious 24 power picks. Like, it's only edge use is if you really like the set bonuses from +to hit sets and tactics and build up aren't enough for you. It's not the problem, actually. The OP is slotting their endurance recovery powers incorrectly and isn't using sets that reduce endurance costs in the more expensive toggles. Whether or not focused accuracy is a worthwhile toggle to run is again another discussion. The OP needs to slot endurance modification enhancements into Stamina and Quick Recovery. They have apparently mistakenly four slotted superior conditioning (the worst recovery power they have available) with marginal set bonuses instead of just putting some end mods into Stamina and Quick Recovery. Some minimal endurance reduction in some of the toggles will fix the rest.
  3. Gone

    Managing Endurance

    Also true. Still, I can't imagine a scenario where Anything/Willpower could have endurance issues. Even titan weapons with willpower never needs to pop a blue, it's one of the most endurance efficient secondaries. I think the OP is missing Quick Recovery.
  4. Gone

    Managing Endurance

    Did you not take Quick Recovery from Willpower? It is more effective than stamina. Two slotted Quick Recovery and two slotted Stamina with endurance mods in the slots should give you more endurance than you can ever get through, without being affected by endurance draining enemies. Failing that, adding Performance Shifter +End in a slot and Miracle +Recovery and Numina +Regen/Recovery can further mitigate endurance use.
  5. I use it in Foot Stomp, and it will only proc once per cast it seems, just the way the Force Feedback proc works in the same power (I use both). It does stack though, as my Foot Stomp is up ~5 seconds and it procs again almost every time.
  6. Gone

    WM and - Res

    It's a damage set, should be there in any of the last few patches of Pines.
  7. You should definitely take the powers that are the most fun for you. If you don't like Taunt, don't take Taunt. That out of the way, if you aren't taking Taunt, you should probably play a Brute instead. Even on a Brute, there is a strong argument for taking Taunt if you plan on being the primary aggro management on a team, and if you don't plan on being the primary aggro management on a team you should probably play a Scrapper or Stalker instead. Punchvoke is useful but unreliable. Taunt always taunts, and is AoE, and is ranged, and has -range on enemies making them come closer together for better efficiency. You should definitely take the powers that are the most fun for you. If you don't like Taunt, don't take Taunt. But really, you should probably take Taunt.
  8. Okay, you're right, I'm wrong, good luck to you.
  9. It's not though. More defense isn't more survivable than more resists AND defense. Duh. But whether it's a pure defensive set like SR, a mixed set like Shield, or a Resist set like Electric, more defense will help you more than more resist. Soft capping defense is a higher priority than capping resists in most case. Duh, okay, I'm done someone's 'duh'd' me. You're right, I'm wrong, /thread duh.
  10. Out of an /Elec and a /Shield built for durability, which one is tougher? The one with higher resists, right? Which means /Elec? But this is a trick question. Both have capped S/L resist, and /Elec might have softcapped S/L defense, but the /Shield is softcapped to everything, and can have 95% DDR by stacking AD with Membranes. Does higher elemental resistance make you more or less durable than near-immunity to defense debuffs? I'd vote less, but it kind of depends on the situation; there's not an obvious winner overall. "Resist sets can add defense, but defense sets can't add resist" is i23 thinking. It's not too hard to add ~30% S/L resist from IOs: 6% from the Scrapper's Strike 6pc, 5% from the pvp unique, 3% from the scaling resist unique gets you 14% before you even start counting regular sets. It's not as easy as building defense, sure, but it's substantial. Is shield defense an anomaly or is this true for all defense sets? My Shield Defense stalker is 75% S/L and 45% Positional, I'm not arguing that it can't be done, but I'm curious just how far you'd have to push, say, Ice Armor to get anywhere close to cap S/L resists. I got my Ice Armor Stalker to about 62-64% and that's as far as I was willing to take it since anymore meant I had to make sacrifices I wasn't willing to make when it came to either recharge or defense. While also softcapping all of your typed defenses? (Save for Psi obviously)
  11. It's not though. More defense isn't more survivable than more resists AND defense.
  12. Out of an /Elec and a /Shield built for durability, which one is tougher? The one with higher resists, right? Which means /Elec? But this is a trick question. Both have capped S/L resist, and /Elec might have softcapped S/L defense, but the /Shield is softcapped to everything, and can have 95% DDR by stacking AD with Membranes. Does higher elemental resistance make you more or less durable than near-immunity to defense debuffs? I'd vote less, but it kind of depends on the situation; there's not an obvious winner overall. "Resist sets can add defense, but defense sets can't add resist" is i23 thinking. It's not too hard to add ~30% S/L resist from IOs: 6% from the Scrapper's Strike 6pc, 5% from the pvp unique, 3% from the scaling resist unique gets you 14% before you even start counting regular sets. It's not as easy as building defense, sure, but it's substantial. Is shield defense an anomaly or is this true for all defense sets? My Shield Defense stalker is 75% S/L and 45% Positional, I'm not arguing that it can't be done, but I'm curious just how far you'd have to push, say, Ice Armor to get anywhere close to cap S/L resists.
  13. Gone

    Titan Weapons/ Fire

    Get your proc/global endurance IO's slotted as soon as possible (Panacea HP/End, Miracle, Numina, Performance Shifter) and race to the level at which you get Consume (20 I think). Also slot your KB protection IO's as soon as possible. It will be a tight build because you'll want everything from TW except possibly Defensive Sweep, and you'll also need Tough/Weave/Combat Jumping/Hasten and possibly maneuvers. You might consider going with Energy Mastery for endurance fixing instead of an epic pool with good AoE. Good set focus would be to cap S/L resist (90%) and softcap S/L defense (45%) if that is achievable without giving up too much.
  14. Gone

    Knockdown City

    You can get the newer version (under Homecoming Hero Designer) in the Tools & Utilities section of this forum.
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