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Redlynne

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Posts posted by Redlynne

  1. Heh ... the SG Base is "free to build" but isn't "free to use" ... as in every time you use a Base service is costs Prestige.

     

    Every time you open the Vault, it costs 10 Prestige.

    Every time you use a Teleporter, it costs 10 Prestige.

    Every time you open a Storage Rack to interact with it, it costs 10 Prestige.

    ... you get the idea.

  2. That said, why are all your enhs such low level?

     

    Exemplar Effects on Set Bonuses link.

     

    Set Bonuses are always on, even if the power in which the Set is slotted isn't activated, and even if that power is greyed out due to exemplaring! However, you do start to lose the bonuses if you exemplar more than three levels under the level of the IOs in the Set.

     

     

     

    Special IOs from Sets

     

    Some of the IOs from IO Sets single-handedly, all by themselves, provide one or more benefits to the whole character, without requiring any of the other members of the Set to be slotted. Some of these also buff an aspect of a power (usually Defense or Resistance), but the majority provide a rather unique extra benefit or bonus which may or may not be related to the Set they come from or the power into which they are slotted.

     

     

     

    Special IOs are of two types: Special IOs that act like Set Bonuses, called Globals, and Procs.

     

     

    Set-Like Special IOs

     

    The IOs that act like Set Bonuses give a benefit that most often applies a continuous effect globally to the character. And just like Set Bonuses, the power in which they are slotted can be greyed out due to exemplaring and the Global will still work. However, just like Set Bonuses, the Global stops working when the character is exemplared more than three levels under the level of the Global IO.

     

    So, for example, a level 20 Karma Knockback Protection Global slotted in a level 50 power will still work if the character is exemplared to level 17 and the level 50 power is greyed out. But Karma's Knockback Protection will stop working when exemplared to level 16 – more than three levels under the Special IO itself. If that level 20 Karma was put into Hover which was picked up at level 6, then the Karma would still stop working if exemplared to level 16, even though Hover is still working.

     

    There are two (currently, maybe more to come) Global PvP Special IOs that are excepted from the under-exemplaring rule. If it's a PvP Special IO, it will never turn off from exemplaring.

     

     

    Procs

     

    All the other Special IOs are called 'Procs.' Unlike the Globals, Procs depend on the power they are slotted in to be activated in order to work. If the power isn't activated, then no benefit from the Proc. Consequently, exemplaring lower than the level of the power means the power is greyed out and can't be used (even passive powers follow that rule), which means the Proc won't work. However, the upside of Procs is that if the power is active, the Proc always work, even if you exemplar way below the level of the Proc. Procs don't follow the -3 level rule that Globals and Set Bonuses do.

     

    So, e.g., if you slot a level 50 Run Stealth in Sprint (a level 1 power) and then exemplar down to level 15, you will still get the Stealth bonus when you turn on Sprint even though you're 35 levels lower than the level of that Special IO.

     

    Procs that have a chance to do damage, do so based on the level of the character and not the level of the Proc. The damage is not modified by ArcheType. See Table of Proc Damage for specifics.

     

    I like to NOT lose everything when I Exemplar to lower levels.

  3. I don't want to hijack your thread, but there is one more change that was always requested but never a priority enough, and that was to keep toggled powers on while shape shifted, but remove their affects/ endurance cost while in a form. As is, retoggling is a big downside for using forms, and a warshade, for example, is usually going to completely skip things like orbiting death if they use forms at all.

     

    This is lower on the list than the kb thing, but if we're talking about fixing the issues with the at from the beginning, we can't forget that.

    Ideally speaking, that would be a separate request thread, since it's not something specific to Peacebringers, but is instead something that applies to Kheldians (Peacebringers and Warshades) more broadly.  I've got an idea of how to tackle that problem, but I'll post it in another thread so that idea can be addressed on its own merits.

  4. WSHuman.txt

    t "nop"
    y "powexectoggleon Dark Nova$$bindloadfile C:/Program Files/coh/binds/WSNova.txt"
    g "powexectoggleon Black Dwarf$$bindloadfile C:/Program Files/coh/binds/WSDwarf.txt"
    1 "powexectray 1 2"
    2 "powexectray 2 2"
    3 "powexectray 3 2"
    4 "powexectray 4 2"
    5 "powexectray 5 2"
    6 "powexectray 6 2"
    7 "powexectray 7 2"
    8 "powexectray 8 2"
    9 "powexectray 9 2"
    0 "powexectray 10 2"
    tilde "targetenemynear$$targetcustomnext alive Quantum$$targetcustomnext alive Void$$targetcustomnext alive Cyst$$targetcustomnext alive Sapper"
    right "powexecname Shadow Step"
    shift+right "powexecname Shadow Slip"
    down "powexecname Shadow Recall"
    shift+left "powexecname Nebulous Form"
    lshift+lbutton "powexecname Shadow Step"

     

    WSNova.txt

    t "powexctoggleoff Dark Nova$$bindloadfile C:/Program Files/coh/binds/WSHuman.txt"
    y "nop"
    g "powexectoggleoff Dark Nova$$powexectoggleon Black Dwarf$$bindloadfile C:/Program Files/coh/binds/WSDwarf.txt"
    1 "powexectray 1 1"
    2 "powexectray 2 2"
    3 "powexectray 2 1"
    4 "powexectray 3 1"
    5 "powexectray 4 1"
    6 "nop"
    7 "nop"
    8 "nop"
    9 "nop"
    0 "nop"
    tilde "targetenemynear$$targetcustomnext alive Quantum$$targetcustomnext alive Void$$targetcustomnext alive Cyst$$targetcustomnext alive Sapper"
    right "nop"
    shift+right "nop"
    down "nop"
    shift+left "nop"
    lshift+lbutton "nop"

     

    WSDwarf.txt

    t "powexctoggleoff Black Dwarf$$bindloadfile C:/Program Files/coh/binds/WSHuman.txt"
    y "powexctoggleoff Black Dwarf$$powexectoggleon Dark Nova$$bindloadfile C:/Program Files/coh/binds/WSNova.txt"
    g "nop"
    1 "nop"
    2 "powexectray 5 1"
    3 "powexectray 6 1"
    4 "powexectray 7 1"
    5 "powexectray 8 1"
    6 "powexectray 9 1"
    7 "nop"
    8 "nop"
    9 "nop"
    0 "nop"
    tilde "targetenemynear$$targetcustomnext alive Quantum$$targetcustomnext alive Void$$targetcustomnext alive Cyst$$targetcustomnext alive Sapper$$follow"
    right "powexecname Black Dwarf Step"
    shift+right "nop"
    down "nop"
    shift+left "nop"
    lshift+lbutton "powexecname Black Dwarf Step"

     

     

     

    =====

     

     

     

    Alternative keybind file ... All In One™

     

    WS.txt

    t "powexectoggleoff Dark Nova$$powexectoggleoff Black Dwarf"
    y "powexectoggleoff Black Dwarf$$powexectoggleon Dark Nova"
    g "powexectoggleoff Dark Nova$$powexectoggleon Black Dwarf"
    tilde "targetenemynear$$targetcustomnext alive Quantum$$targetcustomnext alive Void$$targetcustomnext alive Cyst$$targetcustomnext alive Sapper"
    1 "powexectray 2 2$$powexectray 1 2"
    2 "powexectray 2 2$$powexectray 1 1$$powexectray 5 1"
    3 "powexectray 3 2$$powexectray 2 1$$powexectray 6 1"
    4 "powexectray 4 2$$powexectray 3 1$$powexectray 7 1"
    5 "powexectray 5 2$$powexectray 4 1$$powexectray 8 1"
    6 "powexectray 6 2$$powexectray 9 1"
    7 "powexectray 7 2"
    8 "powexectray 8 2"
    9 "powexectray 9 2"
    0 "powexectray 10 2"
    right "powexecname Shadow Step$$powexecname Black Dwarf Step"
    shift+right "powexecname Shadow Slip"
    down "powexecname Shadow Recall"
    shift+left "powexecname Nebulous Form"
    lshift+lbutton "powexecname Shadow Step$$powexecname Black Dwarf Step"

    • Hero Plan by Mids' Hero Designer 1.962
    http://www.cohplanner.com/
     
    Click this DataLink to open the build!
     
    Level 50 Science Warshade
    Primary Power Set: Umbral Blast
    Secondary Power Set: Umbral Aura
    Power Pool: Speed
    Power Pool: Concealment
     
    Hero Profile:
     
    Level 1: Ebon Eye
    • (A) Entropic Chaos - Accuracy/Damage: Level 27
    • (5) Entropic Chaos - Damage/Endurance: Level 27
    • (48) Entropic Chaos - Damage/Recharge: Level 27
    • (50) Entropic Chaos - Damage/Endurance/Recharge: Level 27
    • (50) Entropic Chaos - Chance of Heal Self: Level 20
    • (50) Pacing of the Turtle - Chance of -Recharge: Level 20

    Level 1: Absorption

    • (A) Unbreakable Guard - +Max HP: Level 20

    Level 2: Gravimetric Snare

    • (A) Entropic Chaos - Accuracy/Damage: Level 27
    • (3) Entropic Chaos - Damage/Endurance: Level 27
    • (46) Entropic Chaos - Damage/Recharge: Level 27
    • (46) Entropic Chaos - Damage/Endurance/Recharge: Level 27
    • (48) Entropic Chaos - Chance of Heal Self: Level 20
    • (48) Pacing of the Turtle - Chance of -Recharge: Level 20

    Level 4: Orbiting Death

    • (A) Scirocco's Dervish - Accuracy/Damage: Level 27
    • (5) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 27

    Level 6: Dark Nova

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 21

    Level 8: Starless Step

    • (A) Accuracy IO: Level 50

    Level 10: Gravity Shield

    • (A) Unbreakable Guard - Resistance: Level 27
    • (19) Unbreakable Guard - Resistance/Endurance: Level 27

    Level 12: Sunless Mire

    • (A) Obliteration - Damage: Level 31
    • (45) Obliteration - Accuracy/Recharge: Level 31
    • (45) Obliteration - Damage/Recharge: Level 31
    • (45) Obliteration - Accuracy/Damage/Recharge: Level 31
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 31

    Level 14: Shadow Cloak

    • (A) Luck of the Gambler - Recharge Speed: Level 25

    Level 16: Penumbral Shield

    • (A) Unbreakable Guard - Resistance: Level 27
    • (19) Unbreakable Guard - Resistance/Endurance: Level 27

    Level 18: Gravity Well

    • (A) HamiO: Peroxisome Exposure (+2 Dam/Mez)
    • (42) HamiO: Peroxisome Exposure (+2 Dam/Mez)
    • (42) Blistering Cold - Damage/Endurance/Accuracy/RechargeTime: Level 27
    • (43) Blistering Cold - Recharge/Chance for Hold: Level 27
    • (43) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 31
    • (43) Lockdown - Chance for +2 Mag Hold: Level 30

    Level 20: Black Dwarf

    • (A) Unbreakable Guard - Resistance: Level 27
    • (21) Unbreakable Guard - Resistance/Endurance: Level 27

    Level 22: Stygian Circle

    • (A) Endurance Modification IO: Level 50

    Level 24: Twilight Shield

    • (A) Unbreakable Guard - Resistance: Level 27
    • (25) Unbreakable Guard - Resistance/Endurance: Level 27

    Level 26: Gravitic Emanation

    • (A) HamiO: Endoplasm Exposure (+2 Acc/Mez)

    Level 28: Inky Aspect

    • (A) HamiO: Endoplasm Exposure (+2 Acc/Mez)

    Level 30: Hasten

    • (A) Recharge Reduction IO: Level 50
    • (31) Recharge Reduction IO: Level 50

    Level 32: Dark Extraction

    • (A) Expedient Reinforcement - Accuracy/Recharge: Level 31
    • (33) Expedient Reinforcement - Damage/Endurance: Level 31
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 31
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge: Level 31
    • (34) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50

    Level 35: Quasar

    • (A) Obliteration - Damage: Level 31
    • (37) Obliteration - Accuracy/Recharge: Level 31
    • (37) Obliteration - Damage/Recharge: Level 31
    • (40) Obliteration - Accuracy/Damage/Recharge: Level 31
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 31
    • (42) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 33

    Level 38: Eclipse

    • (A) Unbreakable Guard - Resistance: Level 27
    • (39) Unbreakable Guard - RechargeTime/Resistance: Level 27
    • (39) Titanium Coating - Resistance/Recharge: Level 50
    • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    • (40) Performance Shifter - EndMod/Accuracy/Recharge: Level 50

    Level 41: Stygian Return

    • (A) Healing IO: Level 50

    Level 44: Shadow Slip

    • (A) Endurance Reduction IO: Level 50

    Level 47: Grant Invisibility

    • (A) Luck of the Gambler - Recharge Speed: Level 25

    Level 49: Nebulous Form

    • (A) HamiO: Microfilament Exposure (+2 End/Fly/Jump/Run)

    Level 1: Dark Sustenance

    Level 1: Brawl

    • (A) Accuracy IO: Level 50

    Level 1: Sprint

    • (A) Run Speed IO: Level 50

    Level 2: Rest

    • (A) Recharge Reduction IO: Level 50

    Level 4: Ninja Run

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Run Speed IO: Level 50

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 2: Swift

    • (A) Run Speed IO: Level 50

    Level 2: Hurdle

    • (A) Jumping IO: Level 50

    Level 2: Health

    • (A) Numina's Convalesence - +Regeneration/+Recovery: Level 30

    Level 2: Stamina

    • (A) Endurance Modification IO: Level 50
    • (3) Endurance Modification IO: Level 50

    Level 1: Shadow Step

    • (A) Time & Space Manipulation - +Stealth: Level 15

    Level 10: Shadow Recall

    • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 10

    Level 6: Dark Nova Bolt

    • (A) Accuracy IO: Level 50

    Level 6: Dark Nova Blast

    • (A) Entropic Chaos - Accuracy/Damage: Level 27
    • (15) Entropic Chaos - Damage/Endurance: Level 27
    • (15) Entropic Chaos - Damage/Recharge: Level 27
    • (17) Entropic Chaos - Damage/Endurance/Recharge: Level 27
    • (17) Entropic Chaos - Chance of Heal Self: Level 20

    Level 6: Dark Nova Emanation

    • (A) HamiO: Centriole Exposure (+2 Dam/Range)
    • (7) HamiO: Centriole Exposure +2 Dam/Range)
    • (7) Detonation - Damage/Endurance/Range: Level 50
    • (9) Tempered Readiness - Accuracy/Endurance: Level 50
    • (9) Pacing of the Turtle - Accuracy/Endurance: Level 50

    Level 6: Dark Nova Detonation

    • (A) Positron's Blast - Accuracy/Damage: Level 27
    • (11) Positron's Blast - Damage/Endurance: Level 27
    • (11) Positron's Blast - Damage/Recharge: Level 27
    • (13) Positron's Blast - Damage/Range: Level 27
    • (13) Positron's Blast - Accuracy/Damage/Endurance: Level 27

    Level 20: Black Dwarf Strike

    • (A) Crushing Impact - Accuracy/Damage: Level 33
    • (36) Crushing Impact - Damage/Endurance: Level 33
    • (36) Crushing Impact - Accuracy/Damage/Recharge: Level 33
    • (36) Crushing Impact - Accuracy/Damage/Endurance: Level 33
    • (37) Crushing Impact - Damage/Endurance/Recharge: Level 33

    Level 20: Black Dwarf Smite

    • (A) Crushing Impact - Accuracy/Damage: Level 33
    • (31) Crushing Impact - Damage/Endurance: Level 33
    • (31) Crushing Impact - Accuracy/Damage/Recharge: Level 33
    • (34) Crushing Impact - Accuracy/Damage/Endurance: Level 33
    • (34) Crushing Impact - Damage/Endurance/Recharge: Level 33

    Level 20: Black Dwarf Mire

    • (A) Obliteration - Damage: Level 33
    • (27) Obliteration - Accuracy/Recharge: Level 33
    • (27) Obliteration - Damage/Recharge: Level 33
    • (29) Obliteration - Accuracy/Damage/Recharge: Level 33
    • (29) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 33

    Level 20: Black Dwarf Drain

    • (A) Theft of Essence - Healing: Level 27
    • (21) Theft of Essence - Accuracy/Healing: Level 27
    • (23) Theft of Essence - Accuracy/Endurance/Healing: Level 27
    • (23) Theft of Essence - Accuracy/Endurance/Recharge: Level 27
    • (25) Theft of Essence - Chance for +Endurance: Level 27

    Level 20: Black Dwarf Step

    • (A) Jaunt - Endurance/Range: Level 50

    Level 20: Black Dwarf Antagonize

    • (A) Perfect Zinger - Chance for Psi Damage: Level 21

    Level 0: Freedom Phalanx Reserve

    Level 0: Portal Jockey

    Level 0: The Atlas Medallion

    Level 0: Task Force Commander

    Level 50: Spiritual Radial Paragon

     

    ==========

     

    Set Bonus Totals:

    • 15% DamageBuff(Smashing)
    • 15% DamageBuff(Lethal)
    • 15% DamageBuff(Fire)
    • 15% DamageBuff(Cold)
    • 15% DamageBuff(Energy)
    • 15% DamageBuff(Negative)
    • 15% DamageBuff(Toxic)
    • 15% DamageBuff(Psionic)
    • 8.55% Max End
    • 5% Enhancement(Heal)
    • 50% Enhancement(Accuracy)
    • 12.5% Enhancement(Max EnduranceDiscount)
    • 71.25% Enhancement(RechargeTime)
    • 104.4 HP (9.75%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 33.75%
    • MezResist(Held) 33.75%
    • MezResist(Immobilized) 33.75%
    • MezResist(Sleep) 33.75%
    • MezResist(Stunned) 33.75%
    • MezResist(Terrorized) 33.75%
    • 2.5% (0.04 End/sec) Recovery
    • 50% (2.23 HP/sec) Regeneration
    • 10% ResEffect(SpeedFlying)
    • 10% ResEffect(RechargeTime)
    • 10% ResEffect(SpeedRunning)
    • 9.75% Resistance(Smashing)
    • 9.75% Resistance(Lethal)
    • 9% Resistance(Fire)
    • 9% Resistance(Cold)
    • 1.5% Resistance(Energy)
    • 1.5% Resistance(Negative)

    ------------

    Set Bonuses:

    Entropic Chaos

    (Ebon Eye)

    •   10% (0.45 HP/sec) Regeneration
    •   2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
    •   2.25% Max End
    •   6.25% Enhancement(RechargeTime)

    Unbreakable Guard

    (Absorption)

    •   80.32 HP (7.5%) HitPoints

    Entropic Chaos

    (Gravimetric Snare)

    •   10% (0.45 HP/sec) Regeneration
    •   2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
    •   2.25% Max End
    •   6.25% Enhancement(RechargeTime)

    Scirocco's Dervish

    (Orbiting Death)

    •   10% (0.45 HP/sec) Regeneration

    Unbreakable Guard

    (Gravity Shield)

    •   2.5% Enhancement(EnduranceDiscount)

    Obliteration

    (Sunless Mire)

    •   2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
    •   3% DamageBuff(All)
    •   9% Enhancement(Accuracy)
    •   5% Enhancement(RechargeTime)

    Luck of the Gambler

    (Shadow Cloak)

    •   7.5% Enhancement(RechargeTime)

    Unbreakable Guard

    (Penumbral Shield)

    •   2.5% Enhancement(EnduranceDiscount)

    Blistering Cold

    (Gravity Well)

    •   10% ResEffect(SpeedRunning), 10% ResEffect(RechargeTime), 10% ResEffect(SpeedFlying)

    Lockdown

    (Gravity Well)

    •   3% DamageBuff(All)

    Unbreakable Guard

    (Black Dwarf)

    •   2.5% Enhancement(EnduranceDiscount)

    Unbreakable Guard

    (Twilight Shield)

    •   2.5% Enhancement(EnduranceDiscount)

    Expedient Reinforcement

    (Dark Extraction)

    •   1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
    •   3% DamageBuff(All)
    •   6.25% Enhancement(RechargeTime)

    Obliteration

    (Quasar)

    •   2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
    •   3% DamageBuff(All)
    •   9% Enhancement(Accuracy)
    •   5% Enhancement(RechargeTime)

    Unbreakable Guard

    (Eclipse)

    •   2.5% Enhancement(EnduranceDiscount)

    Luck of the Gambler

    (Grant Invisibility)

    •   7.5% Enhancement(RechargeTime)

    Blessing of the Zephyr

    (Shadow Recall)

    •   Knockback (Mag -4), Knockup (Mag -4)

    Entropic Chaos

    (Dark Nova Blast)

    •   10% (0.45 HP/sec) Regeneration
    •   2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
    •   2.25% Max End
    •   6.25% Enhancement(RechargeTime)

    Positron's Blast

    (Dark Nova Detonation)

    •   2.5% (0.04 End/sec) Recovery
    •   2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
    •   9% Enhancement(Accuracy)
    •   6.25% Enhancement(RechargeTime)

    Theft of Essence

    (Black Dwarf Drain)

    •   10% (0.45 HP/sec) Regeneration
    •   1.8% Max End
    •   5% Enhancement(Heal)
    •   3% DamageBuff(All)

    Obliteration

    (Black Dwarf Mire)

    •   2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
    •   3% DamageBuff(All) (Exceeded 5 Bonus Cap)
    •   9% Enhancement(Accuracy)
    •   5% Enhancement(RechargeTime)

    Crushing Impact

    (Black Dwarf Smite)

    •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
    •   12.05 HP (1.12%) HitPoints
    •   7% Enhancement(Accuracy)
    •   5% Enhancement(RechargeTime)

    Crushing Impact

    (Black Dwarf Strike)

    •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
    •   12.05 HP (1.12%) HitPoints
    •   7% Enhancement(Accuracy)
    •   5% Enhancement(RechargeTime)

     

     

     

    | Copy & Paste this data into Mids' Hero Designer to view the build |

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    |-------------------------------------------------------------------|

  5. This is my preferred 1-50 no respecs required build for playing a Tri-Form Warshade.

    This particular build essentially "evolves" over time ... from Human (1-5) to Nova (6-19) to Dwarf (20-37) and then finally starts to backfill in to Human (37-50) again until all three forms are "complete" and complementary to each other.  This provides the "safest" route of Tri-Form modes to level with on the ride to 50, and yields a combination well suited to being any (all?) of these Forms as needed once the Warshade has reached Level 50.

     

    Additionally, this build is deliberately designed to Exemplar Gracefully™ into lower level content when needed, rather than being optimized for Level 50 (only) content.

    The two breakpoints are Level 24 ... at which all of the Level 27 Set IO bonuses activate (including the ones slotted into powers made unavailable by Exemplar restrictions) ... and again at Level 28 ... where all of the Level 31 Set IO bonuses activate.  This means that even when Exmplared, at Levels 28+ pretty much every set bonus on the build is ON and engaged.

    All of the Luck of the Gambler +Recharge IOs will activate at Level 22.

    Hasten becomes accessible when Exemplared to Level 25.

     

    So Exemplar Levels 22 (LotGs), 24 (Level 27 Sets), 25 (Hasten), and 28 (Level 31 Sets) are the "breakpoints" for where LOTS of set bonuses activate in this build plan.

    This also means that as soon as you hit Levels 22, 24 and 28 you can start building the requisite IO Sets to slot up your powers with, and only need to refresh/update the common IOs every 5 Levels as you grow your way to 50.

     

     

     

    I personally consider one of the keys to this build strategy the acceptance of the notion that 6-slotting "everything great" is just a pipe dream, but that 5-slotting MOST of the powers that get used all the time is an acceptable compromise ... especially since so my +Recharge set bonuses activate at the 5-slot investment level.

     

    Could I have 6-slotted more powers and added a lot more Defense to this build?  Yes, I could have ... but then I'd have to be cutting corners on a whole an entire power (or two!) and wind up with more holes in this build than I'm willing to put up with.  This way, I wind up with a build that is "good enough" for my tastes in EVERY Form upon reaching Level 50, and can Exemplar down to almost any Level and still have a reasonably solid build to work with, all things considered.

     

     

     

    Once I get all of my bindloadfiles for my Warshade perfected, I'll append them into a post after the build, in case anyone wants to copy/learn from them in the future.

    Oh and in case anyone is interested, once you've got the build loaded into Pine (or Mids') you can do a Flip To Alternate on the Slots and see what the build would look like if FULLY kitted out with as many Level 50 Purple IO Sets as can be crammed into the build.

    You're Welcome.

  6. PBHuman.txt

    t "nop"
    y "powexectoggleon Bright Nova$$bindloadfile C:/Program Files/coh/binds/PBNova.txt"
    g "powexectoggleon White Dwarf$$bindloadfile C:/Program Files/coh/binds/PBDwarf.txt"
    1 "powexectray 1 2"
    2 "powexectray 2 2"
    3 "powexectray 3 2"
    4 "powexectray 4 2"
    5 "powexectray 5 2"
    6 "powexectray 6 2"
    7 "powexectray 7 2"
    8 "powexectray 8 2"
    9 "powexectray 9 2"
    0 "powexectray 10 2"
    tilde "targetenemynear$$targetcustomnext alive Quantum$$targetcustomnext alive Void$$targetcustomnext alive Cyst$$targetcustomnext alive Sapper"
    right "powexecname Energy Flight$$powexectoggleoff Quantum Acceleration"
    shift+right "powexecname Quantum Acceleration"
    down "powexecname Combat Flight$$powexectoggleoff Energy Flight$$powexectoggleoff Quantum Acceleration"
    shift+left "powexecname Quantum Flight"
    lshift+lbutton "nop"

     

    PBNova.txt

    t "powexctoggleoff Bright Nova$$bindloadfile C:/Program Files/coh/binds/PBHuman.txt"
    y "nop"
    g "powexectoggleoff Bright Nova$$powexectoggleon White Dwarf$$bindloadfile C:/Program Files/coh/binds/PBDwarf.txt"
    1 "powexectray 1 1"
    2 "powexectray 2 2"
    3 "powexectray 2 1"
    4 "powexectray 3 1"
    5 "powexectray 4 1"
    6 "nop"
    7 "nop"
    8 "nop"
    9 "nop"
    0 "nop"
    tilde "targetenemynear$$targetcustomnext alive Quantum$$targetcustomnext alive Void$$targetcustomnext alive Cyst$$targetcustomnext alive Sapper"
    right "nop"
    shift+right "nop"
    down "nop"
    shift+left "nop"
    lshift+lbutton "nop"

     

    PBDwarf.txt

    t "powexctoggleoff White Dwarf$$bindloadfile C:/Program Files/coh/binds/PBHuman.txt"
    y "powexctoggleoff White Dwarf$$powexectoggleon Bright Nova$$bindloadfile C:/Program Files/coh/binds/PBNova.txt"
    g "nop"
    1 "powexectray 1 2"
    2 "powexectray 5 1"
    3 "powexectray 6 1"
    4 "powexectray 7 1"
    5 "powexectray 8 1"
    6 "powexectray 9 1"
    7 "nop"
    8 "nop"
    9 "nop"
    0 "nop"
    tilde "targetenemynear$$targetcustomnext alive Quantum$$targetcustomnext alive Void$$targetcustomnext alive Cyst$$targetcustomnext alive Sapper$$follow"
    right "nop"
    shift+right "nop"
    down "nop"
    shift+left "nop"
    lshift+lbutton "powexecname White Dwarf Step"

     

     

     

    =====

     

     

     

    Alternative keybind file ... All In One™

     

    PB.txt

    t "powexectoggleoff Bright Nova$$powexectoggleoff White Dwarf"
    y "powexectoggleoff White Dwarf$$powexectoggleon Bright Nova"
    g "powexectoggleoff Bright Nova$$powexectoggleon White Dwarf"
    tilde "targetenemynear$$targetcustomnext alive Quantum$$targetcustomnext alive Void$$targetcustomnext alive Cyst$$targetcustomnext alive Sapper"
    1 "powexectray 2 2$$powexectray 1 2"
    2 "powexectray 2 2$$powexectray 1 1$$powexectray 5 1"
    3 "powexectray 3 2$$powexectray 2 1$$powexectray 6 1"
    4 "powexectray 4 2$$powexectray 3 1$$powexectray 7 1"
    5 "powexectray 5 2$$powexectray 4 1$$powexectray 8 1"
    6 "powexectray 6 2$$powexectray 9 1"
    7 "powexectray 7 2"
    8 "powexectray 8 2"
    9 "powexectray 9 2"
    0 "powexectray 10 2"
    right "powexecname Energy Flight$$powexectoggleoff Quantum Acceleration$$powexectoggleoff Jump Pack"
    shift+right "powexecname Quantum Acceleration"
    down "powexecname Combat Flight$$powexectoggleoff Energy Flight$$powexectoggleoff Quantum Acceleration$$powexectoggleoff Jump Pack"
    shift+left "powexecname Quantum Flight$$powexectoggleoff Jump Pack"
    lshift+lbutton "powexecname White Dwarf Step"

    • Hero Plan by Mids' Hero Designer 1.962
    http://www.cohplanner.com/
     
    Click this DataLink to open the build!
     
    Level 50 Natural Peacebringer
    Primary Power Set: Luminous Blast
    Secondary Power Set: Luminous Aura
    Power Pool: Speed
    Power Pool: Concealment
     
    Hero Profile:
     
    Level 1: Glinting Eye
    • (A) Decimation - Accuracy/Damage: Level 27
    • (3) Decimation - Damage/Endurance: Level 27
    • (48) Decimation - Damage/Recharge: Level 27
    • (50) Decimation - Accuracy/Endurance/Recharge: Level 27
    • (50) Decimation - Accuracy/Damage/Recharge: Level 27
    • (50) Decimation - Chance of Build Up: Level 25

    Level 1: Incandescence

    • (A) Steadfast Protection - Knockback Protection: Level 10

    Level 2: Gleaming Blast

    • (A) Entropic Chaos - Accuracy/Damage: Level 27
    • (5) Entropic Chaos - Damage/Endurance: Level 27
    • (46) Entropic Chaos - Damage/Recharge: Level 27
    • (46) Entropic Chaos - Damage/Endurance/Recharge: Level 27
    • (48) Entropic Chaos - Chance of Heal Self: Level 20
    • (48) Achilles' Heel - Chance for Res Debuff: Level 10

    Level 4: Essence Boost

    • (A) Preventive Medicine - Heal: Level 27
    • (5) Preventive Medicine - Heal/Endurance: Level 27
    • (19) Preventive Medicine - Endurance/RechargeTime: Level 27
    • (21) Preventive Medicine - Heal/RechargeTime: Level 27
    • (23) Preventive Medicine - Heal/RechargeTime/Endurance: Level 27

    Level 6: Bright Nova

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 21

    Level 8: Radiant Strike

    • (A) Crushing Impact - Accuracy/Damage: Level 31
    • (45) Crushing Impact - Damage/Endurance: Level 31
    • (45) Crushing Impact - Accuracy/Damage/Recharge: Level 31
    • (45) Crushing Impact - Accuracy/Damage/Endurance: Level 31
    • (46) Crushing Impact - Damage/Endurance/Recharge: Level 31

    Level 10: Hasten

    • (A) Recharge Reduction IO: Level 50
    • (11) Recharge Reduction IO: Level 50

    Level 12: Inner Light

    • (A) Recharge Reduction IO: Level 50

    Level 14: Stealth

    • (A) Luck of the Gambler - Recharge Speed: Level 25

    Level 16: Grant Invisibility

    • (A) Luck of the Gambler - Recharge Speed: Level 25

    Level 18: Incandescent Strike

    • (A) HamiO: Peroxisome Exposure (+2 Dam/Mez)
    • (42) HamiO: Peroxisome Exposure (+2 Dam/Mez)
    • (42) Blistering Cold - Damage/Endurance/Accuracy/RechargeTime: Level 27
    • (43) Blistering Cold - Recharge/Chance for Hold: Level 27
    • (43) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 31
    • (43) Lockdown - Chance for +2 Mag Hold: Level 30

    Level 20: White Dwarf

    • (A) Unbreakable Guard - Resistance: Level 27
    • (21) Unbreakable Guard - Resistance/Endurance: Level 27

    Level 22: Reform Essence

    • (A) HamiO: Golgi Exposure (+2 End/Heal/Absorb)

    Level 24: Conserve Energy

    • (A) Recharge Reduction IO: Level 50

    Level 26: Glowing Touch

    • (A) HamiO: Golgi Exposure (+2 End/Heal/Absorb)

    Level 28: Pulsar

    • (A) HamiO: Endoplasm Exposure (+2 Acc/Mez)

    Level 30: Misdirection

    • (A) Accuracy IO: Level 50

    Level 32: Photon Seekers

    • (A) Expedient Reinforcement - Accuracy/Recharge: Level 31
    • (40) Expedient Reinforcement - Accuracy/Damage: Level 31
    • (40) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 31
    • (40) Expedient Reinforcement - Endurance/Damage/Recharge: Level 31
    • (42) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50

    Level 35: Dawn Strike

    • (A) Obliteration - Damage: Level 31
    • (36) Obliteration - Accuracy/Recharge: Level 31
    • (36) Obliteration - Damage/Recharge: Level 31
    • (37) Obliteration - Accuracy/Damage/Recharge: Level 31
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 31
    • (37) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 33

    Level 38: Light Form

    • (A) Unbreakable Guard - Resistance: Level 27
    • (39) Unbreakable Guard - RechargeTime/Resistance: Level 27
    • (39) Titanium Coating - Resistance/Recharge: Level 50
    • (39) Aegis - Resistance/Recharge: Level 50

    Level 41: Restore Essence

    • (A) Healing IO: Level 50

    Level 44: Quantum Acceleration

    • (A) Luck of the Gambler - Recharge Speed: Level 25

    Level 47: Quantum Flight

    • (A) HamiO: Microfilament Exposure (+2 End/Fly/Jump/Run)

    Level 49: Group Energy Flight

    • (A) Endurance Reduction IO: Level 50

    Level 1: Cosmic Balance

    Level 1: Prestige Power Dash

    • (A) Run Speed IO: Level 50

    Level 1: Prestige Power Slide

    • (A) Run Speed IO: Level 50

    Level 1: Prestige Power Quick

    • (A) Run Speed IO: Level 50

    Level 1: Prestige Power Rush

    • (A) Run Speed IO: Level 50

    Level 1: Prestige Power Surge

    • (A) Run Speed IO: Level 50

    Level 1: Brawl

    • (A) Accuracy IO: Level 50

    Level 1: Sprint

    • (A) Run Speed IO: Level 50

    Level 2: Rest

    • (A) Recharge Reduction IO: Level 50

    Level 4: Ninja Run

    Level 2: Swift

    • (A) Run Speed IO: Level 50

    Level 2: Hurdle

    • (A) Jumping IO: Level 50

    Level 2: Health

    • (A) Numina's Convalesence - +Regeneration/+Recovery: Level 30

    Level 2: Stamina

    • (A) Endurance Modification IO: Level 50
    • (3) Endurance Modification IO: Level 50

    Level 1: Energy Flight

    • (A) HamiO: Microfilament Exposure (+2 End/Fly/Jump/Run)
      [/ist]Level 10: Combat Flight
      • (A) Luck of the Gambler - Recharge Speed: Level 25

      Level 6: Bright Nova Bolt

      • (A) Accuracy IO: Level 50

      Level 6: Bright Nova Blast

      • (A) Entropic Chaos - Accuracy/Damage: Level 27
      • (15) Entropic Chaos - Damage/Endurance: Level 27
      • (17) Entropic Chaos - Damage/Recharge: Level 27
      • (17) Entropic Chaos - Damage/Endurance/Recharge: Level 27
      • (19) Entropic Chaos - Chance of Heal Self: Level 20

      Level 6: Bright Nova Scatter

      • (A) HamiO: Centriole Exposure (+2 Dam/Range)
      • (7) HamiO: Centriole Exposure (+2 Dam/Range)
      • (7) Detonation - Damage/Endurance/Range: Level 50
      • (9) Analyze Weakness - Accuracy/Recharge: Level 31
      • (9) Analyze Weakness - Accuracy/Endurance/Recharge: Level 31

      Level 6: Bright Nova Detonation

      • (A) Positron's Blast - Accuracy/Damage: Level 27
      • (11) Positron's Blast - Damage/Endurance: Level 27
      • (13) Positron's Blast - Damage/Recharge: Level 27
      • (13) Positron's Blast - Damage/Range: Level 27
      • (15) Positron's Blast - Accuracy/Damage/Endurance: Level 27

      Level 20: White Dwarf Strike

      • (A) Crushing Impact - Accuracy/Damage: Level 31
      • (34) Crushing Impact - Damage/Endurance: Level 31
      • (34) Crushing Impact - Accuracy/Damage/Recharge: Level 31
      • (34) Crushing Impact - Accuracy/Damage/Endurance: Level 31
      • (36) Crushing Impact - Damage/Endurance/Recharge: Level 31

      Level 20: White Dwarf Smite

      • (A) Crushing Impact - Accuracy/Damage: Level 31
      • (31) Crushing Impact - Damage/Endurance: Level 31
      • (33) Crushing Impact - Accuracy/Damage/Recharge: Level 31
      • (33) Crushing Impact - Accuracy/Damage/Endurance: Level 31
      • (33) Crushing Impact - Damage/Endurance/Recharge: Level 31

      Level 20: White Dwarf Flare

      • (A) Obliteration - Damage: Level 31
      • (29) Obliteration - Accuracy/Recharge: Level 31
      • (29) Obliteration - Damage/Recharge: Level 31
      • (31) Obliteration - Accuracy/Damage/Recharge: Level 31
      • (31) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 31

      Level 20: White Dwarf Sublimation

      • (A) Preventive Medicine - Heal: Level 27
      • (23) Preventive Medicine - Heal/Endurance: Level 27
      • (25) Preventive Medicine - Endurance/RechargeTime: Level 27
      • (25) Preventive Medicine - Heal/RechargeTime: Level 27
      • (27) Preventive Medicine - Heal/RechargeTime/Endurance: Level 27
      • (27) Preventive Medicine - Chance for +Absorb: Level 20

      Level 20: White Dwarf Antagonize

      • (A) Perfect Zinger - Chance for Psi Damage: Level 21

      Level 20: White Dwarf Step

      • (A) Time & Space Manipulation - +Stealth: Level 15

      Level 0: Freedom Phalanx Reserve

      Level 0: Portal Jockey

      Level 0: Task Force Commander

      Level 0: The Atlas Medallion

      Level 50: Spiritual Core Paragon

       

      ==========

       

      Set Bonus Totals:

      • 12% DamageBuff(Smashing)
      • 12% DamageBuff(Lethal)
      • 12% DamageBuff(Fire)
      • 12% DamageBuff(Cold)
      • 12% DamageBuff(Energy)
      • 12% DamageBuff(Negative)
      • 12% DamageBuff(Toxic)
      • 12% DamageBuff(Psionic)
      • 6.75% Max End
      • 48% Enhancement(Accuracy)
      • 95% Enhancement(RechargeTime)
      • 12.5% Enhancement(Max EnduranceDiscount)
      • GrantPower Preventive Medicine (10% chance, if Scourge)
      • 88.35 HP (8.25%) HitPoints
      • Knockback (Mag -4)
      • Knockup (Mag -4)
      • MezResist(Confused) 56.25%
      • MezResist(Held) 56.25%
      • MezResist(Immobilized) 56.25%
      • MezResist(Sleep) 56.25%
      • MezResist(Stunned) 56.25%
      • MezResist(Terrorized) 56.25%
      • 2.5% (0.04 End/sec) Recovery
      • 30% (1.34 HP/sec) Regeneration
      • 10% ResEffect(SpeedFlying)
      • 10% ResEffect(RechargeTime)
      • 10% ResEffect(SpeedRunning)
      • 13.5% Resistance(Smashing)
      • 13.5% Resistance(Lethal)
      • 12.75% Resistance(Fire)
      • 12.75% Resistance(Cold)
      • 3% Resistance(Energy)
      • 3% Resistance(Negative)
      • 4.5% Resistance(Toxic)
      • 4.5% Resistance(Psionic)

      ------------

      Set Bonuses:

      Decimation

      (Glinting Eye)

      •   1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
      •   12.05 HP (1.12%) HitPoints
      •   2.25% Max End
      •   6.25% Enhancement(RechargeTime)
      •   4.5% Resistance(Toxic,Psionic), MezResist(Immobilized) 7.5%, MezResist(Held) 7.5%, MezResist(Stunned) 7.5%, MezResist(Sleep) 7.5%, MezResist(Terrorized) 7.5%, MezResist(Confused) 7.5%

      Steadfast Protection

      (Incandescence)

      •   Knockback (Mag -4), Knockup (Mag -4)

      Entropic Chaos

      (Gleaming Blast)

      •   10% (0.45 HP/sec) Regeneration
      •   2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
      •   2.25% Max End
      •   6.25% Enhancement(RechargeTime)

      Preventive Medicine

      (Essence Boost)

      •   2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
      •   20.08 HP (1.87%) HitPoints
      •   3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
      •   3.75% Enhancement(EnduranceDiscount)

      Crushing Impact

      (Radiant Strike)

      •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
      •   12.05 HP (1.12%) HitPoints
      •   7% Enhancement(Accuracy)
      •   5% Enhancement(RechargeTime)

      Luck of the Gambler

      (Stealth)

      •   7.5% Enhancement(RechargeTime)

      Luck of the Gambler

      (Grant Invisibility)

      •   7.5% Enhancement(RechargeTime)

      Blistering Cold

      (Incandescent Strike)

      •   10% ResEffect(SpeedRunning), 10% ResEffect(RechargeTime), 10% ResEffect(SpeedFlying)

      Lockdown

      (Incandescent Strike)

      •   3% DamageBuff(All)

      Unbreakable Guard

      (White Dwarf)

      •   2.5% Enhancement(EnduranceDiscount)

      Expedient Reinforcement

      (Photon Seekers)

      •   1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
      •   3% DamageBuff(All)
      •   6.25% Enhancement(RechargeTime)

      Obliteration

      (Dawn Strike)

      •   2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
      •   3% DamageBuff(All)
      •   9% Enhancement(Accuracy)
      •   5% Enhancement(RechargeTime)

      Unbreakable Guard

      (Light Form)

      •   2.5% Enhancement(EnduranceDiscount)

      Luck of the Gambler

      (Quantum Acceleration)

      •   7.5% Enhancement(RechargeTime)

      Luck of the Gambler

      (Combat Flight)

      •   7.5% Enhancement(RechargeTime)

      Obliteration

      (White Dwarf Flare)

      •   2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
      •   3% DamageBuff(All)
      •   9% Enhancement(Accuracy)
      •   5% Enhancement(RechargeTime)

      Crushing Impact

      (White Dwarf Smite)

      •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
      •   12.05 HP (1.12%) HitPoints
      •   7% Enhancement(Accuracy)
      •   5% Enhancement(RechargeTime)

      Crushing Impact

      (White Dwarf Strike)

      •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
      •   12.05 HP (1.12%) HitPoints
      •   7% Enhancement(Accuracy)
      •   5% Enhancement(RechargeTime)

      Preventive Medicine

      (White Dwarf Sublimation)

      •   2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
      •   20.08 HP (1.87%) HitPoints
      •   3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
      •   3.75% Enhancement(EnduranceDiscount)
      •   8.75% Enhancement(RechargeTime)
      •   GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge)

      Entropic Chaos

      (Bright Nova Blast)

      •   10% (0.45 HP/sec) Regeneration
      •   2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
      •   2.25% Max End
      •   6.25% Enhancement(RechargeTime)

      Positron's Blast

      (Bright Nova Detonation)

      •   2.5% (0.04 End/sec) Recovery
      •   2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
      •   9% Enhancement(Accuracy)
      •   6.25% Enhancement(RechargeTime)

      Analyze Weakness

      (Bright Nova Scatter)

      •   10% (0.45 HP/sec) Regeneration

       

       

       

      | Copy & Paste this data into Mids' Hero Designer to view the build |

      |-------------------------------------------------------------------|

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      |-------------------------------------------------------------------|

       

  7. This is my preferred 1-50 no respecs required build for playing a Tri-Form Peacebringer.

    This particular build essentially "evolves" over time ... from Human (1-5) to Nova (6-19) to Dwarf (20-36) and then finally starts to backfill in to Human (36-50) again until all three forms are "complete" and complementary to each other.  This provides the "safest" route of Tri-Form modes to level with on the ride to 50, and yields a combination well suited to being any (all?) of these Forms as needed once the Peacebringer has reached Level 50.  Note that this means that once Light Form gets fully slotted out at Level 39, it starts becoming a wise thing to return to Human Form every so often so as to activate Light Form (and Inner Light) again, which as a Click power will keep the buffs active even while in Nova and Dwarf Forms.

     

    Additionally, this build is deliberately designed to Exemplar Gracefully™ into lower level content when needed, rather than being optimized for Level 50 (only) content.

    The two breakpoints are Level 24 ... at which all of the Level 27 Set IO bonuses activate (including the ones slotted into powers made unavailable by Exemplar restrictions) ... and again at Level 28 ... where all of the Level 31 Set IO bonuses activate.  This means that even when Exmplared, at Levels 28+ pretty much every set bonus on the build is ON and engaged.

    All of the Luck of the Gambler +Recharge IOs will activate at Level 22.

     

    So Exemplar Levels 22 (LotGs), 24 (Level 27 Sets), and 28 (Level 31 Sets) are the "breakpoints" for where LOTS of set bonuses activate in this build plan.

    This also means that as soon as you hit Levels 22, 24 and 28 you can start building the requisite IO Sets to slot up your powers with, and only need to refresh/update the common IOs every 5 Levels as you grow your way to 50.

     

     

     

    I personally consider one of the keys to this build strategy the acceptance of the notion that 6-slotting "everything great" is just a pipe dream, but that 5-slotting MOST of the powers that get used all the time is an acceptable compromise ... especially since so my +Recharge set bonuses activate at the 5-slot investment level.

     

    Could I have 6-slotted more powers and added a lot more Defense to this build?  Yes, I could have ... but then I'd have to be cutting corners on a whole an entire power (or two!) and wind up with more holes in this build than I'm willing to put up with.  This way, I wind up with a build that is "good enough" for my tastes in EVERY Form upon reaching Level 50, and can Exemplar down to almost any Level and still have a reasonably solid build to work with, all things considered.

     

     

     

    Once I get all of my bindloadfiles for my Peacebringer perfected, I'll append them into a post after the build, in case anyone wants to copy/learn from them in the future.

    Oh and in case anyone is interested, once you've got the build loaded into Pine (or Mids') you can do a Flip To Alternate on the Slots and see what the build would look like if FULLY kitted out with as many Level 50 Purple IO Sets as can be crammed into the build.

    You're Welcome.

  8. To use these bindloadfiles, since I put them all into a folder named "binds" inside of my coh folder (to keep them organized and sorted neatly), I simply start with doing this in-game (copy paste into your chat window for best results):

     

    /bindloadfile "C:/Program Files/coh/binds/Ninja.txt"

     

    Once you have the master(mind) file loaded, simply tap the B key to engage command of All of your Ninjas.  You will see a message pop up in your chat window showing that the correct bindloadfile has been

     

    From then on, you can use T, Y, U (Genin) or G, H (Jounin) or B (All) keys to address your Pets by summoning Tier … or use Shift+ T, Y or U to command individual Genin … or use Shift+ G or H to command individual Jounin … or use Shift+ B to command the Oni individually.  Each of these command combinations cause different bindloadfiles to be loaded, altering how you "address" your Ninja Pets accordingly.

     

    And yes … these bindloadfiles can (with some find/replace editing) be customized for use with other Pet Names as well as other Mastermind Primary powersets.  This is merely what I'm using for my Mastermind, so some customization is inevitable.

     

     

    oPiUx7L.jpg

     

    Ninja.txt

    t bindloadfile "C:/Program Files/coh/binds/NinjaGenin.txt"
    shift+t bindloadfile "C:/Program Files/coh/binds/NinjaRoku.txt"
    y bindloadfile "C:/Program Files/coh/binds/NinjaGenin.txt"
    shift+y bindloadfile "C:/Program Files/coh/binds/NinjaNana.txt"
    u bindloadfile "C:/Program Files/coh/binds/NinjaGenin.txt"
    shift+u bindloadfile "C:/Program Files/coh/binds/NinjaHachi.txt"
    g bindloadfile "C:/Program Files/coh/binds/NinjaJounin.txt"
    shift+g bindloadfile "C:/Program Files/coh/binds/NinjaShi.txt"
    h bindloadfile "C:/Program Files/coh/binds/NinjaJounin.txt"
    shift+h bindloadfile "C:/Program Files/coh/binds/NinjaItsutsu.txt"
    b bindloadfile "C:/Program Files/coh/binds/NinjaAll.txt"
    shift+b bindloadfile "C:/Program Files/coh/binds/NinjaOni.txt"

     

    NinjaAll.txt

    z "petcomall attack$$em slash"
    shift+z "petcomall aggressive$$em bringit"
    x "petcomall goto$$em point"
    shift+x "petcomall passive$$em stop"
    ctrl+x "petcomall dismiss$$em buzoff"
    c "petcomall follow$$em waiting"
    shift+c "petcomall defensive$$em stancevillain2"
    v "petselectname Hachi$$petselectname Nana$$petselectname Roku$$petselectname Itsusu$$petselectname Shi$$petselectname San$$powexecname Smoke Flash"
    ctrl+t "nop"
    ctrl+y "nop"
    ctrl+u "nop"
    ctrl+g "nop"
    ctrl+h "nop"
    ctrl+v "nop"
    ctrl+b "nop"

     

    NinjaGenin.txt

    z "petcompow Genin attack$$em slash"
    shift+z "petcompow Genin aggressive$$em bringit"
    x "petcompow Genin goto$$em point"
    shift+x "petcompow Genin passive$$em stop"
    ctrl+x "petcompow Genin dismiss$$em buzoff"
    c "petcompow Genin follow$$em waiting"
    shift+c "petcompow Genin defensive$$em stancevillain2"
    v "petselectname Hachi$$petselectname Nana$$petselectname Roku$$powexecname Smoke Flash"
    ctrl+t "nop"
    ctrl+y "nop"
    ctrl+u "nop"
    ctrl+g "nop"
    ctrl+h "nop"
    ctrl+v "nop"
    ctrl+b "nop"

     

    NinjaJounin.txt

    z "petcompow Jounin attack$$em slash"
    shift+z "petcompow Jounin aggressive$$em bringit"
    x "petcompow Jounin goto$$em point"
    shift+x "petcompow Jounin passive$$em stop"
    ctrl+x "petcompow Jounin dismiss$$em buzoff"
    c "petcompow Jounin follow$$em waiting"
    shift+c "petcompow Jounin defensive$$em stancevillain2"
    v "petselectname Itsusu$$petselectname Shi$$powexecname Smoke Flash"
    ctrl+t "nop"
    ctrl+y "nop"
    ctrl+u "nop"
    ctrl+g "nop"
    ctrl+h "nop"
    ctrl+v "nop"
    ctrl+b "nop"

     

    NinjaOni.txt

    z "petcompow Oni attack$$em slash"
    shift+z "petcompow Oni aggressive$$em bringit"
    x "petcompow Oni goto$$em point"
    shift+x "petcompow Oni passive$$em stop"
    ctrl+x "petcompow Oni dismiss$$em buzoff"
    c "petcompow Oni follow$$em waiting"
    shift+c "petcompow Oni defensive$$em stancevillain2"
    v "petselectname San$$powexecname Smoke Flash"
    ctrl+t "petselectname San$$inspexecpettarget Break Free$$inspexecpettarget Emerge$$inspexecpettarget Escape$$inspexecpettarget Liberate"
    ctrl+y "petselectname San$$inspexecpettarget Insight$$inspexecpettarget Keen Insight$$inspexecpettarget Uncanny Insight$$inspexecpettarget Sight Beyond Sight"
    ctrl+u "petselectname San$$inspexecpettarget Enrage$$inspexecpettarget Focused Rage$$inspexecpettarget Righteous Rage$$inspexecpettarget Furious Rage"
    ctrl+h "petselectname San$$inspexecpettarget Catch a Breath$$inspexecpettarget Take a Breather$$inspexecpettarget Second Wind$$inspexecpettarget Back in the Fight"
    ctrl+g "petselectname San$$inspexecpettarget Respite$$inspexecpettarget Dramatic Improvement$$inspexecpettarget Resurgence"
    ctrl+v "petselectname San$$inspexecpettarget Luck$$inspexecpettarget Good Luck$$inspexecpettarget Phenomenal Luck$$inspexecpettarget Amazing Luck"
    ctrl+b "petselectname San$$inspexecpettarget Sturdy$$inspexecpettarget Rugged$$inspexecpettarget Robust$$inspexecpettarget Resistant"

     

    oPiUx7L.jpg

     

    NinjaShi.txt

    z "petcompow Shi attack$$em slash"
    shift+z "petcompow Shi aggressive$$em bringit"
    x "petcompow Shi goto$$em point"
    shift+x "petcompow Shi passive$$em stop"
    ctrl+x "petcompow Shi dismiss$$em buzoff"
    c "petcompow Shi follow$$em waiting"
    shift+c "petcompow Shi defensive$$em stancevillain2"
    v "petselectname Shi$$powexecname Smoke Flash"
    ctrl+t "petselectname Shi$$inspexecpettarget Break Free$$inspexecpettarget Emerge$$inspexecpettarget Escape$$inspexecpettarget Liberate"
    ctrl+y "petselectname Shi$$inspexecpettarget Insight$$inspexecpettarget Keen Insight$$inspexecpettarget Uncanny Insight$$inspexecpettarget Sight Beyond Sight"
    ctrl+u "petselectname Shi$$inspexecpettarget Enrage$$inspexecpettarget Focused Rage$$inspexecpettarget Righteous Rage$$inspexecpettarget Furious Rage"
    ctrl+h "petselectname Shi$$inspexecpettarget Catch a Breath$$inspexecpettarget Take a Breather$$inspexecpettarget Second Wind$$inspexecpettarget Back in the Fight"
    ctrl+g "petselectname Shi$$inspexecpettarget Respite$$inspexecpettarget Dramatic Improvement$$inspexecpettarget Resurgence"
    ctrl+v "petselectname Shi$$inspexecpettarget Luck$$inspexecpettarget Good Luck$$inspexecpettarget Phenomenal Luck$$inspexecpettarget Amazing Luck"
    ctrl+b "petselectname Shi$$inspexecpettarget Sturdy$$inspexecpettarget Rugged$$inspexecpettarget Robust$$inspexecpettarget Resistant"

     

    NinjaItsutsu.txt

    z "petcompow Itsutsu attack$$em slash"
    shift+z "petcompow Itsutsu aggressive$$em bringit"
    x "petcompow Itsutsu goto$$em point"
    shift+x "petcompow Itsutsu passive$$em stop"
    ctrl+x "petcompow Itsutsu dismiss$$em buzoff"
    c "petcompow Itsutsu follow$$em waiting"
    shift+c "petcompow Itsutsu defensive$$em stancevillain2"
    v "petselectname Itsusu$$powexecname Smoke Flash"
    ctrl+t "petselectname Itsutsu$$inspexecpettarget Break Free$$inspexecpettarget Emerge$$inspexecpettarget Escape$$inspexecpettarget Liberate"
    ctrl+y "petselectname Itsutsu$$inspexecpettarget Insight$$inspexecpettarget Keen Insight$$inspexecpettarget Uncanny Insight$$inspexecpettarget Sight Beyond Sight"
    ctrl+u "petselectname Itsutsu$$inspexecpettarget Enrage$$inspexecpettarget Focused Rage$$inspexecpettarget Righteous Rage$$inspexecpettarget Furious Rage"
    ctrl+h "petselectname Itsutsu$$inspexecpettarget Catch a Breath$$inspexecpettarget Take a Breather$$inspexecpettarget Second Wind$$inspexecpettarget Back in the Fight"
    ctrl+g "petselectname Itsutsu$$inspexecpettarget Respite$$inspexecpettarget Dramatic Improvement$$inspexecpettarget Resurgence"
    ctrl+v "petselectname Itsutsu$$inspexecpettarget Luck$$inspexecpettarget Good Luck$$inspexecpettarget Phenomenal Luck$$inspexecpettarget Amazing Luck"
    ctrl+b "petselectname Itsutsu$$inspexecpettarget Sturdy$$inspexecpettarget Rugged$$inspexecpettarget Robust$$inspexecpettarget Resistant"

     

    NinjaRoku.txt

    z "petcompow Roku attack$$em slash"
    shift+z "petcompow Roku aggressive$$em bringit"
    x "petcompow Roku goto$$em point"
    shift+x "petcompow Roku passive$$em stop"
    ctrl+x "petcompow Roku dismiss$$em buzoff"
    c "petcompow Roku follow$$em waiting"
    shift+c "petcompow Roku defensive$$em stancevillain2"
    v "petselectname Roku$$powexecname Smoke Flash"
    ctrl+t "petselectname Roku$$inspexecpettarget Break Free$$inspexecpettarget Emerge$$inspexecpettarget Escape$$inspexecpettarget Liberate"
    ctrl+y "petselectname Roku$$inspexecpettarget Insight$$inspexecpettarget Keen Insight$$inspexecpettarget Uncanny Insight$$inspexecpettarget Sight Beyond Sight"
    ctrl+u "petselectname Roku$$inspexecpettarget Enrage$$inspexecpettarget Focused Rage$$inspexecpettarget Righteous Rage$$inspexecpettarget Furious Rage"
    ctrl+h "petselectname Roku$$inspexecpettarget Catch a Breath$$inspexecpettarget Take a Breather$$inspexecpettarget Second Wind$$inspexecpettarget Back in the Fight"
    ctrl+g "petselectname Roku$$inspexecpettarget Respite$$inspexecpettarget Dramatic Improvement$$inspexecpettarget Resurgence"
    ctrl+v "petselectname Roku$$inspexecpettarget Luck$$inspexecpettarget Good Luck$$inspexecpettarget Phenomenal Luck$$inspexecpettarget Amazing Luck"
    ctrl+b "petselectname Roku$$inspexecpettarget Sturdy$$inspexecpettarget Rugged$$inspexecpettarget Robust$$inspexecpettarget Resistant"

     

    NinjaNana.txt

    z "petcompow Nana attack$$em slash"
    shift+z "petcompow Nana aggressive$$em bringit"
    x "petcompow Nana goto$$em point"
    shift+x "petcompow Nana passive$$em stop"
    ctrl+x "petcompow Nana dismiss$$em buzoff"
    c "petcompow Nana follow$$em waiting"
    shift+c "petcompow Nana defensive$$em stancevillain2"
    v "petselectname Nana$$powexecname Smoke Flash"
    ctrl+t "petselectname Nana$$inspexecpettarget Break Free$$inspexecpettarget Emerge$$inspexecpettarget Escape$$inspexecpettarget Liberate"
    ctrl+y "petselectname Nana$$inspexecpettarget Insight$$inspexecpettarget Keen Insight$$inspexecpettarget Uncanny Insight$$inspexecpettarget Sight Beyond Sight"
    ctrl+u "petselectname Nana$$inspexecpettarget Enrage$$inspexecpettarget Focused Rage$$inspexecpettarget Righteous Rage$$inspexecpettarget Furious Rage"
    ctrl+h "petselectname Nana$$inspexecpettarget Catch a Breath$$inspexecpettarget Take a Breather$$inspexecpettarget Second Wind$$inspexecpettarget Back in the Fight"
    ctrl+g "petselectname Nana$$inspexecpettarget Respite$$inspexecpettarget Dramatic Improvement$$inspexecpettarget Resurgence"
    ctrl+v "petselectname Nana$$inspexecpettarget Luck$$inspexecpettarget Good Luck$$inspexecpettarget Phenomenal Luck$$inspexecpettarget Amazing Luck"
    ctrl+b "petselectname Nana$$inspexecpettarget Sturdy$$inspexecpettarget Rugged$$inspexecpettarget Robust$$inspexecpettarget Resistant"

     

    NinjaHachi.txt

    z "petcompow Hachi attack$$em slash"
    shift+z "petcompow Hachi aggressive$$em bringit"
    x "petcompow Hachi goto$$em point"
    shift+x "petcompow Hachi passive$$em stop"
    ctrl+x "petcompow Hachi dismiss$$em buzoff"
    c "petcompow Hachi follow$$em waiting"
    shift+c "petcompow Hachi defensive$$em stancevillain2"
    v "petselectname Hachi$$powexecname Smoke Flash"
    ctrl+t "petselectname Hachi$$inspexecpettarget Break Free$$inspexecpettarget Emerge$$inspexecpettarget Escape$$inspexecpettarget Liberate"
    ctrl+y "petselectname Hachi$$inspexecpettarget Insight$$inspexecpettarget Keen Insight$$inspexecpettarget Uncanny Insight$$inspexecpettarget Sight Beyond Sight"
    ctrl+u "petselectname Hachi$$inspexecpettarget Enrage$$inspexecpettarget Focused Rage$$inspexecpettarget Righteous Rage$$inspexecpettarget Furious Rage"
    ctrl+h "petselectname Hachi$$inspexecpettarget Catch a Breath$$inspexecpettarget Take a Breather$$inspexecpettarget Second Wind$$inspexecpettarget Back in the Fight"
    ctrl+g "petselectname Hachi$$inspexecpettarget Respite$$inspexecpettarget Dramatic Improvement$$inspexecpettarget Resurgence"
    ctrl+v "petselectname Hachi$$inspexecpettarget Luck$$inspexecpettarget Good Luck$$inspexecpettarget Phenomenal Luck$$inspexecpettarget Amazing Luck"
    ctrl+b "petselectname Hachi$$inspexecpettarget Sturdy$$inspexecpettarget Rugged$$inspexecpettarget Robust$$inspexecpettarget Resistant"

     

    oPiUx7L.jpg

  9. Villain Plan by Mids' Villain Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Level 50 Magic Mastermind

    Primary Power Set: Ninjas

    Secondary Power Set: Time Manipulation

    Power Pool: Presence

    Power Pool: Leadership

    Power Pool: Speed

    Ancillary Pool: Mace Mastery

     

    Villain Profile:

     

    Level 1: Call Genin

    • (A) Overwhelming Force - Accuracy/Damage/Endurance/Recharge: Level 27
    • (3) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 27
    • (5) Mark of Supremacy - Accuracy/Damage: Level 27
    • (5) Mark of Supremacy - Accuracy/Damage/Endurance: Level 27
    • (7) Call to Arms - Defense Bonus Aura for Pets: Level 10
    • (7) Soulbound Allegiance - Chance for Build Up: Level 50

    Level 1: Time Crawl

    • (A) Pacing of the Turtle - Accuracy/Endurance: Level 27
    • (50) Pacing of the Turtle - Chance of -Recharge: Level 20

    Level 2: Temporal Mending

    • (A) Preventive Medicine - Heal: Level 27
    • (37) Preventive Medicine - Heal/Endurance: Level 27
    • (40) Preventive Medicine - Endurance/RechargeTime: Level 27
    • (42) Preventive Medicine - Heal/RechargeTime: Level 27
    • (42) Preventive Medicine - Heal/RechargeTime/Endurance: Level 27
    • (42) Preventive Medicine - Chance for +Absorb: Level 20

    Level 4: Time's Juncture

    • (A) Dark Watcher's Despair - To Hit Debuff: Level 27
    • (9) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 27
    • (9) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 27
    • (11) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 27
    • (11) Dark Watcher's Despair - Chance for Recharge Slow: Level 21
    • (17) Pacing of the Turtle - Chance of -Recharge: Level 20

    Level 6: Train Ninjas

    • (A) Endurance Reduction IO: Level 50

    Level 8: Provoke

    • (A) Taunt Duration IO: Level 50

    Level 10: Temporal Selection

    • (A) Doctored Wounds - Heal/Endurance: Level 31
    • (48) Doctored Wounds - Heal/Recharge: Level 31
    • (48) Doctored Wounds - Heal/Endurance/Recharge: Level 31
    • (50) Doctored Wounds - Heal: Level 31
    • (50) Doctored Wounds - Recharge: Level 31

    Level 12: Call Jounin

    • (A) HamiO: Nucleolus Exposure (+2 Acc/Dam)
    • (13) Mark of Supremacy - Damage: Level 27
    • (13) Mark of Supremacy - Damage/Endurance: Level 27
    • (15) Mark of Supremacy - Accuracy/Endurance: Level 27
    • (15) Mark of Supremacy - Endurance/Pet +Resist +Regen: Level 27
    • (17) Edict of the Master - Defense Bonus: Level 15

    Level 14: Maneuvers

    • (A) Red Fortune - Defense/Endurance: Level 27
    • (43) Red Fortune - Defense/Recharge: Level 27
    • (43) Red Fortune - Defense/Endurance/Recharge: Level 27
    • (43) Red Fortune - Defense: Level 27
    • (45) Red Fortune - Endurance: Level 27
    • (45) Luck of the Gambler - Recharge Speed: Level 25

    Level 16: Distortion Field

    • (A) HamiO: Microfilament Exposure (+2 End/Fly/Jump/Run)
    • (19) HamiO: Microfilament Exposure (+2 End/Fly/Jump/Run)
    • (21) Pacing of the Turtle - Endurance/Recharge/Slow: Level 27
    • (21) Pacing of the Turtle - Chance of -Recharge: Level 20
    • (23) Basilisk's Gaze - Chance for Recharge Slow: Level 10
    • (23) Lockdown - Chance for +2 Mag Hold: Level 30

    Level 18: Smoke Flash

    • (A) Endurance Reduction IO: Level 50

    Level 20: Time Stop

    • (A) Basilisk's Gaze - Accuracy/Hold: Level 27
    • (25) Basilisk's Gaze - Recharge/Hold: Level 27
    • (25) Basilisk's Gaze - Endurance/Recharge/Hold: Level 27
    • (34) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 27
    • (34) Entomb - Recharge/Chance for +Absorb: Level 27
    • (34) Lockdown - Chance for +2 Mag Hold: Level 30

    Level 22: Assault

    • (A) Endurance Reduction IO: Level 50

    Level 24: Tactics

    • (A) Adjusted Targeting - To Hit Buff: Level 27
    • (46) Adjusted Targeting - To Hit Buff/Recharge: Level 27
    • (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 27
    • (46) Adjusted Targeting - Endurance/Recharge: Level 27
    • (48) Adjusted Targeting - To Hit Buff/Endurance: Level 27

    Level 26: Oni

    • (A) HamiO: Endoplasm Exposure (+2 Acc/Mez)
    • (27) HamiO: Peroxisome Exposure (+2 Dam/Mez)
    • (27) Command of the Mastermind - Accuracy/Damage/Recharge: Level 27
    • (29) Command of the Mastermind - Damage/Endurance/Recharge: Level 27
    • (29) Command of the Mastermind - Accuracy/Damage/Endurance/Recharge: Level 27
    • (31) Command of the Mastermind - Recharge/Pet +AoE Defense Aura: Level 27

    Level 28: Farsight

    • (A) HamiO: Membrane Exposure (+2 Def/End/ToHit)
    • (31) HamiO: Membrane Exposure (+2 Def/End/ToHit)
    • (33) Luck of the Gambler - Recharge Speed: Level 25

    Level 30: Hasten

    • (A) Recharge Reduction IO: Level 50
    • (31) Recharge Reduction IO: Level 50

    Level 32: Kuji In Zen

    • (A) Endurance Reduction IO: Level 50

    Level 35: Slowed Response

    • (A) Shield Breaker - Defense Debuff: Level 27
    • (36) Shield Breaker - Accuracy/Defense Debuff: Level 27
    • (36) Shield Breaker - Accuracy/Recharge: Level 27
    • (36) Shield Breaker - Defense Debuff/Endurance/Recharge: Level 27
    • (37) Shield Breaker - Accuracy/Endurance/Recharge: Level 27
    • (37) Achilles' Heel - Chance for Res Debuff: Level 10

    Level 38: Chrono Shift

    • (A) Efficacy Adaptor - EndMod: Level 27
    • (39) Efficacy Adaptor - EndMod/Recharge: Level 27
    • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 27
    • (39) Numina's Convalesence - Heal/Recharge: Level 31
    • (40) Numina's Convalesence - Heal/Endurance/Recharge: Level 31
    • (40) Numina's Convalesence - Heal: Level 31

    Level 41: Scorpion Shield

    • (A) Luck of the Gambler - Recharge Speed: Level 25

    Level 44: Power Boost

    • (A) Recharge Reduction IO: Level 50
    • (45) Recharge Reduction IO: Level 50

    Level 47: Victory Rush

    • (A) Endurance Modification IO: Level 50

    Level 49: Vengeance

    • (A) Luck of the Gambler - Recharge Speed: Level 25

    Level 1: Brawl

    • (A) Accuracy IO: Level 50

    Level 1: Prestige Power Dash

    • (A) Run Speed IO: Level 50

    Level 1: Prestige Power Slide

    • (A) Run Speed IO: Level 50

    Level 1: Prestige Power Quick

    • (A) Run Speed IO: Level 50

    Level 1: Prestige Power Rush

    • (A) Run Speed IO: Level 50

    Level 1: Prestige Power Surge

    • (A) Run Speed IO: Level 50

    Level 1: Sprint

    • (A) Run Speed IO: Level 50

    Level 1: Supremacy

    Level 2: Rest

    • (A) Recharge Reduction IO: Level 50

    Level 4: Ninja Run

    Level 2: Swift

    • (A) Run Speed IO: Level 50

    Level 2: Health

    • (A) Miracle - +Recovery: Level 20
    • (33) Numina's Convalesence - Heal: Level 31
    • (33) Numina's Convalesence - +Regeneration/+Recovery: Level 30

    Level 2: Hurdle

    • (A) Jumping IO: Level 50

    Level 2: Stamina

    • (A) Endurance Modification IO: Level 50
    • (3) Performance Shifter - EndMod: Level 27
    • (19) Performance Shifter - Chance for +End: Level 21

    Level 0: Born In Battle

    Level 0: High Pain Threshold

    Level 0: Marshal

    Level 0: Invader

    Level 50: Agility Radial Paragon

    ------------

    ------------

    Set Bonus Totals:

    • 8% DamageBuff(Smashing)
    • 8% DamageBuff(Lethal)
    • 8% DamageBuff(Fire)
    • 8% DamageBuff(Cold)
    • 8% DamageBuff(Energy)
    • 8% DamageBuff(Negative)
    • 8% DamageBuff(Toxic)
    • 8% DamageBuff(Psionic)
    • 10% Defense
    • 1.56% Defense(Smashing)
    • 1.56% Defense(Lethal)
    • 1.25% Defense(Fire)
    • 1.25% Defense(Cold)
    • 2.5% Defense(Energy)
    • 2.5% Defense(Negative)
    • 3.13% Defense(Melee)
    • 1.25% Defense(Ranged)
    • 12.5% Defense(AoE)
    • 29% Enhancement(Accuracy)
    • 3.75% Enhancement(Max EnduranceDiscount)
    • 86.25% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 7.5% SpeedFlying
    • GrantPower Preventive Medicine (10% chance, if Scourge)
    • 66.26 HP (8.25%) HitPoints
    • 7.5% JumpHeight
    • 7.5% SpeedJumping
    • MezResist(Confused) 35%
    • MezResist(Held) 35%
    • MezResist(Immobilized) 35%
    • MezResist(Sleep) 35%
    • MezResist(Stunned) 35%
    • MezResist(Terrorized) 35%
    • 8.5% (0.14 End/sec) Recovery
    • 136% (4.55 HP/sec) Regeneration
    • 17.5% Resistance(Smashing)
    • 17.5% Resistance(Lethal)
    • 16% Resistance(Fire)
    • 16% Resistance(Cold)
    • 13% Resistance(Energy)
    • 13% Resistance(Negative)
    • 14.5% Resistance(Toxic)
    • 14.5% Resistance(Psionic)
    • 7.5% SpeedRunning

    ------------

    Set Bonuses:

    Overwhelming Force

    (Call Genin)

    •   12% (0.4 HP/sec) Regeneration

    Mark of Supremacy

    (Call Genin)

    •   6.25% Enhancement(RechargeTime)

    Call to Arms

    (Call Genin)

    •   5% Defense

    Pacing of the Turtle

    (Time Crawl)

    •   2.25% Resistance(Toxic,Psionic), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%

    Preventive Medicine

    (Temporal Mending)

    •   2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
    •   15.06 HP (1.88%) HitPoints
    •   3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
    •   3.75% Enhancement(EnduranceDiscount)
    •   8.75% Enhancement(RechargeTime)
    •   GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge)

    Dark Watcher's Despair

    (Time's Juncture)

    •   12.05 HP (1.5%) HitPoints
    •   2.5% (0.04 End/sec) Recovery
    •   5% Enhancement(RechargeTime)
    •   2% DamageBuff(All)

    Doctored Wounds

    (Temporal Selection)

    •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
    •   1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
    •   4% Enhancement(Heal)
    •   5% Enhancement(RechargeTime)

    Mark of Supremacy

    (Call Jounin)

    •   6.25% Enhancement(RechargeTime)
    •   9% Enhancement(Accuracy)
    •   3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    •   10% Resistance(All), 100% (3.35 HP/sec) Regeneration

    Edict of the Master

    (Call Jounin)

    •   5% Defense

    Red Fortune

    (Maneuvers)

    •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
    •   1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
    •   2% DamageBuff(All)
    •   5% Enhancement(RechargeTime)

    Luck of the Gambler

    (Maneuvers)

    •   7.5% Enhancement(RechargeTime)

    Pacing of the Turtle

    (Distortion Field)

    •   2.25% Resistance(Toxic,Psionic), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%

    Basilisk's Gaze

    (Time Stop)

    •   2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    •   2% (0.03 End/sec) Recovery
    •   7.5% Enhancement(RechargeTime)

    Adjusted Targeting

    (Tactics)

    •   2% DamageBuff(All)
    •   3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
    •   9% Enhancement(Accuracy)
    •   5% Enhancement(RechargeTime)

    Command of the Mastermind

    (Oni)

    •   2% DamageBuff(All)
    •   15.06 HP (1.88%) HitPoints
    •   7.5% Enhancement(RechargeTime)
    •   10% Defense(AoE)

    Luck of the Gambler

    (Farsight)

    •   7.5% Enhancement(RechargeTime)

    Shield Breaker

    (Slowed Response)

    •   2.5% (0.04 End/sec) Recovery
    •   2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
    •   2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    •   11% Enhancement(Accuracy)

    Efficacy Adaptor

    (Chrono Shift)

    •   9.04 HP (1.13%) HitPoints
    •   1.5% (0.03 End/sec) Recovery

    Numina's Convalesence

    (Chrono Shift)

    •   12% (0.4 HP/sec) Regeneration
    •   15.06 HP (1.88%) HitPoints

    Luck of the Gambler

    (Scorpion Shield)

    •   7.5% Enhancement(RechargeTime)

    Luck of the Gambler

    (Vengeance)

    •   7.5% Enhancement(RechargeTime)

    Numina's Convalesence

    (Health)

    •   12% (0.4 HP/sec) Regeneration

    Performance Shifter

    (Stamina)

    •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning

     

     

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  10. Somehow, this build came out even more awesome than I'd been anticipating or expecting it might.  And although it is definitely built around my playstyle preferences as a Mastermind (meaning it's probably not something everyone will like), there are almost certainly going to be a few "gems" in the slotting choices I've made which will appeal to other people for their builds.

     

    The build you see posted here in the forums is the "budget" build version that isn't loaded out with Level 50 Purple IOs.  If you load the data chunk into Pine (or Mids') and use the Flip To Alternate for Slots, you'll see what happens when you do replace (some) of the Set IOs with Level 50 Purple versions.

     

     

     

    The primary consideration for this build is ... Ninja Pet SURVIVAL.

    Dead Ninjas do no damage output (until resummoned).

     

    With that in mind, the Pet Set IOs that add +Defense to Pets are slotted into the Genin, Jounin and Oni powers so as to "spread" their demand for slots around.

    Note that the Oni is somewhat uniquely slotted to deliver not only the standard Acc/Dam/End mix, but also Mez in this build ... although it will require HOs in order to achieve that final peak of performance.

     

    If memory serves, Genin natively have 7.5% Defense (All) and both the Jounin and Oni have like 11.2% Defense (All) ... and that's it.  The only way to (wastefully!) increase that with slotting is to either put Defense enhancements into their respect powers (not recommended!) or to augment their Defense with Secondary and Pool powers.  In this case, I'm using +Defense to Pet IOs which add a whopping +20% Defense to all of the Ninjas ... along with (Power Boosted) Farsight and Maneuvers to increase their respective Defense values.  Layered on top of all that Defense is Time's Juncture, slotted up for ToHit Debuffing to give my Ninjas even more of a safety margin when it comes to avoiding attacks (and the damage that they deliver).  All of this combined ought to push my Ninjas well into (and beyond?) the Defense Softcap while $Targets are within the PBAoE of Time's Juncture.  Likewise, the combination of Time's Juncture ToHit Debuffing along with Farsight and Maneuvers Defense Buffing ought to push my Mastermind into Defense Softcap territory as well, which means it's "safer" for my Mastermind to get in close with my Ninjas in melee, rather than standing back and observing from afar.

     

    Anyone seriously looking at this build will notice very quickly that ... there's a LOT of -Recharge procs built into this ... and there's a reason for that.

    The -Recharge procs will last for 20 seconds, and the -Recharge when procced is something that the $Target casts onto themselves ... meaning that the debuff "cuts through" the Purple Triangles of Doom, since the debuff is being imposed by the $Target onto themselves, rather than being something cast on them by your character (which can be resisted).

     

    The point and purpose of all of the Slow built into Distortion Field and all of the -Recharge procs that would get brought to bear from Distortion Field and (presumably) Time's Juncture is to effectively "neutralize" $Targets inside of a No Escape Zone inside of which my Ninja are (in effect) "free" to add insult to injuries with near impunity.  All of that -Recharge debuffing and Defense softcapping combined results in a very SAFE SPACE inside of which my Ninjas can "go to work" on dispatching anything and everything I direct them towards.  So while this isn't exactly a City of Statues™ build (per se), it certainly endeavors to come really close to it.  My adversaries unload their attacks ... MISS everyone ... and then get forcibly faceplanted before their attacks can be recharged.

     

    So the net result is that my Mastermind has no damaging personal attacks ... at all ... in this build.  But that's okay, because my "job" as a Mastermind is to "direct traffic" and support my Ninjas as a "controller" who needs to manage way too many Pets.

     

    And funnily enough ... I took Provoke out of the Presence Pool, so as to have a Target AoE Taunt as yet another way to keep damage from going into my (flimsy) Ninjas.  Keeping hostile attention on my Mastermind while in Bodyguard Mode allows ALL of my Ninjas to "share my pain" if any incoming damage leaks through the combined +Defense and -ToHit Debuffing, and if we're fighting in formation together I can heal ALL of us with a single Click by using Temporal Mending ... which has been slotted with the Preventative Medicine set to grant a +Absorb proc chance for even MORE opportunity to mitigate incoming damage.  This way, even if my Ninjas pull aggro, I can always draw that aggro back onto myself and spread the damage across all my Ninjas, making the collection of us all much MUCH harder to Defeat, while at the same time making it easier for my Ninjas to do what they do best ... BEATDOWNS.

     

    So in that respect, my Mastermind is something of a "mendicant" who wouldn't (can't?) hurt anyone ... but who leads an army on Ninjas who CAN.

     

     

     

    Anyway, enough pontificating in satisfaction ... here's the build plan for this monstrosity that neutralizes enemies and empowers Ninjas to do everything they can to eliminate my enemies.

     

    Behold ... the Tankermindroller!

     

    • Thumbs Up 1
  11. Super Reflexes is the path of No Get HITSU!!

     

    Stray from the path at your own peril.

    Note: Medicine Pool is recommended for anyone playing Super Reflexes, because you're going to need to recover from the hits that "leak" through your Defenses (and hit you at full strength).

  12. If I recall correctly, knock up and knockdown are the same game mechanic effect with just a different animation tied to them, and they are BOTH tied to the same spectrum/scale as knock back.

     

    ALL Knock* effects rely on the same magnitude system.

    KnockDOWN is simply KnockBACK with a MAG of less than 1.  Most of the time this will be MAG 0.67 or MAG 0.75 by default if you go digging around in the data for powers (helpful link provided for the curious).

    KnockBACK is simply KnockBACK with a MAG of 1 or greater.  Most of the time this will be MAG 1.25 or greater.

    KnockUP is simply KnockBACK with the vector for the Knock direction changed.  Instead of being "away from caster" it is instead "away from down/ground" ... that's the only difference.  It is, however, a distinctly different function call from the powers database, even though it uses the same MAG of Knock system as the previous two options.

     

    Knockdown/up is basically the same ability as knock back, but at a lower magnitude.

     

    Incorrect.

    ANY Knock* MAG of below 1 is what Players consider to be a KnockDOWN (because that's what it "looks like" to a Player).

    ANY Knock* MAG of 1 or more will "move" a target from its original location (dramatically more in cases of increased MAG).

    This is the reason why you can take a Level 50 PC into Atlas Park and "golf" Level 1 Hellions with a KnockDOWN power ... because the level differential (50 vs 1) multiplies the MAG of the KnockDOWN so much that it becomes a KnockBACK effect (because the MAG gets modified to be (much?) greater than 1).

     

    Observe ...

    Air Superiority ... is a 0.75 KnockUP effect.

    Levitate in Mind Control ... is a 12.463 KnockUP effect.

     

    Both of these powers "throw $Target into the air" because they are KnockUP effects.  The only difference between them as far as KnockUP goes is the MAG.

    Air Superiority "flips" the $Target in place, but they don't really go anywhere, because the MAG is (supposed to be) below 1.  Consequently, far too many people interpret this as a KnockDOWN when it's actually a "low power" KnockUP effect.

    Levitate will "toss" the $Target into the air with a pretty decent hang time, because the MAG is in excess of 1 (by a good bit).  If you slot Levitate with Knockback enhancers, you'll increase the "loft" distance of the power.

    Don't believe me?  Look at the City of Data reference links I've provided here.

     

    NegativeDistantBluebottle-size_restricted.gif

     

    This is just one of those things that everyone "thinks they know" ... when in fact they don't actually know what's going on under the (game mechanical) hood.

     

    Until that can happen... I believe there's a new "knock back to knockdown" enhancement that perhaps Leandro's team added to the game? Maybe check that out?

     

    Um ... slots are tight enough already on Peacebringers ... I'd rather have the solution baked into the game mechanics at the database level, rather than needing to waste up to 12 slots on fixing a problem that has existed since Issue 3.

     

    Also, I don't see any KnockBACK to KnockUP converter IOs lying around anywhere, because this is a change that has to be made at the powers database level.  It's not something that can be slotted into a Power as an enhancement.

    • Like 1
  13. The second change that I would recommend is correcting the insult to injury that is the difference between Pulsar (Peacebringer power) and Gravimetric Emanation (Warshade power).

     

    Just look at the disparity between these two powers.

     

    Pulsar

    • PvE damage scale: 0.000000
    • Accuracy: 0.8
    • Cast time: 3 seconds
    • Endurance cost: 15.6
    • Attack types: (PB)AOE
    • Effect area: Sphere
    • Radius: 20 feet
    • Max targets hit: 10
    • 13.41s Stunned (mag 2) (PvE)
    • 13.41s Stunned (mag 1) (50% chance) (PvE)
    • 2s Stunned (mag 2) (PvP)

     

    Gravitic Emanation

    • PvE damage scale: 0.400000
    • Accuracy: 1
    • Cast time: 1 seconds
    • Endurance cost: 14.352
    • Effect area: Cone
    • Radius: 40 feet
    • Arc: 45 degrees
    • Max targets hit: 10
    • 17.8 Negative damage (PvE)
    • 9.347 Knockback (PvE)
    • 13.41s Stunned (mag 3) (PvE)
    • 65.05 Negative damage (PvP)
    • 9.347 Knockback (PvP)
    • 2s Stunned (mag 3) (PvP)
    • -20% Str(JumpHeight, RechargeTime) for 10s (PvE and PvP)
    • -20% SpeedJumping, SpeedRunning, SpeedFlying for 10s (PvE and PvP)

     

    So ... cross-comparing these two powers against each other, point by point ...

    • Damage Scale: advantage Warshade (0.0 vs 0.4)
    • Accuracy: advantage Warshade (0.8 vs 1.0)
    • Cast Time: advantage Warshade (3s vs 1s)
    • Endurance Cost: advantage Warshade (15.6 vs 14.352)
    • Stunned MAG: advantage Warshade (2 w/ 50% chance for 3 vs 3 every time)
    • Stunned Duration: equal (13.41s each)
    • Damage: advantage Warshade (0.0 vs 17.8 Negative)
    • Knock Effect: advantage Warshade (0.0 vs 9.347)
    • Stun Powers Available to Archetype for Stun Stacking: advantage Warshade (Pulsar vs Gravitic Emanation AND Inky Aspect)

     

    There is literally NO aspect of Pulsar that is in ANY WAY superior ... let alone on par, aside from Stun Duration ... with Gravitic Emanation for a Warshade.  Each and every single parameter you care to look at is qunatitatively superior for a Warshade than a Peacebringer when it comes to being able to use (and stack!) Stuns on $Targets.  There simply IS NO CONTEST here.  Everything about these two powers tilts towards the Warshades ... including the fact that Gravitic Emanation can increase the area that it affects by slotting Range enhancements into the power, while Pulsar canNOT increase its area of effect because it's a PBAoE sphere.

     

    So right from the get-go, it is beyond obvious that the Peacebringer power Pulsar is GIMPED BY DESIGN compared to its direct counterpart in Gravitic Emanation.

     

     

     

    I therefore propose the following changes be made to Pulsar for Peacebringers.

    • Reduce Recharge from 45 seconds to 20 seconds
    • Increase base Stun MAG from 2 to 3, but keep the 50% chance for +1 MAG Stun as is
    • Add 9.347 KnockUP effect (PvE and PvP) and add ability to slot Knockback enhancements into Pulsar

     

    The net effect of these modifications to Pulsar would be to allow Pulsar to:

    • Stack With Itself since there are no other Stun Powers available in the Peacebringer powerset(s) for Pulsar to stack with (unlike the Gravitic Emanation+Inky Aspect combo)
    • Match the base Stun MAG of Gravitic Emanation (at 3) with a 50% chance to add +1 Stun MAG (for a total of 4) capable of one hit Stun against Bosses
    • Give the power the Knock (in this case, UP) effect it needs to be able to slot in Knockback enhancements and sets, with the Kinetic Crash and Force Feedback sets being of especial interest.
    • Pulsar: 3s animation + 20s recharge = 23s
    • Gravitic Emanation: 1s animation + 45s recharge = 46s
      • Unenhanced ... a Peacebringer ought to be able to deliver and recharge 2 Pulsars (23*2=46s) in the time it takes a Warshade to deliver and recharge 1 Gravitic Emanation (46s) ... because Peacebringers have nothing to stack Pulsar Stun with, while Warshades have Inky Aspect to stack Gravitic Emanation Stun with (pretty much immediately).

     

     

     

    Over to you, Homecoming Dev Team ...

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