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Redlynne

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Posts posted by Redlynne

  1. 13 hours ago, killigraphy said:

    I fuck with this build so much....the only problem?

     

    MA is probably the worst looking set since Psionic melee. Storm Kick's 10% to everything is too beastly to ignore however. They need to change MA's storm kick, with MC's storm kick animation. Besides that, this build S tier.

    Considering that I've been playing Martial Arts since Issue 2 ... I'm probably (quite!) biased in thinking that the animations for Martial Arts look fine (even Crippling Axe Kick and Eagle's Claw).

    6 hours ago, CaptainLupis said:

    I just got my SR/MA tank to 22 after running it through Praetoria, and few Talos missions, and was thinking about what direction to take her, as I already had softcapped def (when using storm kick) even just using common IOs. Then I saw you link this in Bill Z's scaling damage res thread. After my head stopped swimming I thought, damn, I've already taken boxing, tough and cobra strike, looks like I managed to do everything wrong! Ah well, I still have my free respecs at least, so I might give your way a try.

    It's not a matter of "doing it all wrong" per se.  You were just doing what the Conventional Wisdom™ for Tankers recommended for you to do ... presumably without analyzing the alternatives (which, to be fair, takes a LOT of time and effort!).

     

    As for respecs, you can also purchase Respec Tokens off the auction house ...

    4 hours ago, Bill Z Bubba said:

    Counterpoint: If you were having fun, you weren't doin it wrong.

    Correct.

    Just because the build(s) I've provided suit the way that I would want to play doesn't mean they aren't open to alternative interpretation(s) that can better suit how YOU would want to play your Tanker.  I just wanted to provide a sense of the reasons WHY I made the choices that I did so that anyone and everyone else will be able to follow the thinking and decide for themselves how much weight/merit to put behind the decisions I made for my build in case anyone else wants to branch off and do something different as a matter of INFORMED decision making.

     

    You don't have to respec to my build EXACTLY, but if you're going to make changes to it it's best to understand the ramifications of making those changes ... and it's easier to do that when you know why I did various things the way I did in the first place, so as to make that cross-comparison easier for you to process and reach conclusions on.

    • Like 2
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  2. The key takeaway here is that so long as your base resistances with Super Reflexes are in the 50%-ish range, you don't need to get TOO deep into HP loss in order to cap out your resistances when combining Super Reflexes Scaling Resistances (0-60%) and Reactive Defenses proc (3-13%) and Tanker ATO (5% or 6.7% per stack, max 3 stacks).  All of those combined will push your Tanker towards the Resistance hardcap of 90% before you reach "too much" HP loss.  The name of the game though is MARGIN ... so you'll want your base resistances to be as high (and as evenly balanced?) as you can comfortably manage so as to scale up your resistances HARD AND FAST once you start dropping below 60% and reach the 90% hardcap for resistances "quickly" in order to minimize incoming damage and maximize your potential for survival (especially if you've got a high rate of base regeneration to mitigate what damage does leak through).

     

    This was the approach I took to the problem with my most recent SR/MA ... NO GET HITSU!! builds (of which I consider the v3.1.0 to be the hands down superior option).

    Of course, I don't need to tell you that Bill ... but others reading this thread (later) might not be as well versed in the subject.  The basic idea though is that you don't need to have maximum defenses AND resistances while standing around idly at full HP as per the build planner.  Instead, you simply need to have "enough" default resistances to be able to reach the resistance hardcap "quickly" once Scaling Resistances from both Super Reflexes and Reactive Defenses slotting kick in, combined with the Tanker ATO proc for adding more resistance on top of that.  You don't need to be at max all the time, you just want to be able to get to max "quickly" when it's needed without losing too much HP in the process ... such that the amount of incoming damage cannot exceed your Regeneration rate and you wind up healing back damage faster than it can come in (or at least, that's the theory).

     

    So yeah ... "Squoosh Factor" rules definitely apply.

    You don't need to hit the mark from the start, just get close enough to it for a game of horseshoes and hand grenades.

    • Like 5
  3. 10 hours ago, Techno said:

    What is a Lut farm for vet levels?

    As @Frostweaver explained, it's a Lieutenant Farm with no Bosses (or higher) in it, where the name of the game is maximum speed slaughter (because, Minions and Lieutenants only).  It's a Player designed way to skew the threat you face in order to maximize your safety at the expense of the NPCs you're attacking.  In other words, a highly contrived scenario result of a deliberate design choice for the purpose of minimum risk while still gaining rewards.

  4. 8 hours ago, JayboH said:

    Perhaps I've missed this elsewhere, surely I am not alone in my dislike of these things. 

     

    Unlike some, I don't mind other cave maps.  It's those terribly cramped blue/purple caves especially with the cake room.  Please, at least remove them from possible radio missions.

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    • Like 1
    • Thanks 1
    • Haha 3
  5. 6 hours ago, Monos King said:

    It's more likely a glitch that the enhancement screen suggests you could slot it. Total Domination doesn't do any damage, so it wouldn't accept the SoA ATOs.

    This sounds right.  Tooltip error as opposed to functionality error.  Soldier ATOs are damage sets.

  6. 2 hours ago, RogerWilco said:

    Thanks, that does indeed have some nice builds, although it focusses more on a Jedi than a Sith.

    I would honestly argue that a Sith would be better represented by a Stalker ... who uses Force Power to "mind trick" everyone into ignoring you (Hide).  Although, that points you in a direction of Ninja Blade/Ninjitsu (with Mu Mastery, presumably) as your path to the Dark Side ...

  7. Technically there is ... but the methodology is a bit hacktackular.

     

    First, register a SG either redside or blueside (it doesn't really matter which).

    Second, invite goldside alts (using /altinvite to do so) into the SG and promote (at least) one of them to maximum SG level.

    Third, have the original registrar character quit the SG ... leaving only the goldside members in the SG.

     

    Fortunately, you can just make a "junk" Level 1 red/blue character to do the registration (I recommend blue for the short trip to City Hall in Atlas after skipping the tutorial) that you intend to delete once you've got the goldside alts set up as the SG leader(s).  This is possible to do because Supergroups are faction agnostic.  I've got a personal SG for all of my alts to share between red, blue and gold simultaneously.

    • Like 1
  8. 24 minutes ago, Nyghtmaire said:
    11 hours ago, Redlynne said:

    Paganism.

    It's not just for Heretics anymore ...

    Quoting the summary as not to flood the thread. But this, THIS, is the new way. Label me a born-again mastermind. It really works.

    Yet more proof (as if we needed any more of it) that I'm a Bad Influence™ on all of you people. 

    • Like 1
    • Haha 1
  9. 2 minutes ago, Replacement said:

    Clarify, please.  You're saying facepalm is not a derogatory action?

     

    ...

     

    Seriously?

     

    1 hour ago, Redlynne said:
    2 hours ago, Replacement said:

    But it's never been assumed to exist for the sake of declaring "this person is making a dumb declaration."

    Well that's a false assumption.

     

    Still need help understanding/comprehending/believing what you ACTUALLY wrote?

     

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    • Sad 1
  10. 49 minutes ago, Coyotedancer said:

    Interesting that Group Fly works well with the Mercs set...

    Group Fly will definitely synergize well with pure ranged Pet sets ... and not work well with primarily or totally melee Pet sets ... for what ought to be obvious reasons.

     

    So Mercenaries and Robots are the obvious best mix for this, while Necromancy, Ninjas and (obviously) Beasts would not, simply because of the engagement range of the Pets.  I don't know Demons well enough to know if this would work well for them, but Mercenaries and Robots ... definitely there's an advantage to be had by keeping your Pets "up in the sky" where most melee attackers can't reach them.

  11. 2 minutes ago, Coyote said:

    I am planning a Mercs/FF MM.

    Try getting Group Fly and Medicine (Aid Other and Aid Self, possibly Field Medic if you have the power picks to spare) and see how they fare.  I'm thinking that Group Fly "negating" incoming melee damage to your Mercs (when there's enough ceiling space) may be the biggest survival boost you can give to them ... aside from their AI not wanting to run in and Brawl For Suicide anymore.

  12. 1 hour ago, Mystic Fortune said:

    The Preventive Medicine proc will only affect you (the caster). The good news in regards to this is it doesn't matter where you slot it. It acts as a global proc. As long as its required criteria is met and your health has dropped below 75% it will have a chance to fire off.

    Ah.  In that case, I should probably swap Regenerative Tissue and Preventative Medicine back so as to have Regenerative Tissue in Temporal Mending and Preventative Medicine in Temporal Selection.

  13. If you're not wedded to the idea that you have to play a Dominator, you might want to give Mind/Poison Controller a look, since the debuffing of Poison will overcome the damage limitations of Mind Control quite nicely.

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