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The_Cheeseman

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Everything posted by The_Cheeseman

  1. Many thanks! This thread reminded me of this bind that was a real lifesaver back on my Live WS. I will make sure to spread the word, as I am fairly certain the default bind for Tab is “targetcustomfar leastrelevant“
  2. I just want to chime in to say that this discussion is not about difficulty. Farming has never been difficult, in fact it is specifically intended to be trivial gameplay. Allowing players to acquire the loot they want by actively enjoying themselves rather than feeling compelled to spend their time repeating trivial tasks is a good thing. It’s not making the game easier, it’s removing an unnecessary time sink. This is why making it possible to acquire all the stuff you want via reward merits is a great idea, stuff that awards merits are the activities we should be incentivizing. I’d argue that inf farming is an unhealthy mode of play that we’ve unfortunately come to accept from its ubiquity in MMOs. Any changes which result in less compulsive play and more enjoyable play seems like a win in my book. I can’t speak for everyone, but I don’t think it’s too far off to assume most of us are working adults with families and other responsibilities putting demands on our valuable free time. Do you really want to spend that time mindlessly killing trivial MOBs just to watch a number slowly creep upwards? I’d much rather get my character all decked out, play it until I get bored, and then move on to one of my other alts. Endless vertical progression serves no purpose in a game that’s always been about experimenting and discovering novel play experiences.
  3. What I do to manage Hasten/Domination is create a pair of bind files. In the first, I bind all my movement keys and both mouse buttons to set Domination to auto fire and load the second bind file. That second bind file binds all the same keys/clicks to set my auto fire to Hasten and load the first bind file. This means that my auto fire is constantly toggling between Hasten and Domination, even when I’m just running around or browsing the market. That way, as long as you aren’t constantly chain-queueing powers, both Domination and Hasten will activate on cool down.
  4. Update: I have finished the build as written, and also decided to toss a Ragnarok set into Fire Ball, since I six-slotted it anyways and AoE knockdown is fun. As of now, I can't think of any further improvements I could make to it, but if anybody has ideas, I would love to hear them!
  5. ***Edited with newest build. Requires Mid's Reborn i26 patch*** Several folks on the Reunion server have asked about my build for my dominator, Fierna, so I figured I should post it here for critique and perusal. This is a build I used to play back on Live, and I enjoyed the heck out of it. It focuses on recharge to achieve easy perma-domination, as well as ranged defense. Please leave any feedback, as I'd be happy to hear any opinions and improvements you are willing to offer! NOTES: All non-purple IO sets are attuned, all standard and purple IOs are level 50+5. Ignore slot levels. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Fierna: Level 50 Magic Dominator Primary Power Set: Mind Control Secondary Power Set: Fiery Assault Power Pool: Flight Power Pool: Speed Power Pool: Concealment Power Pool: Leadership Ancillary Pool: Fire Mastery Villain Profile: Level 1: Mesmerize -- HO:Endo(A) Level 1: Flares -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Acc/Dmg/Rchg(5) Level 2: Dominate -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprDmnGrs-EndRdx/Rchg(9), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(11), SprDmnGrs-Rchg/Fiery Orb(11) Level 4: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(13) Level 6: Confuse -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SprAscoft-EndRdx/Rchg(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(17), SprAscoft-Rchg/+Dmg%(17) Level 8: Fly -- Frb-Stlth(A) Level 10: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(23) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 14: Fire Breath -- Artl-Acc/Dam(A), Artl-Dam/End(25), Artl-Dam/Rech(25), Artl-Acc/Dam/Rech(27), Artl-Acc/Rech/Rng(27), Artl-End/Rech/Rng(29) Level 16: Stealth -- LucoftheG-Def/Rchg+(A) Level 18: Total Domination -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(29), BslGaz-EndRdx/Rchg/Hold(31), BslGaz-Acc/EndRdx/Rchg/Hold(43) Level 20: Embrace of Fire -- RechRdx-I(A), RechRdx-I(31) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 24: Afterburner -- LucoftheG-Def/Rchg+(A) Level 26: Terrify -- Artl-Acc/Dam(A), Artl-Dam/End(31), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(33), Artl-End/Rech/Rng(34) Level 28: Invisibility -- LucoftheG-Def/Rchg+(A) Level 30: Mass Hypnosis -- FrtHyp-Sleep(A), FrtHyp-Sleep/Rchg(34), FrtHyp-Acc/Sleep/Rchg(34), FrtHyp-Acc/Rchg(36), FrtHyp-Plct%(36) Level 32: Mass Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(36), CrcPrs-Acc/Conf/Rchg(37), CrcPrs-Acc/Rchg(37), CrcPrs-Conf/EndRdx(37), CrcPrs-Conf%(39) Level 35: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(40), Rgn-Dmg/EndRdx(40), Bmbdmt-+FireDmg(40) Level 38: Blaze -- Apc-Dmg(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(43) Level 41: Fire Shield -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(43) Level 44: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(45), StnoftheM-Acc/ActRdx/Rng(45), StnoftheM-Dmg/ActRdx/Rchg(45), StnoftheM-Dmg/EndRdx/Rchg(46) Level 47: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(50) Level 49: Rise of the Phoenix -- Prv-Absorb%(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(46), Pnc-Heal/+End(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7), EndMod-I(50) Level 50: Nerve Radial Paragon Level 50: Pyronic Radial Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment ------------
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