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Andreah

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Posts posted by Andreah

  1. On 3/14/2024 at 9:01 AM, Yomo Kimyata said:

    I logged on yesterday and noted that some staples that have been meticulously maintained for years have dropped in price and with a large umber of offers.  Not all staples, but a few.  Looks like someone with a large inventory got tired of holding and whoever was maintaining the market got swamped.

    Could be so. 

     

    My personal view is we're seeing long-term deflation, based on a flood of goods and too little Inf in circulation, crazy as that sounds. As if some people have been making piles of goods to sell and hoarding influence by the trillions in giant money bins ... we Ebil Marketeers would have NO IDEA who those people are.

  2. 8 hours ago, Yomo Kimyata said:

    I'd like to see you add Paper Missions in Grandville as well.

     

    I'd like to see possible enemy types for each location, and probable map types.  For example, I never select CoT in PI because I just assume they will be in a cave.  What percentage of their missions are actually in buildings?

    I keep the map up, because certain doors will never be cave missions even if it's a spider/circle/clown mission; and if it's one of the door that might be them, I abandon the mission and RNG the list again.

  3. I don't' see anything wrong.

     

    However, I would include a discussion about difficulty and clearing speed. A lot of people think that +4 is always the way to go because drops and xp per mobs are highest. That's true per mob, but a team might struggle to clear them fast, and drops per mobs, and mobs per minute multiplied together is how much time efficiency the team will have. 

     

    When I run radios, I try to pick the highest difficulty that the team I have can actually clear at a good speed. And now that Council and Circle have had some reworking, I may also shop around for enemy groups that my team is good with. Finding a sweet spot in enemy group and in difficulty makes a big difference.

  4. 6 hours ago, Yomo Kimyata said:

    Don't get me wrong, that's not a bad profit, but you can make something for under 300k and sell it for 2mm for the same profit with a lot more volume and a lot less risk

    There's an old adage that says something like: "You can make a lot more money trading wheat than gold."

    • Like 1
  5. You may, on very rare occasions, see people with an extra level shift showing on your HUD if they have used a "Ultimate" inspiration. They're most often seen in the Magisterium trial when players desperately need that extra bit to fight Tyrant, or in other places when people need extra teleport Magnitude, like in the Mothership Raid for Fold Space / Shadow Slip / Wormhole to pull level 54 Rikti bosses into the bowl. And other places if they have money to burn.

    • Like 1
  6. 3 hours ago, Deathbath said:

    So the Combat Attributes panel shows my *current* level shift on a particular mish? Is that right?

    Yes.

     

    Monitor it, then jump to Ouroboros, then pick a low level Ouro-arc, then drop the arc. Then return to a regular zone. It'll take a second or so, but it will update in near real time as your level-shifts activate and deactivate.

    • Like 1
  7. 1 hour ago, Crysis said:

    Them:”Running 50+3 MJ arc, PST for invite!”

     

    All this would mean to me is they're level fifty and planning to run it at +3 difficulty. Which honestly, isn't exactly needing all level shifted players, or even all 50's.

     

    For the sake of argument, if someone does request specific levels in their advertisement (I usually don't for my high level non-TF/trial teams), then it's on the player to know what their own level is and not send a tell if they're not a match.

     

    I usually say something like "All levels welcome" in my advertisements, and I still get people sending me a tell like "Is level 8 okay?"  and I just invite them. :)  Won't be level 8 for long! 

     

    ... which is worth another gentle warning I ought to put in my welcome to the team macros -- lowbies will level fast on this team, and if that's not what you want, then at least disable xp earning. 

  8. 2 hours ago, macskull said:
    • Teaming can help fill the gaps in your existing build and make things a little easier. Inf tends to come in faster when you're defeating more things faster, so it helps out there too.

    You can disable earning XP and join a high level team for a bit, just for the inf and drops and such. No one will mind, and they can be a lot of fun.  That way you get all the drop benefits of a high level, fast moving team, but not level out of the stories and missions you'd prefer to do. Unless you do want to level fast, in which case a high level team will be great to earn XP on, too.

  9. Since Fulcrum Shift does not accept sets, you have limited but still very powerful options for slotting it.

     

    Two 50+5 accuracies and two 50+5 recharge IO's will get you far enough.

     

    You could also mix in, or entirely use D-Sync Provocation special enhancements, but bring your (in-game) wallet. Those individually buff Accuracy, Recharge, and Threat. Threat won't do anything for Fulcrum Shift, but Accuracy and Recharge sure do.

    • Like 1
  10. 1 hour ago, Mopery said:

    You've got the making of a great Country song, there.

    (Verse 1)
    In a small town, where the winters are cold,
    There's a person, with a story yet untold,
    Lost in a whirlwind, their world turned upside down,
    Oh, this tragedy, it's a country song renowned.


    (Chorus)
    Lost 25 full winter sets, memories now just a ghost,
    25 sets of frozen blast, ragnarok, and apocalypse,
    A thousand aethers, gone like a fleeting dream,
    But the biggest loss of all, their loyal dog by the stream.


    (Verse 2)
    Influence slipping through their fingers like sand,
    Twenty-five trillion gone, slipping through their hand,
    Yet amidst the chaos, they found a silver lining,
    Cause losing their ex, well, that's a blessing in disguise.


    (Chorus)
    Lost 25 full winter sets, memories now just a ghost,
    25 sets of frozen blast, ragnarok, and apocalypse,
    A thousand aethers, gone like a fleeting dream,
    But the biggest loss of all, their loyal dog by the stream.


    (Bridge)
    Through heartbreak and sorrow, they rise above,
    Finding strength in the simple things they still love,
    The beauty of a sunset, the comfort of a friend,
    In the depths of despair, they'll find a way to mend.


    (Chorus)
    Lost 25 full winter sets, memories now just a ghost,
    25 sets of frozen blast, ragnarok, and apocalypse,
    A thousand aethers, gone like a fleeting dream,
    But the biggest loss of all, their loyal dog by the stream.


    (Outro)
    In this country song, we find hope, we find grace,
    For even in the darkest times, there's a smile on their face,
    They'll rebuild what's lost, with a heart that won't break,
    And with every verse sung, their spirit will awake.

     

     

     

    Who says AI's aren't good for anything.

    • Thumbs Up 1
    • Banjo 2
  11. 1 hour ago, ImperialZombie7 said:

    Oh wow I feel kinda dumb now. It is nice to be able to swap between them, but yea the other way would have been simpler. xD

    We've all been there and did that too! :D

     

    And, in the big scheme of things, it's s tiny bump on a very wide, long road.

  12. Whenever I run a Death From Below, there are at least a few people who want the badges and we try to get them. I suspect it will be the same. Many people will notice if they get one of these badges, and sometimes, if the roster looks close to getting one or the other, someone will speak up and ask about it or offer to swap to get it. 

     

    Yes, there are people who don't care about it at all and think it's a waste of effort, but that's true about almost every game change.

    • Thumbs Up 3
  13. I am generally pleased with this change. Making the reward for role diversity a badge is huge improvement over the previous means. It will still cause people to stop and think about team composition, but with the counterbalance for Archetype Duplication, I think it will get people to think about how the game supports player choice, and doesn't pigeon hole a team into roles. Badges are important and noticeable, but won't skew team building on an ongoing basis like a compensation with in-game financial value would.

     

    This now leaves me in a neutral position. I may not love it, but I don't hate it.

    • Like 1
    • Thumbs Up 1
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