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Andreah

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Everything posted by Andreah

  1. Also, if you bid on non-existent items, keep an eye on patch notes, in case they should ever suddenly become existent.
  2. Well, I personally am careful not to publicly "show up" the host who organized a contest, but there's no rule saying you can't give your own money away!
  3. I sometimes go to other people's Costume Contests and hand out person prizes to the ones I like. Or just give every contestant a superpack or a prismatic. You really can't depend on other people to spend your money wisely.
  4. I wonder, if I paid 999,999,999 for one white salvage, would the lucky winner come post here? :D
  5. Sorry for being a little late to replying here. Everything everyone above said about Superpacks is spot-on. Now I'll add a little more info. First. our lovely friend Bopper has a thread on Superpacks drops, and it's excellent material to go over: If you scrub this, you'll find that the 1.2079 ATO's per pack is broken out with these chances: Zero ATO: 15.47% One ATOs: 48.28% Two ATOs: 36.26% If you only buy a couple packs, you can get a fair number of those unlucky 15% events. But if you buy a few more at a time, they'll be more than balanced out by the higher 36% chance of two. I recommend to my friend to buy them ten or twenty at a time -- these generally average out nicely. Maybe I'll calculate a chart sometime.
  6. I kind of wish the "nu" powers the council has proportionately showed up as difficulty scales from +0/x1 to +4/x8, along both axes. I.e., so that you could have a mostly OldCOuncil experience at +0/x8 and +4/x1, but not at +4/x8. These would have the Nu-Stuff, but much less frequently. Overall, I'm satisfied. I dislike certain specific elements of the implementation, but I lead radios teams with lower level players on them, and if I have a few well-built 50's on a team, we can usually sweep through them. If we're just me and seven sub-20 lowbies, we have to back way down in difficulty or try other groups. Shopping for enemy types helps too -- just based on the powers. I've had teams that could not do Council at +0 without several defeats per spawn group, but swapping to CoT we could sweep through them like a hot wind.
  7. Is Tequila still supported as of this patch? Those of us using it are not getting today's version. It updated for me, it just took near an hour - normally after a patch it's updated instantly. Another player said he had good luck be deleting the Tequila manifest to force it to re-acquire it.
  8. On a slightly more serious note, there's a balance of incoming Influence from drops and vendor sales vs the need of newly created characters to be kited out with enhancements, and the resulting influence sinks in vendor buys, market fees, and sequestered hoards belonging to Inf Collectors. If a lot of player's are finishing their builds or if in general, fewer builds are being created, then demand will drop, and prices along with them as sellers compete to get the fewer possible sales. It's complicated by the fixed price items throughout the game economy. It also means that Joe Average Trillionaire's stash could buy more goods today than it could last year, or especially four-five years ago.
  9. Could be so. My personal view is we're seeing long-term deflation, based on a flood of goods and too little Inf in circulation, crazy as that sounds. As if some people have been making piles of goods to sell and hoarding influence by the trillions in giant money bins ... we Ebil Marketeers would have NO IDEA who those people are.
  10. I keep the map up, because certain doors will never be cave missions even if it's a spider/circle/clown mission; and if it's one of the door that might be them, I abandon the mission and RNG the list again.
  11. I don't' see anything wrong. However, I would include a discussion about difficulty and clearing speed. A lot of people think that +4 is always the way to go because drops and xp per mobs are highest. That's true per mob, but a team might struggle to clear them fast, and drops per mobs, and mobs per minute multiplied together is how much time efficiency the team will have. When I run radios, I try to pick the highest difficulty that the team I have can actually clear at a good speed. And now that Council and Circle have had some reworking, I may also shop around for enemy groups that my team is good with. Finding a sweet spot in enemy group and in difficulty makes a big difference.
  12. There's an old adage that says something like: "You can make a lot more money trading wheat than gold."
  13. I profit a billion or two per week, depending on how ambitious I've felt.
  14. I would like to see the number of players who logged on in January-February this year who had not logged on during the previous twelve months of 2023, and as a percentage of all accounts which had logged in during Jan-Feb.
  15. I've had nothing but good experiences with petless MM's in pick-up groups.
  16. You may, on very rare occasions, see people with an extra level shift showing on your HUD if they have used a "Ultimate" inspiration. They're most often seen in the Magisterium trial when players desperately need that extra bit to fight Tyrant, or in other places when people need extra teleport Magnitude, like in the Mothership Raid for Fold Space / Shadow Slip / Wormhole to pull level 54 Rikti bosses into the bowl. And other places if they have money to burn.
  17. Yes. Monitor it, then jump to Ouroboros, then pick a low level Ouro-arc, then drop the arc. Then return to a regular zone. It'll take a second or so, but it will update in near real time as your level-shifts activate and deactivate.
  18. You can also monitor your active levels shift from the Powers -> Combat Attributes panel. Right-click on the entry for Level Shift and it will show in a tiny relocatable window for you.
  19. All this would mean to me is they're level fifty and planning to run it at +3 difficulty. Which honestly, isn't exactly needing all level shifted players, or even all 50's. For the sake of argument, if someone does request specific levels in their advertisement (I usually don't for my high level non-TF/trial teams), then it's on the player to know what their own level is and not send a tell if they're not a match. I usually say something like "All levels welcome" in my advertisements, and I still get people sending me a tell like "Is level 8 okay?" and I just invite them. :) Won't be level 8 for long! ... which is worth another gentle warning I ought to put in my welcome to the team macros -- lowbies will level fast on this team, and if that's not what you want, then at least disable xp earning.
  20. Even people who aren't habitual marketeers are complaining about this this in chats -- it's gone mainstream! :O I hope there's something fixable behind it.
  21. I used to buy prestige for new RP Supergroups by the million, and the 500:1 ratio seems about right.
  22. We had a Crazy-88's chapter on Virtue, too.
  23. You can disable earning XP and join a high level team for a bit, just for the inf and drops and such. No one will mind, and they can be a lot of fun. That way you get all the drop benefits of a high level, fast moving team, but not level out of the stories and missions you'd prefer to do. Unless you do want to level fast, in which case a high level team will be great to earn XP on, too.
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