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Everything posted by Andreah
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Black Viper and the Midnight Choir perform "Steel Soul", a tribute to Citadel. pCloud Music Link: https://u.pcloud.link/publink/show?code=XZE4TW5ZVSm2PpktHepkiFB2fgfTrfl5iQuX
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Black Viper and the Midnight Choir perform Skullcracker pCloud music link: https://u.pcloud.link/publink/show?code=XZMj9W5ZhtveuhskjNzvw7J7RO6XAhyxa7hV
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It would be cool if it could work the way it was originally imaged to work, but it won't. This is fundamentally a game with an economy that needs a fungible, tradeable currency. You could make Influence/Infamy/Information work the way you want, but then you would need to add a new proper currency as well. If you want to go that far, then the interfaces to the Inf "stores" need to be changed -- they act like cashiers in stores right now, and they shouldn't. They should be something else, and you'll have to come up with whatever that is. I don't know what it is, but is sure isn't a chain of stores.
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Black Viper and the Midnight Choir perform a dedication to Saving Dr. Todd in the Moonfire Task Force. pCloud music link: https://u.pcloud.link/publink/show?code=XZaI5W5ZDTOG6bRKjsBStILlrLcDnJ07dJEX
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Black Viper and the Midnight Choir perform a dedication to Saving Dr. Todd in the Moonfire Task Force. pCloud music link: https://u.pcloud.link/publink/show?code=XZaI5W5ZDTOG6bRKjsBStILlrLcDnJ07dJEX
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I think is pretty close except there are a few huge stealth-wealths. People with huge amount of inf banked who've never gone to the forums or discords or etc. I'll add another category of wealthy -- the inf-poor but asset-rich. The ones who save away hamis-O's and purples, uniques, LotG's and whatever else like they'll stop making them tomorrow. They do this to kit out their hundreds or thousands of alts, from whom if they liquidated the pricey enhances from just the alts they haven't played in a year would crash the market. I know of two people like that. Constantly cash poor, but with well into the hundreds of billions value of assets if marked to market.
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"Force Multiplier" by Black Viper and the Midnight Choir pCloud music link: https://u.pcloud.link/publink/show?code=XZ9u0W5Zo3jf6mtHLuHuHStrgPUCjYutppgk
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It's simple. "Here" is human language. "$loc" is not.
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Why do we have to have an inspiration tray?
Andreah replied to Octogoat's topic in General Discussion
I agree Inspirations are a core mechanic. I also think they could use some work. They're necessarily limited by the size of the tray, but I'd like to see them limited very slightly by applying very short cooldowns (a few seconds) by type and size. These cooldowns could be made level dependent too, such that they're almost instantly back up for lower level characters, but are a little less fast for higher levels. E.g., 1 second for levels 1-10, 2 seconds for levels 11-20, and so on, up to 5 seconds for levels 41-50. This way you can't blow through your entire tray to become a god for thirty seconds. -
A controversial topic: Is it time to make items scarcer or cost more?
Andreah replied to Troo's topic in General Discussion
I have honestly never seen this on my server. The only times I have ever people levy requirements for build is when they're doing 4-Star hard modes. -
A controversial topic: Is it time to make items scarcer or cost more?
Andreah replied to Troo's topic in General Discussion
I would go the other way and slightly increase Inf drops from mob defeats; maybe by 5% or 10% -- just to combat that slow deflation we have. I don't think this is a serious problem, but imo our deflation is from a lack of inf in active circulation, not an overabundance of supply. A lot of that inf gets eaten up by market fees or goes into those non-circulating Scrooge McDuck Money-Bin stockpiles of Inf. Another way to combat it would be to lower market fees, but that might have other side effects (such as magnifying flipping which many people dislike). Finding a way to get wealthy Scroogers to spend their Inf in ways that put it back into other players' pockets would help, but honest, I'm keeping my Money Bin -- it's so pretty! Again, the deflation is slow enough it's not really a problem, and there are plenty of firebreaks already. -
MiDs continues it's years long downhill slide
Andreah replied to Snarky's topic in General Discussion
I try not to use it. I'll be charitable and say the UI is 'counterintuitive', and on a native 4k monitor, it's too small to read. Fortunately, a player can get perfectly fine performance out of a build put together organically. -
I believe combat level difference between the caster and the target also plays a part.
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I have no end of trouble managing my custom.windows, which I use extensively. They reposition themselves at login, become open or closed without respecting their state the last time I was logged in, they jump when you touch them, they flip header tabs from top to bottom, or vice versa when being moved AND button then activate while under the mouse drag. The buttons cannot be "locked" and will drop off a window if one clicks "too long". My "best practice" advice is to keep a back-up of your custom.windows file and the, when using them, move windows slowly and deliberately, click on button slowly and deliberately, and never click without immediately releasing the click without moving the cursor. If they weren't hugely and Transformatively Useful, I would hate them with all my being. Instead, I have a dozen of them.
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I'm at the point where my tray is usually just full of [Ultimate] and maybe a few team break-frees on the far right, and everything else is rejected.
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I have my keypad number-keys to select my teammates by position on the team roster. I can be next to anyone on the team in two keystrokes.
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I do the same. It starts freaking me out if they get jumbled out of order, too.
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A controversial topic: is it time to make all items free?
Andreah replied to Yomo Kimyata's topic in The Market
Are we all getting instant free tier-4 incarnates yet? -
You might also look in the HC Discord, there's a few sections where people list advertisements for SG's. If you find one that's interesting, you could direct-message their point of contact to ask about it.
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Future plans to add to horizontal progression
Andreah replied to hardicon's topic in General Discussion
I get what you are saying, but I wouldn't consider new alternatives to be "progression", as they're fundamentally zero-sum. -
If it's not listed on the "Other" tab of the Costume Creator under "Prestige Costumes", then it can't be recolored. If that's the case, it's probably because it's a full costume transmog and not just a visual effect over your normal costume.
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I've had quite a few more, including grad-level general relativity, and I also think it's bad science, or at least not very interesting science. @Jacke's post was on-target.
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Future plans to add to horizontal progression
Andreah replied to hardicon's topic in General Discussion
Much as I'd love to see them added, too much power would come from it. IMO, they'd have to be useable inside specific new incarnate content designed for them and I don't like that idea even more. I already think we limit too many things to special circumstances and it makes little sense to me, other than as a mechanical haks in-place because we couldn't fix the underlaying design problem. -
Future plans to add to horizontal progression
Andreah replied to hardicon's topic in General Discussion
We'd just do a one-time reset of everyone back to vet level 99 when this would go in. That'd be popular, too! :D -
Future plans to add to horizontal progression
Andreah replied to hardicon's topic in General Discussion
I've been cooking the idea for these new stat accolades in the back of my mind as a form of horizontal progression for a long time. I get that some people have a lot of alts they feel are "complete" or "need to have complete", but to me, full horizontal progression is something we do for mains, or at least main-badgers. It sucks if one is a obsessive completionist, but that's how the world would work with new, extensive, horizontal progression of any kind. However, my idea is itself limited to nine or so new accolades. These would grant the individual stat bonuses which today can be purchased from START via the three kinds of temporary amplifiers. These are desirable, yet limited, and have been in the game since Live. However, the stats gained from these new accolades would be fully permanent and set-up to not stack with the existing amplifiers. So, for example, if you got a +to-hit stat bonus from a new horizontal progression badge, the to-hit from the Offense Amplifier badge wouldn't apply to you. These new badges would be arranged roughly in order of the desirability of these stats, and require a veteran badge suitably far along with a variety of other game-content related badges to earn it. The intent is that, once one has been granted all of these badges, it would be from having done a considerable variety and breadth of the content of the game. We could even break some of these granted stats from the amplifiers up into pieces to create more, but more incremental, stat badges. We could also create new veteran level badges (e.g., at levels 150, 200, 300, 500, 600, 700, 800, 900, and 1000), and use these as the veteran badge requirements for these new stat accolades. Those levels are achievable without farming for players dedicated to their characters as mains. We'd have to confront the real issue with any new horizontal progression -- it'll introduce power creep. I've largely dealt with that here by making this a way to acquire bonuses that are already in the game, but which are expensive and temporary. Still, it would be wise to have a more general way to counter player power-creep from wide horizontal progression with NPC power creep, too. Maybe look at new "enemies buffed" challenge settings (with , or situational combat AI improvements, special ambush spawns, and so forth. That's a subject for another thread though. Maybe sometime I'll get an AI to sketch out a complete plan for new accolades to get an idea of what it might look like, but I doubt there'd be enough support or dev interest to actually do this -- in fact, I expect more than a few of you to hate it. :D