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Sable Phoenix

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Posts posted by Sable Phoenix

  1. I have to say I have been experiencing the same problem.  Not every five minutes, but definitely more than once an hour.  I don't have my system specs with me but once I get back to my home computer I can post a dxdiag

  2. Doesn't the D have power suppressors?  In fact early on, when the D first opened up, there weren't even travel powers allowed.  It wasn't a very popular decision and the suppressors were relaxed, but certainly not turned off.  Full on super powered fights just can't happen in the D.

  3. My old favorite AT turned out to be Tanker.  When COV came out, Mastermind supplanted it.  Now that we're back, I've found that while my favorite AT of all is still Mastermind, Brutes have edged out Yankers for second place, and I'm spending more time with other ATs that I never messed with on live, like Controllers or even a Fortunata that I'm enjoying quite a bit.

  4. P2W removes a LOT of the pain in lower levels.  Two extra attacks, plus the AT specific attack, all of which are very strong early on, plus travel powers from level 1, mean you're getting to your missions faster and clearing them faster.  Combined with the AT inherent, the leveling experience FEELS Much faster than in the early days of live.  That said, if you had all the veteran rewards before shut down, things felt pretty much like they do now.  The XP curves haven't changed.

     

    CoH has always been about the journey, I remember my characters' adventures and relationships rather than their leveling speed or where they were when they dinged 50.

  5. The base xps curve hasn't changed unless you modify it yourself  ia P2W or notoriety settings.  Outleveling the contacts in a particular level band before you see them all has always occurred in this game, except for a couple issues in the 35 to 40 band right after the game launched.  To me, this is a good thing.  Having a glut of content is way better than what you see in a lot of other games where every character gets the same thing every time.  Makes it a lot less likely you'll be bored.

  6. It's an issue of feel and functionality.  First off, if you shift, bring up the reticle and then click, there's often a bit of a delay meaning you have to click again to teleport.  And that makes it easier to click on the same spot twice in a row, resulting in an immediate teleport to... the same place you just teleported.  It's also a lot easier to get the reticle hung up on odd surfaces, like the bottom of telephone lines, since it's got a bit of "stickiness" to it, for lack of a better word, and tends to snap to the nearest surface.

     

    CTRL+CLICK just instantly fires off the teleport and sends you to where your cursor is pointing.  No muss, no fuss, no delay.

  7. Well, no matter whether I had it LSHIFT or SHIFT, doing any variation of the Shift-plus-click bind doesn't work as intended.  Just brings up the Teleport targeting circle.  CTRL+LBUTTON, however, works perfectly fine.  And luckily, I can bind that key combination to both Translocation and Teleport, and it works.

     

    Still no idea why Shift doesn't, but whatever.

  8. So, I think I remember there is some kind of keybind you can create which will allow you to hold down the shift button, without bringing up the Teleport targeting reticle, and just immediately activate Teleport when you click.  My current bind to do this is /bind LSHIFT+LBUTTON "powexec_name Teleport", but when I press Shift it just brings up the Teleport reticle, the same as if it was only /bind LSHIFT "powexec_name Teleport".  Functionally, there's no difference between the two binds that I can see.  What am I doing wrong, and what's the right bind?

  9. Maybe I'm just dense, but is there anywhere in the game you can check to see your base passcode number listed?  I don't relish the idea of writing them on a Post-It, but I'd never remember a random number without doing so.

  10. I actually have a scrapper character who uses kinetic melee and energy shield colored the darkest gray possible to represent sonic melee and sonic defense.  I find her quite fun.  Maybe give that a shot?

  11. this what happened in the last game i played gripers ruined it for everyone plainin bout fast lvling and P2W and just anything to troll there no extened maintenance there trying to hug de server and we don't pay for it so unless people don't let mods know of mean spirit'z on the forumz it we ruin it and there we not be a COH IT WELL BE GONE TO THE REDDITERZ!!!!!!!

     

    Classic.  I love a good satire.  This made laugh for quite a while.

  12. I think acknowledging a real-time gap of any kind gives NCSoft more power than they deserve.

     

    The shutdown was nothing to do with any in-universe event or faction.  It was purely because corporate blindness in our world.

     

    Just because we weren't granted a window into the world of Paragon City and the Rogue Isles for the last 8 years doesn't mean it ground to a halt that whole time.  The denizens of that universe continued to live their lives as normal without our interference.  We come back to a world that's changed subtly (I25), but not substantially, from where we last saw it, and as far as I'm concerned, we pick up the game exactly where it left the story.  Battalion is a looming but nebulous threat that may or may not ever come to fruition and everything else is pretty much business as usual.

  13. 6 slotted  tanks were gods of survivability who could herd whole maps, those defenses weren't required for run of the mill spawn of mobs, on a team with 5 slotted dmg dealers you can't get more optimal a slotting strategy for decimating huge hordes. herd tank slotting doesn't work well solo, that said solo focused attack tanks had been able to true solo AVs as in the real deal, no temp powers.

     

    Likewise those controllers were locking down EBs, AVs, GMs with ease and the 5 slotted scrappers and blasters were killing those locked down enemies faster than all 3 of them can 3 slotted for dmg. Ill & fire Controllers with 5 slotted dmg pefs & the right secondary were true soloing AVs.

     

    Scrappers were true soloing AVs, certain defenders could too

     

    I don't understand how anyone could look at that, and fail to realize how bad it would be to leave that situation unaddressed.

    I can't understand the desire to govern how others play

     

    Total strawman.  I have no desire to govern how anyone plays.  However, being able to build single characters that trivialize content designed for entire groups is something that is absolutely terrible for a game's long term health, and will ultimately kill it if nothing is done to address it (the fact it was even possible was just poor game design in the first place).  There's really no debate possible on that.

  14. 6 slotted  tanks were gods of survivability who could herd whole maps, those defenses weren't required for run of the mill spawn of mobs, on a team with 5 slotted dmg dealers you can't get more optimal a slotting strategy for decimating huge hordes. herd tank slotting doesn't work well solo, that said solo focused attack tanks had been able to true solo AVs as in the real deal, no temp powers.

     

    Likewise those controllers were locking down EBs, AVs, GMs with ease and the 5 slotted scrappers and blasters were killing those locked down enemies faster than all 3 of them can 3 slotted for dmg. Ill & fire Controllers with 5 slotted dmg pefs & the right secondary were true soloing AVs.

     

    Scrappers were true soloing AVs, certain defenders could too

     

    I don't understand how anyone could look at that, and fail to realize how bad it would be to leave that situation unaddressed.

  15. As much as most people hated ED when it happened, it's no longer really possible to argue that it was anything but good for the game in the long term.  Without it, content tended to be trivialized and invention sets couldn't really have been a thing.  Saying it drove people to other MMOs is pure supposition.

     

    ED is still active and is embedded far enough under layers of code that it would most likely be impossible to remove at this point.  And that's a good thing.

  16. This is one thing I find so amazing and gratifying about this rebirth of the City of Heroes.  There are an awful lot more people than I expected who never had the chance to play it when it was live, and who have looked at it ever since with longing rather than nostalgia.  And there are more than expected who are being introduced to it for the first time and are enjoying it, and it's wonderful to see realized what I always suspected but could never prove; this game still holds up, even to a "modern" gaming audience.

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