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shadowrex

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  1. I think there are some sound mods for demons. E.g.
  2. The slotting in fire sword circle and burn is relatively interchangeable so the knockdown may make more sense in the fire sword AOE. The psi and toxic resist are definitely a luxury and you can free up a few slots by removing the Impervium Armor 6% psi resists as well as replacing the unbreakable guards. I personally hate having deep holes in my defense/resists as a tanker so my builds usually try to fill those first. Season to flavor!
  3. The original build I posted should have had fly but maybe I messed it up. Here is another version that fills some of the gaps you mentioned. Two things to note though that this doesn't have taunt or phoenix rising. If you want some more health at the cost of psi/toxic resist you could change out the Unbreakable Guards for more titanium coatings Fire Aura - Fire Meleev2.mxd
  4. Fire Aura - Fire Melee.mxd Here is a fire/fire/fire from @Infinitum - it caps melee defense and all resists except cold/toxic/psi. The thing is fire has no defense debuff resistance so defense can get eaten away pretty quick
  5. Ah gotcha, yeah I was hoping to avoid a global change to any assets/costumes and redirect to a completely different model
  6. I have it in combat jumping The joys of getting to build and play how we want! My main was an invul tanker and I love feeling indestructible so I usually go hard into survivability first and damage second on tankers. If I had a scrapper, which shield would actually work well on being a defense set, the damage would likely be top notch
  7. Thanks for sharing @tidge! Regen vs. pure health is an interesting debate since regen and health both = more health/second. I'd need to see if the increased regen was worth giving up the health increase from having a +health IO in True Grit. I honestly never know where to put the ATOs but putting the +resist proc in an AOE might make more sense
  8. Is there a way to locally modify which model a power calls? For example, could I create a folder structure (similar to replacing sound files) that would tell the game to pull the model/asset for a police officer instead of a mercenary when I use the Master Mind summon power?
  9. Would love to add my recently released mod to this list - available via the COH Mod Tool Battle Axe SFX - Titan Overhaul This mod replaces the Battle Axe 'hit' sound effects with custom mixed SFX from the Titan Weapons and War Mace power line to give a more powerful and "crunchier" feel to Battle Axe. The "woosh" sound effects used for swinging your weapons have been changed by mixing various wooshes and reducing the pitch
  10. Kept tweaking and gave up some psi/toxic and fire/cold resist for 15% more recharge, 7% more s/L resit and a few procs. Also includes accolade bonuses | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1801;754;1508;HEX;| |78DA65944B4F535110C7E7F6DE82F401422D05A12205EC0B2EE04E94280A45A04D4| |830EE4C738563696C0A69BB80B8151F3BE3868D5136C6C747F003B8D2ADCF2FA021| |E00358B8BA0E77CEC0E1729336BF33F33F7366E63C722BE3818F1FB257400B5C2B5| |9D56AFE8655BE2B2ADE9C5528CE037EC6584554EB11A2E4C98F8B3BA25C15E6DC62| |519416781891DE9C2809615EB56AB592C88FAD08F0CF2E2D95CC4CA95858AC051CC| |E0A6BB9582EF89CC1DCB2100B41D2EC4BD0119A582ECE9B13655129ACE67356B526| |2AAB6D98401A7FE341FCD3803FDB003071386C8007520C69020332BA8401B26C371| |C9DED05F844923AF8CCF085E0047C65F846E083EF04139884A626A1F14A3E982608| |C024C30C41238429890CCED6D52474D825490BEC31FC2338059B0C3F085AE12742D| |C003FEE89170EC3E0A0832493B840BD7650A70DF54EEBD0731D3D0DAAA701BAC9F3| |0B3BE357A279FD70DF900BAE11B4C103868704A7E131C32382295C20A82C60049D3| |E60BA9D4E671C90BD3A03530CB233AD585293D219AD09765C92184A9A554933D776| |96611A7308291208F1E43D2C327CB871B6370CCF0D39F905C30601F64597B0EDC1C| |3BF0F6B1EC732830B44400913614F0F8C325C601821E8858B0C9708FE6236ED6A36| |ED1CA6175204E720C190644813C4214EB083613AD4301D1C26CE25C4B984248C902| |509A30CF7A86B1A3636AA14A545E1297522054F08749474298DD5BB9C2B17DD97C8| |2B97E2DB38CC57CEC04931F5AEC4F820F4F3FEF7F35DE9E7A331C03BB68BC5F5A9A| |DEEE3E206E0326B6571835CEE20D73408CF28F30D7424D4BB9280D714261BA477E5| |C09386F394DE1F5CDA5496F698F0D2236B7BC3F08AE02D4619528FDC10AC9327691| |C7D71EC4E03D4CF768CB60D5997107F751462D6501DE8D168C696EFE82B84F61EAA| |7BFBB82721AFB9CB83EFD0B4E694DB0837A9E527614B97D04DF0FB7838591D3E0ED| |823A5BAF72967130E0D81080A55C362120D6A43326E454BD8A578177329D6432EC3| |2D9F6B8AE536DC761B66DD86FF5FF5D93B| |-------------------------------------------------------------------|
  11. I've been tinkering around on a shield/battle axe build and was hoping to get any feedback. I was trying to balance out the resists once I soft-capped positional defenses while also maximizing damage and procs. Any feedback is appreciated | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1733;746;1492;HEX;| |78DA65944B4F535110C7FFB7BD05A1AD3C4A29080814B02FB8803B51A2281481362| |1C1B86D1AB896C6A690B60B885BF1B1336ED81865637C7C043F802BDDFAFC021A03| |3E001FABEB78E78E1CCA4DDAFCEEFC67E6CCCCB9E7A4D7267DAF5FA52E40F35D2A6| |4CBE5CC956CF1BA59F2A4B3B9FC22E8D1274A66B996A08B95CCA479CD2C964D6361| |396F1696E435E4A869B3609AC6C56CA5523033136B26EAE757560AC6C2AA692EF96| |D4CE673CB957C31E7E5B7C2BF579FCD2933BB4A42606A35BF684C15CD526E3D93CE| |962B6669BD8D0A88D06FD24F7F1AE4B13CC09E1B18D5E1C21F817D061DBF047E134| |474D4E027C34EDD91346FD8B7066F198EE19DC07B867A7C10F8C83045D5686A1A0D| |49567C98159861388E698139864604351B9294C6ADA6714B532DD24B8BF4D28A2F0| |29F18DAF0999BF2D22E797090865E3AD8659A16A8D5FE376CA11609D8CA6552EA54| |A50EBDAC7CA51179956C1E2F6EEACE821B0C27704BE0364327EE0ADC6198A105FCC| |A02BADF9E03957BD21E910DCED04ECAAC7A6432ADD4528332193460975DC2A43429| |8AD6242DF508CCD2D20135382069F7A9B7A03AF0201EEA4EF023865E6C09C0EDC08| |E8B4E818E7E6CB86CCB1C2D103AF88C2C4F48943E8C0B9C111863E8C75981730C3F| |A89A76258DDE8E082BA71017880AC418224830EC527487A64477481111A93C2295C| |730C69618C619341A6397B2B6D685FBBAE3728FC14D2EDDCAB0DCDD886B76BA3812| |3CCF380C819866EFA94E416125480FCB6E0FCA260FCA811894FD1F92FDD9A39E06D| |46F6F407A1AC279F1757A1A962E8771030E3CE0CAB74888AA07228AA79C26453B97| |50142D21858FE234A7FB4E35184A072E038F397814CF049E303CA77423EA9736824| |D5662FAE18BC6EAD4A13E966DB42CA4AA1CE957C329E675552045E388EDFAC3970F| |D9FB78003B4795A873A8AB14BA7566B9EF465CE5D93763DBED402FC3B7A3E99CEEE| |81282A19466BD8CDBBB7160F085C851352CC7C8A00E2459EDD11CACF27811AEF2D8| |0C5419FE02194DD2F2| |-------------------------------------------------------------------| Shield Defense - Axe.mxd
  12. I ran a moonfire TF after finishing this mod and I could barely hear my attacks. If anyone has a chance to try out this mod and experiences the same low volume let me know. I didn't touch the db level of the actual Titan Weapon "hit" effects, but they may benefit from the "attack" SFX that titan weapons uses (basically their version of the swoosh). I could probably spend a little more time trying to mix the attack SFX together
  13. Wanted to share a mod I just uploaded. I've been playing a shield/battle axe tanker and wanted to feel, and sound, a bit more powerful while wielding an axe. I've ported over Titan Weapon sounds and it does the trick. Would love anyone's feedback if they have a chance to use the mod!
  14. I haven't made a dominator since live. Every time I think about one I usually end up going controller because I prefer buffs/debuffs and support as opposed to pure dps and control
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