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Llewellyn Blackwell

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Posts posted by Llewellyn Blackwell

  1. Only ish I might see with this idea, and actually think its a great one in concept, is that I have found a number in game that like myself are treating it as 2012 still. Was instagram and snapchat etc even a ting 7 years ago?

     

    I know some are doing the refugee thing and calling it 2019 etc but really cant say I feel that at all.

    fortunately Ol Berk is an immortal time traveler so the whole timey whimey your today is my ysterday my tomorrow is your last week thing helps make sense of the lack of sense.

  2. On the subject of using lore of other novels, movies etc it can be a pet peeve of mine when they try to make it part of Prime Earth.

     

    Take example vampires and werewolves. In our prime earth the lore makes it pretty damn clear these beings in our myths and legends are connected to the nictus, the council time travel plot etc.

     

    I wont say there cant be another Earth where the classic dracula vampire and wolfman werewolf is the standard. Try to say the masquerade of vampire the masquerade rules over our version of Earth as unseen shadow masters and Ill likely put you on ignore.

  3. Change Practiced Brawler to a toggle. You're gonna wanna get its cooldown below its duration with cooldown reduction anyways... so how about making it a toggle instead? Nerf its protections if needed, but making it a toggle would be very handy.

     

    Your idea is bad and you should feel bad.

     

    Sorry but seriously do you not know that with a heavy recahrge focus you can triple stack PB and with a few more KB protection IO specials can have enough KB to resist even the strongest KB effects in the game? It is literally the only power that can do such and is one of the saving graces of Super Reflexes.

    Not only that but SR already has tons of toggles and a heck of a time with energy management. It doesnt need more toggles.

     

    So sorry not sorry but your idea is  very poorly thought out and does not look at the bigger picture.

  4. Just popping in to say that the unavoidable -def crash is the only reason I haven't restarted my SS/WP brute from live.

     

    Sub optimal power combo isnt meant to be great. SS thrives ona  heavy global recharge theme. WP is toggle heavy. Try SS/Regen way  way way more supermanish.

  5. Since you want to bring up in game scenerios, let me share a story from the old days that still burns bright inmy memory because it is the event that made me swear off ever joining other peoples task forces and only leading them.

     

    I was on my Psi/Ment Bentley Berkeley. Which truly without trying to sound as arrogant as I know it will, I was with easily among the top 10 blaster character/players on virtue server.

     

    There was a person forming a lady grey TF, they were the typical over kill firex3 blaster build so favored for AE farming. It was a pretty slow form up because they wanted the perfect team. I myself had and could of easily lead it taking anyone of the right level and even given a solid estimate of the ETA to complete. But I wasnt leading and sat patiently for nearly an hour as it filled.

     

    This idjit of a fireX3 grabbed a brute for our tank. I mean sure a good lvl 50 brute can be a decent tank potentially but in practice rarely were. Not dissing that brute he was a damn nice guy I recall as was everyone except our glorious leader.

     

    It ws pretty obvious in the first mish things wouldnt be smooth. Brute was struggling to take the brunt. Healer kept having to  focus on our leader and the brute kept going down. I stopped holding back and started taking the front line. Between IO set bonuses, and temp powers my psi res was actually  way above most tanks and it was them good ol rikti psi  bosses doing the real number to my allies.

     

    FireX3 kept nuking, dieing, self rez nuking dieing. And every time berated everyone else. Blamed the healer for bot being a good enough healer, blamed the brute for not being a tank. Blamed me for being too good at surviving.

     

    Then I think mish 3 in, we reach a certain infamous room. Most called it the room of death back in the day due to mob density and the near impossibility to not aggro the whole room at once. Especially with a fire X3 AOEing with no thought to managing their own aggro draw.

     

    I cleared that room alone with my blaster while the whole team was wiped in seconds. At that point I stopped biting my tongue and chewed out the leader and defended the efforts of the rest of the team that honestly would of been a great team without that idjit. At this point we had spent more then an hour in the TF, and a number of us had spent nearly an hour while the team had been put together.

     

    The leader threatened to boot me. I said too late Ill quit and start a new LG run and finish it before this team will without my help. Fire X3 didnt believe me, sadly the others even begged me to stay couldnt believe my bold claim.

     

    I left the mish left the team and did just as I said. They hadnet even finished that mission by the time my new team had reached it. As they all exited about the same time as my new team had and we basically caught up and passed them by at that point. I told my old allies I wish they had come with me. That team then broke up as the firex3 had become incredibly abusive to them all from what the brute player PMd to me.

     

    In practice in my experience over kill blasters rarely do well. Most blaster players are frankly just bad at it. I recall metrics being shown on the old forums that showed blaster was the most common starting AT with fully half of all players first character being a blaster. Less then 5% of those ever reached level 20.

     

    As I may have said before I back in the day played every possible blaster combo to at least 32 or 38 if not to cap exploring the power sets and how they complimented each other.

     

    As far as I am concerned it was my unceasing quest on the forums to get more self recovery and healing powers in blasters akin to drain psyche that lead to the revamp of blaster 2ndaries. I literally made taht point at blaster forums over and over for years stating the only issue blasters really had was bad players and a lack of some self healing as all DPS ATs should have some modest way to avoid lengthy down times between fights.

     

    Blaster is maybe the single most played but least understood and played well AT in the entire game, with tanks being a close 2nd.

     

    Scrappers are super user friendly and likely why so many end up maining scrappers after struggling with blasters.

     

    Nor am I trying to change your mind, just make you aware there are blasters out there that are capable of soloing AVs and taking on 8 man scalled groups solo in wars of attrition and not just by nuking and phasing to let the dot finish them.

    • Like 1
  6. While I haven't snuck any actual names out of the minor lore myself, as I enjoy making my own characters, I have more characters related deeply to the lore of the game than not. Several of them I have been worried about other RPers reacting to, as the name-dropping might feel like some sort of rep "god-moding"... for example, my CoT character was himself a dissenter back in the day, not just a defector now, and I see him as having been a prominent member of the Circle (what it meant back then) and a friend of Akarist. I wouldn't challenge anybody else who made the same claim, of course... Oranbega was a society, and I'm sure a lot of people knew Akarist... but you see my point, hopefully. So a lot of my characters are actually deeply tied to the lore, but I don't always advertise it.

     

    I also have lore-based characters that are tied to an area or event... my current main who I have yet to RP was an idea I invented when power customization came out and my Dark Miasma on a different character randomly popped to orange and pink. What resulted next was (and is) my only real conceptual "incarnate" type, who is (unknowingly and unwittingly at first) tied to the Shadow Shard and the aspects of Rularuu that are trapped within. I'm not a big fan of powerful characters, and have been nervous about trying to RP one who is inherently very powerful, despite the fact that he starts out with no idea what he can do or why he can do it. (Also, running an RP Quaterfield, for example, is probably a ridiculous thing to attempt!) As for events, I managed to make an Unseelie that looks pretty convincing, and have been developing an AE arc to actually explain what they are doing hanging around Eochai, yet never being seen in Croatoa.

     

    Of course, I have others that are more "faction lore" RP... like a Malta agent, a "Policebringer", a Legacy Chain member who now works with the Carnival of Light, a slew of Arachnos characters (not just VEATs), a Praetorian Resistance member (whose Primal version is, ironically, a Widow) and so forth, who are members of said faction, but not tied to any specific in-game history or NPCs. Sometimes it's easier to get into RP without having such ties at the outset, so if an idea hits you, you can run with it.

     

    I have been in Pocket D for countless hours, and have seen many characters tied to other lore, other universes, or just kind of doing their own thing, but I have found CoX lore to be so rich and vast, I can't help making characters who are a part of it.

     

    I wont deny that lore based RPing can be seen in a certain light as a form of self elevation if not actual god moding. As I pointed out with Berk it was to indeed embrace the role of an immortal, a founding member of the Midnighters, and use it as my main mentor character when teaching newer players.

     

    And I certainly wont deny that is exactly in part what made me take on the mantle of T'Keron Valmaz in year one as a way to both shutdown actual god playing god moders, while not actually being a godly powerful being any longer.

     

    Personally when it comes to god moding and cosmic beings I do not mind as long as it does work within the lore and doesnt just make up its own BS. Example last night I joined a group advertising as an RP mish team, and not only was the leader terrible about keeping missions flowing, wasting far too much time standing around thumb twiddling. But almost as soon as I joined started in with the "I am so powerful I could wipe out all of existence and am from some plane of existence that was wiped out by something way scarier then anything we puny mortals can imagine and she is the last of her kind and 900 years old, and unsurpassed in the arts of magic" type of RP that made me put them on ignore and leave the team.

     

    As I said use lore and become part of it and Ill make an effort and work with you, add in some RL myths etc and that is all fine and dandy. I can recall someone who made themselves Ms Liberty's twin brother who carries the scabbard of excalibur. For those not in the know It was said in some legends the scabbard was what protected Arthur from harm and when his sister stole it was then able to be wounded. So this player was a class Inv/SS tank who had woven himself within lore, using historical myths, and saying mis libby has a twin brother doesnt really change the world so why not.

     

     

  7. LOL many players ? No man just you, since the release of Dark Blast it has been the king of primary for blasters that dont want to spend time eating dirt more then fighting mobs, and do not want to be dependant on tanking and spanking IE the wowtard way to play.

     

    While I favor Psi/Ment for flavor reasons I can assure you a Dark/Ment blaster is nearly game breakingly OP. Well built and well played they can solo content that will wipe out the typical tank and spank team that has a fireX3 blaster who will unless having one of the very few great tanker players protecting them, spend way too much time fave planting. And be a horrible head ache for the support builds.

     

    I get it you think a blaster should only be about DPS, You want them stuck in that box with no tools for the more creative builders to push beyond what you see as boundaries that must be made into walls and tear down any ladders people build to climb over them.

     

    Im not going to pretend everyone on Virtue knew the name of Bentley Berkeley aka bloody berk, Bentley the Beast, and a few other nick names I garnered over the years of specializing in blasters.

     

    Understand I have played every possible blaster power combo to cap over the years. And then deleted the vast majority of them after pushing their builds to their limits.

     

    Blast sets that include soft control in greater abundance are hands down better sets. As you point out in even hard end game content most mobs die pretty fast, So fast that over kill blasters are far more a liability due to their tendency to over aggro and eat dirt alot more often then those blasters who are from wider MMO backgrounds and understand what managing your personal DPS and aggro draw means.

     

    A blaster doing as much dmg as they can sounds great in theory, in practice its always the wrong move, just like those who make tanks focus too much on survival over doing decent DPS and being unable to actually keep aggro off of max DPS builds.

     

    If you want to play a hardier blaster make a sentinal. If you want to do a pure DPS build be a fireX3. Because seriously people like you if you get your way will end up driving away alot more players to private servers then anything else.

  8. One point though, "Ol' Berk" doesn't mean "old fool", it's much more rude, vulgar and mean-spirited than that. It comes from Cockney rhyming slang, and the full term is "Berkshire/Berkeley Hunt", which rhymes with a particularly unsavory C word.

    your using the low cockney meaning. I am using the high english definition which means fool or twit usually in an affectionate way.

     

    Its also what berk means in D&Ds planescape setting the city Sigil, which is were I first became familiar with the phrase " That cutter is one barmy berk" which vasically translate as that Blade is one crazy fool.

  9. This myth of brutes being some kind of tank is really getting tiresome. BRUTES ARE NOT TANKS!

     

    A brute can be a  damn solid front line fighter, and certainly could be seen as a a real rival to scrappers but never tanks.

     

    Tanks do effectively 8 times their dmg in aggro draw. That means someone has to do 8 times the dmg of a tank to pull aggro. The reason this seems to happen is a great many bad tanks focus too much on their defenses and treat their attack powers like nothing. Its this that combined with the focus players give DPS on AT like blasters that lead to the result that even average blasters often do upwards of 20 times the dmg of a bad tank. Hence why many end up seeing tanks as useless. And ofcourse without good meat shields most blasters end up eating dirt more then they want and end up going scrapper corruptor or now sentinal.

     

    However a well made and played tank can usually do about a 4th or even a 3rd of the dmg of even the best brutes, blasters etc, and that in aggro draw equals doing alot more then any taunt power in the game can do.

     

    As far as brutes are concerned pff I can out tank a brute with a blaster.

  10. One of my characters is the niece of the late John Knox (the Crimson Fist) - my headcanon for him is that he would be a psi melee user, based on what it says about him, because that neatly blends the 'fist' part of his name with the implied fortunetelling abilities mentioned in the lore about him that can be found. I don't play him because he is well established to be dead, killed in the first Rikti invasion, but Wanda (the niece)'s bio describes how that power runs in the family and she feels like she has big shoes to fill. Another facet I play up is the magic/mutation gray area - dual origin enhancements set the precedent for that being a thing; where does "genetic gift" end and "innate sorcery" begin when both mutants and magicians can use some of the same foci for their powers? Psychics in particular seem like a good place to explore that piece of worldbuilding, because a) mutant psychics are very clearly established as A Thing, and b) new-agey crystals and meditation fit neatly under the Magic origin umbrella.

     

    Funny enough your not the first Ive seen use that bit of lore. I recall back in the old days a Fort Knox that was a invuln/fire tank meant whose civvie name was John Knox jr.

  11. a great many names exist that are not out of bounds or at least were not under the original admin, not sure fully where this private servers admin stand on some lines.

     

    History plaques, named foes in missions, and even the real name of major villains all were in bounds. Another I used for most of the games life was and is again Demetrios Vasilikos. THe real name of Doc Vahz. Mine is meant to be a proto type paragon protector that crey made a DNA memory core using Doc Vahz's DNA. I consider it akin to pulling a copy of jekylls mind out of hyde and giving it a new body.

     

    I recall knowing a Pen Yin, meant to be an alternate dimension version of penelope yin and know she went years with no issue. So even when it is a more public NPC your basing yours off of there was some leeway as long as you didnt try to name your toon too closely.

  12. Since the first year of CoH I have been what came to be known as a Lore Based Role Player here in our beloved games multiverse. However Then and now its not uncommon for me to be RPing at the D or inside the Midnighters club or at the Uni etc( the various social RP hangouts) and encounter someone asking me what that means.

     

    At the moment since I mainly am rebuilding maybe my most iconic lore based character Bentley Berkeley I tend to use him as an example and shall try to do so here to help guide others as to the what,why, and how of it.

     

    Now many players dabble in it to some extent, connecting a character to an enemy or hero group, but Lore RPing is abit more, you seek out names and basic character concepts from within the game lore, and create these characters to help become more active parts of the games world.

     

    Take for example Bentley Berkeley. It was shortly after the release of issue 12, and I had long wanted to make a Dr Strange esque kind of character but hadnt ever really found the various power sets Id tried with various ATs to really work for me.

     

    With all the new midnighter stuff, cimeroran content and the coming of the Psi/Ment sets to blasters I finally put together an idea.

     

    I recalled an NPC from some old often ignored arcs named Bentley Berkeley. I knew he was on the founding list of midnighters, suggesting he was adept in magic and occult lore. I knew he was the only single confirmed immortal in all of coh lore. As a long time fan of immortal characters from Highlander to vampires like Nick Knight of Forever Knight this immediately appealed to me. He was also clearly not meant to be some end all be all unstoppable force which I prefer as I dont like to god mode though I do certainly enjoy  RPing as sueprmen types so its a fine line to walk and the Ol Berk was perfect since in lore he has been captured a few times and saved by young heroes.

     

    So he was also well suited to acting as a mentor and teacher of lore in game something I also enjoyed then and now. Helping guide new players through the winding roads or paragon on the path to being a super hero.

     

    Thus I made Bentley Berkeley, nick named Ol Berk by his students over the years( ol berk is slang for old fool for those not in the know) not as an insult but more as an affectionate play on his name and unknown age.

     

    Further with the fact he is said to have fought the path of the dark and that begins in ancient cimerora I placed that as his origin. Since I had made him a psion as well as a mage( based that on an old adept character Id played in the PnP RP Alternity in its dark matter setting) I considered he might be related to the oracle perhaps a brother who had to conceal his powers since tradition only allowed for female oracles.

     

    From that day till its closing I spent time almost daily on Berk, often at the club or Uni RPing with new players teaching them in character about crafting taking field trips to lead them to history badges for accolades etc.

     

    On occasion there would be players who for wahtever reasons disliked my character or myself and would try to get me hit with generic name# Because they did not understand the actual rules concerning names from the game world.

     

    Example I once made Jame Temblor senior. That after I reported him myself right after creation to check was indeed too close to an active dev avatar faultline aka jim temblor so wasnt allowed. It was through several dialogues with admin over the years I learned what was and was not ok.

     

    Basically if it was either a very prominent NPC as in a contact you can find wandering around the game world such as contacts, or one based on an active Dev avatar it was crossing the line, if it was a name of a hostage type from an arc, or a name found in lore connected to dead heroes etc it was fair game.

     

    This was how characters like Invisible Falcon, came to be. Fun fact I once crossed paths with the dev ghost falcon in game while on my Invisible Falcon. We spent a while chatting. So wish the PC I had screen shots on hadnt died some years ago.

     

    Maybe my most infamous lore based character was T'Keron Valmaz, the unholy fusing of the friend of Infernal's T'Keron, and the lord of all demonkind Valmaz. A character I made in year 1 largely due to all the gods of this and lords or that underworld types that clearly did so just to try and jsutify god moding from lvl 1.

     

    My concept was a Kat/SR scrapper that because Valmaz was so severely weakened by the initial fusing and rift travel he couldnt be sure how much harm he could take, so would avoid it at all cost, and a sword because his power needed to be rationed while he learned to to adapt to this new state.

     

    This concept proved so perfect that often content felt designed with this character of mine in mind. from the epic/ancillary pools giving him back some access to dark or fire magics, to the addition of alternate builds so I could switch between those pools, to the addition of the Incarnate system it all felt natural for Valmaz to slowly regather his demon powers to return to his home dimension and retake his throne and put an end to the civil war among demon kind.

     

    For those curious about Lore Based Role Playing I hope this rambling of mine gives you some idea of what it is about and how to go about doing it.

  13. Considering one of my characters is in background an orphaned Super that Galaxy Girl fostered and was mentoring  at the time of her death I do indeed miss Galaxy City.

     

    However I think it should be brought back as Galaxy Heights. I seem to recall one of the Dev statments being that some players found the city part of the name confusing, since we are in paragon city, I recall that was why there was also build up to them wiping out skyway city. as the names just kind of made people ask are these seperate cities to like rogue isles etc

     

    So to honor Galaxy Girl keep the  Galaxy part, but return it to the heights since that area was originally in lore Paragon Heights.

  14. Rage and SS have always been things that take skill to use well, and good tanks are rare as it is, good tanks who also deal great dmg are an elite subcategory and I was lucky to know a few of the handful on virtue back in the day.

     

    You see I was DPS, scrapper, brute, blaster whatever I was there to tear down foes, and only tanks that did amazing dmg for their AT could even hope to pull aggro taking advantage of their innate taunting. And the taunt power pointless its mag has always been easily dwarfed by top end dmg builds.

     

    Of the 3 tanks I think of that could  reliable keep aggro off me, 2 were SS. one an Ice/SS, the other a shield SS. Whats funny is I knew another Ice/SS tank that was a regular incarnate trial leader who often complained about his sets both being gimp and always made me shake my head because as nice a guy as he was and a good raid organizer he always came across as the kind of guy who NEEDED others to get anything done.

     

    So that should show you how even among two players using the same AT and power sets worlds of difference in capability exist, in part due to build ability and part due to play ability. And I wouldnt call the 2nd I refer to above in my example a bad player at all Its just he was clearly by personality more coach and less fighter.

     

    the deadly Ice/SS tank could keep  his rage triple stacked, and used hibernate during the crash times to stay safe and still hold plenty of aggro.

     

    One of the meanest builds I ever began to make during the closing era of the old game was an SS/regen brute heavily built for global recharge. -def means nothing all that much to a no def regen build. And brute rage plus SS rage means your hitting dmg cap once you get rolling pretty reliably, dont stress over end crashes etc.

     

     

     

  15. Ok to start we are talking about a Brute correct? Brutes are not tanks, they are not meant to be the meat shield. For red side based ATs that was the MMs intended function.  I know many will argue this but it was stated many times by devs on the old forums in threads like these over the years.

     

    So on to the power sets. Not every primary will feel optimal or even functional with every 2ndary. At least not without experience in building outside the box with IO sets to fill gaps. For example most would argue Dark melee is really the only truly good partner to SR  due to its heal which is SRs biggest issue not end recovery but healing when overwhelmed.

     

    SR has the biggest flaw of all sets for a tank, because SRs biggest weakest is more attacks coming at you. Nature of the beast when your set is pure def as the more attacks means more chances for lucky hits to slip through. My first 50 scrapper back in the day was SR, and I survived the loss of perma Elude, ED, and in the final era of coh was able to solo decimate the turrets in a BAF with him while the rest of the team focused on the initial street sweeping.

     

    SR is a great set but takes some thought to make work, frankly in the pre free fitness era I would only take the autos until after 20 and fit in my travel powers etc before then. Now I was kat/sr and also used Parry which  is a great def boost for melee and lethal attacks which cover quite alot.

     

    Personally I never much cared for the elec melee set felt it was just added more for flavor for those who wanted it. Its not unplayable or anything just didnt ahve enough oomph for my taste.

     

    As others have said attack powers early on need at least 3 slots, an acc and 2 dmg for most but swapping one of those dmg for end reduction is fine if you really want it. Brutes big dmg comes from rage, lots of cheap little fast hits build it up fast.

     

    As most of us are rebuilding old cahracters from our glory days we are taking every trick we know to keep builds feeling competent while recovering our lost powers. So listen to us.

     

    Id suggest a more easy to use for  new player build for your first 50 so you can use them to finance harder to start builds.

  16. PBs are actually disgustingly good at their job, no changes necessary.

     

    Also, knockback is the single best form of CC in the game. Mobs can't kill players when they're being chucked 50 feet through the air on loop.

     

    QTF

     

    I get why it can be a pain for team mates - usually a grumpy scrapper for some reason, still it can be managed.

     

    Hurrr hurr, only Scrappers hate teh knockbackz, silly Scrappers!

     

    For real though, I loathe Knockback, and I don't play Scrappers (Anymore. Brutes make them obsolete for me, personally. Just a preference thing). I hate it when I'm playing my support toons, almost all of whom have half their toolkit dependent on keeping the enemy in a defined area. There's nothing more annoying then throwing down Distortion Field or Ice Slick or something only to have some MOTHERFUCKING IDIOT PEACEBRINGER fling the entire spawn out of the area, in all directions.

     

    Thanks asshole, that's like a 60 second cooldown you just blew for me, and everyone's going to take more damage because your dumb ass needed to feel "powerful" by flinging the mobs around.

     

    And Knockback is not the most effective CC in the game. KnockUP works identically, without scattering the spawn to the four winds. It provides just as much mitigation as knockback, but doesn't inconvenience everyone else in your group to let you "feel strong".

     

    But you go on telling yourself how badass you are, and I'll go on avoiding any team with multiple Peacebringers on it (And just ignoring PBs entirely when I'm actually running the team), until they get fixed, or lock the AT to people who have a 50 already again so that I can have some modicum of confidence that anyone I see on a PB might have the skill to use it without fucking everyone else over.

     

    Switch them to Knockdown or Knockup by default. I don't care which. Give them the option to switch back, through some arcane, hidden NPC or something somewhere, so noobs can't find it.

     

    You come off as quite the control freak and frankly dont sound like someone I think many would want to team with no matter how competent a player you are. There is no content in this game so challenging it takes a perrfect meta team or tank spank control approach to win it handedly, simple fct is back in the day all the biggest challenges with the fastest times always tended to be pure scrapper groups. So why stress at all. You are here to have fun and feel like a super hero, so is everyone else. holding back, waiting for corner pulling etc all very much ruin the actual fun of playing in general.

     

    Dont like KB dont use it, dont want it in your groups fine be a bigot towards others, but being insulting to people for how they want to play or the powers they like, that is an attitude  that qualifies as toxic and does nothing positive for our new community.

  17. You are under the assumption that secret identities are well secret. in a world where crey likely owns thousands of spy sats, every security camera, and has a psion second only to sister psyche at its head, I doubt very many heroes can keep their identity secret.

     

    Then there is hero registration, ofcouse such a system can be comprised and data stolen. Same with ever SGs roster.

     

    Back in the day though for some characters I had 2 toons, one would be their civvie mode, with their civvie name, and would use a set like MA and then only lvl it to about 10 or so to represent holding back my full powers. It was a little clunky but now we have so many character slots this is far more practical to do if you  really want to.

  18. If I may offer a humble alterntive, why not simply up the merit rewards of low level story arcs to make them too good to skip. Hell add like 50 merits to the tutorial and then we will see vets running it to and help guiding actual newbs in it if they are so inclined.

     

    Honestly I tend to skip all the low level arcs that offer less then 20 merits till I get bored and feel like doing solo flashbacks.

     

    Hell lets give merits for exploration badges, to encourage players to explore the world.

     

    Hey we can even get more creative what if Frostfire for example always dropped part to a new IO universal set that granted some meaningful resistance to fire, cold, and recharge debuffing. and if possible make it only in the actual non flashback arc, so if you wanted the set you would need to run it again by assisting someone else on that arc.

     

    There are plenty of creative rewards we can use as carrots to get people to run the other low lvl content. Which I agree would be better for teaming, player learning and interaction, and make sure plenty of great story arcs get played and read through.

     

    As a lore based roleplayer I encourage ways that make learning the lore and game world worthwhile even to meta gaming grinder types.

    • Thanks 1
  19. First off, only BAD blasters do not take and invest in top mods for their first 3 powers. Because even the mod dmg CC ability will when well buffed be very good dmg.

     

    My standard single target boss kill chain has been since they changed defiance way back to those 3 powers that can be used even while under CC effects. Ive used them to single handed burn down AVs in incarnate trials back in the old days.

     

    They do not need to be altered or tweaked, Players need to learn to make full advantage of what is there rather then thinking blaster must aoe all the time.

     

    A blaster gets many attack powers. I usually have several on a different power bar for single target, and the aoe ones on another for mass mob killing.

     

    I suggest take the first 3 attacks, then take plenty of pool powers as soon as you can, many are very useful to blasters.

     

    If you just feel blaster isnt right for you, then try a corruptor or sentinal. botha re near enough blaster dps, and much hardier without effort.

  20. I seem to recall posi himself chiming in on a thread much like this many a year ago. If my memory isnt playing tricks I believe that the short answer was because then there is alsoa  reason to use multiple partial sets. Frankenslotting set IOs was part of the plan for new build possibilities.

     

    For example withthe right mix and franken slotting you can give bonuses equally around 9 or 10 old lvl 50 SOs on a power, yes hey will be varied but basically with clever franken slotting you can max out acc,rech,dmg, end reduction etc, and to do that you have to forgo the set bonuses from full sets.

     

    That was a planned trade off basically. Making a set that perfectly min maxes the %  spread of each bonus would basically make full sets the only option.

  21. for a concept similar to a lantern really many AT and sets can apply as each Lantern tended to have a personal approach.

     

    As some others have said a human form PB is a good option. lots of fields, energy glowing. ranged and melee with KB for some CC very adaptable Im using two human form PBs atm myself one meant to mimic Iron man the other a kryptonian. A GL mimic Id do abit different from either of those so just another example of the diversity even with in a concept AT like the PB.

     

    I actually used to have  a GL costume on my old psi ment blaster and always found that power set to do a decent GL mimic as well. Force mastery for the epic pool.

     

    So really make a few variants and see what feels good to you would be my suggestion.

  22. sorry no this is terrible to even suggest.

     

    PvP has always been a niche in this game one that really imo is more useful to role players wanting to have SG vs VG wars.

     

    I recall once holding my own against 4 heroes as a brute who used his knock backs and knock downs to keep them all off balance.

     

    I recall managing to turn the tables on an ambush by 5 villains with a psi ment blaster by using a break free, a phase shift and escaping so I could stalk them and switching to a costume I made just for pvp taht colored my attacks the same as the shivans I waited till they became engaged at a meteor site and then attack from above. after they all wiped I sent a tell to one of them, and they LOLd having no idea I was attacking them from above thanks to my energy color.

     

    this was all in the late age of CoH. Ive a few other fun PvP recollections all from after the horrible first iteration of PvP. If you want to move quickly in pvp we have hover and combat jumping to assist. Power sets like SR grant a modest but meaningful boost to movement speed. There are several ways to approach movement in pvp and never found issue with the travel power change in pvp. Had to happen or ranged kiting would have always been king in pvp.

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