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Damoklese

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  1. Eh.. the way I see it.. they need to purge the names from people who arent playing them. Regularly. If the unused names are always being freed up, then if you lose a name, you can always find a new one when you decide to play that character again, right? Isnt the insult being tossed around that people need to "get more creative" and "quit whining".. well.. that applies to you too. Sorry you lost your hold on Captain Squatthrust. Now quit whining and get creative. Maybe a compromise could be that the names of level 50 characters that have been logged in in the last 6 months are safe.. you could also maybe give players the option the "secure" 5 names in their first 5 character slots or something, just to give non-level 50 characters a way to hold onto names that are important to them if they plan on going on hiatus for a while. But lets quit being so douchey about this issue ok? Everyone playing this game is in it to have a good time and live out some superhero fantasies. Let people have a chance at a great name that fits their character just right. Spread the fun around. You will get good names too. I promise.
  2. Thanks for the advice. I figured it was probably not possible. I dont feel as though im looking for someone who can do everything though. Id be fine with a tank, for example, if there was one that had an adequate defense to sappers. Everything else the tank has.. his durability, damage, ability so solo AVs, but if he gets sapped he just crumbles due to his dependence on toggles. I dont like having such a glaring Achilles heel. Also controller and dominator werent off the list because they dont have pet management. They just have pets. Controllers dont have CC protection though, and dominators dont have durability. At least not in my experience. I dont really want to enjoy the climb with a dozen different characters. That doesnt appeal to me. I want to have one character that I enjoy that I can use for most all of the content. And then ill have alts for messing around and playing as the mood strikes me. The inability to have that one main character is an annoyance that ive been trying to solve. Shame that it isnt gonna happen.
  3. I dont have the time or dedication to get multiple characters to the pinnacle. Its so time consuming. Id like to at least get ONE fully leveled and kitted out though, but every time I think ive found "The One".. i get disappointed by some aspect of them. So lemme ask the community: Can you think of an Archetype and powerset that has: 1) Solid protection from crowd control 2) Clickable defenses that can be perma'd OR some form of sapper protection that keeps them from becoming a wet noodle when sapped 3) Adequate damage that would allow for soloing AVs, or at least duoing effectively. 4) Isnt a mastermind (I just dont enjoy pet management) 5) Durable. Either through high defense/resist or through healing, or through great crowd control, or whatever. Just not flimsy. Any suggestions? My experience has been that no combo can meet these 5 requirements.
  4. I LOVE(d) my defender. But I went up against Malta last night and it turned me into a mobile buff dispenser. Basically all I could do was buff my tank, and then try (unsuccessfully) not to die repeatedly from the constant CC. Is there anything I can do to stop this? I have some sets that provide mez resistance. I have a blessing of the zephyr. If any of that made a lick of difference last night, I couldnt tell. Before anyone says you just have to control aggro and the tank needs to keep things focused on him. That isnt a sufficient answer. I like to solo as well, and half of the times when I was CCed, it was in AOE form from getting too close to the fight. The attached image is my current CC protection. I did not specifically build for that, so the stats arent particularly good, but i thought id provide them in case anyone wanted to see what I was actually working with before commenting. (Im Nature/Elec btw) So.. anyone have any advice?
  5. So I have dabbled a little in MMs but never committed to one because I reach a point where I just feel like all im doing is moving my pets around. I know thats kind of what the class is, but im wondering if I can play a mastermind without being all about the pets. Essentially I wonder if I can make more of a set and forget mastermind. Ive been told that you can put Bots or Necro on defensive and just leave them like that. I dont know how accurate of a statement that is, but if that is true... Could I go Bots/Traps/Field and make him as a set and forget MM? The idea is that id put the bots on defensive and just let them follow me around and provide laser goodness. Id have the FF bot from traps providing defense, meanwhile id be using the energy blasts from field mastery slotted with force feedback +recharge procs, and throwing in some trip mines, seeker drones, and what have you. Is this feasible? Or am I gimping myself?
  6. Hey everyone. Im working on my build for an Inv/EM tank and im trying to decide where I can pare down my attack chain to just the most necessary stuff. I plan on having a fairly high amount of global recharge..shooting for perma haste. I am wanting to pare down my attack chain because I want to try and fit in most of the psionic mastery ancillary pool, and go proc heavy with dominate and psionic tornado. So knowing that, what would you say are the most important attacks for me to take in EM? Right now im pretty sure I want Total Focus and Energy Transfer.. beyond that though.. i dunno. Should I take whirling hands and/or power crash? Is there any reason I shouldnt skip barrage, bonesmasher, and energy punch? Thanks for the help 😄
  7. Have you considered AFK farming with a Dark/Spines tank? Seems like the two toggles, and dark regeneration spam, all procced out.. could be effective. Plus you can throw a cloak of fear in there for more mitigation. Just wondering if there is any reason I shouldnt consider making this character.
  8. Your Sword-Lord has similar tastes in costume's to my Damoklese
  9. Are there any effective farming builds that dont require a TON of investment, and arent either Fiery Aura or Rad melee?
  10. Just tested this on the test server and it performed ok. Tried it in +3/4s and for the most part it was alright. The damage was a bit low, and alpha shots are very precarious. This is a build that is mostly for solo and duo play, so im trying to be as self reliant as possible. I know my build may not be perfect, but im curious if any more seasoned defender players might have some feedback for me. Thank you! Defender (Nature Affinity - Electrical Blast).mbd
  11. I really like the aesthetic of the set. I like jolting chain and synaptic overload and static field. But everyone says the set is bad..with no damage or proc potential and the pets suck. I guess I'm just wondering if that is true, why it is true, and if anyone has figured out how to make the set good?
  12. It's going to vary. Different builds and ATs, so I'm looking for something with a varied enough challenge to at least be somewhat effective to a range of options.
  13. I'm trying to iron out exactly how I want to build a character and was going to use the test server for it. Can anyone recommend a good mission I could easily access that doesn't take too long to complete, and would provide a good measuring stick for my effectiveness? Does such a thing exist?
  14. Thank you! I'll take a look at this when I get home today 😁
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