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Everything posted by Kai Moon
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No more Execute_Power bug on Brilliant Barrage, as far as I can tell. Hypnotizing Lights (Close) and Brilliant Barrage (fear missile) go off every time. It's possible I mistimed it, but I'd guess these two powers aren't affected by the bug. I don't know if Catherine Wheel's Intercept Proc also uses Execute_Power, but I didn't see any bug, just the occasional missed tohit roll which is normal.
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It's not in today's patch notes, but Catherine Wheel's Rocket Twirl was reduced to 0 range. Catherine Wheel at long range no longer tries to use Rocket Twirl first, then its ranged attacks. It instead fires its ranged attacks first, then closes to melee before using Rocket Twirl. new-rocket-twirl.mp4
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Stalker Ice Armor's Moisture Absorption has "+DEF(All but Psionics)" in its short description. Should just be "+DEF(All)".
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Yeah, Rocket Twirl's range should be 0. Catherine Wheel's current behavior is to get within 100 feet of the target, then fire off the PBAoE (hitting nothing), then continue getting closer to use single-target ranged attacks. Compare to Demon Prince's Frozen Aura, which has a range of 0. Demon Prince uses its ranged attacks, then runs into melee before using Frozen Aura, as expected. rocket-twirl-targeting.mp4 frozen-aura-targeting.mp4
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Looked at defense types and pet stuff. * Hypnotizing Lights has AoE defense type only. Was no second type (psi?) intended? * Hypnotizing Lights (Close) has AoE and cold defense types, probably not intended. * Catherine Wheel's Glitter Flare and Vibrant Bolt are ranged and energy defense, probably intended to be ranged and fire defense. * Catherine Wheel's Rocket Twirl is AoE and energy defense, probably intended to be AoE and fire defense. * Rocket Twirl has Whirling Hands' short description. Should say Fire/Energy damage, Chance for Blast Off. (Breaking off Rocket Twirl targeting issue to new post.)
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Part of Catherine Wheel (the pet itself) seems to be customizable but not colorable. Bright version has a reddish big circle that doesn't seem to change color. Same for dark version, but greenish-bluish. I think the Catherine Wheel's powers (Twinkling Blast etc) are ok. Possibly normal/intended, but there are static embers from the Blast Off proc. They glow white, fly up then down, fade to red, bounce off the ground a bit. No change for bright/dark or customization color. blast-off-embers.mp4
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Focused Feedback: Powerset - Dark Miasma
Kai Moon replied to The Curator's topic in [Open Beta] Focused Feedback
I think so. In-game description says 1.0X accuracy. To-hit logs say 75% chance vs even con with no defense/tohit/acc in play. (Tested on defender.) -
Focused Feedback: Powerset - Dark Miasma
Kai Moon replied to The Curator's topic in [Open Beta] Focused Feedback
I didn't play with the power "for real", but while trying to get video for my post, I missed a lot, and had to swap out a rech for an acc. No sets. So this is going to be one of those expensive Provocation powers, which is interesting given its short-lived and possible accidental-grief effects. -
Focused Feedback: Powerset - Dark Miasma
Kai Moon replied to The Curator's topic in [Open Beta] Focused Feedback
I'll keep my design opinion to myself. Others in this thread argue it better than I can. Just my observations. 1. Against most enemies, there's a <2-second, likely 0.75-second, unenhanceable immob and trawl, with no further effects. 2. Unlike most mezzes, the immob magnitude is affected by relative level. Mag 2.7 vs +1s, for example. That leads to low magnitude as well as low duration in normal gameplay. 3. The effect and duration can be drastically different against other enemies within the same spawn. 30-second intang vs 0.75-second trawl. And some text bugs/typos: 1. User's combat log says "intangible" for trawled, non-intangible targets. Target's combat log also says "intangible" in that case. Both logs have doubled messages. 2. Black Hole's short description says "Intangible". It's not intangible against most enemies. 3. "immunie" -> "immune" EDIT: This was on a defender. Sorry, didn't realize other AT versions were different. black-hole-power-analyzer.mp4 -
In a league, after players move from team to team, the player order in the League window (WDW_LEAGUE) usually differs from the player order in the Team window (WDW_GROUP). The Team window order is also used by /team_select (CMD_TEAM_SELECT) ("Select Teammate 1" through "Select Teammate 8", Shift-1 through Shift-8 by default). That makes it difficult to use /team_select in a league. You have to look at the Team window, and disregard the League window. Likely cause: the League window uses e->league for ordering (earliest league members first), while the Team window and /team_select use e->teamup for ordering (earliest team members first). The two data structures usually have different ordering after teammates move from team to team within the league. Possible fix in getTeamMemberIndex() in uiGroupWindow.c, or housekeeping functions that sort the league data.
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On the receiving end. Blast Off: Redundant messages in the target's General Combat and Damage Received logs. Doesn't do damage, so just the General Combat log is fine. Uses Char's icon, causing a confusing debuff icon to appear for the target. Glittering Column: Typo in target's General Combat log, "distracts you with it's vibrant display" should be "distracts you with its vibrant display" Hypnotizing Lights (Narrow): Uses Cold Snap's icon, causing a confusing debuff icon to appear for the target. Brilliant Barrage: The location effect uses Twilight Grasp's icon, causing a confusing debuff icon to appear for the target. Catherine Wheel (pet powers): Uses Char's icon and assorted Energy Assault icons, causing confusing debuff icons to appear for the target.
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Note to testers: Hypnotizing Lights appears to be using ExecutePower, so test it in moving situations if you can - you're moving, your target is moving, both. ExecutePower is buggy and unreliable when things are moving. But it might be implemented differently in Hypnotizing Lights. I can't replicate the usual ExecutePower bugs with Hypnotizing Lights, so far.
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Combat log stuff Psychic Wall: This is Dark Embrace's message. Psychic Wall is smashing, lethal, and psionic. Psionic Shield: This is Murky Cloud's message. Psionic Shield is fire, cold, energy, negative energy, toxic, psionic, and endurance drain. Impenetrable Mind: Missing protection types? Could include fear, confuse, and knockback. Psychokinetic Barrier (fixed on some ATs but not all): This is Energize's message. Psychokinetic Barrier is absorption, max hp, regen, and resistance to end drain/regen debuff/recovery debuff/recharge debuff.
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Some typos Sparkling Chain: "Ranged (Targeted AoE)" should say chain instead of targeted Hypnotizing Lights: "If The Hit check" with "The" capitalized should say "If the Hit check" or "If the To Hit check" Brilliant Barrage: "bombared" should say "bombarded" "hit by shrill noisemaking rocket" should say "hit by a shrill noisemaking rocket" or "hit by shrill noisemaking rockets" Some combat log messages still say "Multipurpose Missiles". An incorrect "Smoke" message appears in the caster's combat log when summoning Glittering Column. Incorrect Cold Snap messages in the caster's combat log when casting Hypnotizing Lights. "Hypnotizing Lights (Narrow)" should say something more like "Hypnotizing Lights (Close)". The Catherine Wheel's "Twinkling_Blast" power should say "Twinkling Blast".