Jump to content
The Beta Account Center is temporarily unavailable ×

Kai Moon

Members
  • Posts

    307
  • Joined

  • Last visited

Everything posted by Kai Moon

  1. Verified this still occurs. This is the Pocket D version of Mercedes Sheldon, who has a red jacket, no missions, and no introduction text. She can be selected by clicking around her portrait, but this is a useless "dead end" in the introduction chain. When I use GM commands on a local test server, it appears Pocket D Mercedes Sheldon is probably on the peer introduction lists for all 15 original blueside contacts of this tier but I didn't check them all. She should be removed from the level 10-14 peer contact introduction lists. This bug was present in 2012 IIRC so it's not just Homecoming. Screenshot: Athena Currie (10-14) offers two peer introductions to a level 10 character. Alfonse Rubel (also 10-14) is normal, Pocket D Mercedes Sheldon (no missions) is a dead-end.
  2. I'd stick to an Elec Blast archetype. End drain got nerfed on Homecoming, it mainly just sets up elec blast mini-crits. Defender survivability is fine and potentially even better than Sentinel. I never have a problem with survivability on my elec/elec/elec defender. Even at low levels, he's got his mez protection, he's got his knock protection, he's got 24% resist all but toxic. At high levels, Charged Armor nearly caps smashing/lethal/energy resists. On the flip side, a sentinel will never sap whole spawns. Thunderous Blast recharges faster, handy for bullying an AV. But Short Circuit's the better choice for packs of normal mobs, and all your aoe's are reduced to 10 targets for Sentinels. Assuming you go defender: From Elec Affinity, I'd say either Rejuvenating or Insulating is skippable. Having both seems like overkill. The other powers have end drains or useful self-buffs. Don't skip Energizing, you'll have end problems without it until you get Power Sink. Defibrillate can be used as a strong AoE mez + end drain without a dead teammate. Amp Up is usually skippable as a nerfed version of Power Boost, but for a dedicated sapper, it adds an end drain proc to one of your teammates. From Elec Blast, I'd say Lightning Bolt, Ball Lightning, Tesla Cage, and Voltaic Sentinel are skippable. Charged Bolts is slightly better than Lightning Bolt for sapping, so I took Zapp instead of Lightning Bolt. Use single target blasts as end management - if they mini-crit, they restore more end than they cost. Ball Lightning's mainly for AoE damage, its small end drain is superfluous on top of your big AoE drains (Short Circuit, Defibrillate, Thunderous Blast, Power Sink). I took Shocking Bolt instead of Tesla Cage. Homecoming put a questionable cross-set interaction on Tesla Cage which consumes your Static, and I'd rather use my Static on Defibrillate which is a better AoE drain. Homecoming tried to make VS a toggle, but it constantly gets stuck on geometry, so you have to resummon it all the time anyway. It's okay to overslot Thunderous Blast for end drain. Won't make a difference for EBs, but does make a difference for AVs. One-shot draining AVs isn't super helpful on Homecoming, but it sets up your mini-crits, and it's a flex. For alpha, I went all in on Agility Core. Absolutely biggest saps in the game, but the recharge component messes with damage procs. Musculature radial would be a better balance between damage and sapping.
  3. Cold Domination Sleet got nerfed hard last patch, it has basically no slow to keep enemies running away from its DoT. Have another method to keep enemies grouped up. Still a good all around buff and debuff set. Lack of heals is almost never an issue, but maybe load up on defense set bonuses, since otherwise you'll be squishier than your buffed teammates. Ice Armor Covers lots of bases. Also covers lots of your costume, plan your costume around it. Chilling Embrace (non-sentinels only) is a decent damage debuff, nice for tanking AVs. Ice Blast Haven't played it. Long standing reputation as a single target focused set. Probably for good reason. Sentinel version even more so. Ice Control Homecoming tried to buff this set. Tried. Ice Slick now has a little DoT, which is nice, but those DoTs cause fleeing, so make sure to use your slows and immobs. The fear added to Shiver/Cold Snap is only a narrow cone within the cone, so you end up having to aim it like a narrow cone anyway. Or skipping it, Ice Control doesn't really need more mitigation. I just like the visual of enemies shivering. Ice Manipulation Shares a few of Ice Melee's best powers. Freezing Touch isn't as OP as the ice melee version, but is still decent. Sustain toggle has the same damage debuff as Chilling Embrace, nice for blapping AVs. Ice Patch is good for grouping and mitigation. Ice Melee Seems to have been balanced purely by making Freezing Touch OP, so you sorta have to take that. Frost isn't as bad as Breath of Fire, but still, take it only if you love cones. Stalker version doesn't lose AoE, their assassin ice sword is a straight upgrade to Greater Ice Sword. Ice Patch is Ice Patch. Icy Assault Chilling Embrace is different in this set, more of a PBAoE damage toggle than a debuff (damage debuff cut in half, not so nice for tanking AVs). Ice Sword Circle isn't as good as Frozen Aura. But added together, that's more PBAoE damage than most dominator secondaries. And if you want to jump around with an ice sword, this is the only way. Arsenal Control, Dual Pistols, Demon Summoning, Storm Blast, Storm Summoning Ice-ish. Up to your concept and how you like the visuals.
  4. New thing! Stable Diffusion 3! It reportedly struggles with human anatomy, but it does text well. 25 cents for every mission my dark miasma alt forgets to use tar patch.
  5. City of Data reference: https://cod.uberguy.net/html/power.html?power=blaster_support.time_manipulation.time_wall&at=blaster Temporal Manipulation / Time Wall was added during the SCoRE years as a tier 1 blaster secondary that slows and immobs at range. Issue 27 Page 1 added scale 1 energy damage, but uses melee instead of ranged damage scaling. Only blasters get this power, and blasters have melee=1 and ranged=1.125 damage multipliers, so this power deals less damage than intended. Screenshot: Time Wall's damage scale increases from 1 to 1.125 on a hypothetical scrapper
      • 1
      • Thumbs Up
  6. Oh, I just remembered, I have an alt I made a few years ago, and Homecoming reworked his set like a year ago, I should take a look at it. Oh my god is that a default costume
  7. Issue 9 placed a Black Market along one of the Ghost of Scrapyard's paths in Sharkhead. The kill zone around the Black Market breaks the event on that path. Near -940 0 -1160. According to VidiotMaps, the affected path largely duplicates another path that veers slightly east. If the affected path can't be changed or shortened, it could probably just be removed.
  8. Zone/Mission: SAFEGUARD_KINGS_ROW Position: [266.3 -1675.9 -1274.2] EDIT: I thought this was a bad spawn location, but it seems more likely the minion hopped through geometry to get out of bounds before I got there.
  9. Them: "Uh, what's that concept?" Me: "Wow, I must have been in a hurry." Time to fix this rush job. Any other costume redemption stories?
  10. Atlas Park near 535 0 355 Phone box has its blinking light detached and floating above it. Small, but used in Susan Davies' patrol mission, so fairly visible.
  11. It seems Cold Domination's Heat Loss uses a similar mechanic, and has the same bug. I'll upload a vid when I can.
  12. Sure, a league of 17, recruited specifically for high DPS, overpowered the bugged repair field. But that's a workaround, not a fix.
  13. Heard on chat on Everlasting that this happened again today. The league gave up and left, but I was able to get this screenshot. The generator's taken out, but the Goliath War Walker's Repair Field is still active.
  14. OK, checked the reverse scenario. Damage scales downward when appropriate. It just doesn't scale upward. Images: Level 50 blaster brawl vs Level 50 minion in PI; Level 50 blaster brawl vs anniversary Skull with low HP. (Removed Alpha and waited out any Defiance, so there's no level shift or damage buff fluctuations.)
  15. I checked. Teaming doesn't decrease the difficulty, if the team's low level. The spawns get bigger and higher ranked with the same inflated HP. As stated in OP, sidekicking up to a 50 is the only workaround to get the difficulty down to a reasonable level.
  16. If you're low level, the Anniversary ambushes range from frustrating to actually unbeatable (due to heals and regen). Getting sidekicked up to 49 seems to be the only workaround at this point. Still got very difficult spawns in a low level zone. Images: Level 8 tanker ice sword vs Level 8 minion in Port Oakes; Level 8 tanker ice sword vs anniversary ambush in Mercy.
  17. In the final mission of the Justin Augustine task force, there's an optional objective that spawns a friendly Faathim the Kind. Faathim's Dispersion Bubble (typed defense only) and Healing Aura affect the players, but Siphon Power and Fulcrum Shift don't. The visual fx will play on the enemies and on nearby players, but no damage buff ever applies. In City of Data, the damage buff pseudopets have "if source.owner>arch eq 'Defender'" and "if source.owner>arch eq 'MasterMind'" checks, but Faathim the Kind is presumably not a defender or mastermind, so both checks seem to fail, and the pseudopets do nothing. City of Data references: https://cod.uberguy.net/html/power.html?power=rularuu.faathim.siphon_power&at=boss_rularuufm https://cod.uberguy.net/html/power.html?power=rularuu.faathim.fulcrum_shift&at=boss_rularuufm Edit: Checked VM3 release. Same thing happens in VM3. So this bug was likely around in 2012.
      • 1
      • Thumbs Up
  18. Many of my alts have their origins in the past. Here's one who got his powers in a tragic lab accident involving a hologram laser as a famous comet approached Earth.
  19. And now for the reverse - an AI image of a costume I designed. I had fun generating this. I did a lot of research on this costume - if you can call binge watching Zack Pinsent and Bernadette Banner and okay fine a little Bridgerton "research". So I knew specific keywords to recreate the look in Stable Diffusion consistently. Think "1830s", "equestrian", "tailcoat", "cravat", "sideburns". The AI was definitely on the same wavelength as me, and I didn't even have to inpaint. I did have to wrestle it out of a historic 1830s fashion plate style, and into a modern digital comic book art style, though.
  20. Okay, let me explain. About a year ago, I was completely blocked for costume ideas for one of my alts. Normally, I struggle for a few weeks, maybe a few months. But for this alt, I'd already been stuck for over a year. I couldn't even think of a decent text-to-image generation prompt. So I decided to go even lazier. I asked ChatGPT to write a text-to-image generation prompt for a morally ambiguous, young adult, male comic book mutant with cold powers. It spat out a decent prompt, referring to icy whites and blues and a cloak and some other style tokens. I then fed that prompt into Stable Diffusion. Finally, I picked an image I liked, and recreated it in game. So this is, in essence, an AI-generated costume.
  21. Update, the bug appears to be intermittent. Second try, the Repair Field power was revoked when we destroyed the generator, as expected. The goliath took about two minutes or so for 9 of us to defeat, normal for a GM.
  22. Bug still exists. Destroying the generator didn't revoke the Goliath's Repair Field power. I confirmed with Power Analyzer that the Repair Field buffs were still active. We had to brute force with a full league. (Not literally a "full" league. Two-team league, plus a few more people who were outside the league but helping us.) https://cod.uberguy.net/html/power.html?power=council.goliath_event.weaken&at=boss_monster https://cod.uberguy.net/html/power.html?power=council.goliath_event.repair_field&at=boss_monster
  23. During Moonfire's task force, the 6th mission briefing (Compound6) still refers to Dr. Ann-Marie Engles. It should refer to Dr. Francois instead.
  24. Starting a new thread instead of necro'ing a 3-year-old one. Follow up to this 2020 bug report and partial fix: Transfusion was partially fixed. The timing window for Transfusion to fail was reduced, and it happens less frequently, but it can still happen, especially on teams. I didn't test Transference and Fulcrum Shift in 2020, but testing today, they both have the same issue Transfusion had. The timing window for Transference and Fulcrum Shift to fail remains large, so they fail 5/5 with the below steps, regardless of timing. See attached videos comparing i26 VM v3 with i27 page 7 test server. Steps to reproduce 1. Log in a high level character with Will Domination, Transfusion, Transference, and Fulcrum Shift. 2. Stand next to enemies you can one-shot with Will Domination. 3. Target an enemy. 4. Use Will Domination, then use Transfusion/Transference/Fulcrum Shift immediately before the enemy is defeated. Expected result Transfusion's AoE heal still occurs, same as old pseudopet mechanics. Transference restores endurance and shows the recovery vfx on your character. Fulcrum Shift debuffs multiple enemies and grants multiple buff stacks. Actual result Transfusion's AoE heal visual and sound effects play, but no healing occurs (2/5). Transference's AoE visual and sounds effects play, but no endurance is restored, and no recovery vfx on your character (5/5). Fulcrum Shift debuffs only the defeated target, and grants only one buff stack (5/5). Video evidence Fulcrum Shift works on i26 VM v3, fails on i27p7. fulcrum-shift-i26v3.mp4 fulcrum-shift-i27p7.mp4 Transference works on i26 VM v3, fails on i27p7. transference-i26v3.mp4 transference-i27p7.mp4 Transfusion works on i26 VM v3, fails on i27p7. transfusion-i26v3.mp4 transfusion-i27p7.mp4
  25. This one drove me crazy. I used Short Circuit to check my audio sync, and I actually thought my system audio was borked. But, no, it's just Homecoming. Public i26 VM v.3 - slow animation, slow sound, synced Everlasting (i27p6) - fast animation, slow sound, desynced Test Server (i27p7) - fast animation, slow sound, desynced Given the date of this bug report (2022), and the absence of the bug in the public VM (2019), the likely cause is the Issue 27 Page 3 patch (2021). That patch shortened the time for Short Circuit to do damage, and sped up the animation, but didn't change the sound, resulting in desync. Short-Circuit-sync-VMv3.mkv Short-Circuit-desync-i27p6.mkv
×
×
  • Create New...