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33 ExcellentAbout chuckv3
- Birthday 05/16/1963
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only the "ghost" / "ethereal" effects work on kheld forms.
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No, it absolutely sucks. Think midget, not dwarf. I've suggested a "tiny mode" that keeps all proportions 1/3 while keeping the same bounding/targetting box so it cannot be exploited for any advantage... I guess not enough folks are hating mini mode the way I do. I basically cannot use it.
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As in Bureau of Supernatural (Something? Studies?) B.O.S.S. headed by Myrmydon (or alt spelling thereof)? I was a member until about 2009. I am pretty sure Myr was on the forums somewhere too, but not interested in getting back into leadership when I asked.
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I was Xarah (and various other tall blue alien girls whose name started with X, various "Grannies" and a warshade), and member of B.O.S.S. supergroup for a while. I miss Lil' Momma and all the other tankers from there. Now mostly playing TinkerBell on Reunion (and lots of alts), and Purple Pain (baby warshade) on Indom. If any of you need funds anywhere Tink is worth about 7B. Lemme know! I was giving inf away by spamming but I figure everybody is probably pretty financially set by now. But you can always ask!
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I dismissed one of these in my base, then went to KR where the pet magically re-appeared. Seems like a bug.
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What would you do if you were a DEV?! (Fun Ideas Talks)
chuckv3 replied to SSR's topic in General Discussion
And how about allowing the FULLY FUNCTIONAL tailor (those that allow size changes) in bases. -
What would you do if you were a DEV?! (Fun Ideas Talks)
chuckv3 replied to SSR's topic in General Discussion
Add a simple decision-tree structure to the dialogs in AE allowing branching and looping. It would be pretty simple to implement. First, allow up to 50 dialogs and 10 missions. The player might not need to complete or answer them all to get to the conclusion. Assign unique names as identifiers for each mission and dialog. Let each dialogue choice or mission outcome (fail versus success) proceed to a specific name (another dialog or mission). I actually wrote an entire web site and database to allow this, but the tie-in was restricted to "go run this AE mission and type in the result code here to proceed". A more natural integration could be built into the game client pretty easily. -
From LIVE you cannot. However... quality of life on Homecoming servers is much better, and there are plenty of generous rich folks to get you the STARTER items that really help you re-learn, refresh your memory, or whatever. There are also really good starting content to help you skip the early game where you only have 2 or 3 attacks and die over and over. Ask for DFB (Death From Below) when you first get on. Personally, I do that then Hollows, or more often do DFB a few times then at 20 start on Striga Isle. Just ask for help! And have fun.
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I eschew outright greifing or obtuse behavior, not poor builds or weak skills. I think if you are forming a team and have ANY expectations, you should state them up front. Otherwise just enjoy the entertainment value of the PUG Life. Just my 2 inf.
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Nah! I mostly suck, and people invite me back a lot! Even "entertainment value" is value, even if you are not so great at actually playing.
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Exactly. That's why I have quit most others. Secret World end game is basically repeating "nightmare mode" dungeons, and if you don't have mad skills, nobody wants you on their team. And all teams are always 1 tank, 1 healer, and 3 dps. ALWAYS. So it ends up being an impenetrable barrier for those not already uber. If I recall correctly, Tera was similar. One of the best things about CoX is the ability to solve problems in multiple ways, sometimes unexpectedly.
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One of the best features of Secret Word (and Legends) was being able to write one's own front-end UI add-ons. Just don't use Flash like they did :) There are already tons of client-side mods that were done via careful reverse-engineering or "PIGG DIVING", but why not formalize it? Would that be some kind of violation of the NCSoft terms? If not, would you allow a team of folks to work on "custom plugins" API? Having experience with android APIs (and Flash, Java, various ECMA scripts, and all manner of programming), I'd be willing to volunteer or participate in the effort. And yes, we could have restrictions against combat-related functions if that's what the team wants. I'm thinking more about making active interactions less tedious, like "delete all white salvage", "move all to auction house", "put all into storage", "sell all enhancements" and assorted things like that, instead of repeating keystrokes, button clicks or mouse drags to the point of carpal tunnel syndrome.
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Ok, thanks. So I have them, it's just not registering in Badger because the name is wrong there. I've been trying to volunteer to update Badger, but things have been very slow
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It looks like I have 25 AE badges (iirc all of them) yet I don't have either of these which are listed in the BADGER database. Does anybody know why? Thanks.
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How about 2024? I might want to get in on that now that!