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Derek Icelord

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Posts posted by Derek Icelord

  1. 10 hours ago, Book of Og said:

    I've got the latest version of Mids' Reborn, and when I opened a character build, the enhancements are shifted, to columns between powers and under other power sets. I can't find the proper adjustments if they exist. I thought it might have been because the build is dated 2019, but I tried my own build and got the same kind of mess.

    Don't know what to tell you. It's not happening on my install. I'm not a developer, I just wrote the guide. I'd post in the Mids' Board for help.

  2. On 3/20/2021 at 9:54 AM, GM Arcanum said:
    • inherent_walk.png.d5d99e9e21471ff44a09895a087fe358.png Inherent > Walk
      • No longer disables all other powers
        • Still disables all travel powers
      • Now applies Only Affecting Self
      • If you want to easily toggle all your powers off, a new /powers_togglealloff command has been added

     

    I'd rather this not be changed. One of the benefits of Walk (which was added purely for RP) was it disabled Health, which is frequently slotted with a +HP IO that continuously pops green numbers above a player's head. Since Health is an auto power given to all characters at level 2, a command to turn off all toggle powers wouldn't work.

    • Like 2
  3. 39 minutes ago, Bopper said:

    The point wasn't missed. The reason why that is conventional wisdom is because of how easy it is to hit the caps without slotting travel powers.

     

    <snip>

     

    So again, to my point, it is so easy to reach the speed caps on Live that nobody should be investing in their travel powers. In Page 2, those caps are raised so it incentives players to invest in them if they wish to reach the new caps, but you don't have to as you will still go just as fast (if not faster) as you do on Live.

    Unless the movement cap is effectively tripled (or increased by some equally ridiculous amount) with no increase in base speed, I'm not burning precious slots in movement powers. I know I'm not alone in that thinking, either. Getting from A to B faster is nice and all, but it's at best 4th down on my build priority list.

     

    As I posted earlier, slots are so tight 99% of the time I would far rather take an extra power that I don't have to slot than try and pry a slot out of an already slot starved build to throw on my travel power.

    • Like 3
  4. 3 hours ago, Jimmy said:

    The problem is that on live, slotting Fly is mostly pointless, so many players don't actually have slots there. I can appreciate it's a bit of a pain for existing builds, but going forwards you'll need to put your slots and enhancements in Fly (not Afterburner / EvMa) if you want your travel speed to be high. If you want combat speed, you can slot EvMa.

     

    Given how slot starved most of my builds get, I'd much rather pick up a couple more powers I don't need to budget slots for than try and carve slots out to retain the ability to hit the flight speed cap.

    • Like 9
  5. /auto_enhance automatically fills your powers with enhancements (but you don't get to pick what it throws in there), so not quite what I need. I use the store when possible, but they only sell in increments of 5 levels, which is also an imperfect solution.

     

    I'm trying to recreate the data in the wiki Travel Power table that includes base, even level DOs, +3 DOs, even SOs, +3 SOs, and IOs (boosted and not). I can kludge it with DOs using the AE vendor, but SOs at lower levels are proving a problem.

  6. 15 hours ago, The Philotic Knight said:

    I'm assuming you're using the new launcher? If so, you're pointing to the old install, not the new one. The game should have installed (by default) to c:\games\homecoming\

     

    That's where you have to point the app.

    Nope, still on Tequila. Can't be bothered to do an entire new install just for a launcher.

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