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Derek Icelord

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About Derek Icelord

  • Birthday 01/28/1004

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  1. According to the archive Paragon Wiki, the rate was 1,000,000 inf for 2,000 prestige. I don't remember how much 2,000 prestige got you, though.
  2. I remember seeing this, mostly on the forums. Only ever watched from the sidelines, but the salt they generated was hilarious. I think it was part that, and part utter jealousy at the amount of Influence the group had. You could buy Prestige back on Live (as opposed to earning it by playing in SG Mode), and I recall the Inf -> Prestige conversion rate was just atrocious. So it was not just a flex, but a pretty big one to boot.
  3. OK, this isn't in the notes. What's with all levels of the Council having this FREEM! effect on what seems like all powers, which comes with a high magnitude knockback? I know it's at least Mag 4.1 because it punches through the Karma: KB Protection IO. I've been encountering it since level 12 on Council mobs. The notes only mention high level Council getting a rework/tweak.
  4. Fair enough. I still think all such powers should be an AoE, however. Applying it to every team mate is tedious, and even worse for leagues.
  5. Unfortunately that's not immunity. Status resistance reduces the duration of a status effect, protection is what prevents the status from affecting you in the first place.
  6. Having mulled over this some more, I really like @ShinMagmus's proposal with the following tweaks: Make Clear Mind an AoE like Kinetics has for Increased Density (and proliferate this change to all other Mez protection Support powersets that don't have it already). Make Absorb Pain grant a large amount of Absorb instead of being a heal (and if it retains the -HP -Heal on caster, give it +Res or +Absorb to the caster). Make the T8 a +RES(All but Psi), which helps Empathy stand out in being the only set that can grant both +DEF and +RES to allies. I'm dropping the +DEF from my previous suggestion as it would be both overpowered and Fortitude already has a +DEF component. I'm also excluding Psi since that's proposed to be added to Clear Mind. Thus the set would look something like this (again, all suggested numbers are for Defender scale): T1 - Healing Aura Decrease animation time (also apply to AoE heals in other sets) T2 - Heal Other No change T3 - Absorb Pain Changed to large +Absorb, grants caster either +RES(All, 22.5%) or +Absorb T4 - Resurrect Decrease recharge to 120s T5 - Clear Mind Made AoE with 30ft radius, grants +RES(Psi, 10%) T6 - Fortitude No change T7 - Revitalizing Aura PBAoE(25ft radius), +Recovery(100%), +Regen(250%), 90s duration, 360s recharge, resistance to debuffs T8 - Steadfast Resolve (New power, better name if someone has one) PBAoE(25ft radius), +RES(All but Psi, 25%), 90s duration, 240s recharge T9 - Adrenaline Boost No change
  7. I really like this idea. On Live, I mained an Empathy/Psi Defender and have recreated the character on Homecoming as well. Empathy definitely needs some love. I have two critiques of your proposals: First, as FupDup said, Merciful Cry "feels off" for the set. I think it would be interesting to make it a Fortitude-esque power, but grant +RES(All) or all but Psi since you've proposed having that in Clear Mind, making Empathy the only set that can grant allies both +DEF(All) and +RES(All). Name it something like Stalwart Resolve. I don't think Empathy needs a -RES power to be useful, and having a power that targets foes feels against the set's theme. Second, I think it'd be a little more in keeping with Empathy's theme for Resurrect to retain its no buff status, but instead have a shorter cooldown than other rez powers. Something like going from base 180s to 120s recharge.
  8. Slot/set mules. 1.) Phoenix Rising is a slot mule for the Preventative Medicine proc. If you're dying, something has gone wrong. 2.) Vengeance is a slot mule for another Luck of the Gambler +7.5% recharge. 3.) Do you have the 4 accolade powers? Increasing Max END will also increase recovery. Did you toggle Tough on? As this is a fire build, Tough is only there to mule set bonuses and get access to Weave.
  9. Much obliged, thank you. I assume on the AFK build Spine Burst is the power to leave on auto-fire?
  10. Yes, technically all of them.* You can combine the Blaster inherent of having access to your first 2 blast powers even while mezzed with the Defiant Barrage Chance for Status Protection proc in one of those first 2 powers. Get mezzed, keep blasting, and the proc will eventually trigger and free you. Most critter powers are low magnitude, so just one stack of the proc is enough to free you. And since you should be spamming your blasts anyway, there's a decent chance you'll have a stack or two before a critter casts a control power on you as well. It also helps a lot to build for 45% DEF to S/L, as that will keep the majority of attacks from landing in the first place.
  11. Does anyone have (and is willing to share) a Spines/Fiery Aura Brute build? I know Spines/Fiery Aura is kinda old and fallen out of favor in the wake of Page 5's changes, but I still have 2 of them and I'm disinclined to abandon them and start entirely from scratch. I've attached build I've been running. What can I do within the constraints of the Spine/Fiery Aura combo to optimize it for current farming? Ideally I'd like to have both an AFK build and an active build. Cost isn't a concern. _Brute (Spines-Fiery Aura).mbd
  12. I looked there, but unfortunately that thread has nothing for post Page 5 changes. The other threads in the guide section all focus on different powersets.
  13. I know Spines/Fiery Aura is kinda old and fallen out of favor, but I still have 2 of them and I'm disinclined to abandon them and start entirely from scratch. I've attached the current build. What can I do within the constraints of the Spine/Fiery Aura combo to optimize it for current farming? Ideally I'd like to have both an AFK build and an active build. Cost isn't a concern. _Brute (Spines-Fiery Aura).mbd
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