Jump to content

Hamborgini

Members
  • Posts

    7
  • Joined

  • Last visited

Everything posted by Hamborgini

  1. Female > Head > Detail 2 > Seer Female > Body > Belt > Seer These two costume pieces occasionally lose the coloring from color 2 seemingly at random, even on first loading the character list. Once the bug happens, it stops color 2 from applying to these two costume pieces in every head/body variation they appear in across every costume on every character and across all accounts on the same computer. I'm not sure what's causing it, because I can't get it to happen consistently. Completely restarting the client is the only fix I've found when this happens.
  2. I somehow missed this. In my defense, the +25% recharge resistance is hard to notice when fighting a x6 spawn of nothing but Galaxies.
  3. Went through the routine again of alternating between increasing my level by 5 when defeated, or the team size multiplier when succeeding without being defeated. This time I was on a savage/psi/psi stalker. All enhancements were level 30 basic IOs. I started at level 27 rather than 25 to make getting the IOs from the freebies menu less of a hassle. Initial difficulty settings were solo bosses on, level +0, team size x2. Got through the first mission no problems, as expected. Then I bumped the team size up to x3 and went up against some Sky Raiders. This mission was a disaster. Psi armor's lower than average resistance to both lethal and fire, as well absolutely no debuff resistance of any kind, really made this a challenge. I eventually got through it, but only after several trips to the hospital. After increasing my level to 30 and getting both Aura of Insanity and Memento Mori, it was like a switch was flipped on my survivability. I shot through missions on x3, x4, and x5 with almost no problems at all. Then I started running x6, and that seemed to be my limit for this particular character. Adding more powers and more slots wasn't enough to offset the increasingly difficult enemies. There was just too much nasty stuff at the higher levels for this character's meager health pool to deal with using basic slotting at x6 spawn size. Council enemies' habit of turning into werewolves and getting all their health back while also hitting way harder was a particular annoyance. If I had one balance suggestion after my two test characters, it'd be to ask for a bit of -rech resistance somewhere. Psi damage typically does -rech as a secondary effect, so it would be thematically appropriate for psi armor to resist that effect. I somehow missed that this set already has this effect. Getting hit by 10 Galaxies at once and having my recharge floored is probably what led me to think it didn't.
  4. I spent some time with a kinetic/psi/psi scrapper today. My testing routine is to do radio missions at +0/x1 with bosses on, upping the team size multiplier by 1 every time I finish a mission without being defeated, while only using basic IOs. On defeat, I increase my level by 5 and continue increasing the team size until I get defeated again, etc. For this particular character, I started the process at level 30, since I had already messed around with the set at lower levels on a brute. This approach isn't perfect, since it partly depends on what's available at any given time on the police scanner, but for what it's worth I maxed out at x5 at level 50, with Arachnos giving me my final defeat(s). I'm not sure I really "get" the visuals of the first two powers, especially the little circles protecting our knees and elbows specifically from Psionic Shield. It all ended up blending together with my KM attacks into a whirlwind of pink energy at the end, so it didn't bother me once things started to get hectic. Having some alternate visuals available for the resist powers would still be nice. Maybe a simple glow similar to Energy Aura as others have suggested. Aura of Insanity offers a surprising amount of mitigation, especially since it doesn't turn off when running out of endurance, which ended happening to me a lot until I was nearly fully slotted. Having nearby enemies occasionally attack each other also helped cover for KM's somewhat low damage. There are a lot of toggles, and a lot of clicks that need to be used frequently. I prefer the more active armors, so this isn't a complaint - more of a note that I didn't go into this expecting endurance issues on par with Dark Armor. In retrospect, changing one slot in Devour Psyche from healing to end mod might have saved me some trouble. Overall, I really dig this armor set. I love Aura of Insanity. I don't know where this set lands compared to others numbers-wise, but it didn't feel either overpowered or underwhelming from the time I put into it. I had a lot of fun with this, so if it were to release in the exact state it's in now, I would definitely recreate my test character on live.
  5. The asymmetrical left shoulder part "Ilium + Skull" on the female body type shows up twice on some top types. The first entry is the female version, but the second entry is scaled for the huge body type. 2/18 Edit: This huge shoulder piece is specifically the "Metallic Glow" variation, which is otherwise missing as a selectable option from the normal-sized version. This issue only applies to to these top types: Tight Tops With Skin Sleeveless Robes Sleeveless Jackets Unique Tops Sybil Tight Sybil With Skin
  6. To expand on my earlier observation, here are all the powers visible at character creation with either the wrong level listed in the power description, or no level listed at all (except for tier 1 & 2 since that's likely on purpose). I took a quick look at the regular client, too, for comparison, and this issue is present on many of the same powers there, as well. Anyway, there's a lot of these, so the affected powers are in spoiler tags so that this post isn't a mile long. I sadly don't have time to check all the epic/patron/pool powers, so if anyone else feels like taking up the torch on this very minor issue, be my guest. Powers that do not list their level requirement (not including tier 1 & 2): BLASTER (11 powers) BRUTE (5 powers) CONTROLLER (1 power) CORRUPTOR (3 powers) DEFENDER (12 powers) DOMINATOR MASTERMIND (1 power) SCRAPPER (5 powers) SENTINEL (1 power) STALKER (20 powers) TANKER (5 powers) Powers with the wrong level requirement listed: CORRUPTOR (2 powers) DOMINATOR (6 powers) SENTINEL (1 power)
  7. All of the Dominator secondary tier 8 powers which are snipes are still listed as available at level 35 on the powers selection screen, though they can still be picked at level 28. Powers affected: Dark Assault -> Moonbeam Energy Assault -> Sniper Blast Fiery Assault -> Blazing Bolt Martial Assault -> Masterful Throw Psionic Assault -> Psionic Lance Radioactive Assault -> Proton Volley
×
×
  • Create New...